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	<title>Comments on: Interview: Joshua Stevens of Open Design</title>
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	<link>http://critical-hits.com/2009/09/10/interview-joshua-stevens-of-open-design/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: New York, New York, It&#8217;s a Hell of a Town : Critical Hits</title>
		<link>http://critical-hits.com/2009/09/10/interview-joshua-stevens-of-open-design/#comment-66793</link>
		<dc:creator>New York, New York, It&#8217;s a Hell of a Town : Critical Hits</dc:creator>
		<pubDate>Mon, 18 Jan 2010 04:34:08 +0000</pubDate>
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		<description>[...] with my recent Cthulhu/modern adventure kick, I decided to take an offer to look at a free review copy of the new Super [...]</description>
		<content:encoded><![CDATA[<p>[...] with my recent Cthulhu/modern adventure kick, I decided to take an offer to look at a free review copy of the new Super [...]</p>
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		<title>By: The Alliterates &#187; Gamer Designer/Cultist Stevens Interviewed on Critical Hits</title>
		<link>http://critical-hits.com/2009/09/10/interview-joshua-stevens-of-open-design/#comment-66792</link>
		<dc:creator>The Alliterates &#187; Gamer Designer/Cultist Stevens Interviewed on Critical Hits</dc:creator>
		<pubDate>Fri, 11 Sep 2009 07:07:21 +0000</pubDate>
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		<description>[...] Stevens, the design lead for Red Eye of Azathoth, is interviewed over at Critical Hits [...]</description>
		<content:encoded><![CDATA[<p>[...] Stevens, the design lead for Red Eye of Azathoth, is interviewed over at Critical Hits [...]</p>
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		<title>By: Interview with Joshua Stevens &#171; Kobold Quarterly</title>
		<link>http://critical-hits.com/2009/09/10/interview-joshua-stevens-of-open-design/#comment-66791</link>
		<dc:creator>Interview with Joshua Stevens &#171; Kobold Quarterly</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:44:23 +0000</pubDate>
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		<description>[...] Give it a look! [...]</description>
		<content:encoded><![CDATA[<p>[...] Give it a look! [...]</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/09/10/interview-joshua-stevens-of-open-design/#comment-66790</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Thu, 10 Sep 2009 13:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4745#comment-66790</guid>
		<description>The basic concept reminds me a lot of the Gamecube game Eternal Darkness, which is a very good thing to emulate.  The game took place across many time periods from ancient Rome to WW2 to modern day and the player controlled a different character in each time period but the plot was what connected everything.  I&#039;m really looking forward to the idea of trying this in a tabletop RPG setting, though I&#039;d rather see it for BRP than Pathfinder as well!</description>
		<content:encoded><![CDATA[<p>The basic concept reminds me a lot of the Gamecube game Eternal Darkness, which is a very good thing to emulate.  The game took place across many time periods from ancient Rome to WW2 to modern day and the player controlled a different character in each time period but the plot was what connected everything.  I&#8217;m really looking forward to the idea of trying this in a tabletop RPG setting, though I&#8217;d rather see it for BRP than Pathfinder as well!</p>
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