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	<title>Comments on: Inq. of the Week: You Got Science in my Fantasy</title>
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	<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Critical Hits Podcast #13: Interview with Andy Collins and Bruce Cordell &#124; Critical Hits</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66400</link>
		<dc:creator>Critical Hits Podcast #13: Interview with Andy Collins and Bruce Cordell &#124; Critical Hits</dc:creator>
		<pubDate>Sat, 22 Aug 2009 17:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66400</guid>
		<description>[...] our first interview with Andy Collins. You can also check out our article about psionic monks, and our poll about psionics in D&amp;D.   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] our first interview with Andy Collins. You can also check out our article about psionic monks, and our poll about psionics in D&amp;D.   Share and [...]</p>
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		<title>By: Inq. of the Week: Sources of Power? &#124; Critical Hits</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66399</link>
		<dc:creator>Inq. of the Week: Sources of Power? &#124; Critical Hits</dc:creator>
		<pubDate>Tue, 21 Jul 2009 12:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66399</guid>
		<description>[...] now though I prefer to call him Davey-gravy-pants, asked the question about preferences with regards to psionics in a fantasy setting.  Not quite half of those who voted (48%) really do like psionics in D&amp;D, tough some may have [...]</description>
		<content:encoded><![CDATA[<p>[...] now though I prefer to call him Davey-gravy-pants, asked the question about preferences with regards to psionics in a fantasy setting.  Not quite half of those who voted (48%) really do like psionics in D&amp;D, tough some may have [...]</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66398</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 17 Jul 2009 06:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66398</guid>
		<description>@Jayj -

Man, this is why I love Eberron fluff!
.-= Graham&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/nRx1GL1x6CA/&quot; rel=&quot;nofollow&quot;&gt;Damn you, Dave!  You and your… logic…&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@Jayj -</p>
<p>Man, this is why I love Eberron fluff!<br />
.-= Graham&#180;s last blog ..<a href="http://feedproxy.google.com/~r/criticalanklebites/~3/nRx1GL1x6CA/" rel="nofollow">Damn you, Dave!  You and your… logic…</a> =-.</p>
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		<title>By: jukebokz</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66397</link>
		<dc:creator>jukebokz</dc:creator>
		<pubDate>Thu, 16 Jul 2009 21:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66397</guid>
		<description>Personally i was never one to link psionics with magic i always saw it closer to martial. Martial was strength of body and psionics was strength of mind. you didn&#039;t tap into arcane energy or anything like that just pulled your own mental strength to do something amazing the same was a warrior would draw out his physical strength. So for me it was an easy yes</description>
		<content:encoded><![CDATA[<p>Personally i was never one to link psionics with magic i always saw it closer to martial. Martial was strength of body and psionics was strength of mind. you didn&#8217;t tap into arcane energy or anything like that just pulled your own mental strength to do something amazing the same was a warrior would draw out his physical strength. So for me it was an easy yes</p>
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		<title>By: Jayj</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66396</link>
		<dc:creator>Jayj</dc:creator>
		<pubDate>Thu, 16 Jul 2009 20:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66396</guid>
		<description>In my campaign, psi was always around, but it never took off because it takes talent and discipline, whereas almost anyone can do a little magic if they practice, and magic is more versatile and potent.

In Eberron lore, the continent of Sarlona got torn up something like 3,000 years ago by the Sundering. Arcane war got out of hand and ripped holes in reality, killed significant percentages of the population, etc. In come the Inspired (in my campaign, led by the Emperor, in a blatant theft of WH40K fluff), who are intensely psionic, who lead the continent to unification and everlasting peace (at least until my PCs ruined everything). Propaganda started to twist &quot;arcane magic&quot; (recognizable by somatic &amp; verbal components, books &amp; runes, and flashy elemental effects) into madness-inducing muckery with the fabric of the universe. It didn&#039;t help that reality storms keep tearing the place up and letting planar beasties in as after-effects of the arcane Sundering.

The Inspired are naturally psychic, but they don&#039;t have a good handle on the arcane. For them, outlawing and demonizing the arcane gives them an unending scapegoat to keep people afraid of the strange, an excuse to go on witchhunts for &#039;heresy&#039; (read: dissidents), and a convenient way to keep those who use a power they can&#039;t really use well under control.

