<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Friday Chat: Dealing with Aggressive/Jerk Players</title>
	<atom:link href="http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Sat, 11 Feb 2012 08:43:45 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Samara</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55718</link>
		<dc:creator>Samara</dc:creator>
		<pubDate>Wed, 20 Jan 2010 15:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55718</guid>
		<description>@ Katana Geldar: I completely agree with you. As you say, we play to have fun…and such guys corrupt it!!!</description>
		<content:encoded><![CDATA[<p>@ Katana Geldar: I completely agree with you. As you say, we play to have fun…and such guys corrupt it!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pingwin</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55716</link>
		<dc:creator>Pingwin</dc:creator>
		<pubDate>Tue, 22 Sep 2009 13:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55716</guid>
		<description>Perhaps it has been said before, I didnt read ALL replies :)

But I play with a more or less fixed group of friends that do more then just RP together and as we grew up from late teens to early thirties (now) everybody had periods when he was a fun guy but agressive in an RPG. Somehow playing an RPG while having stuff in your reallife that is frustrating/bad/etc brings it out and it is hard or even impossible to control.

We&#039;re talking stuff like serious break-ups, realising you&#039;ll drop out of college, getting stuck in the wrong job, unemployement, dead-end relations, loosing friends to girlfriends, death of loved ones, debts, whatever life throws at us.

As we are friends first and RPG players second we ended up &#039;putting D&amp;D on ice&#039; more then once during the years, simply because as a group we lost the capacity (and interest) to play.

But we have also ran games while accepting (and limiting) the crap just to keep in touch and give a guy a place to vent off a bit without causing real world secondairy damage. In game trick, tempt them to go off solo somewhere. Once isolated grant them the game time they deserve fairly (or even a tad more, no one will mind) and have the realfun with the other players.

