Inq. of the Week: One Year Later for 4e
Two weeks ago, we wanted to find out at what age you rolled your first dice. (Hopefully by that point you stopped trying to eat them). Poll results indicate that among the 426 respondants, 49% of you started when you were at those formative years of 11-15. 27% of you (myself included) were at the tender age of 10 or younger when you started slaying dragons. 17% of you started when you were 16-20, possibly as a result of this thing called “college.” One single person said 51 or older was when starting to play RPGs, so to you sir or madam, I salute you!
As of this Saturday, 4e will have been out for one year. Possibly the most controversial of all editions and certainly the most blogged-about edition of Dungeons & Dragons to ever be released, D&D 4e has been built up, torn down, and reported on across the Internet. Armchair and professional designers have taken sides to discuss it, while players and DMs examine all the rules closely looking for suggestions and answers. Meanwhile, celebrities of the geek world helped promote the game by playing it and letting people listen in on their game.
Starting with the initial announcement at GenCon 2007, we polled reaction to the coming of a new system and found most to be cautiously optimistic. Then shortly after release, we polled about everyone’s favorite edition of D&D, which at the time showed a preference for 4e, and late voting has only increased that lead. It seems only natural to follow up with the following, after 1 year of release, the question on many minds…
As I write this post and poll, I worry about the potential for edition war. (Unlike previous polls, this will be the first one we’ve done on the subject since the RPG Bloggers Network brought together so many different opinions on RPGs). If you’d like to explain your vote in the comments, feel free, just please be respectful to other’s preferences and tastes and choices. I have another post brewing about the conflict between fans of different editions across the blogs (and hopefully my last post on the subject), but for now, we’re just looking for numbers.
Primal/Within Chronicles: Say Yes and have Fun! Part 2
See part 1 here.
The word of the Spirit
After the Ritual was completed and the elemental monsters were vanquished, Dworkin announced that he was now the spokesperson of the Kodiak spirit. Franky and I had worked out the relationship between his character and the potential spirit beforehand so he explained that from now on, the City would have to mind the will of the spirits as communicated by the shamans.
This made Franky’s PC get a reason to stay in the City and feel part of it, making the whole adventure a great success already.
I know what he’s talking about, but do you?
The next scene was where Radik Whiteblade, the Preserver’s candidate, had to address the voters to convince them to vote for him. He once again asked the PCs to perform a ritual that made the energies of the Nexus and the Nature spirits visible to all. Now all voters were going to be treated with an audio-visual show!
However, as I set the scene up, I made it clear to the PC that Radik, while an enthusiastic Preserver, was NOT a good public speaker. It’s funny, but without knowing it, this scene was made for one player and that was Math.
Since both Math and myself have academic backgrounds, I had made Radik to be like one of those University teachers that are absolutely great in a lab but suck in front of a classroom. I heard Math groan when I explained how Radik was getting ready to launch into a 3 hour long lecture on energy flows.
So as soon as I shared this vibe, the PCs went all “Oh my god he’s going to put them all to sleep, we gotta do something”
So Math’s PC, Corwin the Halfling Sorcerer, walked up to the lectern, shooed Radik away and took his place.
Corwin: “So what my esteemed colleague is trying to say is that we’ve interweaved the energy flows to create some additive synergies that result in transcendent levels of protections against the Dungeon’s nega-flux conduits!” (Math rolls a 30 something on his bluff check)
Dworkin (whispering loudly): “Corwin! What the hell are your talking about?”
Corwin (whispering back with a smile): “I haven’t got the faintest idea!”
The crowd ate it up. This was one of the many high point of the evening. Mike had his head in his hands, sighing loudly at all the bullshit that we were spewing while the others were laughing it up. While I had initially planned to make the scene into another skill challenge, Math’s initiative and the back and forth created between the overconfident Corwin and his anxious teammates was worth delivering the whole scene into his hands.
After Dworkin in the last scene, Corwin got his own crowning moment of awesome!
The scene closed with a rousing standing ovation, 80% of the vote intentions and a very pissed off Jevica.
A Descent in Hell!
After that, the game kinda took a gentle dive. At this point, the PCs were mostly out of Dailies and Action Points. Healing Surges were kinda low; so low that Jaiel wasn’t at full HPs anymore, something unheard of in our games so far.
