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	<title>Comments on: Robin Laws Revisited, Part 9: Conclusions (His and Mine)</title>
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	<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: It&#8217;s nice to play together &#171; Level 1 GM</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55863</link>
		<dc:creator>It&#8217;s nice to play together &#171; Level 1 GM</dc:creator>
		<pubDate>Mon, 27 Jul 2009 01:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55863</guid>
		<description>[...] I thought such negotiation and compromise went hand in hand with GMing. Obviously not, as I got a reply from the Chatty [...]</description>
		<content:encoded><![CDATA[<p>[...] I thought such negotiation and compromise went hand in hand with GMing. Obviously not, as I got a reply from the Chatty [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55862</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 26 Jul 2009 11:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55862</guid>
		<description>You would be surprised to see just how many GM don&#039;t think it&#039;s important to cater to player needs.  Many are of the &#039;my why or the highway&#039; sort,  others believe that they are good enough GMs to make the game fun for everyone regardless of taste.  Lastly some DMs lack empathy and don&#039;t actually know that there are other ways to enjoy RPGs than the way they do it.</description>
		<content:encoded><![CDATA[<p>You would be surprised to see just how many GM don&#8217;t think it&#8217;s important to cater to player needs.  Many are of the &#8216;my why or the highway&#8217; sort,  others believe that they are good enough GMs to make the game fun for everyone regardless of taste.  Lastly some DMs lack empathy and don&#8217;t actually know that there are other ways to enjoy RPGs than the way they do it.</p>
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		<title>By: Katana Geldar</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55861</link>
		<dc:creator>Katana Geldar</dc:creator>
		<pubDate>Sun, 26 Jul 2009 05:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55861</guid>
		<description>Yes, it is about compromise. I imagine that if I didn&#039;t work with the players and try and work out a way to accomodate the interests of most people (you can&#039;t please everyone) I would not only have unhappy players but we&#039;d have a much poorer story.

Who am I to say that as the GM only my ideas count? I love it when the players are creative and try to encourage it more withoput going too far off the plot rails.
.-= Katana Geldar&#180;s last blog ..&lt;a href=&quot;http://gmgeldar.wordpress.com/2009/07/26/theres-one-at-every-table/&quot; rel=&quot;nofollow&quot;&gt;There’s one at every table…&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Yes, it is about compromise. I imagine that if I didn&#8217;t work with the players and try and work out a way to accomodate the interests of most people (you can&#8217;t please everyone) I would not only have unhappy players but we&#8217;d have a much poorer story.</p>
<p>Who am I to say that as the GM only my ideas count? I love it when the players are creative and try to encourage it more withoput going too far off the plot rails.<br />
.-= Katana Geldar&#180;s last blog ..<a href="http://gmgeldar.wordpress.com/2009/07/26/theres-one-at-every-table/" rel="nofollow">There’s one at every table…</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55860</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 24 Jul 2009 10:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55860</guid>
		<description>@McSM: Sorry for not answering earlier, real life intruded a bit.  I really like your insight in Gary&#039;s way of seeing the game he created.  I know he disliked the later versions of D&amp;D, I read his forum posts.

I always though that Tomb of Horror was such a meat grinder because, like his invention of the ear seeker, he tired of people always asking him to play them through a &#039;tougher dungeon&#039; or something like that.</description>
		<content:encoded><![CDATA[<p>@McSM: Sorry for not answering earlier, real life intruded a bit.  I really like your insight in Gary&#8217;s way of seeing the game he created.  I know he disliked the later versions of D&#038;D, I read his forum posts.</p>
<p>I always though that Tomb of Horror was such a meat grinder because, like his invention of the ear seeker, he tired of people always asking him to play them through a &#8216;tougher dungeon&#8217; or something like that.</p>
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		<title>By: Big McStrongmuscle</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55859</link>
		<dc:creator>Big McStrongmuscle</dc:creator>
		<pubDate>Thu, 23 Jul 2009 16:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55859</guid>
		<description>&quot;I am however of the opinion, that like Herbert and Tolkien, Gygax and Arneson barely touched the potential of what they created. I’ll stop now before die hard grognards/Tolkien and Dune fans throw rocks at me.&quot;

Guilty to some extent on all counts. I will, however, try to refrain from hurling rocks. :-P

In fairness to him, what the Professor wrote was more like mythology than fantasy - 99% of his imitators ended up doing something else entirely. I&#039;ll grant you Dune, though. That world was amazing, and it&#039;s a shame that the sequels never really measured up to the first book&#039;s potential. (IMHO YMMV OMGBBQ!)

I think Gygax and Arneson are a murkier case, though. They knew they were onto *something* big from the get-go, even if they didn&#039;t know exactly what - it shows pretty clearly in the (extremely excited) prose in the early rulebooks. As role-playing games matured, though, it would be tough to argue that they didn&#039;t start to see the potential of the medium.