Guess its about beeing a friend first or and RPG-player first.</description>
		<content:encoded><![CDATA[<p>Perhaps it has been said before, I didnt read ALL replies <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But I play with a more or less fixed group of friends that do more then just RP together and as we grew up from late teens to early thirties (now) everybody had periods when he was a fun guy but agressive in an RPG. Somehow playing an RPG while having stuff in your reallife that is frustrating/bad/etc brings it out and it is hard or even impossible to control.</p>
<p>We&#8217;re talking stuff like serious break-ups, realising you&#8217;ll drop out of college, getting stuck in the wrong job, unemployement, dead-end relations, loosing friends to girlfriends, death of loved ones, debts, whatever life throws at us.</p>
<p>As we are friends first and RPG players second we ended up &#8216;putting D&amp;D on ice&#8217; more then once during the years, simply because as a group we lost the capacity (and interest) to play.</p>
<p>But we have also ran games while accepting (and limiting) the crap just to keep in touch and give a guy a place to vent off a bit without causing real world secondairy damage. In game trick, tempt them to go off solo somewhere. Once isolated grant them the game time they deserve fairly (or even a tad more, no one will mind) and have the realfun with the other players.</p>
<p>Guess its about beeing a friend first or and RPG-player first.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evil Machinations &#187; Handling Problem Players</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55715</link>
		<dc:creator>Evil Machinations &#187; Handling Problem Players</dc:creator>
		<pubDate>Thu, 17 Sep 2009 21:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55715</guid>
		<description>[...] Friday Chat: Dealing with Aggressive/Jerk Players: Just what the title says. Be sure to read the comments for further ideas on how to deal with these players. [...]</description>
		<content:encoded><![CDATA[<p>[...] Friday Chat: Dealing with Aggressive/Jerk Players: Just what the title says. Be sure to read the comments for further ideas on how to deal with these players. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Katana Geldar</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55714</link>
		<dc:creator>Katana Geldar</dc:creator>
		<pubDate>Mon, 27 Jul 2009 01:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55714</guid>
		<description>Agreed. We play games to have fun, and if you have to put up with stupid people you are NOT having fun.
.-= Katana Geldar&#180;s last blog ..&lt;a href=&quot;http://gmgeldar.wordpress.com/2009/07/27/its-nice-to-play-together/&quot; rel=&quot;nofollow&quot;&gt;It’s nice to play together&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Agreed. We play games to have fun, and if you have to put up with stupid people you are NOT having fun.<br />
.-= Katana Geldar&#180;s last blog ..<a href="http://gmgeldar.wordpress.com/2009/07/27/its-nice-to-play-together/" rel="nofollow">It’s nice to play together</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Victor</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55713</link>
		<dc:creator>Victor</dc:creator>
		<pubDate>Sun, 26 Jul 2009 23:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55713</guid>
		<description>I have been a player in campaigns with such players, and have DM&#039;ed with such players in the game...once. I do not allow bullying of other players. Characters, that is a slightly different matter as long as it is done within reasonable limits. There are a few things I do to prevent this when I DM. First, I give everyone a printed list of house rules. Having written house rules that are followed by everyone, including the DM, is something that I have found to be crucial. In the house rules I explain the difference between &quot;in character&quot;, and &quot;out of character&quot;. If there is a newbie I try to shield him/her a bit, the experienced good players with whom I game know &quot;the look&quot; and when I shoot it at them they back off. I always try to have at least one good experienced player if every game I DM to help herd the cats.  Second, I do not allow evil nor Drow characters, period. If you want to play them find another campaign. And, third, I play at my house. If you don&#039;t like my rules, there&#039;s the door. I know this may sound a bit draconic, but it makes no sense to cater to one jerk while alienating 3,4,5, or however many good players, who decide to vote with their feet. As a player this is what I have done. Left and never came back. When the DM asked me why I was not coming back I told him that I didn&#039;t care for the one guy&#039;s attitude. When he said &quot;that&#039;s just the way he is&quot; I replied &quot;then he can be that way without me&quot;. In one campaign within 3 sessions it dwindled down to just the DM and his jerk buddy. The way I look at it, I get enough stress at work, I don&#039;t need it when I game. The point of the game is for everyone to have fun and relieve stress. If there is one person who can only do this by making everyone else&#039;s life miserable that person should be excluded.</description>
		<content:encoded><![CDATA[<p>I have been a player in campaigns with such players, and have DM&#8217;ed with such players in the game&#8230;once. I do not allow bullying of other players. Characters, that is a slightly different matter as long as it is done within reasonable limits. There are a few things I do to prevent this when I DM. First, I give everyone a printed list of house rules. Having written house rules that are followed by everyone, including the DM, is something that I have found to be crucial. In the house rules I explain the difference between &#8220;in character&#8221;, and &#8220;out of character&#8221;. If there is a newbie I try to shield him/her a bit, the experienced good players with whom I game know &#8220;the look&#8221; and when I shoot it at them they back off. I always try to have at least one good experienced player if every game I DM to help herd the cats.  Second, I do not allow evil nor Drow characters, period. If you want to play them find another campaign. And, third, I play at my house. If you don&#8217;t like my rules, there&#8217;s the door. I know this may sound a bit draconic, but it makes no sense to cater to one jerk while alienating 3,4,5, or however many good players, who decide to vote with their feet. As a player this is what I have done. Left and never came back. When the DM asked me why I was not coming back I told him that I didn&#8217;t care for the one guy&#8217;s attitude. When he said &#8220;that&#8217;s just the way he is&#8221; I replied &#8220;then he can be that way without me&#8221;. In one campaign within 3 sessions it dwindled down to just the DM and his jerk buddy. The way I look at it, I get enough stress at work, I don&#8217;t need it when I game. The point of the game is for everyone to have fun and relieve stress. If there is one person who can only do this by making everyone else&#8217;s life miserable that person should be excluded.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DandDGuy</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55712</link>
		<dc:creator>DandDGuy</dc:creator>
		<pubDate>Sat, 18 Jul 2009 16:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55712</guid>
		<description>In my many years of Gaming I have encounter a few of these types &quot;while DM&#039;s hand slowly slips under table searching for the ejection button&quot;. This type of person does not even belong at the gaming table. You really want to be nice to the person may be their a friend of yours or a member of someone else in the group. However, if their just being disruptive to the group too be disruptive they need to be asked to leave and never return until they can grow up. It may be a little harsh &quot;In one of my groups we had a three strikes policy I you were disruptive to the group three times in consecutive weeks of gaming you were asked not to return.

Each situation is different and should be handled in a manner that is appropriate to the given situation. If a player was disruptive more than three times they were politely asked to leave and not return.</description>
		<content:encoded><![CDATA[<p>In my many years of Gaming I have encounter a few of these types &#8220;while DM&#8217;s hand slowly slips under table searching for the ejection button&#8221;. This type of person does not even belong at the gaming table. You really want to be nice to the person may be their a friend of yours or a member of someone else in the group. However, if their just being disruptive to the group too be disruptive they need to be asked to leave and never return until they can grow up. It may be a little harsh &#8220;In one of my groups we had a three strikes policy I you were disruptive to the group three times in consecutive weeks of gaming you were asked not to return.</p>
<p>Each situation is different and should be handled in a manner that is appropriate to the given situation. If a player was disruptive more than three times they were politely asked to leave and not return.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Katana Geldar</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55711</link>
		<dc:creator>Katana Geldar</dc:creator>
		<pubDate>Tue, 14 Jul 2009 12:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55711</guid>
		<description>You&#039;re right, Tim. Sometimes giving problem people jobs can rein them in a little. &quot;You can play that game, but by my rules.&quot;

What about GM sanctioned PvP? It can work to some extent where a Player plays an NPC villain while you put their character on a bus.
.-= Katana Geldar&#180;s last blog ..&lt;a href=&quot;http://gmgeldar.wordpress.com/2009/07/10/did-i-just-gain-some-xp/&quot; rel=&quot;nofollow&quot;&gt;Did I Just Gain Some Xp?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right, Tim. Sometimes giving problem people jobs can rein them in a little. &#8220;You can play that game, but by my rules.&#8221;</p>
<p>What about GM sanctioned PvP? It can work to some extent where a Player plays an NPC villain while you put their character on a bus.<br />
.-= Katana Geldar&#180;s last blog ..<a href="http://gmgeldar.wordpress.com/2009/07/10/did-i-just-gain-some-xp/" rel="nofollow">Did I Just Gain Some Xp?</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55710</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 07 Jul 2009 23:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55710</guid>
		<description>I run a group for 10-year-olds and had some problems with one of them who was running a 3.5 rogue but, wanting to be able to duke it out nose-to-nose with the bad guys, got very frustrated. I called table rules on him one time because he tried to barricade the rest of the party into a room where they were fighting.