Psi, on the other hand, is easy to distinguish because it&#039;s almost not flashy at all. Someone concentrates, and someone else gets their brain fried or an object starts to move. Because one can &#039;sense&#039; a psionic mind (per my house-ruled flavor), the Inspired also pick up early on wild talents and take them away to be trained... and brainwashed, so they can build their power and minimize sources of raw power that aren&#039;t under their control.

On a side note, I love the new 4e psions because the 3.5e psions&#039; elemental blast powers and such overt effects always felt awkward. When it comes down to it, psi really should be subtle, I feel. Telekinesis and telepathy feels right.</description>
		<content:encoded><![CDATA[<p>In my campaign, psi was always around, but it never took off because it takes talent and discipline, whereas almost anyone can do a little magic if they practice, and magic is more versatile and potent.</p>
<p>In Eberron lore, the continent of Sarlona got torn up something like 3,000 years ago by the Sundering. Arcane war got out of hand and ripped holes in reality, killed significant percentages of the population, etc. In come the Inspired (in my campaign, led by the Emperor, in a blatant theft of WH40K fluff), who are intensely psionic, who lead the continent to unification and everlasting peace (at least until my PCs ruined everything). Propaganda started to twist &#8220;arcane magic&#8221; (recognizable by somatic &amp; verbal components, books &amp; runes, and flashy elemental effects) into madness-inducing muckery with the fabric of the universe. It didn&#8217;t help that reality storms keep tearing the place up and letting planar beasties in as after-effects of the arcane Sundering.</p>
<p>The Inspired are naturally psychic, but they don&#8217;t have a good handle on the arcane. For them, outlawing and demonizing the arcane gives them an unending scapegoat to keep people afraid of the strange, an excuse to go on witchhunts for &#8216;heresy&#8217; (read: dissidents), and a convenient way to keep those who use a power they can&#8217;t really use well under control.</p>
<p>Psi, on the other hand, is easy to distinguish because it&#8217;s almost not flashy at all. Someone concentrates, and someone else gets their brain fried or an object starts to move. Because one can &#8216;sense&#8217; a psionic mind (per my house-ruled flavor), the Inspired also pick up early on wild talents and take them away to be trained&#8230; and brainwashed, so they can build their power and minimize sources of raw power that aren&#8217;t under their control.</p>
<p>On a side note, I love the new 4e psions because the 3.5e psions&#8217; elemental blast powers and such overt effects always felt awkward. When it comes down to it, psi really should be subtle, I feel. Telekinesis and telepathy feels right.</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66395</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Thu, 16 Jul 2009 19:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66395</guid>
		<description>Giacomo: The new rules and story try to address this, at least for Psionics in general. The Far Realm (Cthuloid plane of madness where Mind Flayers come from) is invading, so people have started to manifest powers in reaction to this. They at least have a catalyst now.</description>
		<content:encoded><![CDATA[<p>Giacomo: The new rules and story try to address this, at least for Psionics in general. The Far Realm (Cthuloid plane of madness where Mind Flayers come from) is invading, so people have started to manifest powers in reaction to this. They at least have a catalyst now.</p>
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		<title>By: GiacomoArt</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66394</link>
		<dc:creator>GiacomoArt</dc:creator>
		<pubDate>Thu, 16 Jul 2009 18:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66394</guid>
		<description>I don&#039;t like psionics in D&amp;D for the same reasons I don&#039;t like monks in D&amp;D: they bring a &quot;designed by committee&quot; feel to the game. Divine and arcane magic are woven like threads into the very fabric of every assumption about the D&amp;D game, but psionic power is an afterthought that gets tacked on later, arbitrarily held distinct from &quot;psychic magic&quot; just because. Likewise, the monk class. Last time I bothered looking (which was, admittedly, a very long time ago indeed), their disciplined and deadly martial arts existed alone in a world where no else gave even the most basic fundamentals of unarmed combat a second thought. By coming out of nowhere, psionics strain the suspension of disbelief, which is bad business in any make believe world.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t like psionics in D&amp;D for the same reasons I don&#8217;t like monks in D&amp;D: they bring a &#8220;designed by committee&#8221; feel to the game. Divine and arcane magic are woven like threads into the very fabric of every assumption about the D&amp;D game, but psionic power is an afterthought that gets tacked on later, arbitrarily held distinct from &#8220;psychic magic&#8221; just because. Likewise, the monk class. Last time I bothered looking (which was, admittedly, a very long time ago indeed), their disciplined and deadly martial arts existed alone in a world where no else gave even the most basic fundamentals of unarmed combat a second thought. By coming out of nowhere, psionics strain the suspension of disbelief, which is bad business in any make believe world.</p>
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		<title>By: Keeping Promises: PHB3 First Look — Dungeon's Master</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66393</link>
		<dc:creator>Keeping Promises: PHB3 First Look — Dungeon's Master</dc:creator>
		<pubDate>Thu, 16 Jul 2009 15:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66393</guid>
		<description>[...] rigid view and you can read about it in his article Psionics Suck!. Critical Hits also laments that science found its way into a fantasy game. One of the things we need to realize and accept is that the PHB3 is going introduce more psionic [...]</description>
		<content:encoded><![CDATA[<p>[...] rigid view and you can read about it in his article Psionics Suck!. Critical Hits also laments that science found its way into a fantasy game. One of the things we need to realize and accept is that the PHB3 is going introduce more psionic [...]</p>
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		<title>By: Tonester</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66392</link>
		<dc:creator>Tonester</dc:creator>
		<pubDate>Thu, 16 Jul 2009 03:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66392</guid>
		<description>I don&#039;t know if I fully understand that campaign, but how does a society discern magic from psionics?  I mean - to the Ewoks, both Luke Skywalker and Gandolf would be a wizard/god and they wouldn&#039;t really care how or why they differ... many of the &quot;powers&quot; were unexplainable.