Dave was never really in the public eye as much as Gary, so there&#039;s less to say about him; but judging by some of the essays and things Gary penned, I think it wasn&#039;t so much that he didn&#039;t see the potential of role-playing. It was more that there was a large part of that potential he had absolutely no interest in whatsoever. I remember a couple essays in Dragon where he propounded &quot;role assumption&quot; - making choices for your character - over &quot;role playing&quot; - making choices based on what your character would do. He saw that kind of role playing as a cop-out, as acting out a preset script instead of intelligently playing the game. He definitely realized pretty clearly what other people were doing with the game - he just wasn&#039;t really a fan. Trying to play a Storyteller game or a LARP would probably have made him twitch a little inside.

Honestly, I think that while you can&#039;t and shouldn&#039;t enforce it on other people, his point of view is a valid way to look at role-playing. That basic premise is the same reason I hate playing unintelligent characters, and one of several reasons I don&#039;t give out role-playing XP anymore. It also explains a lot about things like the infamous Tomb of Horrors. Then again, I also think Gary, like myself and a lot of old-school types, are what Mr Laws would call Thinkers. When the choices are all made for me, either by the DM or by my character&#039;s existing personality, where is there a game left?</description>
		<content:encoded><![CDATA[<p>&#8220;I am however of the opinion, that like Herbert and Tolkien, Gygax and Arneson barely touched the potential of what they created. I’ll stop now before die hard grognards/Tolkien and Dune fans throw rocks at me.&#8221;</p>
<p>Guilty to some extent on all counts. I will, however, try to refrain from hurling rocks. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
<p>In fairness to him, what the Professor wrote was more like mythology than fantasy &#8211; 99% of his imitators ended up doing something else entirely. I&#8217;ll grant you Dune, though. That world was amazing, and it&#8217;s a shame that the sequels never really measured up to the first book&#8217;s potential. (IMHO YMMV OMGBBQ!)</p>
<p>I think Gygax and Arneson are a murkier case, though. They knew they were onto *something* big from the get-go, even if they didn&#8217;t know exactly what &#8211; it shows pretty clearly in the (extremely excited) prose in the early rulebooks. As role-playing games matured, though, it would be tough to argue that they didn&#8217;t start to see the potential of the medium.</p>
<p>Dave was never really in the public eye as much as Gary, so there&#8217;s less to say about him; but judging by some of the essays and things Gary penned, I think it wasn&#8217;t so much that he didn&#8217;t see the potential of role-playing. It was more that there was a large part of that potential he had absolutely no interest in whatsoever. I remember a couple essays in Dragon where he propounded &#8220;role assumption&#8221; &#8211; making choices for your character &#8211; over &#8220;role playing&#8221; &#8211; making choices based on what your character would do. He saw that kind of role playing as a cop-out, as acting out a preset script instead of intelligently playing the game. He definitely realized pretty clearly what other people were doing with the game &#8211; he just wasn&#8217;t really a fan. Trying to play a Storyteller game or a LARP would probably have made him twitch a little inside.</p>
<p>Honestly, I think that while you can&#8217;t and shouldn&#8217;t enforce it on other people, his point of view is a valid way to look at role-playing. That basic premise is the same reason I hate playing unintelligent characters, and one of several reasons I don&#8217;t give out role-playing XP anymore. It also explains a lot about things like the infamous Tomb of Horrors. Then again, I also think Gary, like myself and a lot of old-school types, are what Mr Laws would call Thinkers. When the choices are all made for me, either by the DM or by my character&#8217;s existing personality, where is there a game left?</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55858</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 23 Jul 2009 12:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55858</guid>
		<description>It would be a nice experiment to design an adventure where a significant part of the treasures, and some cool, but non-essential, story elements are hidden behind elements that only instigators would be likely to use.