I gave him an off-table talking to, also pointing out how he could play to the strengths of the rogue class. He also perked up a lot when he got spotlight time defusing some deadly trapped doors while the rest of the party watched with baited breath.... After that he started working with the group again.

With kids you have to deal with the fact that they are, at the lower levels, not as uber as they expected: that got a lot easier in 4e. You have to help them find the strengths in their character (challenge I have right now with the party Warlord).

Some bad behaviour is frustration, some is acting-out that they bring to the table from elsewhere. Clear communication is always best and I use the model from &quot;Talking so Kids will Listen and Listening so Kids will Talk&quot; by by Adele Faber and Elaine Mazlish:
1. Express your feelings strongly, without attacking character &quot;I hate it when the actions of your character derail the session and endanger the others&quot;
2. State your expectations. &quot;I will never accept bullying behaviour in this group&quot;
S. Show the player how to make amends. &quot;I expect you to help the party get through the next town without any trouble&quot;
6. Give the player a choice &quot;Either work constructively with the others or leave the game&quot;
7. Let the player experience the consequences of her actions.: &quot;you cannot be in the next two sessions&quot;
.-= Tim&#180;s last blog ..&lt;a href=&quot;http://tim.noyce.eu/2009/07/03/burning-up-your-will-power/&quot; rel=&quot;nofollow&quot;&gt;Burning up your will-power&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I run a group for 10-year-olds and had some problems with one of them who was running a 3.5 rogue but, wanting to be able to duke it out nose-to-nose with the bad guys, got very frustrated. I called table rules on him one time because he tried to barricade the rest of the party into a room where they were fighting.</p>
<p>I gave him an off-table talking to, also pointing out how he could play to the strengths of the rogue class. He also perked up a lot when he got spotlight time defusing some deadly trapped doors while the rest of the party watched with baited breath&#8230;. After that he started working with the group again.</p>
<p>With kids you have to deal with the fact that they are, at the lower levels, not as uber as they expected: that got a lot easier in 4e. You have to help them find the strengths in their character (challenge I have right now with the party Warlord).</p>
<p>Some bad behaviour is frustration, some is acting-out that they bring to the table from elsewhere. Clear communication is always best and I use the model from &#8220;Talking so Kids will Listen and Listening so Kids will Talk&#8221; by by Adele Faber and Elaine Mazlish:<br />
1. Express your feelings strongly, without attacking character &#8220;I hate it when the actions of your character derail the session and endanger the others&#8221;<br />
2. State your expectations. &#8220;I will never accept bullying behaviour in this group&#8221;<br />
S. Show the player how to make amends. &#8220;I expect you to help the party get through the next town without any trouble&#8221;<br />
6. Give the player a choice &#8220;Either work constructively with the others or leave the game&#8221;<br />
7. Let the player experience the consequences of her actions.: &#8220;you cannot be in the next two sessions&#8221;<br />
.-= Tim&#180;s last blog ..<a href="http://tim.noyce.eu/2009/07/03/burning-up-your-will-power/" rel="nofollow">Burning up your will-power</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bryan Blumklotz</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55709</link>
		<dc:creator>Bryan Blumklotz</dc:creator>
		<pubDate>Tue, 07 Jul 2009 23:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55709</guid>
		<description>This topic just reared its ugly head in the Living Forgotten Realms mail list this week. I don&#039;t DM in that RPGA campaign (I did DM extensively in Living Greyhawk), so my experience is one of a player. Players usually have less options to deal with bad behavior.

However, sometimes the players can deal with selfish/disruptive player. In the RPGA things are handicapped by a no PvP rule. So, let me introduce you to &quot;The Stupid Tax.&quot;

Here is my example from the LFR mail list that I used illustrate the stupid tax in action:

+++++
After allowing selfish players do whatever they want and nearly getting my PC (plus those of my party) killed trying to bail him/her out I have found ways to punish those players that will not play nice with the rest of us.

Since I am not allowed to kill/maim their PCs directly I let the judge and the mod do it for me.

Example: In LG I asked the player not to continue to grapple the Sea Lion (it was anineffective attack) so the ranged party members could blast it down. He refused because it was his PCs only shtick. So, after 3 rounds of this monster mauling his PC (and the rest of the party for that matter) he was hurting for hp.

