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	<title>Comments on: In Depth: 4E Assassin and Q&amp;A with Mike Mearls</title>
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	<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Mr. Topp and the Big Bad Blog &#187; Has D&#38;D become too classy?</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66880</link>
		<dc:creator>Mr. Topp and the Big Bad Blog &#187; Has D&#38;D become too classy?</dc:creator>
		<pubDate>Thu, 15 Oct 2009 18:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66880</guid>
		<description>[...] thing is certain, however. The Assassin class is a thing of beauty. Similar articles:4E and me: unbalancedRoleplaying religionA new chapterThe [...]</description>
		<content:encoded><![CDATA[<p>[...] thing is certain, however. The Assassin class is a thing of beauty. Similar articles:4E and me: unbalancedRoleplaying religionA new chapterThe [...]</p>
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		<title>By: HartThorn</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66879</link>
		<dc:creator>HartThorn</dc:creator>
		<pubDate>Thu, 17 Sep 2009 18:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66879</guid>
		<description>Loved the article, but I think there is one minor error in it. The Shadow Step power is not limited to teleporting from enemy to enemy. It only states adjacent to a creature. I noticed this and immediately thought of the Assassin/Defender tag team. The Defender marks a target while the Assassin literally hides in his shadow, then teleports on his turn to a flanking position. The reverse would also serve as an excellent method of retreat.</description>
		<content:encoded><![CDATA[<p>Loved the article, but I think there is one minor error in it. The Shadow Step power is not limited to teleporting from enemy to enemy. It only states adjacent to a creature. I noticed this and immediately thought of the Assassin/Defender tag team. The Defender marks a target while the Assassin literally hides in his shadow, then teleports on his turn to a flanking position. The reverse would also serve as an excellent method of retreat.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66878</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Thu, 17 Sep 2009 13:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66878</guid>
		<description>Thanks everyone!

@Cedric: That&#039;s an interesting though, but at this point I&#039;m assuming the low HP and &quot;slippery&quot; focus is more a result of how the Assassin works rather than the Shadow power source.  Still, it&#039;d be pretty cool to have another defender with lower HP and more maneuverability similar to the Swordmage.

@Derrek: I certainly hope there&#039;s a multiclass feat!

@Vinicius: Considering the Shadow attack powers are called Hexes, I think the Necromancer is definitely going to be one of the main Shadow classes with Hexblade also a strong possibility.

@Andrew: Well thanks to Newbie DM&#039;s recent interview with James Wyatt we actually know that the Dark Sun Player&#039;s Guide is not going to have a new class in it instead focusing on new kinds of mechanics (exactly what that means we don&#039;t know yet).  I assume it&#039;ll have something like using power points for other classes, or something else strange like that!</description>
		<content:encoded><![CDATA[<p>Thanks everyone!</p>
<p>@Cedric: That&#8217;s an interesting though, but at this point I&#8217;m assuming the low HP and &#8220;slippery&#8221; focus is more a result of how the Assassin works rather than the Shadow power source.  Still, it&#8217;d be pretty cool to have another defender with lower HP and more maneuverability similar to the Swordmage.</p>
<p>@Derrek: I certainly hope there&#8217;s a multiclass feat!</p>
<p>@Vinicius: Considering the Shadow attack powers are called Hexes, I think the Necromancer is definitely going to be one of the main Shadow classes with Hexblade also a strong possibility.</p>
<p>@Andrew: Well thanks to Newbie DM&#8217;s recent interview with James Wyatt we actually know that the Dark Sun Player&#8217;s Guide is not going to have a new class in it instead focusing on new kinds of mechanics (exactly what that means we don&#8217;t know yet).  I assume it&#8217;ll have something like using power points for other classes, or something else strange like that!</p>
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		<title>By: Andrew</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66877</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 17 Sep 2009 12:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66877</guid>
		<description>Bravo!  That was a great article and insight from Mr. Mearls.  I hope some of the Shadow source gets tied into some Dark Sun, maybe even a new class eventually in the Dark Sun PHB.</description>
		<content:encoded><![CDATA[<p>Bravo!  That was a great article and insight from Mr. Mearls.  I hope some of the Shadow source gets tied into some Dark Sun, maybe even a new class eventually in the Dark Sun PHB.</p>
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		<title>By: Vinicius Zóio</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66876</link>
		<dc:creator>Vinicius Zóio</dc:creator>
		<pubDate>Thu, 17 Sep 2009 04:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66876</guid>
		<description>Everything I read about Shadow makes me think a Necromancer is in the works for the PHB IV :)

