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	<title>Comments on: For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your precious little fantasy world-baby</title>
	<atom:link href="http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Yet another Spam Linker</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55948</link>
		<dc:creator>Yet another Spam Linker</dc:creator>
		<pubDate>Fri, 18 Dec 2009 22:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55948</guid>
		<description>i love worldbuilding, i know people have a lot of great ideas for new worlds and i love to read novels just for the new worlds.</description>
		<content:encoded><![CDATA[<p>i love worldbuilding, i know people have a lot of great ideas for new worlds and i love to read novels just for the new worlds.</p>
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		<title>By: For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your precious little fantasy world-baby &#124; Adobe Tutorials</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55947</link>
		<dc:creator>For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your precious little fantasy world-baby &#124; Adobe Tutorials</dc:creator>
		<pubDate>Sat, 29 Aug 2009 08:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55947</guid>
		<description>[...] Wax Banks has been blogging quietly in a corner since 2002 or so.   His recent RPG obsession annoys his regular readers. Here are two worlds. First, Ptolus , by highly-regarded RPG designer/writer Monte Cook: Of all large cities in the Empire, Ptolus is probably the least devoted to Lothian, a fact made all the more ironic because this has become the traditional home of the Prince of the Church Excerpt from: For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your prec... [...]</description>
		<content:encoded><![CDATA[<p>[...] Wax Banks has been blogging quietly in a corner since 2002 or so.   His recent RPG obsession annoys his regular readers. Here are two worlds. First, Ptolus , by highly-regarded RPG designer/writer Monte Cook: Of all large cities in the Empire, Ptolus is probably the least devoted to Lothian, a fact made all the more ironic because this has become the traditional home of the Prince of the Church Excerpt from: For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your prec&#8230; [...]</p>
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		<title>By: For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your precious little fantasy world-baby &#124; Adobe Tutorials</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55946</link>
		<dc:creator>For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your precious little fantasy world-baby &#124; Adobe Tutorials</dc:creator>
		<pubDate>Sat, 29 Aug 2009 08:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55946</guid>
		<description>[...] Wax Banks has been blogging quietly in a corner since 2002 or so.   His recent RPG obsession annoys his regular readers. Here are two worlds. First, Ptolus , by highly-regarded RPG designer/writer Monte Cook: Of all large cities in the Empire, Ptolus is probably the least devoted to Lothian, a fact made all the more ironic because this has become the traditional home of the Prince of the Church Original post: For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your prec... [...]</description>
		<content:encoded><![CDATA[<p>[...] Wax Banks has been blogging quietly in a corner since 2002 or so.   His recent RPG obsession annoys his regular readers. Here are two worlds. First, Ptolus , by highly-regarded RPG designer/writer Monte Cook: Of all large cities in the Empire, Ptolus is probably the least devoted to Lothian, a fact made all the more ironic because this has become the traditional home of the Prince of the Church Original post: For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your prec&#8230; [...]</p>
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		<title>By: walkerp</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55945</link>
		<dc:creator>walkerp</dc:creator>
		<pubDate>Tue, 11 Aug 2009 21:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55945</guid>
		<description>Wow!  Fantastic post.  My next two steps will be to check out your blog and then go check out Uresia.  I&#039;m curious about S. John Ross&#039;s history.  I didn&#039;t realize he had deliberately left gaming as a producer.

Another factor is that it is much easier to just come up with details and way harder to write the kind of tight, focused, character and story driven ideas that make the examples you shared so evocative.  It&#039;s hard to do, which is why it doesn&#039;t get done that often.  But as a goal, is an excellent.  Makes me feel like doing some worldbuilding on my own.

