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	<title>Comments on: Origins 2009: Ultimate Dungeon Delve</title>
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	<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Perry</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66280</link>
		<dc:creator>Perry</dc:creator>
		<pubDate>Sun, 19 Jul 2009 16:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66280</guid>
		<description>I sent you an email on July 10 at dave@critical-hits.com but never heard back from you. Did you get the email?</description>
		<content:encoded><![CDATA[<p>I sent you an email on July 10 at <a href="mailto:dave@critical-hits.com">dave@critical-hits.com</a> but never heard back from you. Did you get the email?</p>
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		<title>By: Win A Free Copy of the Eberron Player&#8217;s Guide! (Dungeons &#38; Dragons 4e)</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66279</link>
		<dc:creator>Win A Free Copy of the Eberron Player&#8217;s Guide! (Dungeons &#38; Dragons 4e)</dc:creator>
		<pubDate>Thu, 09 Jul 2009 15:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66279</guid>
		<description>[...] you remember my Origins 2009 adventure, you&#8217;ll know that DaveTheGame and I had a wundergroup that defeated the RPGA&#8217;s Ultimate Dungeon [...]</description>
		<content:encoded><![CDATA[<p>[...] you remember my Origins 2009 adventure, you&#8217;ll know that DaveTheGame and I had a wundergroup that defeated the RPGA&#8217;s Ultimate Dungeon [...]</p>
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		<title>By: A Call for Heroes – Ultimate Dungeon Delve — Dungeon's Master</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66278</link>
		<dc:creator>A Call for Heroes – Ultimate Dungeon Delve — Dungeon's Master</dc:creator>
		<pubDate>Thu, 09 Jul 2009 13:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66278</guid>
		<description>[...] few days ago I read Dave Chalker&#8217;s Ultimate Dungeon Delve experience at Origins 2009 over at Critical-Hits. This was a real eye-opener for me. Before reading his article I hadn’t [...]</description>
		<content:encoded><![CDATA[<p>[...] few days ago I read Dave Chalker&#8217;s Ultimate Dungeon Delve experience at Origins 2009 over at Critical-Hits. This was a real eye-opener for me. Before reading his article I hadn’t [...]</p>
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		<title>By: Segunda, 6 de Julho de 2009 &#171; EN World RPG News</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66277</link>
		<dc:creator>Segunda, 6 de Julho de 2009 &#171; EN World RPG News</dc:creator>
		<pubDate>Wed, 08 Jul 2009 18:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66277</guid>
		<description>[...] Exploração Suprema de Masmorras [...]</description>
		<content:encoded><![CDATA[<p>[...] Exploração Suprema de Masmorras [...]</p>
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		<title>By: Sutro</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66276</link>
		<dc:creator>Sutro</dc:creator>
		<pubDate>Tue, 07 Jul 2009 23:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66276</guid>
		<description>I had to think about it for a second, but my crew (Made by Morgan, heh) that finished also did Leader-Striker-Striker-Striker-Defender. The exact lineup was a valor bard, thaneborn barb, two archer rangers and a two-weapon talent fighter (yes, not a battlerager!)

The idea was that the thaneborn barb skirts the battleground popping -defenses on critters, and also does target calling. The archer rangers then tee off on the called and -defensed creature. Meanwhile, the fighter is kitted out for multi-target marking (passing attack, sweeping blow, tempest dance, etc.), and also lays a decent amount of wood himself - a bloodclaw greatsword works nicely for that.

One of the beauties of this build was that the archer rangers were tricked out for maximizing twin strike damage, so I could pass them off to our two less experienced players, one of whom had only played one 4e game, the other who didn&#039;t even have a RPGA# at the start of the delve. The highest skill position, arguably, is the thaneborn barbarian, as the thaneborn has a lot of tricks that require good mechanical knowledge to exploit.