Maybe I&#039;m just misunderstanding it, but it sounds like magic was outlawed but psionics was allowed somehow?  Or is it that psionics came about because magic was outlawed?

I just hope it wasn&#039;t the case where magic was outlawed out of a fear or lack of understanding but psionics were somehow given the green light.  That just seems completely unbelievable to me, personally.
.-= Tonester&#180;s last blog ..&lt;a href=&quot;http://www.jezjo.com/?p=621&quot; rel=&quot;nofollow&quot;&gt;WS: Trip to FeilongShan&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if I fully understand that campaign, but how does a society discern magic from psionics?  I mean &#8211; to the Ewoks, both Luke Skywalker and Gandolf would be a wizard/god and they wouldn&#8217;t really care how or why they differ&#8230; many of the &#8220;powers&#8221; were unexplainable.</p>
<p>Maybe I&#8217;m just misunderstanding it, but it sounds like magic was outlawed but psionics was allowed somehow?  Or is it that psionics came about because magic was outlawed?</p>
<p>I just hope it wasn&#8217;t the case where magic was outlawed out of a fear or lack of understanding but psionics were somehow given the green light.  That just seems completely unbelievable to me, personally.<br />
.-= Tonester&#180;s last blog ..<a href="http://www.jezjo.com/?p=621" rel="nofollow">WS: Trip to FeilongShan</a> =-.</p>
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		<title>By: LordVreeg</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66391</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Wed, 15 Jul 2009 18:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66391</guid>
		<description>No.
For the same reason that others have mentioned, but with an opposite result.  I already have mentalist spells and players accessing the collective ID as a form of magic.  It&#039;s just another form of magic for my setting.

Now, for a more mainstream game that does not have a lot of different sources of &#039;magic&#039; in terms of what powers spells, I can see it being something different.  I guess I am in the same dragonship as Wyatt.
.-= LordVreeg&#180;s last blog ..&lt;a href=&quot;http://celtricia.pbworks.com/What%20to%20Drink&quot; rel=&quot;nofollow&quot;&gt;edited What to Drink&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>No.<br />
For the same reason that others have mentioned, but with an opposite result.  I already have mentalist spells and players accessing the collective ID as a form of magic.  It&#8217;s just another form of magic for my setting.</p>
<p>Now, for a more mainstream game that does not have a lot of different sources of &#8216;magic&#8217; in terms of what powers spells, I can see it being something different.  I guess I am in the same dragonship as Wyatt.<br />
.-= LordVreeg&#180;s last blog ..<a href="http://celtricia.pbworks.com/What%20to%20Drink" rel="nofollow">edited What to Drink</a> =-.</p>
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		<title>By: Jayj</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66390</link>
		<dc:creator>Jayj</dc:creator>
		<pubDate>Wed, 15 Jul 2009 07:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66390</guid>
		<description>The Game: Thanks. :) That wasn&#039;t the half of it, the whole game was based around a stone ring in the Eldeen Reaches act like terrestrial Stargate, zipping the characters to remote corners of Xen&#039;drik or to Inspired-controlled Riedran towns.