And I really don&#039;t understand GamerGeekGirl&#039;s aggressive comment.  That coda was clearly a little expression of humility from someone who clearly respects the people he cited in his post, to the point that he doesn&#039;t feel worthy of being compared to them.  Bizarre reaction by gamergeekgirl, just bizarre.
.-= walkerp&#180;s last blog ..&lt;a href=&quot;http://www.therpghaven.com/index.php&quot; rel=&quot;nofollow&quot;&gt;Board statistics&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Wow!  Fantastic post.  My next two steps will be to check out your blog and then go check out Uresia.  I&#8217;m curious about S. John Ross&#8217;s history.  I didn&#8217;t realize he had deliberately left gaming as a producer.</p>
<p>Another factor is that it is much easier to just come up with details and way harder to write the kind of tight, focused, character and story driven ideas that make the examples you shared so evocative.  It&#8217;s hard to do, which is why it doesn&#8217;t get done that often.  But as a goal, is an excellent.  Makes me feel like doing some worldbuilding on my own.</p>
<p>And I really don&#8217;t understand GamerGeekGirl&#8217;s aggressive comment.  That coda was clearly a little expression of humility from someone who clearly respects the people he cited in his post, to the point that he doesn&#8217;t feel worthy of being compared to them.  Bizarre reaction by gamergeekgirl, just bizarre.<br />
.-= walkerp&#180;s last blog ..<a href="http://www.therpghaven.com/index.php" rel="nofollow">Board statistics</a> =-.</p>
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		<title>By: » For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your precious little fantasy world-baby</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55944</link>
		<dc:creator>» For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your precious little fantasy world-baby</dc:creator>
		<pubDate>Mon, 03 Aug 2009 18:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55944</guid>
		<description>[...] link: » For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your p...             Comments0  Leave a Reply  Click here to cancel [...]</description>
		<content:encoded><![CDATA[<p>[...] link: » For new GMs: Worldbuilding is storytelling: complication, complexity, micronarratives, and your p&#8230;             Comments0  Leave a Reply  Click here to cancel [...]</p>
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		<title>By: Wax Banks</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55943</link>
		<dc:creator>Wax Banks</dc:creator>
		<pubDate>Fri, 31 Jul 2009 20:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55943</guid>
		<description>&lt;blockquote&gt;The “gamer funk” is one such stereotype and I believe it stems from a simple lack of awareness of that particular social norm.&lt;/blockquote&gt;

I don&#039;t know if this thread will spark to life again later, but I&#039;m willing to let this interesting tangent-discussion serve as a springboard for later conversation. I&#039;d suggest, though, that many people who fall somewhere on the high-functioning side of the autism spectrum &lt;em&gt;are&lt;/em&gt; aware of e.g. bathing norms, and reject them consciously out of a blend of disbelief/misunderstanding and instinctive tribal signaling. i.e. &#039;We&#039;re the ones with more to do than shower today,&#039; that sort of thing.

Robin Laws has some smart things to say about this in his &#039;See Pg XX&#039; columns, particularly in the context of control-freak behaviour and his &lt;em&gt;Dying Earth&lt;/em&gt; RPG&#039;s persuasion mechanics. Which is the same thing as saying Laws discusses this topic somewhere; far as I&#039;m concerned, the man&#039;s an unimpeachable authority on GM practice and theory.

OK, tangent off!
.-= Wax Banks&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/uR4dpT4Dpjw/worldbuilding-is-storytelling-complication-complexity-and-micronarratives.html&quot; rel=&quot;nofollow&quot;&gt;Worldbuilding is storytelling: complication, complexity, and micronarratives.&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<blockquote><p>The “gamer funk” is one such stereotype and I believe it stems from a simple lack of awareness of that particular social norm.</p></blockquote>
<p>I don&#8217;t know if this thread will spark to life again later, but I&#8217;m willing to let this interesting tangent-discussion serve as a springboard for later conversation. I&#8217;d suggest, though, that many people who fall somewhere on the high-functioning side of the autism spectrum <em>are</em> aware of e.g. bathing norms, and reject them consciously out of a blend of disbelief/misunderstanding and instinctive tribal signaling. i.e. &#8216;We&#8217;re the ones with more to do than shower today,&#8217; that sort of thing.</p>
<p>Robin Laws has some smart things to say about this in his &#8216;See Pg XX&#8217; columns, particularly in the context of control-freak behaviour and his <em>Dying Earth</em> RPG&#8217;s persuasion mechanics. Which is the same thing as saying Laws discusses this topic somewhere; far as I&#8217;m concerned, the man&#8217;s an unimpeachable authority on GM practice and theory.</p>
<p>OK, tangent off!<br />
.-= Wax Banks&#180;s last blog ..<a href="http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/uR4dpT4Dpjw/worldbuilding-is-storytelling-complication-complexity-and-micronarratives.html" rel="nofollow">Worldbuilding is storytelling: complication, complexity, and micronarratives.</a> =-.</p>
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		<title>By: Glacialis</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55942</link>
		<dc:creator>Glacialis</dc:creator>
		<pubDate>Fri, 31 Jul 2009 20:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55942</guid>
		<description>@ChattyDM: I wouldn&#039;t call it a /complete/ derailment, since the argument between detail and summarizing it without losing meaning is pretty darn relevant. ;) But I agree, &#039;tis for the future.</description>
		<content:encoded><![CDATA[<p>@ChattyDM: I wouldn&#8217;t call it a /complete/ derailment, since the argument between detail and summarizing it without losing meaning is pretty darn relevant. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  But I agree, &#8217;tis for the future.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55941</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 31 Jul 2009 20:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55941</guid>
		<description>@Glacialis: Thanks for sharing.  Let&#039;s not derail the thread further.  I&#039;ll mark this subject as a future post where I&#039;ll share my experiences and gut feelings on social awareness and gaming.  High Functioning Autism will likely come up again then.

