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	<title>Comments on: Roleplaying games as a teaching tool</title>
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	<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56500</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 17 Sep 2009 21:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56500</guid>
		<description>This subject reminds me of Neal Stephenson&#039;s Diamond Age.  A Nanotech book that thought school through a constantly evolving Role Playing game.

Hmmmm.... this starts dangerous thoughts in my mind.

@Barb: I&#039;ve a Master&#039;s degree in Applied Microbiology, teaching experience and over 25 years of DMing behind me.  If my new career path plans work out as I want it to, I could free up enough time to take you up on this Offer... I&#039;d love to mix so many of my life&#039;s passions in one experience.

Plus I could teach French  :)</description>
		<content:encoded><![CDATA[<p>This subject reminds me of Neal Stephenson&#8217;s Diamond Age.  A Nanotech book that thought school through a constantly evolving Role Playing game.</p>
<p>Hmmmm&#8230;. this starts dangerous thoughts in my mind.</p>
<p>@Barb: I&#8217;ve a Master&#8217;s degree in Applied Microbiology, teaching experience and over 25 years of DMing behind me.  If my new career path plans work out as I want it to, I could free up enough time to take you up on this Offer&#8230; I&#8217;d love to mix so many of my life&#8217;s passions in one experience.</p>
<p>Plus I could teach French  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: GiacomoArt</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56499</link>
		<dc:creator>GiacomoArt</dc:creator>
		<pubDate>Thu, 17 Sep 2009 17:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56499</guid>
		<description>As so inarguably demonstrated by Dr. Seuss and Jim Henson, people learn best when they&#039;re having fun; and role-playing is basic learning behavior for young mammals; so mixing RPGs with education is sort of like mixing swimming with water. You can use RPGs as a platform for teaching pretty much anything, and it&#039;s nearly impossible to play them without learning skills you can take back to the real world with you.</description>
		<content:encoded><![CDATA[<p>As so inarguably demonstrated by Dr. Seuss and Jim Henson, people learn best when they&#8217;re having fun; and role-playing is basic learning behavior for young mammals; so mixing RPGs with education is sort of like mixing swimming with water. You can use RPGs as a platform for teaching pretty much anything, and it&#8217;s nearly impossible to play them without learning skills you can take back to the real world with you.</p>
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		<title>By: Barb</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56498</link>
		<dc:creator>Barb</dc:creator>
		<pubDate>Thu, 17 Sep 2009 06:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56498</guid>
		<description>David, yes, you are right and that was my bad, not the columnist.

Becky Thomas&#039; business is here:

http://www.roleplay-workshop.com/</description>
		<content:encoded><![CDATA[<p>David, yes, you are right and that was my bad, not the columnist.</p>
<p>Becky Thomas&#8217; business is here:</p>
<p><a href="http://www.roleplay-workshop.com/" rel="nofollow">http://www.roleplay-workshop.com/</a></p>
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		<title>By: David Close</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56497</link>
		<dc:creator>David Close</dc:creator>
		<pubDate>Thu, 17 Sep 2009 05:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56497</guid>
		<description>He mentioned a mother who started a business, but the listed URL is incorrect:
  http://www.roleplayingworkshop.com

Perhaps it is this one:
  http://www.roleplay-workshop.com</description>
		<content:encoded><![CDATA[<p>He mentioned a mother who started a business, but the listed URL is incorrect:<br />
  <a href="http://www.roleplayingworkshop.com" rel="nofollow">http://www.roleplayingworkshop.com</a></p>
<p>Perhaps it is this one:<br />
  <a href="http://www.roleplay-workshop.com" rel="nofollow">http://www.roleplay-workshop.com</a></p>
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		<title>By: Smiruz</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56496</link>
		<dc:creator>Smiruz</dc:creator>
		<pubDate>Tue, 15 Sep 2009 21:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56496</guid>
		<description>Beat me to it Tim Noyce - Steam Punk is a great setting for adding physics puzzles.