Anyway, lessons I learned to make psi feel unique: Psi and magic interact with each other, but someone with Detect Magic can only detect the presence of psi, not what it&#039;s doing, and vice versa. If there&#039;s a crystal or a Siberys shard involved, it&#039;s psi. I also played up the mystic end, as I mentioned, and the clincher was that any psionic character had a sixth sense; they could tell when another psi character was nearby, sensing their presence. That enabled some great moments, like when the Big Bad approached, and the seer started to go pale as she -felt- his approach long before other evidence showed.

Basically, make it feel like the Force from Star Wars, not like Akira or Starcraft&#039;s Protoss. Mysterious, meditative, almost coy, while being straightforward and focused in its own ethereal way. Not like magic, which is bright, chaotic, flashy, eccentric in its versatility yet codified by the experiences of ages of mages.</description>
		<content:encoded><![CDATA[<p>The Game: Thanks. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  That wasn&#8217;t the half of it, the whole game was based around a stone ring in the Eldeen Reaches act like terrestrial Stargate, zipping the characters to remote corners of Xen&#8217;drik or to Inspired-controlled Riedran towns.</p>
<p>Anyway, lessons I learned to make psi feel unique: Psi and magic interact with each other, but someone with Detect Magic can only detect the presence of psi, not what it&#8217;s doing, and vice versa. If there&#8217;s a crystal or a Siberys shard involved, it&#8217;s psi. I also played up the mystic end, as I mentioned, and the clincher was that any psionic character had a sixth sense; they could tell when another psi character was nearby, sensing their presence. That enabled some great moments, like when the Big Bad approached, and the seer started to go pale as she -felt- his approach long before other evidence showed.</p>
<p>Basically, make it feel like the Force from Star Wars, not like Akira or Starcraft&#8217;s Protoss. Mysterious, meditative, almost coy, while being straightforward and focused in its own ethereal way. Not like magic, which is bright, chaotic, flashy, eccentric in its versatility yet codified by the experiences of ages of mages.</p>
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		<title>By: TWARD</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66389</link>
		<dc:creator>TWARD</dc:creator>
		<pubDate>Wed, 15 Jul 2009 04:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66389</guid>
		<description>I voted YES,
In the games I have ran in the past, someone in my group has always wanted to play a psionicist or at least wanted to roll for wild powers at 1st level (2E D&amp;D). I was always cool with that because if the player isn&#039;t playing a class they like, they are probably not going to have fun.

It can be a little difficult as a DM to have a psionisist in a 2E game because the character can just bust into the baddest NPC enemies mind and render them unconcious...if you let them. The thing is, as a DM, you know that the character has the capability to do that. So, you have to prepare for that inevitability.

Now, that was 2E (I never really got into 3E Psionics), but 4E is a different animal. 2E Psionics had all sorts of different rules for psionic combat and using powers (the original way in the handbook, the way presented in the second edition of the Dark Sun setting, and the way presented in the Skills and Powers book). 4E Psionics will go with the established flow and will work just like any other power source works.