So, he asked my Druid for healing and I hit him with my &quot;cleric-on-a-stick&quot; for 1d8+3. It was enough to get him out of harms way (he could survive a non-crit opportunity attack) but not enough to keep fighting. I told him to pull back and let the rest of the party take the monster down.

He of course went right back in and tried grappled the Sea Lion, again. After a claw, claw, rend, and critical bite he was just a red mist in the water. Problem solved. He got to sit out the rest of the mod while we finished it without him (we had no way to raise him in the mod).

Now I could have wasted a much more powerful magic effect to heal him effectively for combat but that would have been completely unfun for the rest of the party and a complete waste of my own asset that I would probably need for party members that where actually cooperating with me.

He chose to pay the stupid tax. I gave him every opportunity to stop being a jerk and he refused.

If there is no consequence to being selfish there is no incentive to change the behavior.

My only other option is to not play with that player again during muster.

Being the vengeful type I usually do both.
+++++</description>
		<content:encoded><![CDATA[<p>This topic just reared its ugly head in the Living Forgotten Realms mail list this week. I don&#8217;t DM in that RPGA campaign (I did DM extensively in Living Greyhawk), so my experience is one of a player. Players usually have less options to deal with bad behavior.</p>
<p>However, sometimes the players can deal with selfish/disruptive player. In the RPGA things are handicapped by a no PvP rule. So, let me introduce you to &#8220;The Stupid Tax.&#8221;</p>
<p>Here is my example from the LFR mail list that I used illustrate the stupid tax in action:</p>
<p>+++++<br />
After allowing selfish players do whatever they want and nearly getting my PC (plus those of my party) killed trying to bail him/her out I have found ways to punish those players that will not play nice with the rest of us.</p>
<p>Since I am not allowed to kill/maim their PCs directly I let the judge and the mod do it for me.</p>
<p>Example: In LG I asked the player not to continue to grapple the Sea Lion (it was anineffective attack) so the ranged party members could blast it down. He refused because it was his PCs only shtick. So, after 3 rounds of this monster mauling his PC (and the rest of the party for that matter) he was hurting for hp.</p>
<p>So, he asked my Druid for healing and I hit him with my &#8220;cleric-on-a-stick&#8221; for 1d8+3. It was enough to get him out of harms way (he could survive a non-crit opportunity attack) but not enough to keep fighting. I told him to pull back and let the rest of the party take the monster down.</p>
<p>He of course went right back in and tried grappled the Sea Lion, again. After a claw, claw, rend, and critical bite he was just a red mist in the water. Problem solved. He got to sit out the rest of the mod while we finished it without him (we had no way to raise him in the mod).</p>
<p>Now I could have wasted a much more powerful magic effect to heal him effectively for combat but that would have been completely unfun for the rest of the party and a complete waste of my own asset that I would probably need for party members that where actually cooperating with me.</p>
<p>He chose to pay the stupid tax. I gave him every opportunity to stop being a jerk and he refused.</p>
<p>If there is no consequence to being selfish there is no incentive to change the behavior.</p>
<p>My only other option is to not play with that player again during muster.</p>
<p>Being the vengeful type I usually do both.<br />
+++++</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55708</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 07 Jul 2009 14:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55708</guid>
		<description>I&#039;ve long since lost control of this thread so I won&#039;t attempt to comment anymore.  Suffice it to say that it&#039;s been quite a constructive discussion (as is so often the case here) and that the phenomenon is very widespread.

Thanks one and all.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve long since lost control of this thread so I won&#8217;t attempt to comment anymore.  Suffice it to say that it&#8217;s been quite a constructive discussion (as is so often the case here) and that the phenomenon is very widespread.</p>
<p>Thanks one and all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: D_luck</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55707</link>
		<dc:creator>D_luck</dc:creator>
		<pubDate>Tue, 07 Jul 2009 14:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55707</guid>
		<description>A female wizard and a Kender, wow.

I think the only game where it&#039;s can be a good idea to incorporate sex is Vampire or any game in that style.  Vampire has a mature flair to it.  Many expansions from Blackdog are very hardcore (Gore &amp; sexual).  But a D&amp;D game...  weird.</description>
		<content:encoded><![CDATA[<p>A female wizard and a Kender, wow.</p>
<p>I think the only game where it&#8217;s can be a good idea to incorporate sex is Vampire or any game in that style.  Vampire has a mature flair to it.  Many expansions from Blackdog are very hardcore (Gore &amp; sexual).  But a D&amp;D game&#8230;  weird.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flying Dutchman</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55706</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Tue, 07 Jul 2009 12:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55706</guid>
		<description>Addendum: Recalling games in the past though, I have to say that I played a real jerky asshat-character once. It was in a two player campaign and the other player was being intolerable as well. This was because we were so obviously railroaded and were practically playing as extras in an all-NPC action flick. So GM&#039;s, if all - or a very substantial majority - of your players are acting like bastards, it could also be because they don&#039;t like what you&#039;re doing or where they&#039;re going...</description>
		<content:encoded><![CDATA[<p>Addendum: Recalling games in the past though, I have to say that I played a real jerky asshat-character once. It was in a two player campaign and the other player was being intolerable as well. This was because we were so obviously railroaded and were practically playing as extras in an all-NPC action flick. So GM&#8217;s, if all &#8211; or a very substantial majority &#8211; of your players are acting like bastards, it could also be because they don&#8217;t like what you&#8217;re doing or where they&#8217;re going&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: d7</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55705</link>
		<dc:creator>d7</dc:creator>
		<pubDate>Tue, 07 Jul 2009 09:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55705</guid>
		<description>@Tiorn: In his defence that was in early high school, and huge gaps in social awareness and horndog tendencies are sadly common in boys that age. It was such an unexpected WTF? moment and I was enough of an inexperienced GM then that I don&#039;t think I could have come up with anything so self-assured and assertive as that!

