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	<title>Comments on: Review: &quot;Adventurer&#039;s Vault 2&quot;</title>
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	<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Joris</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66609</link>
		<dc:creator>Joris</dc:creator>
		<pubDate>Sat, 05 Sep 2009 14:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66609</guid>
		<description>I was looking in the adventurer&#039;s vault 2, and I think I found a really over-powered combination.

Avalanche Hammer + Badge of the Berserker

With the avalanche hammer you do 1 [W] extra damage when you charge, and with the badge of the berserker you don&#039;t provoke oppertunity attacks while charging.

So you can just charge enemies every turn and do 2 [W] damage.

What do you think?</description>
		<content:encoded><![CDATA[<p>I was looking in the adventurer&#8217;s vault 2, and I think I found a really over-powered combination.</p>
<p>Avalanche Hammer + Badge of the Berserker</p>
<p>With the avalanche hammer you do 1 [W] extra damage when you charge, and with the badge of the berserker you don&#8217;t provoke oppertunity attacks while charging.</p>
<p>So you can just charge enemies every turn and do 2 [W] damage.</p>
<p>What do you think?</p>
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		<title>By: Michelle</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66608</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Fri, 21 Aug 2009 05:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66608</guid>
		<description>Ryamos:

As far as I know, equipment &quot;sets&quot; were introduced by Blizzard in Diablo II, not WoW.  That&#039;s all I meant in my comment.

Obviously any and all video RPGs owe their existence to D&amp;D.  To the extent that 4e borrows concepts from CRPGs or MtG, I couldn&#039;t care less so long as WotC sticks to borrowing the good parts that mesh well with tabletop play.

Most of the slams on 4e are just silly -- I love it.  The only bad part, IMO, is the burden of status tracking (marks, curses, quarries, stunned, weakened, immobilized, ongoing damage, zones, global warming, ozone depletion, tectonic shifts, etc.)  If they can figure out how to streamline that bit, I&#039;d have not complaints at all.</description>
		<content:encoded><![CDATA[<p>Ryamos:</p>
<p>As far as I know, equipment &#8220;sets&#8221; were introduced by Blizzard in Diablo II, not WoW.  That&#8217;s all I meant in my comment.</p>
<p>Obviously any and all video RPGs owe their existence to D&amp;D.  To the extent that 4e borrows concepts from CRPGs or MtG, I couldn&#8217;t care less so long as WotC sticks to borrowing the good parts that mesh well with tabletop play.</p>
<p>Most of the slams on 4e are just silly &#8212; I love it.  The only bad part, IMO, is the burden of status tracking (marks, curses, quarries, stunned, weakened, immobilized, ongoing damage, zones, global warming, ozone depletion, tectonic shifts, etc.)  If they can figure out how to streamline that bit, I&#8217;d have not complaints at all.</p>
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		<title>By: Ryamos</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66607</link>
		<dc:creator>Ryamos</dc:creator>
		<pubDate>Fri, 21 Aug 2009 01:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66607</guid>
		<description>What&#039;s with comparing D&amp;D to Diablo and WoW suddenly?  Do you kids not know your gaming history?

1st was Chainmail in the 70&#039;s (probably earlier, but I&#039;m born in the 80&#039;s so I don&#039;t go back further :P) which was not unlike Warhammer.  Gygax introduced the &quot;D20&quot; system of one character per player against smaller groups of enemies (rather than entire armies pitted against one another) and a different set of dice to play.  Fast forward to the computer era and all your &quot;rpg&quot; games (WoW, Baldur&#039;s Gate, Everquest, etc etc) are based on D20: you roll a die, add modifiers from stats, and get your result in combat and skills.

Infact, the reason I stopped playing WoW and got back into D&amp;D once 4th came out was because it&#039;s just more fun.  My group is hilariously imaginative (first level, natural 20 on a bluff, they score a town based on the history of a pocket watch worth 30 gold from treasure in their first adventure.  I didn&#039;t have the heart to deny them).  You just can&#039;t do that shit on WoW.