Things like &#039;do not pull this lever&#039; and &#039;this way to certain death&#039;</description>
		<content:encoded><![CDATA[<p>It would be a nice experiment to design an adventure where a significant part of the treasures, and some cool, but non-essential, story elements are hidden behind elements that only instigators would be likely to use.</p>
<p>Things like &#8216;do not pull this lever&#8217; and &#8216;this way to certain death&#8217;</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55857</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 23 Jul 2009 11:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55857</guid>
		<description>hehe! even better would a button with a tag on it saying &quot;Only the chosen one may press&quot;. Instant instigator/psychodramatist trap. It caters to both aspect of the personality.</description>
		<content:encoded><![CDATA[<p>hehe! even better would a button with a tag on it saying &#8220;Only the chosen one may press&#8221;. Instant instigator/psychodramatist trap. It caters to both aspect of the personality.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55856</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 23 Jul 2009 11:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55856</guid>
		<description>@Yan: Ohhhh Shiny!  And I do not have a God complex... I am one! :)</description>
		<content:encoded><![CDATA[<p>@Yan: Ohhhh Shiny!  And I do not have a God complex&#8230; I am one! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55855</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 23 Jul 2009 11:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55855</guid>
		<description>@ChattyDm Humm.... A psychodramatist/Instigator with a god complex... Put in a button in the middle of nowhere let him press it and make the roof fall on him... :p</description>
		<content:encoded><![CDATA[<p>@ChattyDm Humm&#8230;. A psychodramatist/Instigator with a god complex&#8230; Put in a button in the middle of nowhere let him press it and make the roof fall on him&#8230; :p</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55854</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 23 Jul 2009 11:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55854</guid>
		<description>@Yan: So true!  I can&#039;t wait to see what you&#039;ll put in your game to cater to MY needs :)  I can&#039;t wait to play my Goliath Barbarian!  Weeee!</description>
		<content:encoded><![CDATA[<p>@Yan: So true!  I can&#8217;t wait to see what you&#8217;ll put in your game to cater to MY needs <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I can&#8217;t wait to play my Goliath Barbarian!  Weeee!</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55853</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 23 Jul 2009 11:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55853</guid>
		<description>@Wyatt: It&#039;s not as hard as it seems. (if you&#039;re with non selfish people willing to compromise)  You just have give something that cater to each player at least for a part of the game. For butt kicker you need to have at least one fight per session and they are happy. For storyteller you have to build the encounter so that it move the story forward and make sense in the story. For instigator give them something that reward their curiosity. etc...

You can still make a game mostly about your preference while including something for the other to have a good time. More then one type can be satisfied by a scene just by presenting it with a few subtle change.</description>
		<content:encoded><![CDATA[<p>@Wyatt: It&#8217;s not as hard as it seems. (if you&#8217;re with non selfish people willing to compromise)  You just have give something that cater to each player at least for a part of the game. For butt kicker you need to have at least one fight per session and they are happy. For storyteller you have to build the encounter so that it move the story forward and make sense in the story. For instigator give them something that reward their curiosity. etc&#8230;</p>
<p>You can still make a game mostly about your preference while including something for the other to have a good time. More then one type can be satisfied by a scene just by presenting it with a few subtle change.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55852</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 23 Jul 2009 11:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55852</guid>
		<description>@Yan: Gee man, thanks! I hope the next series are as fun to write as this one was.

@Wyatt: One of the subtext of the last chapter is that if the number of potential players is high, you can afford to pick and choose.  If you are in a low density area, having to compromise might be the only way gamers can get a full group.  Thanks for the kudos man!</description>
		<content:encoded><![CDATA[<p>@Yan: Gee man, thanks! I hope the next series are as fun to write as this one was.</p>
<p>@Wyatt: One of the subtext of the last chapter is that if the number of potential players is high, you can afford to pick and choose.  If you are in a low density area, having to compromise might be the only way gamers can get a full group.  Thanks for the kudos man!</p>
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		<title>By: Gnome Rodeo: The Garden of Gnomish Delights - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55851</link>
		<dc:creator>Gnome Rodeo: The Garden of Gnomish Delights - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Thu, 23 Jul 2009 07:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55851</guid>
		<description>[...] of the Chatty DM: Chatty has being doing a monster series, part nine of which is now up: Robin Laws Revisited, Part 9: Conclusions (His and Mine). He&#8217;s been looking at Robin&#8217;s Laws of Good Game Mastering from the standpoint of [...]</description>
		<content:encoded><![CDATA[<p>[...] of the Chatty DM: Chatty has being doing a monster series, part nine of which is now up: Robin Laws Revisited, Part 9: Conclusions (His and Mine). He&#8217;s been looking at Robin&#8217;s Laws of Good Game Mastering from the standpoint of [...]</p>
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		<title>By: Wyatt</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55850</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Thu, 23 Jul 2009 03:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55850</guid>
		<description>The Internet has spoiled me. If I was a Storytelling DM (I kinda am, but I&#039;m also a kick in the door and open fire DM, and a &quot;what is this I don&#039;t even&quot; DM) I would just kill my own campaign if I ended up with a bunch of players who only wanted to kill stuff, and I&#039;d go look for some more. If you&#039;re playing online, players&#039; disposibility is inversely proportional to the how closely their style matches yours, so no DM would ever stand for having to DM the polar opposite style of game that he wants to.