Very interesting!</description>
		<content:encoded><![CDATA[<p>@Glacialis: Thanks for sharing.  Let&#8217;s not derail the thread further.  I&#8217;ll mark this subject as a future post where I&#8217;ll share my experiences and gut feelings on social awareness and gaming.  High Functioning Autism will likely come up again then.</p>
<p>Very interesting!</p>
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		<title>By: Glacialis</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55940</link>
		<dc:creator>Glacialis</dc:creator>
		<pubDate>Fri, 31 Jul 2009 19:51:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55940</guid>
		<description>@ChattyDM: On the boards I frequent, I do try to get conversations started about autism/Asperger&#039;s. My favorite PC game&#039;s developer board, d20radio.com, a few others. I&#039;ve met a few other aspie gamers, PC and RPG, but not a lot. I know we&#039;re out there at least in the RPG realm because the stereotypical RPG gamer matches many autistic traits. Otaku probably fall into the same category.

Then again, where would we be without ? I especially like the person who invented the wheel. Circles are nifty. :)

I don&#039;t believe autism is a mental condition, and I&#039;m not sure about a genetic offshoot, but I do believe that it is a neurological phenomenon. That is, regardless of how much the brain affects the mind and the mind affects the brain, there are concrete differences in brain structure from an early age. It is not curable, nor do I believe that most people with what I call &quot;functional autism&quot; wish to be cured. &quot;Functional&quot; in this case means &quot;able to function in society&quot;, as opposed to people who cannot effectively communicate. I have little experience with what the general public calls autism, just Asperger&#039;s Syndrome (a.k.a high functioning autism).

For those reading along at home, please note that I am not passing judgment or saying that anything about Asperger&#039;s/functional autism is bad. I&#039;m stating facts and observations, regardless of how the rest of society judges those traits. The &quot;gamer funk&quot; is one such stereotype and I believe it stems from a simple lack of awareness of that particular social norm. I myself lack much of that awareness, but I can comprehend more than some so I consider myself very lucky. If I were to not understand the cause and repercussions of gamer funktitude -- just one of many, many concepts a human being must absorb to function in human society? I&#039;d be quite funky.</description>
		<content:encoded><![CDATA[<p>@ChattyDM: On the boards I frequent, I do try to get conversations started about autism/Asperger&#8217;s. My favorite PC game&#8217;s developer board, d20radio.com, a few others. I&#8217;ve met a few other aspie gamers, PC and RPG, but not a lot. I know we&#8217;re out there at least in the RPG realm because the stereotypical RPG gamer matches many autistic traits. Otaku probably fall into the same category.</p>
<p>Then again, where would we be without ? I especially like the person who invented the wheel. Circles are nifty. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I don&#8217;t believe autism is a mental condition, and I&#8217;m not sure about a genetic offshoot, but I do believe that it is a neurological phenomenon. That is, regardless of how much the brain affects the mind and the mind affects the brain, there are concrete differences in brain structure from an early age. It is not curable, nor do I believe that most people with what I call &#8220;functional autism&#8221; wish to be cured. &#8220;Functional&#8221; in this case means &#8220;able to function in society&#8221;, as opposed to people who cannot effectively communicate. I have little experience with what the general public calls autism, just Asperger&#8217;s Syndrome (a.k.a high functioning autism).</p>
<p>For those reading along at home, please note that I am not passing judgment or saying that anything about Asperger&#8217;s/functional autism is bad. I&#8217;m stating facts and observations, regardless of how the rest of society judges those traits. The &#8220;gamer funk&#8221; is one such stereotype and I believe it stems from a simple lack of awareness of that particular social norm. I myself lack much of that awareness, but I can comprehend more than some so I consider myself very lucky. If I were to not understand the cause and repercussions of gamer funktitude &#8212; just one of many, many concepts a human being must absorb to function in human society? I&#8217;d be quite funky.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55939</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 31 Jul 2009 18:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55939</guid>
		<description>@Glacials: I&#039;m incredibly interested about the link between various forms of autism and Role Playing games.  I do not know enough about it to write a post about it but I&#039;ve noticed that many RPG gamers present autistic traits.