Heck - make a lab class out of if, and and have them build the solution to a puzzle and see if it would work. (adult supervision of course)

For history lessons, check out the Treasure Hunter series for ideas. It&#039;s d20 modern, and I think the writer is a teacher too.</description>
		<content:encoded><![CDATA[<p>Beat me to it Tim Noyce &#8211; Steam Punk is a great setting for adding physics puzzles.</p>
<p>Heck &#8211; make a lab class out of if, and and have them build the solution to a puzzle and see if it would work. (adult supervision of course)</p>
<p>For history lessons, check out the Treasure Hunter series for ideas. It&#8217;s d20 modern, and I think the writer is a teacher too.</p>
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		<title>By: Barb</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56495</link>
		<dc:creator>Barb</dc:creator>
		<pubDate>Tue, 15 Sep 2009 20:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56495</guid>
		<description>Hi all,

I&#039;m Barb the Homeschool Mom. :-)

Thanks for all the positive comments. I really appreciate all the input.

A couple things I forgot to mention: although my son seems to be pretty interested in physics at the moment (at least the non-mathematical variety) I am also looking for folks who can creatively and subtly weave in a wide variety of other subjects as well. History of any period, foreign languages, the arts...

The ideal situation is to find GMs who have a passion for a certain academic topic (be it Ancient Rome, nanotechnology, Swahili, or whatever) and have them weave in bits and pieces of that topic into the game however they&#039;d like. Perhaps they&#039;d have odd or funny NPCs who quote Shakespeare, or have the characters enter an inn that time warps them into a future of nanotechnology. Obviously it takes a good deal of creativity and thought!

I want it to be a win-win situation. I believe the best teachers aren&#039;t those who go to teaching school--they are those who have a passion for something and figure out how to share their enthusiasm with their students. Also, most of these kids are deep thinkers who can handle a lot of complex information, so I wouldn&#039;t worry too much about going over their heads. But overall the keyword is FUN. If it gets to be too much like a school lesson, forget it. You&#039;ll lose them in a heartbeat!

Right now, we have a bright young man starting a new text-based game for us. He is big on literature and language and will be counting on the parents to guide him as to how far and deep he&#039;d like us to go with those subjects. He and the players are scattered all over the U.S. and they&#039;ll be using the Obsidian Portal site for game play. We also use Skype, email, MapTools, etc.

I&#039;m sure there are many folks wondering how much they might earn from this. My in-person DMs tend to average $20-$25/hour (we ask each player to chip in $5/hour). For online groups, we work it out depending on the individual situation (size of group, number of sessions per week, etc.) but overall I aim to work out a fair deal for both sides.

Thanks again for all the great input!</description>
		<content:encoded><![CDATA[<p>Hi all,</p>
<p>I&#8217;m Barb the Homeschool Mom. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Thanks for all the positive comments. I really appreciate all the input.</p>
<p>A couple things I forgot to mention: although my son seems to be pretty interested in physics at the moment (at least the non-mathematical variety) I am also looking for folks who can creatively and subtly weave in a wide variety of other subjects as well. History of any period, foreign languages, the arts&#8230;</p>
<p>The ideal situation is to find GMs who have a passion for a certain academic topic (be it Ancient Rome, nanotechnology, Swahili, or whatever) and have them weave in bits and pieces of that topic into the game however they&#8217;d like. Perhaps they&#8217;d have odd or funny NPCs who quote Shakespeare, or have the characters enter an inn that time warps them into a future of nanotechnology. Obviously it takes a good deal of creativity and thought!</p>
<p>I want it to be a win-win situation. I believe the best teachers aren&#8217;t those who go to teaching school&#8211;they are those who have a passion for something and figure out how to share their enthusiasm with their students. Also, most of these kids are deep thinkers who can handle a lot of complex information, so I wouldn&#8217;t worry too much about going over their heads. But overall the keyword is FUN. If it gets to be too much like a school lesson, forget it. You&#8217;ll lose them in a heartbeat!</p>
<p>Right now, we have a bright young man starting a new text-based game for us. He is big on literature and language and will be counting on the parents to guide him as to how far and deep he&#8217;d like us to go with those subjects. He and the players are scattered all over the U.S. and they&#8217;ll be using the Obsidian Portal site for game play. We also use Skype, email, MapTools, etc.</p>
<p>I&#8217;m sure there are many folks wondering how much they might earn from this. My in-person DMs tend to average $20-$25/hour (we ask each player to chip in $5/hour). For online groups, we work it out depending on the individual situation (size of group, number of sessions per week, etc.) but overall I aim to work out a fair deal for both sides.</p>
<p>Thanks again for all the great input!</p>
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		<title>By: Patrick Crowley</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56494</link>
		<dc:creator>Patrick Crowley</dc:creator>
		<pubDate>Tue, 15 Sep 2009 15:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56494</guid>
		<description>I am a grad student in Classical archaeology with a BA in Classical Languages, a degree which required that I learn Latin and Ancient Greek. As I reach graduation, I am looking to apply to private schools as a teacher of Latin, and I have been thinking very carefully about how one could integrate RP as a method of hooking students into a subject which has a fairly strong stigma attached to it as being useless, dry, and unapproachable.