Really enjoyed reading your write-up; on the off-chance I make it to GenCon I&#039;ll give the next one a shot.</description>
		<content:encoded><![CDATA[<p>I had to think about it for a second, but my crew (Made by Morgan, heh) that finished also did Leader-Striker-Striker-Striker-Defender. The exact lineup was a valor bard, thaneborn barb, two archer rangers and a two-weapon talent fighter (yes, not a battlerager!)</p>
<p>The idea was that the thaneborn barb skirts the battleground popping -defenses on critters, and also does target calling. The archer rangers then tee off on the called and -defensed creature. Meanwhile, the fighter is kitted out for multi-target marking (passing attack, sweeping blow, tempest dance, etc.), and also lays a decent amount of wood himself &#8211; a bloodclaw greatsword works nicely for that.</p>
<p>One of the beauties of this build was that the archer rangers were tricked out for maximizing twin strike damage, so I could pass them off to our two less experienced players, one of whom had only played one 4e game, the other who didn&#8217;t even have a RPGA# at the start of the delve. The highest skill position, arguably, is the thaneborn barbarian, as the thaneborn has a lot of tricks that require good mechanical knowledge to exploit.</p>
<p>Really enjoyed reading your write-up; on the off-chance I make it to GenCon I&#8217;ll give the next one a shot.</p>
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		<title>By: Monday, 6 July, 2009 - EN World D&#38;D / RPG News</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66275</link>
		<dc:creator>Monday, 6 July, 2009 - EN World D&#38;D / RPG News</dc:creator>
		<pubDate>Mon, 06 Jul 2009 13:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66275</guid>
		<description>[...] New 4E updates to old 3.5 products This from WotC&#039;s Chris Perkins: The following updates will release in July:  Exemplars of Evil Elder Evils Fortress of the Yuan-ti Stormreach Dragons of Eberron Anauroch More Origins Coverage:Ultimate Dungeon Delve [...]</description>
		<content:encoded><![CDATA[<p>[...] New 4E updates to old 3.5 products This from WotC&#39;s Chris Perkins: The following updates will release in July:  Exemplars of Evil Elder Evils Fortress of the Yuan-ti Stormreach Dragons of Eberron Anauroch More Origins Coverage:Ultimate Dungeon Delve [...]</p>
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		<title>By: Stuart</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66274</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Thu, 02 Jul 2009 11:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66274</guid>
		<description>@Chris: I don&#039;t think it&#039;s so much better recognizing what &quot;most experienced players&quot; want as much as a narrowing in on a
&lt;a href=&quot;http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html&quot; rel=&quot;nofollow&quot;&gt;subset of those experienced players&lt;/a&gt; and making a game/tournament that&#039;s more appealing for them. I guess &quot;most experienced players that we&#039;re targeting&quot; would be accurate.
.-= Stuart&#180;s last blog ..&lt;a href=&quot;http://robertsongames.com/role-playing-games/gunpowder-firearms-in-dungeons-dragons&quot; rel=&quot;nofollow&quot;&gt;Gunpowder &amp; Firearms in Dungeons &amp; Dragons&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@Chris: I don&#8217;t think it&#8217;s so much better recognizing what &#8220;most experienced players&#8221; want as much as a narrowing in on a<br />
<a href="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html" rel="nofollow">subset of those experienced players</a> and making a game/tournament that&#8217;s more appealing for them. I guess &#8220;most experienced players that we&#8217;re targeting&#8221; would be accurate.<br />
<span class="cluv"> Stuart&#180;s last blog ..<a href="http://robertsongames.com/role-playing-games/gunpowder-firearms-in-dungeons-dragons" rel="nofollow">Gunpowder &amp; Firearms in Dungeons &amp; Dragons</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Chris Tulach</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66273</link>
		<dc:creator>Chris Tulach</dc:creator>
		<pubDate>Thu, 02 Jul 2009 07:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66273</guid>
		<description>Stuart: I would say that we now better recognize that, in general, most experienced players are likely to enjoy an adventure they tackle with characters they made, rather than pre-generated ones. However, I still think that in-game tactical decision-making is very important; Dave&#039;s article above makes that pretty clear. Now, programs like the Ultimate Delve have two dimensions to success, rather than one - character building and tactical play.

For the edification of others, back in the olden days (of which I was most certainly involved) tournaments had pre-gens and used one or both of two measuring sticks to determine what individuals/teams advanced: tactical play and/or roleplaying ability. The former is easy enough to measure, but the latter is so subjective as to be near useless in effectively assessing an individual&#039;s or group&#039;s competence. We learned that years ago in the RPGA, when we used to give out prizes for the &quot;best roleplayer&quot; at the table - which was frequently the person that was very outgoing and spoke in the most entertaining manner. I remember very vividly that some of us experienced players would grab the &quot;money character&quot; (there were usually 1 or 2 in a group of pre-gens) as often as possible when playing tourneys - the character that had some great shtick you could hone in on to give an increased chance of winning the table. I don&#039;t think I ever took the &quot;quiet brooder&quot; characters. :)