And for the record, I&#039;m among those that think that Autism is not a mental condition, but may possibly be a phenotype (trait) of a genetic off-shot of Homo Sapiens.</description>
		<content:encoded><![CDATA[<p>@Glacials: I&#8217;m incredibly interested about the link between various forms of autism and Role Playing games.  I do not know enough about it to write a post about it but I&#8217;ve noticed that many RPG gamers present autistic traits.</p>
<p>And for the record, I&#8217;m among those that think that Autism is not a mental condition, but may possibly be a phenotype (trait) of a genetic off-shot of Homo Sapiens.</p>
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		<title>By: Glacialis</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55938</link>
		<dc:creator>Glacialis</dc:creator>
		<pubDate>Fri, 31 Jul 2009 18:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55938</guid>
		<description>Excellent post! I&#039;d like to comment on one, tiny piece of it:

&quot;It&#039;s the autism-spectrum version of playing god: surveying charts and tables and lists and believing, for just a moment, that a world can be contained in such a form.&quot;

As someone diagnosed with Asperger&#039;s, I find this not at all offensive. It is *exactly* the reason I believe so many people touched by autism play RPGs. It makes a world -- maybe not this one, but *a* world -- understandable. Understanding the world around me is not something I&#039;m used to in my daily life.

Gaming systems, not necessarily the worlds they go with, are my primary point of latching-on-with-way-too-much-energy. If I find a RPG world I love (FFG Midnight FTW) I can easily slip into creative-without-numbers mode, and then get as detailed as I can. Not as detailed as I *should*, perhaps...</description>
		<content:encoded><![CDATA[<p>Excellent post! I&#8217;d like to comment on one, tiny piece of it:</p>
<p>&#8220;It&#8217;s the autism-spectrum version of playing god: surveying charts and tables and lists and believing, for just a moment, that a world can be contained in such a form.&#8221;</p>
<p>As someone diagnosed with Asperger&#8217;s, I find this not at all offensive. It is *exactly* the reason I believe so many people touched by autism play RPGs. It makes a world &#8212; maybe not this one, but *a* world &#8212; understandable. Understanding the world around me is not something I&#8217;m used to in my daily life.</p>
<p>Gaming systems, not necessarily the worlds they go with, are my primary point of latching-on-with-way-too-much-energy. If I find a RPG world I love (FFG Midnight FTW) I can easily slip into creative-without-numbers mode, and then get as detailed as I can. Not as detailed as I *should*, perhaps&#8230;</p>
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		<title>By: Chgowiz</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55937</link>
		<dc:creator>Chgowiz</dc:creator>
		<pubDate>Fri, 31 Jul 2009 13:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55937</guid>
		<description>&quot;‘old school renaissance’ boys club&quot;

Ha! You forgot &quot;fatbeards&quot; too! ;) Although from what @theprincesswife says, she likes being part of the old farts organization. It&#039;s the beard, man...

