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	<title>Comments on: GenCon 4e Preview: The Assassin</title>
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	<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: E&#8217;s Con Travels: GenCon 2009, D&#38;D Awesomeness</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66630</link>
		<dc:creator>E&#8217;s Con Travels: GenCon 2009, D&#38;D Awesomeness</dc:creator>
		<pubDate>Tue, 25 Aug 2009 13:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66630</guid>
		<description>[...] If you signed up for DDI (or renewed your subscription), you got a packet of sneak preview of the new character class, The Assassin.  (My fuzzy cell phone pic wasn&#8217;t meant to be read, but people tried..)  If you want the hi-res photos taken with a real camera, go check out the post on Critical-Hits. [...]</description>
		<content:encoded><![CDATA[<p>[...] If you signed up for DDI (or renewed your subscription), you got a packet of sneak preview of the new character class, The Assassin.  (My fuzzy cell phone pic wasn&#8217;t meant to be read, but people tried..)  If you want the hi-res photos taken with a real camera, go check out the post on Critical-Hits. [...]</p>
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		<title>By: Nicholas</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66629</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Thu, 20 Aug 2009 14:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66629</guid>
		<description>The shadow power source raises some interesting possibilities. I&#039;m hoping for a necromancer class to fall under that banner.
.-= Nicholas&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/DungeonMastering/~3/ISWGsPRhPdA/the-10-freakiest-facts-you-never-knew-about-gelatinous-cubes&quot; rel=&quot;nofollow&quot;&gt;The 10 Freakiest Facts You Never Knew about Gelatinous Cubes&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>The shadow power source raises some interesting possibilities. I&#8217;m hoping for a necromancer class to fall under that banner.<br />
.-= Nicholas&#180;s last blog ..<a href="http://feedproxy.google.com/~r/DungeonMastering/~3/ISWGsPRhPdA/the-10-freakiest-facts-you-never-knew-about-gelatinous-cubes" rel="nofollow">The 10 Freakiest Facts You Never Knew about Gelatinous Cubes</a> =-.</p>
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		<title>By: Zyferiax</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66628</link>
		<dc:creator>Zyferiax</dc:creator>
		<pubDate>Wed, 19 Aug 2009 20:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66628</guid>
		<description>It&#039;ll be interesting to see if the class actually stays true to the more base roots of assassins instead of going off on a tangent again like I&#039;ve seen quite a few other games go. It will also be interesting to see how they&#039;re going to make it different from the rogue without losing some of the coolness in design that assassins are capable of.
.-= Zyferiax&#180;s last blog ..&lt;a href=&quot;http://www.dirty-ears.nickaxmaker.com/?p=3&quot; rel=&quot;nofollow&quot;&gt;And now we open and roll…&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>It&#8217;ll be interesting to see if the class actually stays true to the more base roots of assassins instead of going off on a tangent again like I&#8217;ve seen quite a few other games go. It will also be interesting to see how they&#8217;re going to make it different from the rogue without losing some of the coolness in design that assassins are capable of.<br />
.-= Zyferiax&#180;s last blog ..<a href="http://www.dirty-ears.nickaxmaker.com/?p=3" rel="nofollow">And now we open and roll…</a> =-.</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66627</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 19 Aug 2009 14:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66627</guid>
		<description>Willie: The class write-up will be out in September and will be available to Insider members if you sign up now (or then) but as far as I know the booklet I posted is the only info we have on it.</description>
		<content:encoded><![CDATA[<p>Willie: The class write-up will be out in September and will be available to Insider members if you sign up now (or then) but as far as I know the booklet I posted is the only info we have on it.</p>
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		<title>By: Willie</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66626</link>
		<dc:creator>Willie</dc:creator>
		<pubDate>Wed, 19 Aug 2009 08:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66626</guid>
		<description>Could someone email me the class set up.  Or if I sign up now do you think I would be able to DL a copy of the insider with it in it</description>
		<content:encoded><![CDATA[<p>Could someone email me the class set up.  Or if I sign up now do you think I would be able to DL a copy of the insider with it in it</p>
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		<title>By: Peraion Graufalke</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66625</link>
		<dc:creator>Peraion Graufalke</dc:creator>
		<pubDate>Tue, 18 Aug 2009 09:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66625</guid>
		<description>The assassin will be DDI only like the revenant, so no print release.</description>
		<content:encoded><![CDATA[<p>The assassin will be DDI only like the revenant, so no print release.</p>
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		<title>By: Willie</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66624</link>
		<dc:creator>Willie</dc:creator>
		<pubDate>Tue, 18 Aug 2009 09:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66624</guid>
		<description>Anyideal on what book this will be released in</description>
		<content:encoded><![CDATA[<p>Anyideal on what book this will be released in</p>
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		<title>By: Alexandra Erin</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66623</link>
		<dc:creator>Alexandra Erin</dc:creator>
		<pubDate>Mon, 17 Aug 2009 19:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66623</guid>
		<description>The ki focus mechanic is interesting to me, in how similar it is to the Monk&#039;s ability to have unarmed strike enchantments. It&#039;s really both a more elegant name and description of what&#039;s involved there. I have to wonder if it&#039;ll be incorporated in the final published copy of the Monk. Even if it&#039;s not, I imagine that a lot of players will conceive of it that way.