So yeah, I&#039;m sure there are nods to many RPG games in 4.0, but know your history: D&amp;D came first.</description>
		<content:encoded><![CDATA[<p>What&#8217;s with comparing D&amp;D to Diablo and WoW suddenly?  Do you kids not know your gaming history?</p>
<p>1st was Chainmail in the 70&#8242;s (probably earlier, but I&#8217;m born in the 80&#8242;s so I don&#8217;t go back further <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ) which was not unlike Warhammer.  Gygax introduced the &#8220;D20&#8243; system of one character per player against smaller groups of enemies (rather than entire armies pitted against one another) and a different set of dice to play.  Fast forward to the computer era and all your &#8220;rpg&#8221; games (WoW, Baldur&#8217;s Gate, Everquest, etc etc) are based on D20: you roll a die, add modifiers from stats, and get your result in combat and skills.</p>
<p>Infact, the reason I stopped playing WoW and got back into D&amp;D once 4th came out was because it&#8217;s just more fun.  My group is hilariously imaginative (first level, natural 20 on a bluff, they score a town based on the history of a pocket watch worth 30 gold from treasure in their first adventure.  I didn&#8217;t have the heart to deny them).  You just can&#8217;t do that shit on WoW.</p>
<p>So yeah, I&#8217;m sure there are nods to many RPG games in 4.0, but know your history: D&amp;D came first.</p>
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		<title>By: Geek Ken</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66606</link>
		<dc:creator>Geek Ken</dc:creator>
		<pubDate>Wed, 19 Aug 2009 02:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66606</guid>
		<description>Nice review. I was hesitant about picking this up. But with the new classes introduced in PHB2, I&#039;ll likely end up purchasing this. I have to admit the group set items have got me thinking about some adventure ideas too.
.-= Geek Ken&#180;s last blog ..&lt;a href=&quot;http://geekken.blogspot.com/2009/08/rules-for-roleplaying-lacking-in-dm.html&quot; rel=&quot;nofollow&quot;&gt;Guidance for roleplaying lacking in the DM guide?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Nice review. I was hesitant about picking this up. But with the new classes introduced in PHB2, I&#8217;ll likely end up purchasing this. I have to admit the group set items have got me thinking about some adventure ideas too.<br />
.-= Geek Ken&#180;s last blog ..<a href="http://geekken.blogspot.com/2009/08/rules-for-roleplaying-lacking-in-dm.html" rel="nofollow">Guidance for roleplaying lacking in the DM guide?</a> =-.</p>
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		<title>By: Adventurer&#8217;s Vault 2: Overview and Item Sets &#124; StupidRanger.com</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66605</link>
		<dc:creator>Adventurer&#8217;s Vault 2: Overview and Item Sets &#124; StupidRanger.com</dc:creator>
		<pubDate>Mon, 17 Aug 2009 22:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66605</guid>
		<description>[...] reality in the original Adventurer&#8217;s Vault.  Our good buddy Bartoneus over at Critical Hits correctly points out that this book appears to flesh out the Swordmage and Bard gear a [...]</description>
		<content:encoded><![CDATA[<p>[...] reality in the original Adventurer&#8217;s Vault.  Our good buddy Bartoneus over at Critical Hits correctly points out that this book appears to flesh out the Swordmage and Bard gear a [...]</p>
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		<title>By: Michelle</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66604</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Sun, 16 Aug 2009 21:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66604</guid>
		<description>WoW?  I&#039;d say Diablo II.  Both Blizzard products, but still...</description>
		<content:encoded><![CDATA[<p>WoW?  I&#8217;d say Diablo II.  Both Blizzard products, but still&#8230;</p>
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		<title>By: GrecoG</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66603</link>
		<dc:creator>GrecoG</dc:creator>
		<pubDate>Thu, 13 Aug 2009 19:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66603</guid>
		<description>There was a similar set of linked items in the Forgotten Realms:Ruins of Myth Drannor boxed set.

http://forum.candlekeep.com/topic.asp?TOPIC_ID=893&amp;whichpage=41

It was called the &quot;Arm of Valor&quot;...