In all seriousness - that&#039;s exactly what I try to provide in my settings - enough skeleton so that I can start hanging the meat and skin when I need it.
.-= Chgowiz&#180;s last blog ..&lt;a href=&quot;http://oldguyrpg.blogspot.com/2009/07/one-page-dungeon-contest-pdfs.html&quot; rel=&quot;nofollow&quot;&gt;The One Page Dungeon Contest PDFs&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>&#8220;‘old school renaissance’ boys club&#8221;</p>
<p>Ha! You forgot &#8220;fatbeards&#8221; too! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Although from what @theprincesswife says, she likes being part of the old farts organization. It&#8217;s the beard, man&#8230;</p>
<p>In all seriousness &#8211; that&#8217;s exactly what I try to provide in my settings &#8211; enough skeleton so that I can start hanging the meat and skin when I need it.<br />
.-= Chgowiz&#180;s last blog ..<a href="http://oldguyrpg.blogspot.com/2009/07/one-page-dungeon-contest-pdfs.html" rel="nofollow">The One Page Dungeon Contest PDFs</a> =-.</p>
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		<title>By: En masse rollespil, en masse erfaringer &#171; Stemmen fra ådalen</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55936</link>
		<dc:creator>En masse rollespil, en masse erfaringer &#171; Stemmen fra ådalen</dc:creator>
		<pubDate>Fri, 31 Jul 2009 07:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55936</guid>
		<description>[...] At fortælle historier, når man skaber spilverdenen &#8211; nogle interessante betragtninger om, hvorledes man formidler spilverdener. Gøres det faktuelt eller gøres det med øje for det dramatiske? Han refererer desuden til GURPS Goblins, der absolut er en af de mest oversete perler inden for rollespil. Jeg ville nok føje Nephilim-supplementet Major Arcana til listen, da det er så rigt på detaljer og hentydninger, at man som spilleder ikke kan lade være med at få øje på den ene scenarie-inspirerende sammenhæng efter den anden. [...]</description>
		<content:encoded><![CDATA[<p>[...] At fortælle historier, når man skaber spilverdenen &#8211; nogle interessante betragtninger om, hvorledes man formidler spilverdener. Gøres det faktuelt eller gøres det med øje for det dramatiske? Han refererer desuden til GURPS Goblins, der absolut er en af de mest oversete perler inden for rollespil. Jeg ville nok føje Nephilim-supplementet Major Arcana til listen, da det er så rigt på detaljer og hentydninger, at man som spilleder ikke kan lade være med at få øje på den ene scenarie-inspirerende sammenhæng efter den anden. [...]</p>
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		<title>By: Wax Banks</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55935</link>
		<dc:creator>Wax Banks</dc:creator>
		<pubDate>Fri, 31 Jul 2009 01:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55935</guid>
		<description>&lt;blockquote&gt;I think I’ll drive down your place next fall with a bottle of Rye so I can learn your Writing-fu secrets.&lt;/blockquote&gt;

You are in all seriousness more than welcome - Boston is rubbish this time of year, you&#039;ll love it. Though I can sum up what I know of writing-fu at the moment: voluble dilettantism draws a crowd.

Check! ;v)
.-= Wax Banks&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/uR4dpT4Dpjw/worldbuilding-is-storytelling-complication-complexity-and-micronarratives.html&quot; rel=&quot;nofollow&quot;&gt;Worldbuilding is storytelling: complication, complexity, and micronarratives.&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<blockquote><p>I think I’ll drive down your place next fall with a bottle of Rye so I can learn your Writing-fu secrets.</p></blockquote>
<p>You are in all seriousness more than welcome &#8211; Boston is rubbish this time of year, you&#8217;ll love it. Though I can sum up what I know of writing-fu at the moment: voluble dilettantism draws a crowd.</p>
<p>Check! ;v)<br />
.-= Wax Banks&#180;s last blog ..<a href="http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/uR4dpT4Dpjw/worldbuilding-is-storytelling-complication-complexity-and-micronarratives.html" rel="nofollow">Worldbuilding is storytelling: complication, complexity, and micronarratives.</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55934</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 31 Jul 2009 00:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55934</guid>
		<description>@Wax: I knew you could defend yourself man!  I&#039;m however disgustingly jealous that you managed to get comments from 2 esteemed RPG designers with one post.  I think I&#039;ll drive down your place next fall with a bottle of Rye so I can learn your Writing-fu secrets.