.-= Alexandra Erin&#180;s last blog ..&lt;a href=&quot;http://www.grownupgametable.com/2009/08/whats-in-a-name/&quot; rel=&quot;nofollow&quot;&gt;What’s in a name?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>The ki focus mechanic is interesting to me, in how similar it is to the Monk&#8217;s ability to have unarmed strike enchantments. It&#8217;s really both a more elegant name and description of what&#8217;s involved there. I have to wonder if it&#8217;ll be incorporated in the final published copy of the Monk. Even if it&#8217;s not, I imagine that a lot of players will conceive of it that way.<br />
.-= Alexandra Erin&#180;s last blog ..<a href="http://www.grownupgametable.com/2009/08/whats-in-a-name/" rel="nofollow">What’s in a name?</a> =-.</p>
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		<title>By: What&#8217;s in a name? &#171; The Grown Up Game Table</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66622</link>
		<dc:creator>What&#8217;s in a name? &#171; The Grown Up Game Table</dc:creator>
		<pubDate>Mon, 17 Aug 2009 19:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66622</guid>
		<description>[...] So, over at Critical Hits, blogger The Game has managed to glean some facts and figures about the upcoming Assassin class from an 11th level preview character packag... [...]</description>
		<content:encoded><![CDATA[<p>[...] So, over at Critical Hits, blogger The Game has managed to glean some facts and figures about the upcoming Assassin class from an 11th level preview character packag&#8230; [...]</p>
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		<title>By: highbulp</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66621</link>
		<dc:creator>highbulp</dc:creator>
		<pubDate>Mon, 17 Aug 2009 14:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66621</guid>
		<description>@Mordralis: Ah, I somehow missed the 1/encounter (even as I read the feat over and over again). That&#039;s good to see. :)</description>
		<content:encoded><![CDATA[<p>@Mordralis: Ah, I somehow missed the 1/encounter (even as I read the feat over and over again). That&#8217;s good to see. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Mordralis</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66620</link>
		<dc:creator>Mordralis</dc:creator>
		<pubDate>Mon, 17 Aug 2009 06:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66620</guid>
		<description>@highbulp

It should be noted that the Killer&#039;s Insight feat (please correct me if this is not the feat to which you were referring) allows you to only add an additional, second shroud to your target once per encounter. The assassin can use the feat to get two shroud charges at once for +2d6 damage, but it can only be done once per encounter and provides no further benefit once the charges have been used. If the assassin was to build only one shroud charge per round and spend it immediately, it would be a +1d6 bonus to damage, which is comparable to Ranger, Warlock, and to a lesser extent Barbarian. Only in one round per encounter can it reach the Rogue&#039;s +2d6 output.

I agree with you that Assassin&#039;s Shroud is most assuredly the primary striker damage source for the class, with Night Stalker as a build choice for a little bonus. However, it would appear to be balanced against the other strikers without threatening the Rogue due to the removal of shroud charges after use.</description>
		<content:encoded><![CDATA[<p>@highbulp</p>
<p>It should be noted that the Killer&#8217;s Insight feat (please correct me if this is not the feat to which you were referring) allows you to only add an additional, second shroud to your target once per encounter. The assassin can use the feat to get two shroud charges at once for +2d6 damage, but it can only be done once per encounter and provides no further benefit once the charges have been used. If the assassin was to build only one shroud charge per round and spend it immediately, it would be a +1d6 bonus to damage, which is comparable to Ranger, Warlock, and to a lesser extent Barbarian. Only in one round per encounter can it reach the Rogue&#8217;s +2d6 output.</p>
<p>I agree with you that Assassin&#8217;s Shroud is most assuredly the primary striker damage source for the class, with Night Stalker as a build choice for a little bonus. However, it would appear to be balanced against the other strikers without threatening the Rogue due to the removal of shroud charges after use.</p>
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		<title>By: highbulp</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66619</link>
		<dc:creator>highbulp</dc:creator>
		<pubDate>Sat, 15 Aug 2009 16:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66619</guid>
		<description>@Sithobi1 I&#039;m sorry, but I think you&#039;re wrong.