As somebody already noted using Ancient Greece or Rome as a campaign setting would not only be possible, but also extremely vivid and entertaining. The topographical, cultural, and historical material is there, as well as a population of historical and fictional (i.e. pulled out of Plautus or Terrance) characters.

It seems to me that a RPG, when used in moderation, could be exactly the kind of hook which could encourage students to approach the rote memorization of forms with a more enjoyable goal in mind than merely being tested on them.

A translation assignment that is assigned as the vital clue to progressing the story would mean more than merely an arbitrarily handed out block of text. And in the meantime, one would be directly instructing on the material culture, society and history of ancient Rome.

I am still thinking about the real logistics of this, but assuming a school with two years of Latin, one could drop this kind of RP in once every other week or once a month to spice things up and have a continuous story.

I really don&#039;t know if such a pedagogy would find any sympathy in an official school setting, but I think that it would be a way to energize student and challenge their preformed notions of Latin Class as a boring rubbish class.</description>
		<content:encoded><![CDATA[<p>I am a grad student in Classical archaeology with a BA in Classical Languages, a degree which required that I learn Latin and Ancient Greek. As I reach graduation, I am looking to apply to private schools as a teacher of Latin, and I have been thinking very carefully about how one could integrate RP as a method of hooking students into a subject which has a fairly strong stigma attached to it as being useless, dry, and unapproachable.</p>
<p>As somebody already noted using Ancient Greece or Rome as a campaign setting would not only be possible, but also extremely vivid and entertaining. The topographical, cultural, and historical material is there, as well as a population of historical and fictional (i.e. pulled out of Plautus or Terrance) characters.</p>
<p>It seems to me that a RPG, when used in moderation, could be exactly the kind of hook which could encourage students to approach the rote memorization of forms with a more enjoyable goal in mind than merely being tested on them.</p>
<p>A translation assignment that is assigned as the vital clue to progressing the story would mean more than merely an arbitrarily handed out block of text. And in the meantime, one would be directly instructing on the material culture, society and history of ancient Rome.</p>
<p>I am still thinking about the real logistics of this, but assuming a school with two years of Latin, one could drop this kind of RP in once every other week or once a month to spice things up and have a continuous story.</p>
<p>I really don&#8217;t know if such a pedagogy would find any sympathy in an official school setting, but I think that it would be a way to energize student and challenge their preformed notions of Latin Class as a boring rubbish class.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56493</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 15 Sep 2009 12:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56493</guid>
		<description>@Lanir:  Teaching kids could be done with all RPGs from 1974 D&amp;D to Mouseguard.  But your tips will be well cared for here. :)</description>
		<content:encoded><![CDATA[<p>@Lanir:  Teaching kids could be done with all RPGs from 1974 D&#038;D to Mouseguard.  But your tips will be well cared for here. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Lanir</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56492</link>
		<dc:creator>Lanir</dc:creator>
		<pubDate>Tue, 15 Sep 2009 11:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56492</guid>
		<description>I don&#039;t think I could run a game right now but if any of the ideas I posted earlier look good feel free to use them (kind of a no-brainer after I&#039;ve plastered them all over a popular internet site but it doesn&#039;t hurt to be specific). I think the last D&amp;D game I ran predated 2nd edition.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I could run a game right now but if any of the ideas I posted earlier look good feel free to use them (kind of a no-brainer after I&#8217;ve plastered them all over a popular internet site but it doesn&#8217;t hurt to be specific). I think the last D&amp;D game I ran predated 2nd edition.</p>
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		<title>By: Stargazer</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56491</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Tue, 15 Sep 2009 06:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56491</guid>
		<description>Thanks for all the great comments, people! By the way, would anyone interested to run a game for Barb&#039;s son? If so, I can get you in touch.
.-= Stargazer&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/StargazersWorld/~3/AUyxdJK8GWk/&quot; rel=&quot;nofollow&quot;&gt;Just Say Yes&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Thanks for all the great comments, people! By the way, would anyone interested to run a game for Barb&#8217;s son? If so, I can get you in touch.<br />
.-= Stargazer&#180;s last blog ..<a href="http://feedproxy.google.com/~r/StargazersWorld/~3/AUyxdJK8GWk/" rel="nofollow">Just Say Yes</a> =-.</p>
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		<title>By: Tim Noyce</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56490</link>
		<dc:creator>Tim Noyce</dc:creator>
		<pubDate>Mon, 14 Sep 2009 22:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56490</guid>
		<description>I GM D&amp;D for my own son and his friends (pretty much all the smarter kids in his class) once a  month. I find that many educational aspects turn up naturally (http://tim.noyce.eu/2009/05/09/seven-1d61-reasons-to-play-dd-with-smart-children/) and I can certainly see that you could place physics puzzles into the game (leverage, sum of forces etc), logic puzzles with multiple propositions (I have one lined up for the next session) and indeed optics: (you have to press a green symbol in an area flooded with red light....) electromagnetism would be tricky in a medieval setting. Steampunk would be a good background for most of kinetics, gases etc.
.-= Tim Noyce&#180;s last blog ..&lt;a href=&quot;http://tim.noyce.eu/2009/09/05/gtd-unplugged/&quot; rel=&quot;nofollow&quot;&gt;GTD Unplugged&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I GM D&amp;D for my own son and his friends (pretty much all the smarter kids in his class) once a  month. I find that many educational aspects turn up naturally (<a href="http://tim.noyce.eu/2009/05/09/seven-1d61-reasons-to-play-dd-with-smart-children/" rel="nofollow">http://tim.noyce.eu/2009/05/09/seven-1d61-reasons-to-play-dd-with-smart-children/</a>) and I can certainly see that you could place physics puzzles into the game (leverage, sum of forces etc), logic puzzles with multiple propositions (I have one lined up for the next session) and indeed optics: (you have to press a green symbol in an area flooded with red light&#8230;.) electromagnetism would be tricky in a medieval setting. Steampunk would be a good background for most of kinetics, gases etc.<br />
.-= Tim Noyce&#180;s last blog ..<a href="http://tim.noyce.eu/2009/09/05/gtd-unplugged/" rel="nofollow">GTD Unplugged</a> =-.</p>
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		<title>By: Roleplaying games as a teaching tool &#124; Home School News Blog</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56489</link>
		<dc:creator>Roleplaying games as a teaching tool &#124; Home School News Blog</dc:creator>
		<pubDate>Mon, 14 Sep 2009 19:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56489</guid>
		<description>[...] See the original post:  Roleplaying games as a teaching tool [...]</description>
		<content:encoded><![CDATA[<p>[...] See the original post:  Roleplaying games as a teaching tool [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56488</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 14 Sep 2009 19:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56488</guid>
		<description>Like many, I think that learning through play is paramount to childhood and can probably help alleviate many of the shortcomings of modern schools.