4E is the simplest version of D I have ever played and I am loving it!</description>
		<content:encoded><![CDATA[<p>I voted YES,<br />
In the games I have ran in the past, someone in my group has always wanted to play a psionicist or at least wanted to roll for wild powers at 1st level (2E D&amp;D). I was always cool with that because if the player isn&#8217;t playing a class they like, they are probably not going to have fun.</p>
<p>It can be a little difficult as a DM to have a psionisist in a 2E game because the character can just bust into the baddest NPC enemies mind and render them unconcious&#8230;if you let them. The thing is, as a DM, you know that the character has the capability to do that. So, you have to prepare for that inevitability.</p>
<p>Now, that was 2E (I never really got into 3E Psionics), but 4E is a different animal. 2E Psionics had all sorts of different rules for psionic combat and using powers (the original way in the handbook, the way presented in the second edition of the Dark Sun setting, and the way presented in the Skills and Powers book). 4E Psionics will go with the established flow and will work just like any other power source works.</p>
<p>4E is the simplest version of D I have ever played and I am loving it!</p>
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		<title>By: Rechan</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66388</link>
		<dc:creator>Rechan</dc:creator>
		<pubDate>Wed, 15 Jul 2009 00:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66388</guid>
		<description>It&#039;s funny; I don&#039;t consider Psionics all that related to Science and Sci-Fi.

To me, Science involves Gravity, Atoms/Molecules, Genes, complex chemistry and physics. Something that &lt;i&gt;I don&#039;t want to see&lt;/i&gt; mentioned at all.

Psionics is just another flavor of magic, like healing, summoning or necromancy. It&#039;s in fantasy literature, as it is in myth. I look at a lot at the Yogi mystics and Chinese mythical heroes, and a lot of that stuff falls into the Psionics category. Besides, Wizards have been able to play with telepathy and mental control for a while, so it&#039;s not been something a wizard couldn&#039;t do before.

The only thing I think that makes Psionics get associated with Sci-Fi are two things:

1) That it just happens to pop up in Sci-Fi materials more often than Fantasy. Mainly because magic is hard to explain in science jargon.

2) The modern-ish words. Biofeedback, False Sensory Input, Fission, Fiery Discorporation. &#039;False Sensory Input&#039; just sounds far too modern, and rather alien coming out of the mouth of a guy in robes and tattoos standing in front of a dragon. Certainly, these words have their proper latin roots and all, but it&#039;s as mood breaking for some as &#039;Dragon Tail Cut&#039; and &#039;Golden Wyvern Adept&#039; is for others.

Ultimately, Sci-Fi and Fantasy are the same thing described in genre-specific jargon. Moving from one place to another is a teleportation spell, or a teleportation machine. A melee weapon composed of light is either physical light and fire in the shape of a sword, or crystals projecting heat and light or a piece of steel with a tazer attached that with an on/off switch. Things we have today would be described in superstitious terms if they were dropped 500 years in the past, and things experienced in the past would be explained in scientific terms if they were encountered today.

I personally just want to look through the superstitious lens, rather than the science-related one. Flying vessels are fine - as long as it&#039;s an airship, and not a jet plane. Psions are just mind mages.</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny; I don&#8217;t consider Psionics all that related to Science and Sci-Fi.</p>
<p>To me, Science involves Gravity, Atoms/Molecules, Genes, complex chemistry and physics. Something that <i>I don&#8217;t want to see</i> mentioned at all.</p>
<p>Psionics is just another flavor of magic, like healing, summoning or necromancy. It&#8217;s in fantasy literature, as it is in myth. I look at a lot at the Yogi mystics and Chinese mythical heroes, and a lot of that stuff falls into the Psionics category. Besides, Wizards have been able to play with telepathy and mental control for a while, so it&#8217;s not been something a wizard couldn&#8217;t do before.</p>
<p>The only thing I think that makes Psionics get associated with Sci-Fi are two things:</p>
<p>1) That it just happens to pop up in Sci-Fi materials more often than Fantasy. Mainly because magic is hard to explain in science jargon.</p>
<p>2) The modern-ish words. Biofeedback, False Sensory Input, Fission, Fiery Discorporation. &#8216;False Sensory Input&#8217; just sounds far too modern, and rather alien coming out of the mouth of a guy in robes and tattoos standing in front of a dragon. Certainly, these words have their proper latin roots and all, but it&#8217;s as mood breaking for some as &#8216;Dragon Tail Cut&#8217; and &#8216;Golden Wyvern Adept&#8217; is for others.</p>
<p>Ultimately, Sci-Fi and Fantasy are the same thing described in genre-specific jargon. Moving from one place to another is a teleportation spell, or a teleportation machine. A melee weapon composed of light is either physical light and fire in the shape of a sword, or crystals projecting heat and light or a piece of steel with a tazer attached that with an on/off switch. Things we have today would be described in superstitious terms if they were dropped 500 years in the past, and things experienced in the past would be explained in scientific terms if they were encountered today.</p>
<p>I personally just want to look through the superstitious lens, rather than the science-related one. Flying vessels are fine &#8211; as long as it&#8217;s an airship, and not a jet plane. Psions are just mind mages.</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66387</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Tue, 14 Jul 2009 18:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66387</guid>
		<description>Jayj: Very cool sounding campaign.</description>
		<content:encoded><![CDATA[<p>Jayj: Very cool sounding campaign.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66386</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Tue, 14 Jul 2009 17:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66386</guid>
		<description>I voted yes, mostly because I&#039;ve just never had a problem with psionics being in any D&amp;D game that I&#039;ve run or been a part of.  I always felt like it was a nice contrast to magic users, plus the Illithid has always been one of my favorite monsters and it just doesn&#039;t make sense to me that they either &quot;use magic of their mind&quot; or they have powers that the PCs can&#039;t get access to.