Very good series Chatty.
.-= Wyatt&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/07/22/might-of-eden-scholar-general/&quot; rel=&quot;nofollow&quot;&gt;Might of Eden: Scholar General&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>The Internet has spoiled me. If I was a Storytelling DM (I kinda am, but I&#8217;m also a kick in the door and open fire DM, and a &#8220;what is this I don&#8217;t even&#8221; DM) I would just kill my own campaign if I ended up with a bunch of players who only wanted to kill stuff, and I&#8217;d go look for some more. If you&#8217;re playing online, players&#8217; disposibility is inversely proportional to the how closely their style matches yours, so no DM would ever stand for having to DM the polar opposite style of game that he wants to.</p>
<p>Very good series Chatty.<br />
.-= Wyatt&#180;s last blog ..<a href="http://spiritsofeden.wordpress.com/2009/07/22/might-of-eden-scholar-general/" rel="nofollow">Might of Eden: Scholar General</a> =-.</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55849</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 23 Jul 2009 02:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55849</guid>
		<description>The end of a really nice serie, on a well deserving GMing tool.</description>
		<content:encoded><![CDATA[<p>The end of a really nice serie, on a well deserving GMing tool.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55848</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 22 Jul 2009 23:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55848</guid>
		<description>@Wax: I have not read that book.  In fact, my readings on Game mastering have mostly been found in various &#039;how to GM&#039; chapters of Game books, including most editions of D&amp;D&#039;s Dungeon Master Guides (except Second, I think I never opened the 2e DMG).  I am however of the opinion, that like Herbert and Tolkien, Gygax and Arneson barely touched the potential of what they created.

I&#039;ll stop now before die hard grognards/Tolkien and Dune fans throw rocks at me.

@Darran:  That one is totally news to me.  Maybe I should try to get a review copy. I&#039;ll inquire.</description>
		<content:encoded><![CDATA[<p>@Wax: I have not read that book.  In fact, my readings on Game mastering have mostly been found in various &#8216;how to GM&#8217; chapters of Game books, including most editions of D&#038;D&#8217;s Dungeon Master Guides (except Second, I think I never opened the 2e DMG).  I am however of the opinion, that like Herbert and Tolkien, Gygax and Arneson barely touched the potential of what they created.</p>
<p>I&#8217;ll stop now before die hard grognards/Tolkien and Dune fans throw rocks at me.</p>
<p>@Darran:  That one is totally news to me.  Maybe I should try to get a review copy. I&#8217;ll inquire.</p>
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		<title>By: Darran Sims</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55847</link>
		<dc:creator>Darran Sims</dc:creator>
		<pubDate>Wed, 22 Jul 2009 20:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55847</guid>
		<description>For some great GM advice and scenario design you should read &lt;em&gt;HeroQuest Core Rules&lt;/em&gt;, the second edition of HeroQuest by Robin Laws. A RPG that focuses on helping GMs.
Might be worth a look?

http://www.glorantha.com/
.-= Darran Sims&#180;s last blog ..&lt;a href=&quot;http://darransims.livejournal.com/42149.html&quot; rel=&quot;nofollow&quot;&gt;Reaching Moon Missionaries - HeroQuest Demo Team&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>For some great GM advice and scenario design you should read <em>HeroQuest Core Rules</em>, the second edition of HeroQuest by Robin Laws. A RPG that focuses on helping GMs.<br />
Might be worth a look?</p>
<p><a href="http://www.glorantha.com/" rel="nofollow">http://www.glorantha.com/</a><br />
.-= Darran Sims&#180;s last blog ..<a href="http://darransims.livejournal.com/42149.html" rel="nofollow">Reaching Moon Missionaries &#8211; HeroQuest Demo Team</a> =-.</p>
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		<title>By: Wax Banks</title>
		<link>http://critical-hits.com/2009/07/22/robin-laws-revisited-part-9-conclusions-his-and-mine/#comment-55846</link>
		<dc:creator>Wax Banks</dc:creator>
		<pubDate>Wed, 22 Jul 2009 20:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3496#comment-55846</guid>
		<description>Ever read Gygax&#039;s &lt;em&gt;Role-Playing Mastery&lt;/em&gt; book? It&#039;s ridiculous, of course; Gygax was a wargamer from an early age and never really saw the potential of the medium. Interesting reading though.
.-= Wax Banks&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/i6xJjQpEb6s/the-hurt-locker.html&quot; rel=&quot;nofollow&quot;&gt;The Hurt Locker.&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Ever read Gygax&#8217;s <em>Role-Playing Mastery</em> book? It&#8217;s ridiculous, of course; Gygax was a wargamer from an early age and never really saw the potential of the medium. Interesting reading though.<br />
.-= Wax Banks&#180;s last blog ..<a href="http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/i6xJjQpEb6s/the-hurt-locker.html" rel="nofollow">The Hurt Locker.</a> =-.</p>
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