There is a niche that can be filled, but I don’t actually believe that there’s that much money in it. Unless you set up a private school and make educational RPGs part of what makes the school different, the common man puts a depressingly low value on education and the people working it that feel.

Still, I know the model can work! Heck, we’ve all learned countless lessons from RPGs.</description>
		<content:encoded><![CDATA[<p>Like many, I think that learning through play is paramount to childhood and can probably help alleviate many of the shortcomings of modern schools.</p>
<p>There is a niche that can be filled, but I don’t actually believe that there’s that much money in it. Unless you set up a private school and make educational RPGs part of what makes the school different, the common man puts a depressingly low value on education and the people working it that feel.</p>
<p>Still, I know the model can work! Heck, we’ve all learned countless lessons from RPGs.</p>
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		<title>By: Lanir</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56487</link>
		<dc:creator>Lanir</dc:creator>
		<pubDate>Mon, 14 Sep 2009 18:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56487</guid>
		<description>This makes a lot of sense to me. Just thinking about how many times I&#039;ve heard nature documentaries say lion cubs or wolf pups or whatever play with each other to learn skills vital to their adult lives. An RPG is just a structure we use to give a more solid form to games of &quot;let&#039;s pretend&quot; so we can play them longer.

I had a couple ideas that might be useful. Sorry if these are on other sites, I haven&#039;t read up on this much yet. Wanted to write down what I was thinking before I lost it.