@Wyatt: I love that you&#039;ve modded magic to be more mind-based, but to me that&#039;s effectively just what I would call magi-psionics.  :D</description>
		<content:encoded><![CDATA[<p>I voted yes, mostly because I&#8217;ve just never had a problem with psionics being in any D&#038;D game that I&#8217;ve run or been a part of.  I always felt like it was a nice contrast to magic users, plus the Illithid has always been one of my favorite monsters and it just doesn&#8217;t make sense to me that they either &#8220;use magic of their mind&#8221; or they have powers that the PCs can&#8217;t get access to.</p>
<p>@Wyatt: I love that you&#8217;ve modded magic to be more mind-based, but to me that&#8217;s effectively just what I would call magi-psionics.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Jayj</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66385</link>
		<dc:creator>Jayj</dc:creator>
		<pubDate>Tue, 14 Jul 2009 15:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66385</guid>
		<description>&#039;Yes.&#039; Very &#039;yes.&#039; I actually ran an entire 2-year long 3.5e campaign in Eberron based around fighting the Riedran Empire, where the arcane was outlawed. The psionics merged flawlessly with the game setting; it was instantly easy to tell when a strange device or an NPC was using psi. It was actually magic that felt mundane, familiar, comfortable, and utilitarian; magic has always been around Khorvaire, it was built on magic, and creating magic items is becoming a matter of industry. Well-trained mages now resemble engin(s)eers. Psi felt mystic, esoteric, and strange. The contrast worked really well to bring out tons of flavor.</description>
		<content:encoded><![CDATA[<p>&#8216;Yes.&#8217; Very &#8216;yes.&#8217; I actually ran an entire 2-year long 3.5e campaign in Eberron based around fighting the Riedran Empire, where the arcane was outlawed. The psionics merged flawlessly with the game setting; it was instantly easy to tell when a strange device or an NPC was using psi. It was actually magic that felt mundane, familiar, comfortable, and utilitarian; magic has always been around Khorvaire, it was built on magic, and creating magic items is becoming a matter of industry. Well-trained mages now resemble engin(s)eers. Psi felt mystic, esoteric, and strange. The contrast worked really well to bring out tons of flavor.</p>
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		<title>By: Leephus</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66384</link>
		<dc:creator>Leephus</dc:creator>
		<pubDate>Tue, 14 Jul 2009 14:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66384</guid>
		<description>I voted No.  I am just not a fan of Psionics.  I don&#039;t mean to be close minded about it. It does feel like you are mixing SciFi and Fantasy, and that makes me queezy in my tummy. I have played in and lead games that had psions involved.  But usually I just try to dodge that aspect of the game altogether.  I do know this,&quot;kill the man with the fingers at his temples first!&quot; :)</description>
		<content:encoded><![CDATA[<p>I voted No.  I am just not a fan of Psionics.  I don&#8217;t mean to be close minded about it. It does feel like you are mixing SciFi and Fantasy, and that makes me queezy in my tummy. I have played in and lead games that had psions involved.  But usually I just try to dodge that aspect of the game altogether.  I do know this,&#8221;kill the man with the fingers at his temples first!&#8221; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Sean Brady</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66383</link>
		<dc:creator>Sean Brady</dc:creator>
		<pubDate>Tue, 14 Jul 2009 12:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66383</guid>
		<description>I voted Maybe.  I have generally not included Psionics when thinking about my fantasy settings, but in my current campaign I have an NPC that I was thinking of as a sorcerer, but who I think is a really good fit as a Psion.  We will see how it goes.</description>
		<content:encoded><![CDATA[<p>I voted Maybe.  I have generally not included Psionics when thinking about my fantasy settings, but in my current campaign I have an NPC that I was thinking of as a sorcerer, but who I think is a really good fit as a Psion.  We will see how it goes.</p>
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		<title>By: Teppesh</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66382</link>
		<dc:creator>Teppesh</dc:creator>
		<pubDate>Tue, 14 Jul 2009 05:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66382</guid>
		<description>I voted &quot;yes,&quot; as the D&amp;D world is big enough that you can have just about anything in it and make it work. Seriously, if Eberron can have robots, fantasy can have psionics. It may not feel the same, but that&#039;s not always a bad thing. The only prerequisite is a bit of extra work on the DM and player&#039;s parts to make it fit together.
.-= Teppesh&#180;s last blog ..&lt;a href=&quot;http://agentofn0thing.wordpress.com/2009/07/07/vicious-purity/&quot; rel=&quot;nofollow&quot;&gt;Vicious Purity&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I voted &#8220;yes,&#8221; as the D&amp;D world is big enough that you can have just about anything in it and make it work. Seriously, if Eberron can have robots, fantasy can have psionics. It may not feel the same, but that&#8217;s not always a bad thing. The only prerequisite is a bit of extra work on the DM and player&#8217;s parts to make it fit together.<br />
.-= Teppesh&#180;s last blog ..<a href="http://agentofn0thing.wordpress.com/2009/07/07/vicious-purity/" rel="nofollow">Vicious Purity</a> =-.</p>
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		<title>By: Tonester</title>
		<link>http://critical-hits.com/2009/07/13/inq-of-the-week-you-got-science-in-my-fantasy/#comment-66381</link>
		<dc:creator>Tonester</dc:creator>
		<pubDate>Tue, 14 Jul 2009 01:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4245#comment-66381</guid>
		<description>I voted &quot;no&quot; but I fall into the &quot;maybe&quot; category sometimes.  I just feel it is better suited for some sort of alien/sci-fi setting than a fantasy setting.  To me, fantasy settings are all about pacts with demons, favor of the gods, tapping into the natural arcane power of the world, mixing herbs, sacrificing virgins, glyphs, runes, wands, and/or chanting words from a forgotten language through some ageless scroll.