@GDG and other chivalrous souls: Let&#039;s all step back from the Nuclear flame war button and take a hefty puff of the Joint of harmony.  We&#039;re all pals here.</description>
		<content:encoded><![CDATA[<p>@Wax: I knew you could defend yourself man!  I&#8217;m however disgustingly jealous that you managed to get comments from 2 esteemed RPG designers with one post.  I think I&#8217;ll drive down your place next fall with a bottle of Rye so I can learn your Writing-fu secrets.</p>
<p>@GDG and other chivalrous souls: Let&#8217;s all step back from the Nuclear flame war button and take a hefty puff of the Joint of harmony.  We&#8217;re all pals here.</p>
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		<title>By: Wax Banks</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55933</link>
		<dc:creator>Wax Banks</dc:creator>
		<pubDate>Fri, 31 Jul 2009 00:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55933</guid>
		<description>Hmm...it occurs to me that I emphasize the &lt;em&gt;rationality&lt;/em&gt; of Ptolus in my brief bibliography, but that could be interpreted as a backhanded compliment in the context of the post. To clarify: I mean that &lt;em&gt;Ptolus&lt;/em&gt; (which really isn&#039;t the focus of this post) goes to admirable lengths to rationalize and justify the generic requirements of D&amp;D&#039;s power fantasies.

Well, this has been a swell afternoon.
.-= Wax Banks&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/uR4dpT4Dpjw/worldbuilding-is-storytelling-complication-complexity-and-micronarratives.html&quot; rel=&quot;nofollow&quot;&gt;Worldbuilding is storytelling: complication, complexity, and micronarratives.&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230;it occurs to me that I emphasize the <em>rationality</em> of Ptolus in my brief bibliography, but that could be interpreted as a backhanded compliment in the context of the post. To clarify: I mean that <em>Ptolus</em> (which really isn&#8217;t the focus of this post) goes to admirable lengths to rationalize and justify the generic requirements of D&amp;D&#8217;s power fantasies.</p>
<p>Well, this has been a swell afternoon.<br />
.-= Wax Banks&#180;s last blog ..<a href="http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/uR4dpT4Dpjw/worldbuilding-is-storytelling-complication-complexity-and-micronarratives.html" rel="nofollow">Worldbuilding is storytelling: complication, complexity, and micronarratives.</a> =-.</p>
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		<title>By: Wax Banks</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55932</link>
		<dc:creator>Wax Banks</dc:creator>
		<pubDate>Fri, 31 Jul 2009 00:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55932</guid>
		<description>@Monte sez:

&lt;blockquote&gt;You have very precisely missed the entire point of Ptolus. Many people want to be able to make that stuff up for themselves. Many others don’t. Ptolus is for those who don’t.&lt;/blockquote&gt;

Oh come off it. I wouldn&#039;t have read and enjoyed and gladly &lt;del&gt;stolen&lt;/del&gt; repurposed material from &lt;em&gt;Ptolus&lt;/em&gt; if I hadn&#039;t understood this.

But for GMs working up their own worlds, I do believe that &lt;em&gt;Ptolus&lt;/em&gt; isn&#039;t the right worldbuilding model - they&#039;re (&lt;em&gt;we&#039;re&lt;/em&gt;) better off emulating less exhaustive or reference-form works. (I&#039;d say, however, that the Ptolus adventures are superb examples of their form(s). To each their own, as you and Señor Ross say.)

One of the topics on which I agree with the &#039;old school renaissance&#039; boys club is that the tendency to obsessively detail FRPG worlds poorly serves the dramatic/narrative side of roleplaying. Hence my (honestly not mean-spirited, though on rereading perhaps too snide) aside about the autism spectrum: the hyper-rational manifestations of so many GM imaginations can get in the way of the social-improvisation aspects of RPGs. What&#039;s often a virtue in published materials can be counterproductive in a homebrew setting.

It would seem, in other words, that we may or may not agree in principle, but you feel I&#039;ve criticized &lt;em&gt;Ptolus&lt;/em&gt; for not trying to be something other than it is. That wasn&#039;t my intention.

But with respect, I think your in-passing category error - eliding the difference between what a gaming group &lt;em&gt;needs&lt;/em&gt; at the table and what certain GMs &lt;em&gt;want&lt;/em&gt; at their writing desks - is as big a deal as my complaints. A wag might point out that that difference is at the heart of this post...

