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	<title>Comments on: Tales of the City Within: Session 1, Part 2</title>
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	<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55645</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 15 Jul 2009 02:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55645</guid>
		<description>Tagged and Categorized.  Thanks for catching that!</description>
		<content:encoded><![CDATA[<p>Tagged and Categorized.  Thanks for catching that!</p>
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		<title>By: webmaren</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55644</link>
		<dc:creator>webmaren</dc:creator>
		<pubDate>Wed, 15 Jul 2009 02:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55644</guid>
		<description>Just want to point out that this post hasn&#039;t been filed under &quot;Campaign Logs&quot;, which confused me when I was looking for it earlier.
.-= webmaren&#180;s last blog ..&lt;a href=&quot;http://webmaren.com/blog/new-updates-webmarencom&quot; rel=&quot;nofollow&quot;&gt;New Updates to Webmaren.com&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Just want to point out that this post hasn&#8217;t been filed under &#8220;Campaign Logs&#8221;, which confused me when I was looking for it earlier.<br />
.-= webmaren&#180;s last blog ..<a href="http://webmaren.com/blog/new-updates-webmarencom" rel="nofollow">New Updates to Webmaren.com</a> =-.</p>
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		<title>By: Hatching a plan for Chaos (not the International Organization of Evil) &#171; Wrathofzombie&#8217;s Blog</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55643</link>
		<dc:creator>Hatching a plan for Chaos (not the International Organization of Evil) &#171; Wrathofzombie&#8217;s Blog</dc:creator>
		<pubDate>Fri, 10 Jul 2009 12:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55643</guid>
		<description>[...] that ChattyDM used with great success, the 5&#215;5 adventure, you can read it here: Part 1 and  Part 2. I think it would add a whole level of chaos if things kicked off that they were going to the [...]</description>
		<content:encoded><![CDATA[<p>[...] that ChattyDM used with great success, the 5&#215;5 adventure, you can read it here: Part 1 and  Part 2. I think it would add a whole level of chaos if things kicked off that they were going to the [...]</p>
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		<title>By: DRAX40K</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55642</link>
		<dc:creator>DRAX40K</dc:creator>
		<pubDate>Mon, 06 Jul 2009 16:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55642</guid>
		<description>To solve the percieved ineptitude of the City Leaders I have this solution;

Unless you clearly explained there were a group of City Leaders, why not just turn it around and tell the Players &#039;YOU&#039;RE IT!&#039; You indicated that one of the party members, a Deva, was a city founder, how big of a stretch would it be to just say that the whole party are the elected officials of the city?