To me, it just seems like mindless fluff (pun not intended) in D&amp;D - mechanics that could just as easily be created using other power sources and just changing the way they are manifested.

I&#039;m not saying they never belong in D&amp;D, but I&#039;d only be okay with it under very scrutinized conditions or story and it would definitely have to be an exception for me and not the rule.
.-= Tonester&#180;s last blog ..&lt;a href=&quot;http://www.jezjo.com/?p=621&quot; rel=&quot;nofollow&quot;&gt;WS: Trip to FeilongShan&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I voted &#8220;no&#8221; but I fall into the &#8220;maybe&#8221; category sometimes.  I just feel it is better suited for some sort of alien/sci-fi setting than a fantasy setting.  To me, fantasy settings are all about pacts with demons, favor of the gods, tapping into the natural arcane power of the world, mixing herbs, sacrificing virgins, glyphs, runes, wands, and/or chanting words from a forgotten language through some ageless scroll.</p>
<p>To me, it just seems like mindless fluff (pun not intended) in D&amp;D &#8211; mechanics that could just as easily be created using other power sources and just changing the way they are manifested.</p>
<p>I&#8217;m not saying they never belong in D&amp;D, but I&#8217;d only be okay with it under very scrutinized conditions or story and it would definitely have to be an exception for me and not the rule.<br />
.-= Tonester&#180;s last blog ..<a href="http://www.jezjo.com/?p=621" rel="nofollow">WS: Trip to FeilongShan</a> =-.</p>
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