&lt;blockquote&gt;See the Diamond Throne for the opposite approach.&lt;/blockquote&gt;

I look forward to it!
.-= Wax Banks&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/uR4dpT4Dpjw/worldbuilding-is-storytelling-complication-complexity-and-micronarratives.html&quot; rel=&quot;nofollow&quot;&gt;Worldbuilding is storytelling: complication, complexity, and micronarratives.&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@Monte sez:</p>
<blockquote><p>You have very precisely missed the entire point of Ptolus. Many people want to be able to make that stuff up for themselves. Many others don’t. Ptolus is for those who don’t.</p></blockquote>
<p>Oh come off it. I wouldn&#8217;t have read and enjoyed and gladly <del>stolen</del> repurposed material from <em>Ptolus</em> if I hadn&#8217;t understood this.</p>
<p>But for GMs working up their own worlds, I do believe that <em>Ptolus</em> isn&#8217;t the right worldbuilding model &#8211; they&#8217;re (<em>we&#8217;re</em>) better off emulating less exhaustive or reference-form works. (I&#8217;d say, however, that the Ptolus adventures are superb examples of their form(s). To each their own, as you and Señor Ross say.)</p>
<p>One of the topics on which I agree with the &#8216;old school renaissance&#8217; boys club is that the tendency to obsessively detail FRPG worlds poorly serves the dramatic/narrative side of roleplaying. Hence my (honestly not mean-spirited, though on rereading perhaps too snide) aside about the autism spectrum: the hyper-rational manifestations of so many GM imaginations can get in the way of the social-improvisation aspects of RPGs. What&#8217;s often a virtue in published materials can be counterproductive in a homebrew setting.</p>
<p>It would seem, in other words, that we may or may not agree in principle, but you feel I&#8217;ve criticized <em>Ptolus</em> for not trying to be something other than it is. That wasn&#8217;t my intention.</p>
<p>But with respect, I think your in-passing category error &#8211; eliding the difference between what a gaming group <em>needs</em> at the table and what certain GMs <em>want</em> at their writing desks &#8211; is as big a deal as my complaints. A wag might point out that that difference is at the heart of this post&#8230;</p>
<blockquote><p>See the Diamond Throne for the opposite approach.</p></blockquote>
<p>I look forward to it!<br />
.-= Wax Banks&#180;s last blog ..<a href="http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/uR4dpT4Dpjw/worldbuilding-is-storytelling-complication-complexity-and-micronarratives.html" rel="nofollow">Worldbuilding is storytelling: complication, complexity, and micronarratives.</a> =-.</p>
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		<title>By: Wax Banks</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55931</link>
		<dc:creator>Wax Banks</dc:creator>
		<pubDate>Thu, 30 Jul 2009 23:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55931</guid>
		<description>&lt;blockquote&gt;Perhaps you should come back when you grow up?&lt;/blockquote&gt;

Please, please, recalibrate your irony meter.
.-= Wax Banks&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/uR4dpT4Dpjw/worldbuilding-is-storytelling-complication-complexity-and-micronarratives.html&quot; rel=&quot;nofollow&quot;&gt;Worldbuilding is storytelling: complication, complexity, and micronarratives.&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<blockquote><p>Perhaps you should come back when you grow up?</p></blockquote>
<p>Please, please, recalibrate your irony meter.<br />
.-= Wax Banks&#180;s last blog ..<a href="http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/uR4dpT4Dpjw/worldbuilding-is-storytelling-complication-complexity-and-micronarratives.html" rel="nofollow">Worldbuilding is storytelling: complication, complexity, and micronarratives.</a> =-.</p>
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		<title>By: Tiorn</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55930</link>
		<dc:creator>Tiorn</dc:creator>
		<pubDate>Thu, 30 Jul 2009 23:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55930</guid>
		<description>Yikes! Some ruffled feathers here. But I really don&#039;t see why.

The point of the article is clear: advice to NEW GM&#039;s on how to write-up their campaign worlds.

More to the point... don&#039;t worry about fleshing everything out. Stick to simple bullet points that will get reactions from the players. Things that will make them ask questions like &quot;what is that all about??&quot; or &quot;how does this work?&quot; Things that will inspire the players, along with the GM, to investigate or come up with solutions to their questions. As a result, the bullet point material will become more and more fleshed out in areas of interest of the entire playing group.

The alternative is for the GM to spend hours and hours writing game world information that ultimately might not even spark any interest at all among the gaming group. That&#039;s a lot of work to put into something that just goes unnoticed, don&#039;t you think?

Keep it simple. Stick to bullet points. Flesh out the bullet points as interest demands. Don&#039;t worry about the bullet points that get no comments (not yet anyhow). As time permits, look into reworking those bullet points, if necessary (it could be that the material is dead on, and that is why no questions are raised about it).