Oh glorious day when I shall reign supreme with a necromantic fist! ^^</description>
		<content:encoded><![CDATA[<p>Everything I read about Shadow makes me think a Necromancer is in the works for the PHB IV <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oh glorious day when I shall reign supreme with a necromantic fist! ^^</p>
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		<title>By: Wyatt</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66875</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Thu, 17 Sep 2009 02:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66875</guid>
		<description>It&#039;s an interesting perspective that sheds some light on the wizard HP for the Assassin.
.-= Wyatt&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/09/14/monsters-of-eden-those-earthbound/&quot; rel=&quot;nofollow&quot;&gt;Monsters of Eden: Those Earthbound&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>It&#8217;s an interesting perspective that sheds some light on the wizard HP for the Assassin.<br />
.-= Wyatt&#180;s last blog ..<a href="http://spiritsofeden.wordpress.com/2009/09/14/monsters-of-eden-those-earthbound/" rel="nofollow">Monsters of Eden: Those Earthbound</a> =-.</p>
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		<title>By: Derrek</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66874</link>
		<dc:creator>Derrek</dc:creator>
		<pubDate>Wed, 16 Sep 2009 23:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66874</guid>
		<description>Thanks to you both!!! Very excited to see this class in the CB next month. One wonders if there is a multiclass feat coming. ;O)</description>
		<content:encoded><![CDATA[<p>Thanks to you both!!! Very excited to see this class in the CB next month. One wonders if there is a multiclass feat coming. ;O)</p>
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		<title>By: Walter Kovacs</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66873</link>
		<dc:creator>Walter Kovacs</dc:creator>
		<pubDate>Wed, 16 Sep 2009 21:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66873</guid>
		<description>Yeah, it seems that shadow may be the opposite of primal in terms of the HP. Then again, they&#039;ll likely have constitution as a secondary (or maybe even primary) stat for the various classes.</description>
		<content:encoded><![CDATA[<p>Yeah, it seems that shadow may be the opposite of primal in terms of the HP. Then again, they&#8217;ll likely have constitution as a secondary (or maybe even primary) stat for the various classes.</p>
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		<title>By: Cedric</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66872</link>
		<dc:creator>Cedric</dc:creator>
		<pubDate>Wed, 16 Sep 2009 19:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66872</guid>
		<description>Hmm...users of the shadow power source needs to have a part of themselves die to create a connection?  I wonder if that means that all shadow source classes will be slightly squishier than their non-shadow counterparts, but with more ways to become slippery(i.e. invisible, teleport, etc)?
.-= Cedric&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/FamiliarGround/~3/1QZ6XEtzKKE/&quot; rel=&quot;nofollow&quot;&gt;Fine Print&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230;users of the shadow power source needs to have a part of themselves die to create a connection?  I wonder if that means that all shadow source classes will be slightly squishier than their non-shadow counterparts, but with more ways to become slippery(i.e. invisible, teleport, etc)?<br />
.-= Cedric&#180;s last blog ..<a href="http://feedproxy.google.com/~r/FamiliarGround/~3/1QZ6XEtzKKE/" rel="nofollow">Fine Print</a> =-.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66871</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Wed, 16 Sep 2009 18:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66871</guid>
		<description>Matt: Thanks!  While reading through the PDFs I started to wonder what the thoughts were behind many of the decisions, so it was great to get Mike Mearl&#039;s answers (and so quickly too!) and learn exactly what his thoughts and reflections are on it now that it&#039;s been released.

The biggest disappointment for me right now is that I won&#039;t get to play one any time soon!</description>
		<content:encoded><![CDATA[<p>Matt: Thanks!  While reading through the PDFs I started to wonder what the thoughts were behind many of the decisions, so it was great to get Mike Mearl&#8217;s answers (and so quickly too!) and learn exactly what his thoughts and reflections are on it now that it&#8217;s been released.</p>
<p>The biggest disappointment for me right now is that I won&#8217;t get to play one any time soon!</p>
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		<title>By: EN World RPG News</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66870</link>
		<dc:creator>EN World RPG News</dc:creator>
		<pubDate>Wed, 16 Sep 2009 18:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66870</guid>
		<description>[...] In Depth: Assassino 4Ed e Perguntas e Respostas com Mike Mearls &#8220;Semana passada, a Wizards of the Coast lançou sua nova classe para Dungeons &amp; Dragons 4ª Edição chamada Assassino, uma classe exclusiva disponível apenas para os assinantes do serviço D&amp;D Insider. Fiquei muito intrigado com essa nova classe, então perguntei se o designer Mike Mearls seria capaz de responder algumas perguntas pra gente.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] In Depth: Assassino 4Ed e Perguntas e Respostas com Mike Mearls &#8220;Semana passada, a Wizards of the Coast lançou sua nova classe para Dungeons &amp; Dragons 4ª Edição chamada Assassino, uma classe exclusiva disponível apenas para os assinantes do serviço D&amp;D Insider. Fiquei muito intrigado com essa nova classe, então perguntei se o designer Mike Mearls seria capaz de responder algumas perguntas pra gente.&#8221; [...]</p>
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		<title>By: Matt James</title>
		<link>http://critical-hits.com/2009/09/16/in-depth-4e-assassin-and-qa-with-mike-mearls/#comment-66869</link>
		<dc:creator>Matt James</dc:creator>
		<pubDate>Wed, 16 Sep 2009 16:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4823#comment-66869</guid>
		<description>Excellent interview!  I like the insight into the class design; especially when comparing to other classes.
.-= Matt James&#180;s last blog ..&lt;a href=&quot;http://www.loremaster.org/rules-info-updates/1089-arcade.html&quot; rel=&quot;nofollow&quot;&gt;Arcade&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Excellent interview!  I like the insight into the class design; especially when comparing to other classes.<br />
.-= Matt James&#180;s last blog ..<a href="http://www.loremaster.org/rules-info-updates/1089-arcade.html" rel="nofollow">Arcade</a> =-.</p>
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