Some games recommend asking players what they&#039;ve learned after a gaming session. It&#039;s a way to sum up what they got out of the adventure in most games. For a historical learning game you could tell the players what differences, if any, there were between what happened in the game and what happened in the real world. Then ask them later if they can repeat those differences. (as a side note, I often wish movies, books, and other forms of entertainment included notes to this effect)

Math is kind of tricky. Most RPGs use basic algebra as a matter of course. Some rough ideas about probability help too. To teach anything other than this, perhaps a historical or semi-historical setting would work best. What if the PCs are apprentices to an architect who&#039;s building something on a scale unknown before? Possibly one of the ancient wonders would work well for this. The challenges could be structured in such a way that the problems become slowly more specific. First, get the materials to the site. Start building, then realize it&#039;s not fitting together well enough for the structure to be stable when completed. Start adding math and refining it. A magic spell or two could be used to avoid taking it all apart and starting again from scratch, but only if the math up to that point is correct for what you want them to learn. In essence it becomes a bunch of word problems chained together. I think the hardest part about this (for me at least) would be trying to nest problems inside each other so they go from simple and general to complex and specific. And one last note, be sure to have a couple late night raids from rivals to spice things up occasionally with combat and you&#039;re good to go.

Music might seem like a hard thing to integrate in a structured way at first. It&#039;s easy enough to add background music to entertainment for children. Tom &amp; Jerry and Bugs Bunny used to do this a lot in the older cartoons. But to get children to learn and recognize music might be a bit harder. I keep thinking to tie music into spellcasting and everyone at the table has to play a clip of whatever music you&#039;re studying to get a spell off. Maybe just ask them to justify why the tune fits? The Pastoral Symphony might be good for a light spell or for causing plants to grow. A Night on Bald Mountain most certainly wouldn&#039;t. I guess the real question here is whether to assign possible magic effects to the tunes or try to fit existing magical effects to them. It&#039;d be easy enough to add a bonus or penalty based on whether they remember whatever details of the song you deem important (composer, name, etc). You&#039;ll probably need your NPCs to follow the same rules if you want to keep the interest of your players though.

Psychology might be easiest as a murder mystery style of game. Just make sure you throw a few red herrings out or you&#039;ll be teaching them more about aberant psychology than anything else.

Sociology... Maybe managing a group of people through rough terrain? Running a village for awhile?

Literature is both too easy and too hard. You can imitate and migrate ideas easily enough. But that isn&#039;t the same as reading the original. From what Barb said I don&#039;t think this subject would be a problem. It might help some of these ideas if you were to place them in a well known and loved setting though. What if for the sociology game Frodo &amp; friends don&#039;t return to the Shire and the PCs end up having to solve the Wormtongue/Saruman problem?

For many of these you might need an NPC who&#039;s an expert and can give hints but just doesn&#039;t know enough to quite do it themselves.