It sounds like you aren&#039;t starting at 1st level either, it wouldn&#039;t be hard to perhaps explain that previously the heroes deposed the old and corrupt city government after a revolution where they led the people to throw off the chains of their oppression and now that puts the safety and future of the city firmly on their capable shoulders.</description>
		<content:encoded><![CDATA[<p>To solve the percieved ineptitude of the City Leaders I have this solution;</p>
<p>Unless you clearly explained there were a group of City Leaders, why not just turn it around and tell the Players &#8216;YOU&#8217;RE IT!&#8217; You indicated that one of the party members, a Deva, was a city founder, how big of a stretch would it be to just say that the whole party are the elected officials of the city?</p>
<p>It sounds like you aren&#8217;t starting at 1st level either, it wouldn&#8217;t be hard to perhaps explain that previously the heroes deposed the old and corrupt city government after a revolution where they led the people to throw off the chains of their oppression and now that puts the safety and future of the city firmly on their capable shoulders.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55641</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 05 Jul 2009 13:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55641</guid>
		<description>@Storyteller: My group already has a very strong synergy in combat encounters.  To see that synergy move on to non-combat scenes is absolutely blissfull.  I&#039;m blessed beyond belief to have such cool players.</description>
		<content:encoded><![CDATA[<p>@Storyteller: My group already has a very strong synergy in combat encounters.  To see that synergy move on to non-combat scenes is absolutely blissfull.  I&#8217;m blessed beyond belief to have such cool players.</p>
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		<title>By: Storyteller</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55640</link>
		<dc:creator>Storyteller</dc:creator>
		<pubDate>Sun, 05 Jul 2009 03:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55640</guid>
		<description>That makes a lot of sense. It&#039;s always awesome to see players working together to overcome challenges! I&#039;ve seen DM&#039;s stifle that before to encourage players to overcome social and tactical challenges by themselves without other players getting them out of pickles or doing the work for them. I suppose I can see the benefits of both allowing such help and not allowing it, but in the end if the party&#039;s all together and trying to overcome the same challenge, I think a little help from around the table never hurts.
.-= Storyteller&#180;s last blog ..&lt;a href=&quot;http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-two.html&quot; rel=&quot;nofollow&quot;&gt;Holidays in D&amp;D: Part Two&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>That makes a lot of sense. It&#8217;s always awesome to see players working together to overcome challenges! I&#8217;ve seen DM&#8217;s stifle that before to encourage players to overcome social and tactical challenges by themselves without other players getting them out of pickles or doing the work for them. I suppose I can see the benefits of both allowing such help and not allowing it, but in the end if the party&#8217;s all together and trying to overcome the same challenge, I think a little help from around the table never hurts.<br />
.-= Storyteller&#180;s last blog ..<a href="http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-two.html" rel="nofollow">Holidays in D&amp;D: Part Two</a> =-.</p>
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		<title>By: Noumenon</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55639</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Fri, 03 Jul 2009 14:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55639</guid>
		<description>Faeblood: I really liked your reasons why the government doesn&#039;t fix the problem itself and copied them into my d&amp;D.txt file.</description>
		<content:encoded><![CDATA[<p>Faeblood: I really liked your reasons why the government doesn&#8217;t fix the problem itself and copied them into my d&amp;D.txt file.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55638</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 02 Jul 2009 18:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55638</guid>
		<description>@Dave:TG  : As I was creating Plot-lines and subdividing each in 5 &#039;scenes&#039; I was amazed to see how the method could work on both the campaign and Adventure scales.

So kudos for putting the idea on paper.  I can attest that it worked perfectly in playtesting on a lower scale.</description>
		<content:encoded><![CDATA[<p>@Dave:TG  : As I was creating Plot-lines and subdividing each in 5 &#8216;scenes&#8217; I was amazed to see how the method could work on both the campaign and Adventure scales.</p>
<p>So kudos for putting the idea on paper.  I can attest that it worked perfectly in playtesting on a lower scale.</p>
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		<title>By: Dave T. Game</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55637</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Thu, 02 Jul 2009 15:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55637</guid>
		<description>Very happy to hear that the 5x5 is working well!
.-= Dave T. Game&#180;s last blog ..&lt;a href=&quot;http://www.critical-hits.com/2009/07/01/origins-2009-dd-4e-villains-seminar/&quot; rel=&quot;nofollow&quot;&gt;Origins 2009: D&amp;D 4e Villains Seminar&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Very happy to hear that the 5&#215;5 is working well!<br />
.-= Dave T. Game&#180;s last blog ..<a href="http://www.critical-hits.com/2009/07/01/origins-2009-dd-4e-villains-seminar/" rel="nofollow">Origins 2009: D&amp;D 4e Villains Seminar</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55636</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 02 Jul 2009 12:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55636</guid>
		<description>@Geek Ken (and others):  My player is not clamoring for guards and soldiers that can deal with level 10+ threats. Rather he wants to feel that he works with competent leaders that will support the party and act as if they are on top of things rather than being a disorganized corrupt Old-Republic.

Part of it is my fault as I&#039;ve been modeling the city on some sort of decaying bloated social democracy... which makes little sense if the City is in perpetual state of War with the Dungeon it is growing in.

I should rather have modelled it after some sort of militaristic, lean-and-mean machine...

What the city needs is Ankh-Morpork&#039;s Patrician!

@Eric: The problem here is that while this particular adventure should not fit in the current story arc, the players can&#039;t dissociate this adventure with the prior ones.  So if the lack of leadership was bothering some players a few sessions before, this storyline made it a little worse.

