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	<title>Comments on: Origins 2009: Monte Cook &quot;Designing A Better Dungeon&quot;</title>
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	<link>http://critical-hits.com/2009/07/05/origins-2009-monte-cook-designing-a-better-dungeon/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Graham G</title>
		<link>http://critical-hits.com/2009/07/05/origins-2009-monte-cook-designing-a-better-dungeon/#comment-66311</link>
		<dc:creator>Graham G</dc:creator>
		<pubDate>Mon, 27 Jul 2009 09:24:07 +0000</pubDate>
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		<description>Thanks for some great points.. I have to agree you need to have a plan but it the unimaginable / unexpected  on the fly things that happen that make a dungeon come alive
.-= Graham G&#180;s last blog ..&lt;a href=&quot;http://blog.hotline.co.uk/hotline_blog/2009/07/innovative-promotional-merchandise-to-consider.html&quot; rel=&quot;nofollow&quot;&gt;Innovative Promotional Merchandise to consider&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Thanks for some great points.. I have to agree you need to have a plan but it the unimaginable / unexpected  on the fly things that happen that make a dungeon come alive<br />
.-= Graham G&#180;s last blog ..<a href="http://blog.hotline.co.uk/hotline_blog/2009/07/innovative-promotional-merchandise-to-consider.html" rel="nofollow">Innovative Promotional Merchandise to consider</a> =-.</p>
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		<title>By: Monte Cook &#8211; Planejamento de Masmorras [Parte 1]</title>
		<link>http://critical-hits.com/2009/07/05/origins-2009-monte-cook-designing-a-better-dungeon/#comment-66310</link>
		<dc:creator>Monte Cook &#8211; Planejamento de Masmorras [Parte 1]</dc:creator>
		<pubDate>Tue, 07 Jul 2009 19:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4199#comment-66310</guid>
		<description>[...] de Critical Hits, escrito por Dave [...]</description>
		<content:encoded><![CDATA[<p>[...] de Critical Hits, escrito por Dave [...]</p>
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		<title>By: Time Stop, July 6th - At Will</title>
		<link>http://critical-hits.com/2009/07/05/origins-2009-monte-cook-designing-a-better-dungeon/#comment-66309</link>
		<dc:creator>Time Stop, July 6th - At Will</dc:creator>
		<pubDate>Mon, 06 Jul 2009 16:34:20 +0000</pubDate>
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		<description>[...] Dave also provides details on Monte Cook’s seminars titled “Being A Better Game Master” and “Designing A Better Dungeon”. [...]</description>
		<content:encoded><![CDATA[<p>[...] Dave also provides details on Monte Cook’s seminars titled “Being A Better Game Master” and “Designing A Better Dungeon”. [...]</p>
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		<title>By: Paul</title>
		<link>http://critical-hits.com/2009/07/05/origins-2009-monte-cook-designing-a-better-dungeon/#comment-66308</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Sun, 05 Jul 2009 17:33:06 +0000</pubDate>
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		<description>Thanks for posting this, great coverage of what I&#039;m sure was an excellent seminar.  I was especially interested in his mention of flow charts for adventure design.  And would have liked to have heard some of the sandbox discussion.
.-= Paul&#180;s last blog ..&lt;a href=&quot;http://www.dungeonbriefs.com/?p=114&quot; rel=&quot;nofollow&quot;&gt;Top 5: Eberron’s Player’s Guide – Items&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Thanks for posting this, great coverage of what I&#8217;m sure was an excellent seminar.  I was especially interested in his mention of flow charts for adventure design.  And would have liked to have heard some of the sandbox discussion.<br />
.-= Paul&#180;s last blog ..<a href="http://www.dungeonbriefs.com/?p=114" rel="nofollow">Top 5: Eberron’s Player’s Guide – Items</a> =-.</p>
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		<title>By: Chris Tregenza</title>
		<link>http://critical-hits.com/2009/07/05/origins-2009-monte-cook-designing-a-better-dungeon/#comment-66307</link>
		<dc:creator>Chris Tregenza</dc:creator>
		<pubDate>Sun, 05 Jul 2009 10:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4199#comment-66307</guid>
		<description>&lt;i&gt;One idea been lost since the earliest days of D&amp;D: the idea of discovery for its own sake. In the earliest days of D&amp;D,&lt;/i&gt;

I agree totally with this.

As GM / Writer, I&#039;m more interested in the story than the actual dungeon design but the magic of exploring and the excitement of the unknown are vital ingredients to any good story.

I&#039;m not sure when we lost the idea that exploring for its own sake was a bad idea. I suspect a combination of the changes in the rules over the years and players becoming more sophisticated.
.-= Chris Tregenza&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/6d6Fireball/~3/w3QieLWnatg/&quot; rel=&quot;nofollow&quot;&gt;Everything I Know, I’ve Learnt from D&amp;D&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p><i>One idea been lost since the earliest days of D&amp;D: the idea of discovery for its own sake. In the earliest days of D&amp;D,</i></p>
<p>I agree totally with this.</p>
<p>As GM / Writer, I&#8217;m more interested in the story than the actual dungeon design but the magic of exploring and the excitement of the unknown are vital ingredients to any good story.</p>
<p>I&#8217;m not sure when we lost the idea that exploring for its own sake was a bad idea. I suspect a combination of the changes in the rules over the years and players becoming more sophisticated.<br />
.-= Chris Tregenza&#180;s last blog ..<a href="http://feedproxy.google.com/~r/6d6Fireball/~3/w3QieLWnatg/" rel="nofollow">Everything I Know, I’ve Learnt from D&amp;D</a> =-.</p>
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		<title>By: RichGreen</title>
		<link>http://critical-hits.com/2009/07/05/origins-2009-monte-cook-designing-a-better-dungeon/#comment-66306</link>
		<dc:creator>RichGreen</dc:creator>
		<pubDate>Sun, 05 Jul 2009 08:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4199#comment-66306</guid>
		<description>Great advice - thanks for posting!
.-= RichGreen&#180;s last blog ..&lt;a href=&quot;http://richgreen01.livejournal.com/119644.html&quot; rel=&quot;nofollow&quot;&gt;D&amp;D Alumni: Minis in the Game&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Great advice &#8211; thanks for posting!<br />
.-= RichGreen&#180;s last blog ..<a href="http://richgreen01.livejournal.com/119644.html" rel="nofollow">D&amp;D Alumni: Minis in the Game</a> =-.</p>
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