In retrospect, though? Yeah, utterly hilarious.
.-= d7&#180;s last blog ..&lt;a href=&quot;http://d7.pipemaze.com/blog/2009/06/30/the-treasure-of-strolens-citadel/&quot; rel=&quot;nofollow&quot;&gt;The treasure of Strolen’s Citadel&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@Tiorn: In his defence that was in early high school, and huge gaps in social awareness and horndog tendencies are sadly common in boys that age. It was such an unexpected WTF? moment and I was enough of an inexperienced GM then that I don&#8217;t think I could have come up with anything so self-assured and assertive as that!</p>
<p>In retrospect, though? Yeah, utterly hilarious.<br />
.-= d7&#180;s last blog ..<a href="http://d7.pipemaze.com/blog/2009/06/30/the-treasure-of-strolens-citadel/" rel="nofollow">The treasure of Strolen’s Citadel</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tiorn</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55704</link>
		<dc:creator>Tiorn</dc:creator>
		<pubDate>Tue, 07 Jul 2009 08:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55704</guid>
		<description>@d7... Honestly, I have to say that was kind of hilarious! You should have told the guy that it amounted to masturbation and it was a personal matter that he really needed to keep it to himself. Dear God! lol Throw him a box of tissues and tell him to catch up when he&#039;s cleaned up... you were going to deal with the rest of the party. lol geesh!</description>
		<content:encoded><![CDATA[<p>@d7&#8230; Honestly, I have to say that was kind of hilarious! You should have told the guy that it amounted to masturbation and it was a personal matter that he really needed to keep it to himself. Dear God! lol Throw him a box of tissues and tell him to catch up when he&#8217;s cleaned up&#8230; you were going to deal with the rest of the party. lol geesh!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: d7</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55703</link>
		<dc:creator>d7</dc:creator>
		<pubDate>Tue, 07 Jul 2009 06:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55703</guid>
		<description>The advice and anecdotes in this thread are pure gold.

The only player I ever had to deal with who was disruptive at all didn&#039;t last more than a couple of sessions. There were three players and the adventure called for 6-8, so everyone had two characters. He had a Kender (naturally—I didn&#039;t yet know better) and a female mage; at the first inn the party reached he had them seduce each other and was indignant that I skipped over the, ah, results with handwaving and cutting to the next morning. That, among other disruptions and the standard problems when someone plays the Kender stereotype, just made DMing him an uncomfortable experience.

