<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Review: &quot;Fantasy Craft&quot;</title>
	<atom:link href="http://critical-hits.com/2009/09/25/review-fantasy-craft/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Wed, 17 Mar 2010 13:31:31 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: MrkMllr</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66928</link>
		<dc:creator>MrkMllr</dc:creator>
		<pubDate>Mon, 16 Nov 2009 05:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66928</guid>
		<description>I debated quite a bit between FC and PF and ultimately went with FC.  I&#039;ve seen the two systems labeled as 3.51 (PF) and 3.75 (FC) and I think that&#039;s a pretty good assessment.  I think that FC is a bigger departure from the core game and play style even feels different.  I highly recommend it.

Being a &quot;tool-kit&quot; system creating the &quot;feel&quot; you want your world to have is very easy.  Creating new races (species) is very easy and guidelines are posted on the Crafty Games site.

For those on the fence, just read the NPC/Monster Creation section and it should help the sell.  It&#039;s a great, easy to use, flexible system that takes a TON of the work out of creating NPCs.

When I say that that I chose FC over PF it&#039;s not really true.  I use FC as a system and pick up a lot of the PF extras like adventure paths and the like and the similarities between the systems is enough that converting is VERY easy.  I did pick up the PF PDF and have read through it and really feel I made the right decision with my $50.</description>
		<content:encoded><![CDATA[<p>I debated quite a bit between FC and PF and ultimately went with FC.  I&#8217;ve seen the two systems labeled as 3.51 (PF) and 3.75 (FC) and I think that&#8217;s a pretty good assessment.  I think that FC is a bigger departure from the core game and play style even feels different.  I highly recommend it.</p>
<p>Being a &#8220;tool-kit&#8221; system creating the &#8220;feel&#8221; you want your world to have is very easy.  Creating new races (species) is very easy and guidelines are posted on the Crafty Games site.</p>
<p>For those on the fence, just read the NPC/Monster Creation section and it should help the sell.  It&#8217;s a great, easy to use, flexible system that takes a TON of the work out of creating NPCs.</p>
<p>When I say that that I chose FC over PF it&#8217;s not really true.  I use FC as a system and pick up a lot of the PF extras like adventure paths and the like and the similarities between the systems is enough that converting is VERY easy.  I did pick up the PF PDF and have read through it and really feel I made the right decision with my $50.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dm4hire</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66927</link>
		<dc:creator>dm4hire</dc:creator>
		<pubDate>Sat, 03 Oct 2009 10:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66927</guid>
		<description>I picked up a copy at Gen Con and like what I&#039;ve seen.  I have to agree though that it will be hard to get people into this game with the buy in cost and the currently limited support products.  As for me, Pathfinder is a bigger draw in that it offers what I, as well as what everyone in my game group, wants.  Had Paizo not done Pathfinder I think I wouldn&#039;t have hesitated in getting people into FC as it offer a lot of diversity and character development that seems lacking in 4e (at least in my gaming groups&#039; eyes).  We still play some 4e, but are quickly out pacing it with Pathfinder now that the final version is out.

I also found the mentioning of Master Classes without their inclusion in poor taste on Crafty Games part as it forces you to buy more products.  For those who love the game and will play it that&#039;s not really a problem, but for those who will end up being casual players or just collectors it would have been nice to at least have a couple presented to get a general feel of what they are like.</description>
		<content:encoded><![CDATA[<p>I picked up a copy at Gen Con and like what I&#8217;ve seen.  I have to agree though that it will be hard to get people into this game with the buy in cost and the currently limited support products.  As for me, Pathfinder is a bigger draw in that it offers what I, as well as what everyone in my game group, wants.  Had Paizo not done Pathfinder I think I wouldn&#8217;t have hesitated in getting people into FC as it offer a lot of diversity and character development that seems lacking in 4e (at least in my gaming groups&#8217; eyes).  We still play some 4e, but are quickly out pacing it with Pathfinder now that the final version is out.</p>
<p>I also found the mentioning of Master Classes without their inclusion in poor taste on Crafty Games part as it forces you to buy more products.  For those who love the game and will play it that&#8217;s not really a problem, but for those who will end up being casual players or just collectors it would have been nice to at least have a couple presented to get a general feel of what they are like.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ed Healy &#187; Blog Archive &#187; Fantasy Craft (Atomic Array 032)</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66926</link>
		<dc:creator>Ed Healy &#187; Blog Archive &#187; Fantasy Craft (Atomic Array 032)</dc:creator>
		<pubDate>Wed, 30 Sep 2009 07:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66926</guid>
		<description>[...] Critical Hits: Critical Review [...]</description>
		<content:encoded><![CDATA[<p>[...] Critical Hits: Critical Review [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheMainEvent</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66925</link>
		<dc:creator>TheMainEvent</dc:creator>
		<pubDate>Tue, 29 Sep 2009 13:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66925</guid>
		<description>@Graham: The 4.0 parlance is also, in the situation I mentioned, the older lingo you referred to.  You didn&#039;t miss anything.

