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	<title>Comments on: Product Tie-in Video Games  101: A Lesson in Love and Paychecks</title>
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	<link>http://critical-hits.com/2009/07/10/product-tie-in-video-games-101-a-lesson-in-love-and-paychecks/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Keith</title>
		<link>http://critical-hits.com/2009/07/10/product-tie-in-video-games-101-a-lesson-in-love-and-paychecks/#comment-66354</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Tue, 21 Jul 2009 21:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4227#comment-66354</guid>
		<description>My molars would be in much better shape had I not purchased the NES Ghostbusters 2. While it wasnt as craptastic as its progenator, it still caused much gnashing of teeth.

My only beef here is the lack of Yo Noid! http://en.wikipedia.org/wiki/Yo_Noid
.-= Keith&#180;s last blog ..&lt;a href=&quot;http://keithisgood.blogspot.com/2009/07/michael-vick-returns-to-professional.html&quot; rel=&quot;nofollow&quot;&gt;Michael Vick Returns to Professional Sports&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>My molars would be in much better shape had I not purchased the NES Ghostbusters 2. While it wasnt as craptastic as its progenator, it still caused much gnashing of teeth.</p>
<p>My only beef here is the lack of Yo Noid! <a href="http://en.wikipedia.org/wiki/Yo_Noid" rel="nofollow">http://en.wikipedia.org/wiki/Yo_Noid</a><br />
.-= Keith&#180;s last blog ..<a href="http://keithisgood.blogspot.com/2009/07/michael-vick-returns-to-professional.html" rel="nofollow">Michael Vick Returns to Professional Sports</a> =-.</p>
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		<title>By: MDoggie</title>
		<link>http://critical-hits.com/2009/07/10/product-tie-in-video-games-101-a-lesson-in-love-and-paychecks/#comment-66353</link>
		<dc:creator>MDoggie</dc:creator>
		<pubDate>Sun, 19 Jul 2009 19:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4227#comment-66353</guid>
		<description>It&#039;s like people only do these things because they get paid, and that&#039;s just really sad.

http://www.youtube.com/watch?v=VsjU6SUVudw&amp;feature=related</description>
		<content:encoded><![CDATA[<p>It&#8217;s like people only do these things because they get paid, and that&#8217;s just really sad.</p>
<p><span style="text-align:center; display: block;"><a href="http://critical-hits.com/2009/07/10/product-tie-in-video-games-101-a-lesson-in-love-and-paychecks/"><img src="http://img.youtube.com/vi/VsjU6SUVudw/2.jpg" alt="" /></a></span></p>
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		<title>By: Holland</title>
		<link>http://critical-hits.com/2009/07/10/product-tie-in-video-games-101-a-lesson-in-love-and-paychecks/#comment-66352</link>
		<dc:creator>Holland</dc:creator>
		<pubDate>Sun, 19 Jul 2009 15:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4227#comment-66352</guid>
		<description>This post gives me a headache.  I think I need some Nuprin.  Little.  Yellow.  Different.</description>
		<content:encoded><![CDATA[<p>This post gives me a headache.  I think I need some Nuprin.  Little.  Yellow.  Different.</p>
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		<title>By: Noumenon</title>
		<link>http://critical-hits.com/2009/07/10/product-tie-in-video-games-101-a-lesson-in-love-and-paychecks/#comment-66351</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Sat, 11 Jul 2009 09:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4227#comment-66351</guid>
		<description>You&#039;re funny -- make more. Actually if you make one more and split it up you&#039;ll have posts every day for a week.</description>
		<content:encoded><![CDATA[<p>You&#8217;re funny &#8212; make more. Actually if you make one more and split it up you&#8217;ll have posts every day for a week.</p>
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		<title>By: Prince of Cats</title>
		<link>http://critical-hits.com/2009/07/10/product-tie-in-video-games-101-a-lesson-in-love-and-paychecks/#comment-66350</link>
		<dc:creator>Prince of Cats</dc:creator>
		<pubDate>Fri, 10 Jul 2009 20:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4227#comment-66350</guid>
		<description>You forgot Catwoman...

ET will always be the benchmark for bad film tie-ins, it seems.  It was a product of its time though; the rumour goes that it was built in five weeks, but some argue six.  Six weeks?  Modern games take 18 months or more, so to manage that in six weeks is still kind of an achievement.

To my mind, film licences are not all bad - Lucasarts made some very good film tie-in games like Labyrinth (Douglas Adams helped though) and about half of the Star-Wars games (like, for instance, the ones not directly based on the films).

I have been teaching prospective game designers all about games history (which is how I ended up knowing so much pointless trivia) and am forming a hypothesis about the best tie-ins being book tie-ins for licences without films by studios who nobody has heard of.  The Witcher, for instance...

And if you think games of films are bad, just take a look at films of games.  It is fashionable to blame Uwe Boll, but he is just one example among many.
.-= Prince of Cats&#180;s last blog ..&lt;a href=&quot;http://www.dragonstalon.co.uk/?p=62&quot; rel=&quot;nofollow&quot;&gt;gender roles&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>You forgot Catwoman&#8230;</p>
<p>ET will always be the benchmark for bad film tie-ins, it seems.  It was a product of its time though; the rumour goes that it was built in five weeks, but some argue six.  Six weeks?  Modern games take 18 months or more, so to manage that in six weeks is still kind of an achievement.</p>
<p>To my mind, film licences are not all bad &#8211; Lucasarts made some very good film tie-in games like Labyrinth (Douglas Adams helped though) and about half of the Star-Wars games (like, for instance, the ones not directly based on the films).</p>
<p>I have been teaching prospective game designers all about games history (which is how I ended up knowing so much pointless trivia) and am forming a hypothesis about the best tie-ins being book tie-ins for licences without films by studios who nobody has heard of.  The Witcher, for instance&#8230;</p>
<p>And if you think games of films are bad, just take a look at films of games.  It is fashionable to blame Uwe Boll, but he is just one example among many.<br />
.-= Prince of Cats&#180;s last blog ..<a href="http://www.dragonstalon.co.uk/?p=62" rel="nofollow">gender roles</a> =-.</p>
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		<title>By: Abe</title>
		<link>http://critical-hits.com/2009/07/10/product-tie-in-video-games-101-a-lesson-in-love-and-paychecks/#comment-66349</link>
		<dc:creator>Abe</dc:creator>
		<pubDate>Fri, 10 Jul 2009 19:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4227#comment-66349</guid>
		<description>...  will this be on the test?</description>
		<content:encoded><![CDATA[<p>&#8230;  will this be on the test?</p>
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