This style of learning is great but it&#039;s only useful if it&#039;s engaging. If the players aren&#039;t quite into it, don&#039;t be afraid to bail on an idea and try something different.</description>
		<content:encoded><![CDATA[<p>This makes a lot of sense to me. Just thinking about how many times I&#8217;ve heard nature documentaries say lion cubs or wolf pups or whatever play with each other to learn skills vital to their adult lives. An RPG is just a structure we use to give a more solid form to games of &#8220;let&#8217;s pretend&#8221; so we can play them longer.</p>
<p>I had a couple ideas that might be useful. Sorry if these are on other sites, I haven&#8217;t read up on this much yet. Wanted to write down what I was thinking before I lost it.</p>
<p>Some games recommend asking players what they&#8217;ve learned after a gaming session. It&#8217;s a way to sum up what they got out of the adventure in most games. For a historical learning game you could tell the players what differences, if any, there were between what happened in the game and what happened in the real world. Then ask them later if they can repeat those differences. (as a side note, I often wish movies, books, and other forms of entertainment included notes to this effect)</p>
<p>Math is kind of tricky. Most RPGs use basic algebra as a matter of course. Some rough ideas about probability help too. To teach anything other than this, perhaps a historical or semi-historical setting would work best. What if the PCs are apprentices to an architect who&#8217;s building something on a scale unknown before? Possibly one of the ancient wonders would work well for this. The challenges could be structured in such a way that the problems become slowly more specific. First, get the materials to the site. Start building, then realize it&#8217;s not fitting together well enough for the structure to be stable when completed. Start adding math and refining it. A magic spell or two could be used to avoid taking it all apart and starting again from scratch, but only if the math up to that point is correct for what you want them to learn. In essence it becomes a bunch of word problems chained together. I think the hardest part about this (for me at least) would be trying to nest problems inside each other so they go from simple and general to complex and specific. And one last note, be sure to have a couple late night raids from rivals to spice things up occasionally with combat and you&#8217;re good to go.</p>
<p>Music might seem like a hard thing to integrate in a structured way at first. It&#8217;s easy enough to add background music to entertainment for children. Tom &amp; Jerry and Bugs Bunny used to do this a lot in the older cartoons. But to get children to learn and recognize music might be a bit harder. I keep thinking to tie music into spellcasting and everyone at the table has to play a clip of whatever music you&#8217;re studying to get a spell off. Maybe just ask them to justify why the tune fits? The Pastoral Symphony might be good for a light spell or for causing plants to grow. A Night on Bald Mountain most certainly wouldn&#8217;t. I guess the real question here is whether to assign possible magic effects to the tunes or try to fit existing magical effects to them. It&#8217;d be easy enough to add a bonus or penalty based on whether they remember whatever details of the song you deem important (composer, name, etc). You&#8217;ll probably need your NPCs to follow the same rules if you want to keep the interest of your players though.</p>
<p>Psychology might be easiest as a murder mystery style of game. Just make sure you throw a few red herrings out or you&#8217;ll be teaching them more about aberant psychology than anything else.</p>
<p>Sociology&#8230; Maybe managing a group of people through rough terrain? Running a village for awhile?</p>
<p>Literature is both too easy and too hard. You can imitate and migrate ideas easily enough. But that isn&#8217;t the same as reading the original. From what Barb said I don&#8217;t think this subject would be a problem. It might help some of these ideas if you were to place them in a well known and loved setting though. What if for the sociology game Frodo &amp; friends don&#8217;t return to the Shire and the PCs end up having to solve the Wormtongue/Saruman problem?</p>
<p>For many of these you might need an NPC who&#8217;s an expert and can give hints but just doesn&#8217;t know enough to quite do it themselves.</p>
<p>This style of learning is great but it&#8217;s only useful if it&#8217;s engaging. If the players aren&#8217;t quite into it, don&#8217;t be afraid to bail on an idea and try something different.</p>
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		<title>By: Gary S Watkins</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56486</link>
		<dc:creator>Gary S Watkins</dc:creator>
		<pubDate>Mon, 14 Sep 2009 17:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56486</guid>
		<description>I think it is a wonderful idea. If she wants an historical roleplaying game, I would suggest Time Master by 54 40 Orphyte games. It uses actual historic events for its adventure backdrops and is extremely well written. I&#039;ve used D&amp;D to spur my own children&#039;s interest in mythology and classical histories (greek, egyptian, and norse). Likewise, science fiction RPGs can be wonderfully demonstrative of hard science principles such as astronomy, relativity and cosmology, and principles of physics and thermodynamics. The possibilities are endless. You can even use a generic roleplaying system like FUDGE or FATE to create your own RPG and explore anything from molecular biology (remember the movie &quot;Fantastic Planet&quot;) to engineering.

I applaud this mother&#039;s open mindedness toward the educational value of roleplaying games. I&#039;m sure her son will learn a lot from the experience!</description>
		<content:encoded><![CDATA[<p>I think it is a wonderful idea. If she wants an historical roleplaying game, I would suggest Time Master by 54 40 Orphyte games. It uses actual historic events for its adventure backdrops and is extremely well written. I&#8217;ve used D&amp;D to spur my own children&#8217;s interest in mythology and classical histories (greek, egyptian, and norse). Likewise, science fiction RPGs can be wonderfully demonstrative of hard science principles such as astronomy, relativity and cosmology, and principles of physics and thermodynamics. The possibilities are endless. You can even use a generic roleplaying system like FUDGE or FATE to create your own RPG and explore anything from molecular biology (remember the movie &#8220;Fantastic Planet&#8221;) to engineering.</p>
<p>I applaud this mother&#8217;s open mindedness toward the educational value of roleplaying games. I&#8217;m sure her son will learn a lot from the experience!</p>
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		<title>By: satyre</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56485</link>
		<dc:creator>satyre</dc:creator>
		<pubDate>Mon, 14 Sep 2009 15:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56485</guid>
		<description>I&#039;d be fascinated to hear how this turns out - looking at the gameplaywright site has got me thinking about how you could incorporate game elements into training and induction - and that&#039;s not my normal cup of joe.