@Samsimillian: I can definitely see that game play manages to separate itself greatly from 3.5, but the rules under girding the system are definitively 3.5 derived. Even if you have tons of stuff to do you, you&#039;re still using a 3.5 &quot;powered engine.&quot;  Also, in terms of balance, the non combat classes require most DMs to really rethink their typical game.  I&#039;ve rarely played in a fantasy game, even in systems where non-combat is emphasized, where non-combat characters don&#039;t end up feeling extraneous in combat situations.  Fantasy Craft has classes that are pretty useless in fighting, so perhaps the &#039;balance&#039; issues aren&#039;t 100% the systems fault, but also a byproduct of how I perceive most fantasy games to be run.

Ultimately though, I&#039;m very happy to hear that you love the system.  In a perfect world instead of playing in two D&amp;D 4.0 games I&#039;d switch one to Fantasy Craft!</description>
		<content:encoded><![CDATA[<p>@Graham: The 4.0 parlance is also, in the situation I mentioned, the older lingo you referred to.  You didn&#8217;t miss anything.</p>
<p>@Samsimillian: I can definitely see that game play manages to separate itself greatly from 3.5, but the rules under girding the system are definitively 3.5 derived. Even if you have tons of stuff to do you, you&#8217;re still using a 3.5 &#8220;powered engine.&#8221;  Also, in terms of balance, the non combat classes require most DMs to really rethink their typical game.  I&#8217;ve rarely played in a fantasy game, even in systems where non-combat is emphasized, where non-combat characters don&#8217;t end up feeling extraneous in combat situations.  Fantasy Craft has classes that are pretty useless in fighting, so perhaps the &#8216;balance&#8217; issues aren&#8217;t 100% the systems fault, but also a byproduct of how I perceive most fantasy games to be run.</p>
<p>Ultimately though, I&#8217;m very happy to hear that you love the system.  In a perfect world instead of playing in two D&amp;D 4.0 games I&#8217;d switch one to Fantasy Craft!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Portal Talásia: Notícias Recentes</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66924</link>
		<dc:creator>Portal Talásia: Notícias Recentes</dc:creator>
		<pubDate>Sun, 27 Sep 2009 16:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66924</guid>
		<description>[...] 27/09/2009: Critical hits traz um review de Fantasy Craft [...]</description>
		<content:encoded><![CDATA[<p>[...] 27/09/2009: Critical hits traz um review de Fantasy Craft [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: War Pig Radio &#187; Blog Archive &#187; Fantasy Craft (Atomic Array 032)</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66923</link>
		<dc:creator>War Pig Radio &#187; Blog Archive &#187; Fantasy Craft (Atomic Array 032)</dc:creator>
		<pubDate>Sat, 26 Sep 2009 19:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66923</guid>
		<description>[...] Critical Hits: Critical Review [...]</description>
		<content:encoded><![CDATA[<p>[...] Critical Hits: Critical Review [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: samsimilian</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66922</link>
		<dc:creator>samsimilian</dc:creator>
		<pubDate>Sat, 26 Sep 2009 16:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66922</guid>
		<description>A good review, but I disagree with the &quot;Ugly&quot; part. I have played a fantasy campaign with tweaked SP 2.0 rules for a year now and will continue it with FC.
In my opinon FC feels absolutely nothing like 3.5.
Feats,Skills,Tricks,Stances and Actions offer so many possibilities and are so different from 3.5,that i&#039;m inclined to say that FC beats 4.0 by far.It is true that different character types &quot;Feel&quot; very different in FC, but in my opinion FC is the total opposite from &quot;unbalanced&quot;, no it is by far the most balanced d20 game i have played.
Moreover  the FC corebook is a toolbox that enables you to play nearly any fantasy setting from iron kingdoms to eberron. You can&#039;t say that from any Wizards book.</description>
		<content:encoded><![CDATA[<p>A good review, but I disagree with the &#8220;Ugly&#8221; part. I have played a fantasy campaign with tweaked SP 2.0 rules for a year now and will continue it with FC.<br />
In my opinon FC feels absolutely nothing like 3.5.<br />
Feats,Skills,Tricks,Stances and Actions offer so many possibilities and are so different from 3.5,that i&#8217;m inclined to say that FC beats 4.0 by far.It is true that different character types &#8220;Feel&#8221; very different in FC, but in my opinion FC is the total opposite from &#8220;unbalanced&#8221;, no it is by far the most balanced d20 game i have played.<br />
Moreover  the FC corebook is a toolbox that enables you to play nearly any fantasy setting from iron kingdoms to eberron. You can&#8217;t say that from any Wizards book.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66921</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sat, 26 Sep 2009 06:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66921</guid>
		<description>It&#039;s an interesting concept, for sure.  Like you, it probably won&#039;t end up on my shelves, though