I got tired of defending against the &quot;4e is WoW&quot; argument.  I just run 2 4e games a week, and both have 6 players each, so I don&#039;t worry anymore who does, and does not like it.  My friends who don&#039;t like it, or see it for the growing, dynamic edition which the designers keep feeding ideas into, can go play PF... my tables are full! :)
.-= GrecoG&#180;s last blog ..&lt;a href=&quot;http://elvenodyssey.blogspot.com/2008/12/controversial-trek.html&quot; rel=&quot;nofollow&quot;&gt;Controversial Trek&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>There was a similar set of linked items in the Forgotten Realms:Ruins of Myth Drannor boxed set.</p>
<p><a href="http://forum.candlekeep.com/topic.asp?TOPIC_ID=893&#038;whichpage=41" rel="nofollow">http://forum.candlekeep.com/topic.asp?TOPIC_ID=893&#038;whichpage=41</a></p>
<p>It was called the &#8220;Arm of Valor&#8221;&#8230;</p>
<p>I got tired of defending against the &#8220;4e is WoW&#8221; argument.  I just run 2 4e games a week, and both have 6 players each, so I don&#8217;t worry anymore who does, and does not like it.  My friends who don&#8217;t like it, or see it for the growing, dynamic edition which the designers keep feeding ideas into, can go play PF&#8230; my tables are full! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
.-= GrecoG&#180;s last blog ..<a href="http://elvenodyssey.blogspot.com/2008/12/controversial-trek.html" rel="nofollow">Controversial Trek</a> =-.</p>
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		<title>By: RichGreen</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66602</link>
		<dc:creator>RichGreen</dc:creator>
		<pubDate>Wed, 12 Aug 2009 17:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66602</guid>
		<description>Good review - I&#039;ll be buying this one. I don&#039;t really have the type of players that buy magic item books though - they rely on me to put cool stuff for them into my adventures.</description>
		<content:encoded><![CDATA[<p>Good review &#8211; I&#8217;ll be buying this one. I don&#8217;t really have the type of players that buy magic item books though &#8211; they rely on me to put cool stuff for them into my adventures.</p>
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		<title>By: PinkRose</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66601</link>
		<dc:creator>PinkRose</dc:creator>
		<pubDate>Wed, 12 Aug 2009 08:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66601</guid>
		<description>Why has no one made the connection with 4e Sets &amp; WoW Sets to the original Sets?

Hand and Eye of Vecna.
Rod of Seven Parts.

Really, there isn&#039;t much that&#039;s new. And that which is new, was borrowed from somewhere anyways.</description>
		<content:encoded><![CDATA[<p>Why has no one made the connection with 4e Sets &amp; WoW Sets to the original Sets?</p>
<p>Hand and Eye of Vecna.<br />
Rod of Seven Parts.</p>
<p>Really, there isn&#8217;t much that&#8217;s new. And that which is new, was borrowed from somewhere anyways.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66600</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Wed, 12 Aug 2009 03:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66600</guid>
		<description>@Graham: No shit?  I actually had no idea, clearly, I&#039;ll have to take a look at the 3.5 item sets and see how they stack up then, thanks!

Dice_Girl:  The fluff in AV2 might make it worth buying for a player, but I think if your DM has a copy that should be good enough unless you&#039;re really gung-ho about your items!

@JS Dougan &amp; Tim:  I didn&#039;t see anything about superior implements, so I imagine you&#039;re right that they were put off to PHB3, but I&#039;ll double check just to be sure they&#039;re not mentioned or anything!