All in all, I think its a great approach. It gets the players more involved. It gets the perspective of 4, 5, or more people raising questions, commenting, and adding to the material... instead of just one person alone (the GM) doing it.</description>
		<content:encoded><![CDATA[<p>Yikes! Some ruffled feathers here. But I really don&#8217;t see why.</p>
<p>The point of the article is clear: advice to NEW GM&#8217;s on how to write-up their campaign worlds.</p>
<p>More to the point&#8230; don&#8217;t worry about fleshing everything out. Stick to simple bullet points that will get reactions from the players. Things that will make them ask questions like &#8220;what is that all about??&#8221; or &#8220;how does this work?&#8221; Things that will inspire the players, along with the GM, to investigate or come up with solutions to their questions. As a result, the bullet point material will become more and more fleshed out in areas of interest of the entire playing group.</p>
<p>The alternative is for the GM to spend hours and hours writing game world information that ultimately might not even spark any interest at all among the gaming group. That&#8217;s a lot of work to put into something that just goes unnoticed, don&#8217;t you think?</p>
<p>Keep it simple. Stick to bullet points. Flesh out the bullet points as interest demands. Don&#8217;t worry about the bullet points that get no comments (not yet anyhow). As time permits, look into reworking those bullet points, if necessary (it could be that the material is dead on, and that is why no questions are raised about it).</p>
<p>All in all, I think its a great approach. It gets the players more involved. It gets the perspective of 4, 5, or more people raising questions, commenting, and adding to the material&#8230; instead of just one person alone (the GM) doing it.</p>
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		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/#comment-55929</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Thu, 30 Jul 2009 23:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3556#comment-55929</guid>
		<description>What is it lately with high-profile community members coming to Blogs and being rude to the blogger? Erik Mona did it to Mishler and now GDG is doing it to Wax. I think it&#039;s really bad form.

Now, GDG may not be an industry professional like Mona, but she&#039;s high profile enough that she shouldn&#039;t (in my opinion) be throwing around statements like &quot;come back when you grow up&quot;, especially in reply to a comment that was clearly intended as a tongue-in-cheek way of saying &quot;this is just my opinion...&quot;

As for whether Wax missed the point of Ptolus or not, I&#039;m not sure (yet) that&#039;s true. This particular post effectively says &quot;focus on the interractions, not the detail&quot;, and as advice for a DM building their own world, that&#039;s excellent advice. Ptolus might do both, but ultimately that&#039;s beside the point.

Wax expressed a preference as to how a world should be constructed. He used Ptolus (or at least one tiny section of that very large book) as a counter-example. It doesn&#039;t matter what Mr Cook&#039;s intentions were when writing the book; the fact remains that Wax prefers a different type of worldbuilding schema.

To use an analogy, it&#039;s valid to express an opinion that a banana shouldn&#039;t be blue. It&#039;s completely irrelevant to that opinion that the grower (or even the purchaser) of the banana wanted it to be blue.</description>
		<content:encoded><![CDATA[<p>What is it lately with high-profile community members coming to Blogs and being rude to the blogger? Erik Mona did it to Mishler and now GDG is doing it to Wax. I think it&#8217;s really bad form.</p>
<p>Now, GDG may not be an industry professional like Mona, but she&#8217;s high profile enough that she shouldn&#8217;t (in my opinion) be throwing around statements like &#8220;come back when you grow up&#8221;, especially in reply to a comment that was clearly intended as a tongue-in-cheek way of saying &#8220;this is just my opinion&#8230;&#8221;</p>
<p>As for whether Wax missed the point of Ptolus or not, I&#8217;m not sure (yet) that&#8217;s true. This particular post effectively says &#8220;focus on the interractions, not the detail&#8221;, and as advice for a DM building their own world, that&#8217;s excellent advice. Ptolus might do both, but ultimately that&#8217;s beside the point.</p>
<p>Wax expressed a preference as to how a world should be constructed. He used Ptolus (or at least one tiny section of that very large book) as a counter-example. It doesn&#8217;t matter what Mr Cook&#8217;s intentions were when writing the book; the fact remains that Wax prefers a different type of worldbuilding schema.</p>
<p>To use an analogy, it&#8217;s valid to express an opinion that a banana shouldn&#8217;t be blue. It&#8217;s completely irrelevant to that opinion that the grower (or even the purchaser) of the banana wanted it to be blue.</p>
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