The shroud lets, as a base the Assassin add +1d6 to damage to one damage roll each round. This is the same as the Ranger or Warlock&#039;s &quot;striker bonus&quot; (in part). He can also take a feat that makes it +2d6 to one damage roll each round. This is the same as Sneak Attack, except you don&#039;t need CA. And it even does damage on a miss (which I hadn&#039;t noticed before!), which puts it a bit above Quarry (to make up for the lack of multi-attacks), and helps to offset the Rogue&#039;s accuracy (I guess, still seems better than Sneak Attack to me). So yes, I&#039;m sure that is the striker bonus. I don&#039;t see how it&#039;s weak--it can either be equivalent to other striker bonus damage sources, or you can stack it up to give a single enemy a big hit (effectively, not applying your Quarry to a minion one round in order to add it twice to the solo the next).

If you look at the sheet of Feats, you&#039;ll see that &quot;Night Stalker&quot; is a guild training ability (sounds like a guild feat, or may be a new set feat he took. It may be an assassin class feature (their build choice), in which case they have two sources of extra &quot;striker&quot; damage (basically an extra tagger if they can get special circumstances). That ability by itself is pretty weak, as it&#039;s situational and harder to get/control than CA. [though an assassin and an Avenger seem like they could work nicely together...] The shroud is much better than the Night Stalker ability, and would be an assassin&#039;s primary source of extra damage.</description>
		<content:encoded><![CDATA[<p>@Sithobi1 I&#8217;m sorry, but I think you&#8217;re wrong.</p>
<p>The shroud lets, as a base the Assassin add +1d6 to damage to one damage roll each round. This is the same as the Ranger or Warlock&#8217;s &#8220;striker bonus&#8221; (in part). He can also take a feat that makes it +2d6 to one damage roll each round. This is the same as Sneak Attack, except you don&#8217;t need CA. And it even does damage on a miss (which I hadn&#8217;t noticed before!), which puts it a bit above Quarry (to make up for the lack of multi-attacks), and helps to offset the Rogue&#8217;s accuracy (I guess, still seems better than Sneak Attack to me). So yes, I&#8217;m sure that is the striker bonus. I don&#8217;t see how it&#8217;s weak&#8211;it can either be equivalent to other striker bonus damage sources, or you can stack it up to give a single enemy a big hit (effectively, not applying your Quarry to a minion one round in order to add it twice to the solo the next).</p>
<p>If you look at the sheet of Feats, you&#8217;ll see that &#8220;Night Stalker&#8221; is a guild training ability (sounds like a guild feat, or may be a new set feat he took. It may be an assassin class feature (their build choice), in which case they have two sources of extra &#8220;striker&#8221; damage (basically an extra tagger if they can get special circumstances). That ability by itself is pretty weak, as it&#8217;s situational and harder to get/control than CA. [though an assassin and an Avenger seem like they could work nicely together...] The shroud is much better than the Night Stalker ability, and would be an assassin&#8217;s primary source of extra damage.</p>
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		<title>By: Sithobi1</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66618</link>
		<dc:creator>Sithobi1</dc:creator>
		<pubDate>Sat, 15 Aug 2009 15:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66618</guid>
		<description>Sorry, I think you&#039;ve misread. The striker feature is NOT the shroud, whose damage(14 on a hit, 10.5 on a miss) is rather weak in comparison to real striker features, and takes 4 rounds to set up. If that were the striker feature, Assassins would be terrible strikers. The striker feature is the Night Stalker class feature: +Cha to damage against isolated foes.</description>
		<content:encoded><![CDATA[<p>Sorry, I think you&#8217;ve misread. The striker feature is NOT the shroud, whose damage(14 on a hit, 10.5 on a miss) is rather weak in comparison to real striker features, and takes 4 rounds to set up. If that were the striker feature, Assassins would be terrible strikers. The striker feature is the Night Stalker class feature: +Cha to damage against isolated foes.</p>
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		<title>By: Keith Sutherland</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66617</link>
		<dc:creator>Keith Sutherland</dc:creator>
		<pubDate>Fri, 14 Aug 2009 20:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66617</guid>
		<description>I&#039;m going to guess that these ki powers are similar to what we will see for the fighter powers hinted at in the Dark Sun interview. If so, I&#039;m impressed.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to guess that these ki powers are similar to what we will see for the fighter powers hinted at in the Dark Sun interview. If so, I&#8217;m impressed.</p>
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		<title>By: EN World RPG News</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66616</link>