Though I am confused by one part of the post.

&lt;blockquote&gt;set of rules and flavors to separate the divine from arcane casters (to use 4.0 parlance)&lt;/blockquote&gt;

I&#039;m not sure how that is a 4e parlance.  I mean, arcane and divine have been defined since probably 1e days, and the terms &quot;divine caster&quot; and such were commonly used to describe classes in at least 3e.

Or am I missing what is a 4e parlance?
.-= Graham&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/d5ml2V44ltI/&quot; rel=&quot;nofollow&quot;&gt;CriticalAnkleBites and ChattyDM pretend to be journalists&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>It&#8217;s an interesting concept, for sure.  Like you, it probably won&#8217;t end up on my shelves, though</p>
<p>Though I am confused by one part of the post.</p>
<blockquote><p>set of rules and flavors to separate the divine from arcane casters (to use 4.0 parlance)</p></blockquote>
<p>I&#8217;m not sure how that is a 4e parlance.  I mean, arcane and divine have been defined since probably 1e days, and the terms &#8220;divine caster&#8221; and such were commonly used to describe classes in at least 3e.</p>
<p>Or am I missing what is a 4e parlance?<br />
<span class="cluv"> Graham&#180;s last blog ..<a href="http://feedproxy.google.com/~r/criticalanklebites/~3/d5ml2V44ltI/" rel="nofollow">CriticalAnkleBites and ChattyDM pretend to be journalists</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fantasy Craft (Atomic Array 032)</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66920</link>
		<dc:creator>Fantasy Craft (Atomic Array 032)</dc:creator>
		<pubDate>Sat, 26 Sep 2009 01:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66920</guid>
		<description>[...] Critical Hits: Critical Review [...]</description>
		<content:encoded><![CDATA[<p>[...] Critical Hits: Critical Review [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FantasyCraft RPG Review &#124; Flames Rising Horror &#38; Dark Fantasy Webzine</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66919</link>
		<dc:creator>FantasyCraft RPG Review &#124; Flames Rising Horror &#38; Dark Fantasy Webzine</dc:creator>
		<pubDate>Fri, 25 Sep 2009 18:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66919</guid>
		<description>[...] Critical Hits: Critical Review [...]</description>
		<content:encoded><![CDATA[<p>[...] Critical Hits: Critical Review [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Read Through: Fantasy Craft Chargen &#124; UncleBear</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66918</link>
		<dc:creator>Read Through: Fantasy Craft Chargen &#124; UncleBear</dc:creator>
		<pubDate>Fri, 25 Sep 2009 18:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66918</guid>
		<description>[...] Critical Hits: Critical Review [...]</description>
		<content:encoded><![CDATA[<p>[...] Critical Hits: Critical Review [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jamie</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66917</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Fri, 25 Sep 2009 17:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66917</guid>
		<description>Nice review; I had heard some good things about FantasyCraft on RPG.net, but it is sometimes hard for people really interested in 4E to divorce their feelings on 4E with their general dislike for 3E-alikes.
.-= Jamie&#180;s last blog ..&lt;a href=&quot;http://gamingstl.blogspot.com/2009/09/my-life-with-mmos.html&quot; rel=&quot;nofollow&quot;&gt;My Life With MMOs&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Nice review; I had heard some good things about FantasyCraft on RPG.net, but it is sometimes hard for people really interested in 4E to divorce their feelings on 4E with their general dislike for 3E-alikes.<br />
<span class="cluv"> Jamie&#180;s last blog ..<a href="http://gamingstl.blogspot.com/2009/09/my-life-with-mmos.html" rel="nofollow">My Life With MMOs</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LG Prada Review &#124; Gadgets</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66916</link>
		<dc:creator>LG Prada Review &#124; Gadgets</dc:creator>
		<pubDate>Fri, 25 Sep 2009 16:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66916</guid>
		<description>[...] Critical Hits » Review: “Fantasy Craft” [...]</description>
		<content:encoded><![CDATA[<p>[...] Critical Hits » Review: “Fantasy Craft” [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mine Fiction For Campaign Qualities &#124; Campaign Mastery</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66915</link>
		<dc:creator>Mine Fiction For Campaign Qualities &#124; Campaign Mastery</dc:creator>
		<pubDate>Fri, 25 Sep 2009 14:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66915</guid>
		<description>[...] Critical Hits: Critical Review [...]</description>
		<content:encoded><![CDATA[<p>[...] Critical Hits: Critical Review [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: greywulf</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66914</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Fri, 25 Sep 2009 14:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66914</guid>
		<description>Given the choice between Pathfinder or Fantasy Craft, I&#039;d much rather run a Fantasy Craft game. The higher crunch-factor and sheer wealth of campaign-specific customizability is a big win for me.