I don&#039;t even remember how it came to be that he didn&#039;t play in my game anymore since it was so long ago. I&#039;m glad it didn&#039;t drag on since that game turned into my longest-running campaign ever.
.-= d7&#180;s last blog ..&lt;a href=&quot;http://d7.pipemaze.com/blog/2009/06/30/the-treasure-of-strolens-citadel/&quot; rel=&quot;nofollow&quot;&gt;The treasure of Strolen’s Citadel&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>The advice and anecdotes in this thread are pure gold.</p>
<p>The only player I ever had to deal with who was disruptive at all didn&#8217;t last more than a couple of sessions. There were three players and the adventure called for 6-8, so everyone had two characters. He had a Kender (naturally—I didn&#8217;t yet know better) and a female mage; at the first inn the party reached he had them seduce each other and was indignant that I skipped over the, ah, results with handwaving and cutting to the next morning. That, among other disruptions and the standard problems when someone plays the Kender stereotype, just made DMing him an uncomfortable experience.</p>
<p>I don&#8217;t even remember how it came to be that he didn&#8217;t play in my game anymore since it was so long ago. I&#8217;m glad it didn&#8217;t drag on since that game turned into my longest-running campaign ever.<br />
.-= d7&#180;s last blog ..<a href="http://d7.pipemaze.com/blog/2009/06/30/the-treasure-of-strolens-citadel/" rel="nofollow">The treasure of Strolen’s Citadel</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TWARD</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55702</link>
		<dc:creator>TWARD</dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55702</guid>
		<description>This is definitely a hard situation to deal with. A lot of times, it is difficult to find people to play with. In those cases, I think people will be a lot more tolerant toward prima donna players. But in cases where there are people queuing up to get into your game, do you really need someone eating up all the fun or spotlight? I think not.
I played 2E D&amp;D off and on for about 6 or 7 years with the same group of people and had some really great times. One of our youngest players started playing with us when he was 8 (most everybody was 14-16 at that point). Some of the people in the group has little patience for him and would bully him out of treasure he wanted, give him trouble when he couldn&#039;t find the right die to roll, etc...But as he grew up and learned to min max as well as everyone else, he became less of a peeon and more a solid part of the group.
That said, I think his first character (a halfling thief) was the only one that was ever treated unfairly (my fault as a 16 year old DM). His characters after that were all bad-ass 2E nightmares.
So, we had quite a few good years gaming. Then he started drinking heavy when he turned about 15 or so. We would play a campaign and it would start getting good, then he would get smashed during a game and completely ruin it (in one, he was a NCO in a war and was gathering with all the troops before a battle when a Priestess of Eris pissed him off by not backing down to his bullying. His thief tried to pick pocket something from her and ended up getting zapped by one of her items that prevented just such a thing from happening unless the thief was of a certain level. He got pissed, cast dimensional folding to get to a forest where he knew there were a lot of spiders, and tried to get some poison from them but instead, ended up getting killed. I told him that it wasn&#039;t a good idea, but he was pretty much hellbent on killing her or killing his own character).
So, a few years go by and he is cool to play with sometimes and not so cool other times, but he is my friend and has been for a long time, so I just let him slide. So, five years ago I moved to Japan to take a job. I have been coming home once a year to see family and of course, play with my old group. I worked really hard on writing the story, crafting all the NPC&#039;s, drawing out the maps, etc. What happens? The first year I come home, he completely ignores my group template and makes a goblin character for a group that is working as a watch patrol volunteers right after a big war with goblins and other humanoids. We were playing at his house, so I just worked with it.
The next game, he makes a character that is again against the grain of the group. The party rescues him from becoming hellhound food after a botched burglary attempt in which all his fellow thieves were killed. He then has the option to follow the group and adventure with them and get revenge on the killers of his partners. What does he do? He doesn&#039;t want to go through the portal with the rest of the group.
I had to look at him and say, &quot;If you don&#039;t follow them, you don&#039;t play.&quot; After that he went through. The portal led to an island. The group went one way, he went another. Yet again, after a little spotlight time, he was coaxed back to the party. Then when the game really started getting intense, he decided to go meet his girlfriend up at a bar. He snuck off without even saying goodbye or anything.
He is my friend, I love him, but that is just disrespectful on so many different levels. Now, after five years, I am getting ready to move back to the states and resume gaming with my old group. I am not going to even mention D&amp;D around him. He has proven that he can&#039;t be part of the group, can&#039;t control his alcohol problem (I asked that he limit his intake at the last game and so he JUST brings a 24 pack for himself drinking about 20 while gaming), and has proven to me that he doesn&#039;t respect me or the other players so I&#039;m done.
I would say for all of you out there with a trouble player that you are not old friends with, give them a talking to, give them a warning, then kick them out. Don&#039;t ruin your game, don&#039;t wast your time, and don&#039;t waste your energy.</description>
		<content:encoded><![CDATA[<p>This is definitely a hard situation to deal with. A lot of times, it is difficult to find people to play with. In those cases, I think people will be a lot more tolerant toward prima donna players. But in cases where there are people queuing up to get into your game, do you really need someone eating up all the fun or spotlight? I think not.<br />
I played 2E D&amp;D off and on for about 6 or 7 years with the same group of people and had some really great times. One of our youngest players started playing with us when he was 8 (most everybody was 14-16 at that point). Some of the people in the group has little patience for him and would bully him out of treasure he wanted, give him trouble when he couldn&#8217;t find the right die to roll, etc&#8230;But as he grew up and learned to min max as well as everyone else, he became less of a peeon and more a solid part of the group.<br />
That said, I think his first character (a halfling thief) was the only one that was ever treated unfairly (my fault as a 16 year old DM). His characters after that were all bad-ass 2E nightmares.<br />
So, we had quite a few good years gaming. Then he started drinking heavy when he turned about 15 or so. We would play a campaign and it would start getting good, then he would get smashed during a game and completely ruin it (in one, he was a NCO in a war and was gathering with all the troops before a battle when a Priestess of Eris pissed him off by not backing down to his bullying. His thief tried to pick pocket something from her and ended up getting zapped by one of her items that prevented just such a thing from happening unless the thief was of a certain level. He got pissed, cast dimensional folding to get to a forest where he knew there were a lot of spiders, and tried to get some poison from them but instead, ended up getting killed. I told him that it wasn&#8217;t a good idea, but he was pretty much hellbent on killing her or killing his own character).<br />
So, a few years go by and he is cool to play with sometimes and not so cool other times, but he is my friend and has been for a long time, so I just let him slide. So, five years ago I moved to Japan to take a job. I have been coming home once a year to see family and of course, play with my old group. I worked really hard on writing the story, crafting all the NPC&#8217;s, drawing out the maps, etc. What happens? The first year I come home, he completely ignores my group template and makes a goblin character for a group that is working as a watch patrol volunteers right after a big war with goblins and other humanoids. We were playing at his house, so I just worked with it.<br />
The next game, he makes a character that is again against the grain of the group. The party rescues him from becoming hellhound food after a botched burglary attempt in which all his fellow thieves were killed. He then has the option to follow the group and adventure with them and get revenge on the killers of his partners. What does he do? He doesn&#8217;t want to go through the portal with the rest of the group.<br />
I had to look at him and say, &#8220;If you don&#8217;t follow them, you don&#8217;t play.&#8221; After that he went through. The portal led to an island. The group went one way, he went another. Yet again, after a little spotlight time, he was coaxed back to the party. Then when the game really started getting intense, he decided to go meet his girlfriend up at a bar. He snuck off without even saying goodbye or anything.<br />
He is my friend, I love him, but that is just disrespectful on so many different levels. Now, after five years, I am getting ready to move back to the states and resume gaming with my old group. I am not going to even mention D&amp;D around him. He has proven that he can&#8217;t be part of the group, can&#8217;t control his alcohol problem (I asked that he limit his intake at the last game and so he JUST brings a 24 pack for himself drinking about 20 while gaming), and has proven to me that he doesn&#8217;t respect me or the other players so I&#8217;m done.<br />
I would say for all of you out there with a trouble player that you are not old friends with, give them a talking to, give them a warning, then kick them out. Don&#8217;t ruin your game, don&#8217;t wast your time, and don&#8217;t waste your energy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flying Dutchman</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55701</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Mon, 06 Jul 2009 23:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55701</guid>
		<description>When I read all this stuff, I must say I&#039;m really happy that my players are cool guys and I&#039;m also abhorred at how much worse my hobby could have been! Sure, we have our occasional things, but this is a different ball park entirely! (If that&#039;s the proper way to use the expression.)