@Nicholas:  Seriously, I think the item sets go a long way towards relieving some of that disappointment but a book of new artifacts or at least containing several new ones would be quite nice.  I imagine they are trying to keep artifacts in the realm of the DM so they probably felt best to keep them out of the AV books, possibly the DMG2 will have more?</description>
		<content:encoded><![CDATA[<p>@Graham: No shit?  I actually had no idea, clearly, I&#8217;ll have to take a look at the 3.5 item sets and see how they stack up then, thanks!</p>
<p>Dice_Girl:  The fluff in AV2 might make it worth buying for a player, but I think if your DM has a copy that should be good enough unless you&#8217;re really gung-ho about your items!</p>
<p>@JS Dougan &#038; Tim:  I didn&#8217;t see anything about superior implements, so I imagine you&#8217;re right that they were put off to PHB3, but I&#8217;ll double check just to be sure they&#8217;re not mentioned or anything!</p>
<p>@Nicholas:  Seriously, I think the item sets go a long way towards relieving some of that disappointment but a book of new artifacts or at least containing several new ones would be quite nice.  I imagine they are trying to keep artifacts in the realm of the DM so they probably felt best to keep them out of the AV books, possibly the DMG2 will have more?</p>
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		<title>By: Nicholas</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66599</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Wed, 12 Aug 2009 02:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66599</guid>
		<description>I&#039;d still not seeing new artifacts. Artifacts are always my favorite items but they seem to get neglected in the latest editions. There are so few for each tier in 4e and almost all are evil.
.-= Nicholas&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/DungeonMastering/~3/3yBQ2larcBw/nerd-watching-the-road-to-gen-con&quot; rel=&quot;nofollow&quot;&gt;Nerd Watching: The Road to Gen Con&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;d still not seeing new artifacts. Artifacts are always my favorite items but they seem to get neglected in the latest editions. There are so few for each tier in 4e and almost all are evil.<br />
.-= Nicholas&#180;s last blog ..<a href="http://feedproxy.google.com/~r/DungeonMastering/~3/3yBQ2larcBw/nerd-watching-the-road-to-gen-con" rel="nofollow">Nerd Watching: The Road to Gen Con</a> =-.</p>
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		<title>By: Tim</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66598</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 12 Aug 2009 01:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66598</guid>
		<description>According to a WotC designer over on EN World, superior implements were moved to the PHB3 due to space reasons.
.-= Tim&#180;s last blog ..&lt;a href=&quot;http://tmeagon.livejournal.com/5272.html&quot; rel=&quot;nofollow&quot;&gt;WoTC Editorial Calendar&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>According to a WotC designer over on EN World, superior implements were moved to the PHB3 due to space reasons.<br />
.-= Tim&#180;s last blog ..<a href="http://tmeagon.livejournal.com/5272.html" rel="nofollow">WoTC Editorial Calendar</a> =-.</p>
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		<title>By: JS Dougan</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66597</link>
		<dc:creator>JS Dougan</dc:creator>
		<pubDate>Tue, 11 Aug 2009 22:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66597</guid>
		<description>If you don&#039;t mind, I&#039;d like to hear about the promised Superior Implements.</description>
		<content:encoded><![CDATA[<p>If you don&#8217;t mind, I&#8217;d like to hear about the promised Superior Implements.</p>
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		<title>By: Swordgleam</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66596</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Tue, 11 Aug 2009 21:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66596</guid>
		<description>@Dice_Girl: That&#039;s funny, because as a DM, I have no use for AV. I don&#039;t get to use that stuff, so I don&#039;t care about it. (My campaign doesn&#039;t have too many highly intelligent enemies.) My players, on the other hand, love poring over it endlessly, picking out just the perfect combo of items for their character.</description>
		<content:encoded><![CDATA[<p>@Dice_Girl: That&#8217;s funny, because as a DM, I have no use for AV. I don&#8217;t get to use that stuff, so I don&#8217;t care about it. (My campaign doesn&#8217;t have too many highly intelligent enemies.) My players, on the other hand, love poring over it endlessly, picking out just the perfect combo of items for their character.</p>
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		<title>By: Dice_Girl</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66595</link>
		<dc:creator>Dice_Girl</dc:creator>
		<pubDate>Tue, 11 Aug 2009 19:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66595</guid>
		<description>I agree with you on that one Graham.

I have never been to interested in these books because I wasn&#039;t the DM (and thus didn&#039;t get to choose what items where found). However I did thumb through it once or twice and I agree it was confusing. Sounds like a step in the right direction, thanks for the details!</description>
		<content:encoded><![CDATA[<p>I agree with you on that one Graham.</p>
<p>I have never been to interested in these books because I wasn&#8217;t the DM (and thus didn&#8217;t get to choose what items where found). However I did thumb through it once or twice and I agree it was confusing. Sounds like a step in the right direction, thanks for the details!</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/08/11/review-adventurers-vault-2/#comment-66594</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Tue, 11 Aug 2009 17:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4577#comment-66594</guid>
		<description>Just to note, as well, Item Sets were also in the 3.5e Magic Item Compendium, so if anyone wants to complain about them being WoW-y, I just want to ask why they didn&#039;t complain in 3.5?
.-= Graham&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/nRx1GL1x6CA/&quot; rel=&quot;nofollow&quot;&gt;Damn you, Dave!  You and your… logic…&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Just to note, as well, Item Sets were also in the 3.5e Magic Item Compendium, so if anyone wants to complain about them being WoW-y, I just want to ask why they didn&#8217;t complain in 3.5?<br />
.-= Graham&#180;s last blog ..<a href="http://feedproxy.google.com/~r/criticalanklebites/~3/nRx1GL1x6CA/" rel="nofollow">Damn you, Dave!  You and your… logic…</a> =-.</p>
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