Now just so we&#039;re clear.  All players seem to enjoy the campaign tremendously, this little leadership thing has been pegged as &#039;something to improve to increase the setting&#039;s credibility&#039;

@Bryan: I might take some of your suggestions and run with them.  As I said above, it&#039;s not so much about using guards and soldiers, my players naturally assumed that guards would listen to them when they attempted to contain the Zombies, it&#039;s more about having a War Room of leader NPCs participating in decision making about the City&#039;s defense.

@faeblood: Great examples!  All good ones to explain a corrupted or overwork city gouvernment.

@Storyteller:  I usually only step in to help roleplaying when I feel a player struggling for words.  Being a born orator, I have an easier time with words than some,  So I give examples, or push a description from time to time.  I try to be careful and not steal the spotlight though,

In the game&#039;s particular case, players were helping each other come up with likely description of how a particular skill would help deal with the ravenous dragon.  It was really nice to see such teamwork spill out of combat encounters and make it into roleplaying and skill challenges.</description>
		<content:encoded><![CDATA[<p>@Geek Ken (and others):  My player is not clamoring for guards and soldiers that can deal with level 10+ threats. Rather he wants to feel that he works with competent leaders that will support the party and act as if they are on top of things rather than being a disorganized corrupt Old-Republic.</p>
<p>Part of it is my fault as I&#8217;ve been modeling the city on some sort of decaying bloated social democracy&#8230; which makes little sense if the City is in perpetual state of War with the Dungeon it is growing in.</p>
<p>I should rather have modelled it after some sort of militaristic, lean-and-mean machine&#8230;</p>
<p>What the city needs is Ankh-Morpork&#8217;s Patrician!</p>
<p>@Eric: The problem here is that while this particular adventure should not fit in the current story arc, the players can&#8217;t dissociate this adventure with the prior ones.  So if the lack of leadership was bothering some players a few sessions before, this storyline made it a little worse.</p>
<p>Now just so we&#8217;re clear.  All players seem to enjoy the campaign tremendously, this little leadership thing has been pegged as &#8216;something to improve to increase the setting&#8217;s credibility&#8217;</p>
<p>@Bryan: I might take some of your suggestions and run with them.  As I said above, it&#8217;s not so much about using guards and soldiers, my players naturally assumed that guards would listen to them when they attempted to contain the Zombies, it&#8217;s more about having a War Room of leader NPCs participating in decision making about the City&#8217;s defense.</p>
<p>@faeblood: Great examples!  All good ones to explain a corrupted or overwork city gouvernment.</p>
<p>@Storyteller:  I usually only step in to help roleplaying when I feel a player struggling for words.  Being a born orator, I have an easier time with words than some,  So I give examples, or push a description from time to time.  I try to be careful and not steal the spotlight though,</p>
<p>In the game&#8217;s particular case, players were helping each other come up with likely description of how a particular skill would help deal with the ravenous dragon.  It was really nice to see such teamwork spill out of combat encounters and make it into roleplaying and skill challenges.</p>
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		<title>By: Storyteller</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55635</link>
		<dc:creator>Storyteller</dc:creator>
		<pubDate>Thu, 02 Jul 2009 08:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55635</guid>
		<description>“We don’t need one, this is too much fun!”

Sweeter words cannot be spoken in my opinion. Some groups I&#039;ve played with love &quot;fluff&quot; sessions as we call them, while others start twitching violently if they don&#039;t get to roll a die for damage every ten minutes. It takes a lot of work to break any group away from battles and keep them genuinely entertained, so well done sir!

&quot;If a player had a hard time coming up with a description of how his PC used his knowledge, other players (and myself) would suggest examples.&quot;