I had one nasty player (cheater, but not necessarily the type of jerk described here). I handled it passive aggressively and used petty excuses to no longer invite him, but I was very young at the time. In my current state of evolution, I think being honest is the best way to kick people out (also the most difficult way).

Anyway, great post, I had been anxious to read it and the comments; good stuff!
Cheers!</description>
		<content:encoded><![CDATA[<p>When I read all this stuff, I must say I&#8217;m really happy that my players are cool guys and I&#8217;m also abhorred at how much worse my hobby could have been! Sure, we have our occasional things, but this is a different ball park entirely! (If that&#8217;s the proper way to use the expression.)</p>
<p>I had one nasty player (cheater, but not necessarily the type of jerk described here). I handled it passive aggressively and used petty excuses to no longer invite him, but I was very young at the time. In my current state of evolution, I think being honest is the best way to kick people out (also the most difficult way).</p>
<p>Anyway, great post, I had been anxious to read it and the comments; good stuff!<br />
Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lanir</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55700</link>
		<dc:creator>Lanir</dc:creator>
		<pubDate>Mon, 06 Jul 2009 19:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55700</guid>
		<description>Hrm. I&#039;m afraid I don&#039;t have the time at the moment to read all the comments and still kick out some input. Sorry if I&#039;m repeating something other people have said.

I&#039;ve experienced two versions of this one. The first was a fathead who made big, buff characters and then physically bullied anyone who happened to catch his interest. He wasn&#039;t very good at planning or jiggering the systems to make his character more powerful than he should be but then he was focused about what he wanted so he could still generally brute force a character that wasn&#039;t designed for the front lines. The second time my character was the entire focus of his attentions I begged the GM to either take away the magic sword he was using to push me around or give me something useful I could do myself when he came around with it. This person&#039;s characters would also bully NPC&#039;s quite often. The only solution we ever found in trying to deal with him off and on for several years was to just shut him down completely. He stopped playing whenever his power was threatened successfully.

If you use that method to deal with one of these people, don&#039;t do half measures. On multiple occasions this one tried to make revenge characters, once even suiciding his current character to make one after a run-in with another PC didn&#039;t go his way. I&#039;m all for explaining problems to people and giving second chances but don&#039;t deal with anything like this.

The second example was more clever. He would play different types of characters and professed to be into roleplay more than systems. And he was, in a way. In the D&amp;D games he would try the most torturously convoluted uses of spells because he never read past the spell name and &quot;it sounded like it ought to be able to do that&quot;. There were numerous headaches from DMs trying to be nice about that (which happened to waste a lot of table time). But the real problem he had was in political maneuverings to make the whole campaign crash down like a house of cards. He was especially brutal in the Vampire games where he would get to a position of minor political/social power, then either go completely cutthroat on one of the other PCs for no reason or sell everyone out to some powerful enemy like the werewolves. Even when taking such actions would leave him with no reasonable way to even bargain for his own survival. He&#039;d just suicide and take the whole game with him.