And to be completely meta about it - would it be possible to create a game with educational elements on how to play a game?

@Viriatha - It&#039;s like someone shouting &quot;Hey!  Look at all these niches that we can expand roleplaying into?&quot;  Someone could make serious money here.

@Flying Dutchman - LOL@Pythagoras The Uncaring.  Like Boccob but using geometry almost exclusively.  Too good a Greyhawk gag to pass up.
.-= satyre&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/FameFortune/~3/CisGH1Vyt_g/toolkit-conflict-theory.html&quot; rel=&quot;nofollow&quot;&gt;toolkit: conflict theory&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be fascinated to hear how this turns out &#8211; looking at the gameplaywright site has got me thinking about how you could incorporate game elements into training and induction &#8211; and that&#8217;s not my normal cup of joe.</p>
<p>And to be completely meta about it &#8211; would it be possible to create a game with educational elements on how to play a game?</p>
<p>@Viriatha &#8211; It&#8217;s like someone shouting &#8220;Hey!  Look at all these niches that we can expand roleplaying into?&#8221;  Someone could make serious money here.</p>
<p>@Flying Dutchman &#8211; LOL@Pythagoras The Uncaring.  Like Boccob but using geometry almost exclusively.  Too good a Greyhawk gag to pass up.<br />
.-= satyre&#180;s last blog ..<a href="http://feedproxy.google.com/~r/FameFortune/~3/CisGH1Vyt_g/toolkit-conflict-theory.html" rel="nofollow">toolkit: conflict theory</a> =-.</p>
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		<title>By: Thasmodious</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56484</link>
		<dc:creator>Thasmodious</dc:creator>
		<pubDate>Mon, 14 Sep 2009 15:17:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56484</guid>
		<description>I homeschool my daughter and, at age 7, games are a huge part of our curriculum.  Games serve as an incentive to think, reason, do math, apply your (limited( knowledge towards an understood goal, with the benefit of an instant return.  We use board games, classic kids games, family games like Monopoly and Scrabble, dice and card games, RPGs, pretty much anything.  We make up our own games, too (RPG dice are great for this).  My daughter is creative and often likes to define her own parameters, so she gets behind making up games or setting the scene.  She is interested in filmmaking, directing, writing, being the one in charge and putting things together.  We are about to start a project very similar to what Barb did with her son.  We are going to watch the LotR films, and then watch all the behind the scenes material as a way for her to explore her interest in film behind the camera.

I&#039;ve used D&amp;D Minis game for basic math and logic skills and we&#039;ve made some characters and talked about how to play RPGs.  And we&#039;ve played a few RPG video games together.  Soon, we will start our first D&amp;D game.  I&#039;ll let her tell me the basics of the story, then I&#039;ll run it for her character.  Hopefully, she takes to it well, and I&#039;ll have her DMing by the time she&#039;s 9.  :)</description>
		<content:encoded><![CDATA[<p>I homeschool my daughter and, at age 7, games are a huge part of our curriculum.  Games serve as an incentive to think, reason, do math, apply your (limited( knowledge towards an understood goal, with the benefit of an instant return.  We use board games, classic kids games, family games like Monopoly and Scrabble, dice and card games, RPGs, pretty much anything.  We make up our own games, too (RPG dice are great for this).  My daughter is creative and often likes to define her own parameters, so she gets behind making up games or setting the scene.  She is interested in filmmaking, directing, writing, being the one in charge and putting things together.  We are about to start a project very similar to what Barb did with her son.  We are going to watch the LotR films, and then watch all the behind the scenes material as a way for her to explore her interest in film behind the camera.</p>
<p>I&#8217;ve used D&amp;D Minis game for basic math and logic skills and we&#8217;ve made some characters and talked about how to play RPGs.  And we&#8217;ve played a few RPG video games together.  Soon, we will start our first D&amp;D game.  I&#8217;ll let her tell me the basics of the story, then I&#8217;ll run it for her character.  Hopefully, she takes to it well, and I&#8217;ll have her DMing by the time she&#8217;s 9.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56483</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Mon, 14 Sep 2009 13:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56483</guid>
		<description>Just want to chime in to say that this is an awesome idea!