Did you ever feel like you might be stifling player creativity when you did this? That&#039;s always my fear and I was curious to hear your thoughts on it. When PC&#039;s plan conversations or consider how to use their skills I always keep my lips sealed for fear that I&#039;ll make their victory feel less earned. Any thoughts?
.-= Storyteller&#180;s last blog ..&lt;a href=&quot;http://beneaththescreen.blogspot.com/2009/07/how-do-you-use-character-backstories.html&quot; rel=&quot;nofollow&quot;&gt;How do you use character backstories?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>“We don’t need one, this is too much fun!”</p>
<p>Sweeter words cannot be spoken in my opinion. Some groups I&#8217;ve played with love &#8220;fluff&#8221; sessions as we call them, while others start twitching violently if they don&#8217;t get to roll a die for damage every ten minutes. It takes a lot of work to break any group away from battles and keep them genuinely entertained, so well done sir!</p>
<p>&#8220;If a player had a hard time coming up with a description of how his PC used his knowledge, other players (and myself) would suggest examples.&#8221;</p>
<p>Did you ever feel like you might be stifling player creativity when you did this? That&#8217;s always my fear and I was curious to hear your thoughts on it. When PC&#8217;s plan conversations or consider how to use their skills I always keep my lips sealed for fear that I&#8217;ll make their victory feel less earned. Any thoughts?<br />
.-= Storyteller&#180;s last blog ..<a href="http://beneaththescreen.blogspot.com/2009/07/how-do-you-use-character-backstories.html" rel="nofollow">How do you use character backstories?</a> =-.</p>
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		<title>By: faeblood</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55634</link>
		<dc:creator>faeblood</dc:creator>
		<pubDate>Thu, 02 Jul 2009 08:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55634</guid>
		<description>my ideas ons reasons for dodgy officals
1)Thinly streched - troops out of town, poorly train, farmer milita.
2)rrupt leaders - paied to cause trouble, look the other way
3)buring head in sand - it willl go away a few people wil die who cares
4)Clearly insane but in power- my view/way is the right way, thinking of the lord of rings king last film, that burns him self.
5)Alergic to... dragons lol i cart fight them!
6)Awiting comiptent help you have ot make do in the mean time?
7)Red tape, the consil must discuss the matter but the dragons eatten the west wing..! - e.g the lort ents.
8)ununified- i asked the troops to do this but they went gun ho disobayed and got killed or lost ro into more trouble.
9)unite the leaders/tribes, - im not working with them to help untill X does X the town can die untill thats fixed.
10) Over Zelous paldin types blind by honner/ prohicies i want to help but im honnor bound by law, its enougth ive not arrested you even though your trying to help!


P.s i had a great adventure with a halfling undead tomb the offical wanted to burry the tomb sealing what ever inside the but the PC forced there way it it was a very teary rpg momment. your disobeying our laws we have to stop you we dotn want to hurt you..</description>
		<content:encoded><![CDATA[<p>my ideas ons reasons for dodgy officals<br />
1)Thinly streched &#8211; troops out of town, poorly train, farmer milita.<br />
2)rrupt leaders &#8211; paied to cause trouble, look the other way<br />
3)buring head in sand &#8211; it willl go away a few people wil die who cares<br />
4)Clearly insane but in power- my view/way is the right way, thinking of the lord of rings king last film, that burns him self.<br />
5)Alergic to&#8230; dragons lol i cart fight them!<br />
6)Awiting comiptent help you have ot make do in the mean time?<br />
7)Red tape, the consil must discuss the matter but the dragons eatten the west wing..! &#8211; e.g the lort ents.<br />
8)ununified- i asked the troops to do this but they went gun ho disobayed and got killed or lost ro into more trouble.<br />
9)unite the leaders/tribes, &#8211; im not working with them to help untill X does X the town can die untill thats fixed.<br />
10) Over Zelous paldin types blind by honner/ prohicies i want to help but im honnor bound by law, its enougth ive not arrested you even though your trying to help!</p>
<p>P.s i had a great adventure with a halfling undead tomb the offical wanted to burry the tomb sealing what ever inside the but the PC forced there way it it was a very teary rpg momment. your disobeying our laws we have to stop you we dotn want to hurt you..</p>
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		<title>By: Bryan Blumklotz</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55633</link>
		<dc:creator>Bryan Blumklotz</dc:creator>
		<pubDate>Thu, 02 Jul 2009 04:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55633</guid>
		<description>I would suggest that you take a cue from the Harry Dresden series and have the ruling elite focused on their goals, like keeping the damage to their rich friends to a minimum.

Have the city guard competent at dealing with normal threats (street crime, bar brawls, domestic disputes, etc.) but not really up to snuff in dealing with big bads.