There were a lot of warnings, second chances and just outright &quot;no, your character doesn&#039;t do that, I don&#039;t care what you think their justifications are, I&#039;m not going to self-destruct my campaign on your whim&quot;. In the end we just stopped inviting him to games.

As far as I know, both of these people have stopped gaming. I think that&#039;s a good thing for them and everyone else. I understand people having issues that they need a release for, I really do. For me, that&#039;s diving into an imaginary world and becoming someone else now and then. I get my satisfaction from seeing bits of life from a different perspective, even if it is in a game. Their satisfaction always seemed to be based more on how much annoyance they could spread around. And it was a destructive release because it kept me and everyone else from getting what they wanted out of the game.

Ultimately that&#039;s your guideline if you&#039;re not sure if someone&#039;s being this sort of asshat or not. Are they really keeping anyone else from having fun? Are they doing this regularly?</description>
		<content:encoded><![CDATA[<p>Hrm. I&#8217;m afraid I don&#8217;t have the time at the moment to read all the comments and still kick out some input. Sorry if I&#8217;m repeating something other people have said.</p>
<p>I&#8217;ve experienced two versions of this one. The first was a fathead who made big, buff characters and then physically bullied anyone who happened to catch his interest. He wasn&#8217;t very good at planning or jiggering the systems to make his character more powerful than he should be but then he was focused about what he wanted so he could still generally brute force a character that wasn&#8217;t designed for the front lines. The second time my character was the entire focus of his attentions I begged the GM to either take away the magic sword he was using to push me around or give me something useful I could do myself when he came around with it. This person&#8217;s characters would also bully NPC&#8217;s quite often. The only solution we ever found in trying to deal with him off and on for several years was to just shut him down completely. He stopped playing whenever his power was threatened successfully.</p>
<p>If you use that method to deal with one of these people, don&#8217;t do half measures. On multiple occasions this one tried to make revenge characters, once even suiciding his current character to make one after a run-in with another PC didn&#8217;t go his way. I&#8217;m all for explaining problems to people and giving second chances but don&#8217;t deal with anything like this.</p>
<p>The second example was more clever. He would play different types of characters and professed to be into roleplay more than systems. And he was, in a way. In the D&amp;D games he would try the most torturously convoluted uses of spells because he never read past the spell name and &#8220;it sounded like it ought to be able to do that&#8221;. There were numerous headaches from DMs trying to be nice about that (which happened to waste a lot of table time). But the real problem he had was in political maneuverings to make the whole campaign crash down like a house of cards. He was especially brutal in the Vampire games where he would get to a position of minor political/social power, then either go completely cutthroat on one of the other PCs for no reason or sell everyone out to some powerful enemy like the werewolves. Even when taking such actions would leave him with no reasonable way to even bargain for his own survival. He&#8217;d just suicide and take the whole game with him.</p>
<p>There were a lot of warnings, second chances and just outright &#8220;no, your character doesn&#8217;t do that, I don&#8217;t care what you think their justifications are, I&#8217;m not going to self-destruct my campaign on your whim&#8221;. In the end we just stopped inviting him to games.</p>
<p>As far as I know, both of these people have stopped gaming. I think that&#8217;s a good thing for them and everyone else. I understand people having issues that they need a release for, I really do. For me, that&#8217;s diving into an imaginary world and becoming someone else now and then. I get my satisfaction from seeing bits of life from a different perspective, even if it is in a game. Their satisfaction always seemed to be based more on how much annoyance they could spread around. And it was a destructive release because it kept me and everyone else from getting what they wanted out of the game.</p>
<p>Ultimately that&#8217;s your guideline if you&#8217;re not sure if someone&#8217;s being this sort of asshat or not. Are they really keeping anyone else from having fun? Are they doing this regularly?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55699</link>
		<dc:creator>John</dc:creator>
		<pubDate>Mon, 06 Jul 2009 16:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55699</guid>
		<description>I&#039;d blame the DM as much as the bad player.   Just kick the guy.   I may be viewed as a tyrant when I post on boards but to my group I&#039;m a benevolent tyrant.   I try to make a campaign that is fun and enjoyable for all.   I think in most cases I succeed with mistakes along the way of course which I try to learn from.</description>
		<content:encoded><![CDATA[<p>I&#8217;d blame the DM as much as the bad player.   Just kick the guy.   I may be viewed as a tyrant when I post on boards but to my group I&#8217;m a benevolent tyrant.   I try to make a campaign that is fun and enjoyable for all.   I think in most cases I succeed with mistakes along the way of course which I try to learn from.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/#comment-55698</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 06 Jul 2009 13:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-55698</guid>
		<description>@Kirk: Sometimes all it takes is a good whack of the &#039;get a Clue&#039; bat.  He he he!</description>
		<content:encoded><![CDATA[<p>@Kirk: Sometimes all it takes is a good whack of the &#8216;get a Clue&#8217; bat.  He he he!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