		<dc:creator>EN World RPG News</dc:creator>
		<pubDate>Fri, 14 Aug 2009 20:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66616</guid>
		<description>[...] Assassino 4Ed e &#8220;Coroa do Rei Troll&#8221; na Prévia do D&amp;D Insider [...]</description>
		<content:encoded><![CDATA[<p>[...] Assassino 4Ed e &#8220;Coroa do Rei Troll&#8221; na Prévia do D&amp;D Insider [...]</p>
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		<title>By: Jim Ryan</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66615</link>
		<dc:creator>Jim Ryan</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66615</guid>
		<description>Very interesting!  Since they&#039;ve got the Monk coming up in PHB3 it makes sense that they&#039;d have other classes that make use of any new mechanics they&#039;re introducing for it -- in this case, Ki focus.  Conceptually, the assassin will work nicely with the revamp of Dark Sun as well. :)
.-= Jim Ryan&#180;s last blog ..&lt;a href=&quot;http://www.rpgdebate.com/index.php?post_id=514755&quot; rel=&quot;nofollow&quot;&gt;Episode XXI - Who&#039;s In Charge Here?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Very interesting!  Since they&#8217;ve got the Monk coming up in PHB3 it makes sense that they&#8217;d have other classes that make use of any new mechanics they&#8217;re introducing for it &#8212; in this case, Ki focus.  Conceptually, the assassin will work nicely with the revamp of Dark Sun as well. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
.-= Jim Ryan&#180;s last blog ..<a href="http://www.rpgdebate.com/index.php?post_id=514755" rel="nofollow">Episode XXI &#8211; Who&#8217;s In Charge Here?</a> =-.</p>
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		<title>By: highbulp</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66614</link>
		<dc:creator>highbulp</dc:creator>
		<pubDate>Fri, 14 Aug 2009 16:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66614</guid>
		<description>Yeah, does it say anything else about Ki focuses?

Also, with Killer Instinct you can be doing Sneak Attack each round at will, without needing Combat Advantage. And can use a big sword to do it. Rogue is sad?</description>
		<content:encoded><![CDATA[<p>Yeah, does it say anything else about Ki focuses?</p>
<p>Also, with Killer Instinct you can be doing Sneak Attack each round at will, without needing Combat Advantage. And can use a big sword to do it. Rogue is sad?</p>
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		<title>By: Peraion Graufalke</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66613</link>
		<dc:creator>Peraion Graufalke</dc:creator>
		<pubDate>Fri, 14 Aug 2009 14:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66613</guid>
		<description>@Jason:
Looks like they included magic items without marking them as such. If my math is correct, that character wields a +3 bastard sword and a +3 dagger (thrown).
EDIT: Or it&#039;s because of the Ki focus. Either way, he has a +3 enhancement bonus.</description>
		<content:encoded><![CDATA[<p>@Jason:<br />
Looks like they included magic items without marking them as such. If my math is correct, that character wields a +3 bastard sword and a +3 dagger (thrown).<br />
EDIT: Or it&#8217;s because of the Ki focus. Either way, he has a +3 enhancement bonus.</p>
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		<title>By: Mais informações sobre o Assassino &#171; Ponei Riders Blog</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66612</link>
		<dc:creator>Mais informações sobre o Assassino &#171; Ponei Riders Blog</dc:creator>
		<pubDate>Fri, 14 Aug 2009 14:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66612</guid>
		<description>[...] Mais informações sobre o&#160;Assassino  E finalmente saiu uma resenha do preview que liberaram do Assassino. Como já é quase meio-dia vou só colocar o link aqui, mais tarde eu analiso. [...]</description>
		<content:encoded><![CDATA[<p>[...] Mais informações sobre o&nbsp;Assassino  E finalmente saiu uma resenha do preview que liberaram do Assassino. Como já é quase meio-dia vou só colocar o link aqui, mais tarde eu analiso. [...]</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/08/14/gencon-4e-preview-the-assassin/#comment-66611</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Fri, 14 Aug 2009 14:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4588#comment-66611</guid>
		<description>I don&#039;t know if they&#039;ll release this elsewhere or not, I can ask! But the full class is coming next month.

Good catch about the magic items! Though they can use their Ki powers instead of a weapon, so at least they&#039;re covered there :)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if they&#8217;ll release this elsewhere or not, I can ask! But the full class is coming next month.</p>
<p>Good catch about the magic items! Though they can use their Ki powers instead of a weapon, so at least they&#8217;re covered there <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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