But, also have an elite unit that specializes in dealing with the weird and dangerous (its a dumping ground for idiots, malcontents, and folks that cannot deal with politics) that do everything by the book and are more like a hammer than a scaple. If the unit or a member of the unit has some hate for one or more PCs all sorts of fun can happen.

So the PCs can get the government and the guard to do things but there will be consequences letting them do it as apposed to the PCs.</description>
		<content:encoded><![CDATA[<p>I would suggest that you take a cue from the Harry Dresden series and have the ruling elite focused on their goals, like keeping the damage to their rich friends to a minimum.</p>
<p>Have the city guard competent at dealing with normal threats (street crime, bar brawls, domestic disputes, etc.) but not really up to snuff in dealing with big bads.</p>
<p>But, also have an elite unit that specializes in dealing with the weird and dangerous (its a dumping ground for idiots, malcontents, and folks that cannot deal with politics) that do everything by the book and are more like a hammer than a scaple. If the unit or a member of the unit has some hate for one or more PCs all sorts of fun can happen.</p>
<p>So the PCs can get the government and the guard to do things but there will be consequences letting them do it as apposed to the PCs.</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55632</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Thu, 02 Jul 2009 02:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55632</guid>
		<description>Ah, that sounds like yet another excellent session!  It has everything I could hope to find in one :)

Regarding the governing bodies, we&#039;re only assuming they didn&#039;t react to what was happening, right? :P
.-= Eric Maziade&#180;s last blog ..&lt;a href=&quot;http://eric.maziade.com/post/2009/06/27/Bad-metafluff&quot; rel=&quot;nofollow&quot;&gt;Jinx Shot : bad metafluff?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Ah, that sounds like yet another excellent session!  It has everything I could hope to find in one <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Regarding the governing bodies, we&#8217;re only assuming they didn&#8217;t react to what was happening, right? <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
.-= Eric Maziade&#180;s last blog ..<a href="http://eric.maziade.com/post/2009/06/27/Bad-metafluff" rel="nofollow">Jinx Shot : bad metafluff?</a> =-.</p>
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		<title>By: Geek Ken</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55631</link>
		<dc:creator>Geek Ken</dc:creator>
		<pubDate>Thu, 02 Jul 2009 01:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55631</guid>
		<description>My zombiefu is strong...

But on another point, I try to figure in an environment where the PCs get to do things that others won&#039;t/can&#039;t. It does get trying though to explain why, yet again, Lord Ineptitude is not committing his men and resources to stopping the local baddies, and that it is up the stalwart heroes to do something.

As with your city campaign, there are all these threats directed to the city, how can the city leaders not be proactive in addressing them? I tend to struggle with this at times and do a lot of hand waving. I guess my players are a forgiving lot and roll with the weak story elements.

As a DM you work on a good villain plot, and hooks to draw the PCs into the story. Should we also invest time into explaining why other law and order types are not able to handle these threats? And if these NPC types are more active, wouldn&#039;t you risk the players not doing enough at times (they might just call in the local city guards if things get too hot)? Something to ponder on I guess.
.-= Geek Ken&#180;s last blog ..&lt;a href=&quot;http://geekken.blogspot.com/2009/07/playing-with-miniatures.html&quot; rel=&quot;nofollow&quot;&gt;Playing with Miniatures&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>My zombiefu is strong&#8230;</p>
<p>But on another point, I try to figure in an environment where the PCs get to do things that others won&#8217;t/can&#8217;t. It does get trying though to explain why, yet again, Lord Ineptitude is not committing his men and resources to stopping the local baddies, and that it is up the stalwart heroes to do something.</p>
<p>As with your city campaign, there are all these threats directed to the city, how can the city leaders not be proactive in addressing them? I tend to struggle with this at times and do a lot of hand waving. I guess my players are a forgiving lot and roll with the weak story elements.</p>
<p>As a DM you work on a good villain plot, and hooks to draw the PCs into the story. Should we also invest time into explaining why other law and order types are not able to handle these threats? And if these NPC types are more active, wouldn&#8217;t you risk the players not doing enough at times (they might just call in the local city guards if things get too hot)? Something to ponder on I guess.<br />
.-= Geek Ken&#180;s last blog ..<a href="http://geekken.blogspot.com/2009/07/playing-with-miniatures.html" rel="nofollow">Playing with Miniatures</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55630</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 02 Jul 2009 01:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55630</guid>
		<description>@Geek Ken: Give the method a try, it works wonders.