But, as you quite rightly say, getting player buy-in is an uphill struggle. I burnt myself out convincing my players to convert to 4e D&amp;D. It&#039;s going to be a while before I try that again :D

Good review.
.-= greywulf&#180;s last blog ..&lt;a href=&quot;http://blog.microlite20.net/2009/09/24/they-grow-up-so-quickly-dont-they/&quot; rel=&quot;nofollow&quot;&gt;They grow up so quickly don’t they&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Given the choice between Pathfinder or Fantasy Craft, I&#8217;d much rather run a Fantasy Craft game. The higher crunch-factor and sheer wealth of campaign-specific customizability is a big win for me.</p>
<p>But, as you quite rightly say, getting player buy-in is an uphill struggle. I burnt myself out convincing my players to convert to 4e D&amp;D. It&#8217;s going to be a while before I try that again <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Good review.<br />
<span class="cluv"> greywulf&#180;s last blog ..<a href="http://blog.microlite20.net/2009/09/24/they-grow-up-so-quickly-dont-they/" rel="nofollow">They grow up so quickly don’t they</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GM Spotlight: What Fantasy Craft Brings to the Table - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66913</link>
		<dc:creator>GM Spotlight: What Fantasy Craft Brings to the Table - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Fri, 25 Sep 2009 14:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66913</guid>
		<description>[...] Critical Hits: Critical Review [...]</description>
		<content:encoded><![CDATA[<p>[...] Critical Hits: Critical Review [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wyatt</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66912</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Fri, 25 Sep 2009 13:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66912</guid>
		<description>I felt pretty much the same way. It&#039;s still too 3e for me. For example, I saw a class that was mostly based around being a skill monkey with crap BAB and bad HP that reminded me of all the things I didn&#039;t like about 3e.
.-= Wyatt&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/09/17/10-things-you-must-know-about-the-spirits-of-eden/&quot; rel=&quot;nofollow&quot;&gt;10 Things You Must Know About The Spirits of Eden&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I felt pretty much the same way. It&#8217;s still too 3e for me. For example, I saw a class that was mostly based around being a skill monkey with crap BAB and bad HP that reminded me of all the things I didn&#8217;t like about 3e.<br />
<span class="cluv"> Wyatt&#180;s last blog ..<a href="http://spiritsofeden.wordpress.com/2009/09/17/10-things-you-must-know-about-the-spirits-of-eden/" rel="nofollow">10 Things You Must Know About The Spirits of Eden</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chapter 7 &#8211; What Fantasy Craft Has to Offer &#171; allgeektout</title>
		<link>http://critical-hits.com/2009/09/25/review-fantasy-craft/#comment-66911</link>
		<dc:creator>Chapter 7 &#8211; What Fantasy Craft Has to Offer &#171; allgeektout</dc:creator>
		<pubDate>Fri, 25 Sep 2009 12:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4729#comment-66911</guid>
		<description>[...] Critical Hits: Critical Review [...]</description>
		<content:encoded><![CDATA[<p>[...] Critical Hits: Critical Review [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