I had one last encounter planned and it was way too hard for the 4 PCs and their tired players to deal with. We managed to salvage the scene, but it put a little damper on the whole thing.
Here’s how it went.
In the last scene, Jevica had setup a sumptuous dinner with delicacies from all over the Underdark and Surface world. She was showcasing the implied opulence that free trade could bring. The whole area was arranged as an open market where voters could freely walk from stall to stall to sample exotic foods and fine spirits.
When Jaiel walked up to Jevica to discuss the outcome of the upcoming vote, I told Yan that Jaielhad to stay beside Jevica and that she wasn’t interested in talking (Strike one! I was getting tired and I didn’t know where I could send the adventure other than follow my pre-established script).
When Corwin noticed that Jaiel was standing rod-straight beside Jevica as she was getting ready to address the crowd, he walked up to both to try to shake Jaiel out of her fugue-like state. That’s when Jevica told Corwin: “Go play in the crowd little man” and I rolled against Corwin’s Will defense, dominated him for a few seconds and sent him running back into the crowd (much to Math’s displeasure, Strike two!).
That’s when I decided to spring the encounter. Two pain devils, two Spined devils and a Cambion Hellsword, all wearing the tri-whip sign of Dungeon denizens charged into the voters, slaying them by the dozen.
With the whole battlemap made of difficult terrain because of the panicking voters, with all candidates open for attacks and the PCs with very few resources, the evening’s last fight started on a downer note.
Yan “Difficult terrain, 5 devils and the candidates just standing there? We can kiss our bonus goodbye”
Franky” Jevica is allied with the Dungeon? The Bitch!”
Yet, the players hung on and managed to avoid the death of any candidates, see them to safety and were getting ready to run away. It’s a tribute to my player’s good faith that they never faltered and tried their best to face the obviously superior forces of the devils. Yet it was getting late and I wanted to conclude the fight without resorting to too obvious a Deus EX Machina (it wasn’t an issue at this point that one was needed, I just was hoping to find a subtle one).
During the fight, Jaiel mentioned that it made no sense for devils, followers of the God Asmodeus, to be allied with the dungeon. That gave me an idea. As the PCs were all retreating to leave the map and the devils behind (all candidates having been teleported away by the emergency evacuation team setting up off map) Usul stepped forward and used his ‘Invoke Obedience’ power on some of the two remaining Devils.
I had my Deus Ex!
Chatty: “As you invoke Kord’s word, you find that the power of the City and the Covenant that all Gods forged when the Prison was created multiplies your voice. As you demand obedience, your voice takes on the vibration of Asmodeus’ and you see his wayward servants quake in fear and dissolve into pools of goo”
I made a small mistake here in that I asked Mike to make an intimidate check along his Invoke obedience. I never should have done that as I was ready to play the effect regardless of the results. Right on cue, Mike played a 1. So when I decided to describe like I did in the previous paragraphs, it felt like a cop out to Mike.
Next time I’ll keep that under wraps and play it as I chose to without asking for spurious dice rolls.
After the fight, all candidates but Jevica were accounted for.
Jaiel: “She was a Godsdamn Succubus! She charmed me to stay put!”
Ha! I got a player to have his PC kiss a succubus! Score!
According to the City’s press, the body of the real Jevica was found, bound and gagged, abandoned in an apartment building in the Builder’s Terrace burg.
The PCs aren’t buying it, alleging that the Sarn-Mors family is trying to spin doctor a scandal. But that’s a story for another time.
The election was postponed a few days to allow voters to recuperate from shock. Radik Whiteblade was elected in a landslide and the PCs were given their bonuses.
PCs level up to 9th.
Lessons Learned
- Nothing beats a homebrewed adventure when it takes player motivation in account.
- Combat embedded skill challenges ROCK and the design space is still wide open for more types.
- When players are simply brilliant in a scene, throw the dice out the window and let them play it out!
- When PCs can’t take an extended rest, make sure that the 3rd fight is not over their level!
What’s next?
With this two-session adventure I met my objective to create NPCs that brought the city alive! We came out of the 5 last sessions with enough leads and characters to fuel future adventures.
I discussed it with Yan and I’ll likely make the next adventure into something less cerebral and more classic. probably another expedition in the Dungeon. Since my discussion with Yan I already have a few ideas and a working title:
A Master’s Wrath!
Can’t wait to play again!