Yeah, I fumbled with the Romero thing... edited the text accordingly.</description>
		<content:encoded><![CDATA[<p>@Geek Ken: Give the method a try, it works wonders.</p>
<p>Yeah, I fumbled with the Romero thing&#8230; edited the text accordingly.</p>
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		<title>By: Geek Ken</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55629</link>
		<dc:creator>Geek Ken</dc:creator>
		<pubDate>Thu, 02 Jul 2009 01:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55629</guid>
		<description>Sounds like a fun session. I&#039;m inspired now to try out the 5X5 method for the next campaign I run. I&#039;m thinking it would be a great match for the Eberron setting.

Just a little quibble, did you mean GEORGE Romero rears his head? I guess you could say John Romero had hopes Daikatana would have raised his game career from the dead too.
.-= Geek Ken&#180;s last blog ..&lt;a href=&quot;http://geekken.blogspot.com/2009/07/playing-with-miniatures.html&quot; rel=&quot;nofollow&quot;&gt;Playing with Miniatures&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Sounds like a fun session. I&#8217;m inspired now to try out the 5X5 method for the next campaign I run. I&#8217;m thinking it would be a great match for the Eberron setting.</p>
<p>Just a little quibble, did you mean GEORGE Romero rears his head? I guess you could say John Romero had hopes Daikatana would have raised his game career from the dead too.<br />
.-= Geek Ken&#180;s last blog ..<a href="http://geekken.blogspot.com/2009/07/playing-with-miniatures.html" rel="nofollow">Playing with Miniatures</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55628</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 01 Jul 2009 23:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55628</guid>
		<description>That is somewhat I thought also.  The thing is, making respectable NPCs that player will believe in (and not treat like dirt) is not an easy feat.

I do have an idea and I think I&#039;ll have the City&#039;s Secret government come out of hiding and offer partner with the PCs, opening up more sources of accumulated knowledge and means of transportation.

In fact, maybe if i reveal that the Inner Sanctum has ways to deal with the Dungeon that is on par with the various plots hatched by the dungeon so far, maybe that could work.</description>
		<content:encoded><![CDATA[<p>That is somewhat I thought also.  The thing is, making respectable NPCs that player will believe in (and not treat like dirt) is not an easy feat.</p>
<p>I do have an idea and I think I&#8217;ll have the City&#8217;s Secret government come out of hiding and offer partner with the PCs, opening up more sources of accumulated knowledge and means of transportation.</p>
<p>In fact, maybe if i reveal that the Inner Sanctum has ways to deal with the Dungeon that is on par with the various plots hatched by the dungeon so far, maybe that could work.</p>
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		<title>By: Mike Lemmer</title>
		<link>http://critical-hits.com/2009/07/01/tales-of-the-city-within-session-1-part-2/#comment-55627</link>
		<dc:creator>Mike Lemmer</dc:creator>
		<pubDate>Wed, 01 Jul 2009 23:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3415#comment-55627</guid>
		<description>That seems to be a recurring theme whenever PCs are working for a government. In order to make them feel like heroes, the rest of their allies need to be less competent than them. They now believe ICly the Adventurers&#039; League that hired them is a bunch of incompetent boobs with no defenses against doppleganger infiltrators, teleporters, or extradimensional threats because they are called up to help with most of the threats facing them.</description>
		<content:encoded><![CDATA[<p>That seems to be a recurring theme whenever PCs are working for a government. In order to make them feel like heroes, the rest of their allies need to be less competent than them. They now believe ICly the Adventurers&#8217; League that hired them is a bunch of incompetent boobs with no defenses against doppleganger infiltrators, teleporters, or extradimensional threats because they are called up to help with most of the threats facing them.</p>
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