I&#039;ve had a few years into the eLearning industry, trying to promote simulation as a teaching tool (a &quot;professional&quot; way to express the idea of &quot;game&quot;).

Using D&amp;D is an awesome idea for a number of topics.

I hope you&#039;ll keep us informed of your progress :)
.-= Eric Maziade&#180;s last blog ..&lt;a href=&quot;http://eric.maziade.com/post/2009/09/08/On-the-road-to-Spellgu-&quot; rel=&quot;nofollow&quot;&gt;On the road to Spellgu- postmortem&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Just want to chime in to say that this is an awesome idea!</p>
<p>I&#8217;ve had a few years into the eLearning industry, trying to promote simulation as a teaching tool (a &#8220;professional&#8221; way to express the idea of &#8220;game&#8221;).</p>
<p>Using D&amp;D is an awesome idea for a number of topics.</p>
<p>I hope you&#8217;ll keep us informed of your progress <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
.-= Eric Maziade&#180;s last blog ..<a href="http://eric.maziade.com/post/2009/09/08/On-the-road-to-Spellgu-" rel="nofollow">On the road to Spellgu- postmortem</a> =-.</p>
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		<title>By: Viriatha</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56482</link>
		<dc:creator>Viriatha</dc:creator>
		<pubDate>Mon, 14 Sep 2009 11:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56482</guid>
		<description>A whole new roleplaying niche industry! And people thought RPGs were dying, silly people :)
.-= Viriatha&#180;s last blog ..&lt;a href=&quot;http://www.bardofvaliant.com/2009/09/just-say-no/&quot; rel=&quot;nofollow&quot;&gt;Just Say No?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>A whole new roleplaying niche industry! And people thought RPGs were dying, silly people <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
.-= Viriatha&#180;s last blog ..<a href="http://www.bardofvaliant.com/2009/09/just-say-no/" rel="nofollow">Just Say No?</a> =-.</p>
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		<title>By: Flying Dutchman</title>
		<link>http://critical-hits.com/2009/09/14/roleplaying-games-as-a-teaching-tool/#comment-56481</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Mon, 14 Sep 2009 11:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3930#comment-56481</guid>
		<description>While not very relevant for the california-based, D&amp;D helps us continental Europeans get a much better grasp of the English language as well. Additionally, most RPGs feature a very logical set-up of rules and a balanced system. Simply learning this and analyzing it through play could enhance one&#039;s capabilities in logical reasoning, or, at the very least, analyzing information.

I believe that I have have learned a lot of &#039;basic knowledge&#039; on different topics over the years from D&amp;D as a GM and a player. Varying from topics of cartography, geology, sociology and theology (world-building) to psychology, dispute resolution, history, and debating in general (dealing with players and being a player). All this while having fun? Hell yeah.

As such, I think this lady has a great idea. If it were me who had to, as a GM, teach several disciplines to children, I would have a hard time trying to integrate it all in a fun game depending on how many games I have to run to teach something. Because you are in the danger-zone of &quot;awww, not this again!&quot; when your paladin has to solve the puzzles of Pythagoras, cleric of the uncaring God of Math, and his evil equation goblins... But aside from that, sounds like a great concept.</description>
		<content:encoded><![CDATA[<p>While not very relevant for the california-based, D&amp;D helps us continental Europeans get a much better grasp of the English language as well. Additionally, most RPGs feature a very logical set-up of rules and a balanced system. Simply learning this and analyzing it through play could enhance one&#8217;s capabilities in logical reasoning, or, at the very least, analyzing information.</p>
<p>I believe that I have have learned a lot of &#8216;basic knowledge&#8217; on different topics over the years from D&amp;D as a GM and a player. Varying from topics of cartography, geology, sociology and theology (world-building) to psychology, dispute resolution, history, and debating in general (dealing with players and being a player). All this while having fun? Hell yeah.</p>
<p>As such, I think this lady has a great idea. If it were me who had to, as a GM, teach several disciplines to children, I would have a hard time trying to integrate it all in a fun game depending on how many games I have to run to teach something. Because you are in the danger-zone of &#8220;awww, not this again!&#8221; when your paladin has to solve the puzzles of Pythagoras, cleric of the uncaring God of Math, and his evil equation goblins&#8230; But aside from that, sounds like a great concept.</p>
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