We&#039;ve definitely come a long ways, and while nostalgia for the &quot;good old days&quot; runs deep (I even long for it on occasion), most tournament-type experiences are much more quantifiable nowadays. If a group gets TPK&#039;d or doesn&#039;t finish an encounter/adventure in the time allotted and another group does, that seems to be a much clearer indication of who &quot;wins&quot; or &quot;succeeds&quot; in a competitive play environment than any other measurement.</description>
		<content:encoded><![CDATA[<p>Stuart: I would say that we now better recognize that, in general, most experienced players are likely to enjoy an adventure they tackle with characters they made, rather than pre-generated ones. However, I still think that in-game tactical decision-making is very important; Dave&#8217;s article above makes that pretty clear. Now, programs like the Ultimate Delve have two dimensions to success, rather than one &#8211; character building and tactical play.</p>
<p>For the edification of others, back in the olden days (of which I was most certainly involved) tournaments had pre-gens and used one or both of two measuring sticks to determine what individuals/teams advanced: tactical play and/or roleplaying ability. The former is easy enough to measure, but the latter is so subjective as to be near useless in effectively assessing an individual&#8217;s or group&#8217;s competence. We learned that years ago in the RPGA, when we used to give out prizes for the &#8220;best roleplayer&#8221; at the table &#8211; which was frequently the person that was very outgoing and spoke in the most entertaining manner. I remember very vividly that some of us experienced players would grab the &#8220;money character&#8221; (there were usually 1 or 2 in a group of pre-gens) as often as possible when playing tourneys &#8211; the character that had some great shtick you could hone in on to give an increased chance of winning the table. I don&#8217;t think I ever took the &#8220;quiet brooder&#8221; characters. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>We&#8217;ve definitely come a long ways, and while nostalgia for the &#8220;good old days&#8221; runs deep (I even long for it on occasion), most tournament-type experiences are much more quantifiable nowadays. If a group gets TPK&#8217;d or doesn&#8217;t finish an encounter/adventure in the time allotted and another group does, that seems to be a much clearer indication of who &#8220;wins&#8221; or &#8220;succeeds&#8221; in a competitive play environment than any other measurement.</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66272</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 01 Jul 2009 17:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66272</guid>
		<description>Stuart: Yes, which changed along with the game itself (though I definitely played in 2e hack and slash tournament games). There were other RPGA games and such going on too, this just happened to be a new one that I was interested in playing.</description>
		<content:encoded><![CDATA[<p>Stuart: Yes, which changed along with the game itself (though I definitely played in 2e hack and slash tournament games). There were other RPGA games and such going on too, this just happened to be a new one that I was interested in playing.</p>
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		<title>By: Stuart</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66271</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Wed, 01 Jul 2009 17:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66271</guid>
		<description>Designing your own optimized build(s) for the game is an interesting difference from more traditional D&amp;D tournaments.  There&#039;s definitely been a change in focus from player skill in-game to player skill pre-game from TSR era to WotC era D&amp;D.
.-= Stuart&#180;s last blog ..&lt;a href=&quot;http://robertsongames.com/role-playing-games/gunpowder-firearms-in-dungeons-dragons&quot; rel=&quot;nofollow&quot;&gt;Gunpowder &amp; Firearms in Dungeons &amp; Dragons&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Designing your own optimized build(s) for the game is an interesting difference from more traditional D&amp;D tournaments.  There&#8217;s definitely been a change in focus from player skill in-game to player skill pre-game from TSR era to WotC era D&amp;D.<br />
<span class="cluv"> Stuart&#180;s last blog ..<a href="http://robertsongames.com/role-playing-games/gunpowder-firearms-in-dungeons-dragons" rel="nofollow">Gunpowder &amp; Firearms in Dungeons &amp; Dragons</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66270</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 01 Jul 2009 14:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66270</guid>
		<description>MJ: I have played Descent, and did a &lt;a href=&quot;http://www.critical-hits.com/2007/09/28/fantasy-adventure-boardgames/&quot; rel=&quot;nofollow&quot;&gt;write-up of it and similar games&lt;/a&gt;. UDD has a number of differences with it, not the least of which is that I get to design my own character.

David: Thanks! Glad you enjoyed it.</description>
		<content:encoded><![CDATA[<p>MJ: I have played Descent, and did a <a href="http://www.critical-hits.com/2007/09/28/fantasy-adventure-boardgames/" rel="nofollow">write-up of it and similar games</a>. UDD has a number of differences with it, not the least of which is that I get to design my own character.</p>
<p>David: Thanks! Glad you enjoyed it.</p>
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		<title>By: David Wright</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66269</link>
		<dc:creator>David Wright</dc:creator>
		<pubDate>Wed, 01 Jul 2009 13:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66269</guid>
		<description>Wow, what a thrilling game, and totally gripping write-up.  Many congratulations to your group for battling through.  I spent the entire story thinking, &quot;Man, what would I do there?  No, forget that, what would I do THERE?  No way, you&#039;re kidding!  Yipes, that would have definitely killed me...&quot;   And so on.</description>
		<content:encoded><![CDATA[<p>Wow, what a thrilling game, and totally gripping write-up.  Many congratulations to your group for battling through.  I spent the entire story thinking, &#8220;Man, what would I do there?  No, forget that, what would I do THERE?  No way, you&#8217;re kidding!  Yipes, that would have definitely killed me&#8230;&#8221;   And so on.</p>
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		<title>By: MJ Harnish</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66268</link>
		<dc:creator>MJ Harnish</dc:creator>
		<pubDate>Wed, 01 Jul 2009 06:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66268</guid>
		<description>Sounds like an interesting activity.  Have you ever played the board game &lt;strong&gt;Descent&lt;/strong&gt;?  The UDD sounds just like that game.
.-= MJ Harnish&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/GamingBrouhaha/~3/E57hqh0tqQY/&quot; rel=&quot;nofollow&quot;&gt;Stuck for inspiration? Try the Brainstormer&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Sounds like an interesting activity.  Have you ever played the board game <strong>Descent</strong>?  The UDD sounds just like that game.<br />
<span class="cluv"> MJ Harnish&#180;s last blog ..<a href="http://feedproxy.google.com/~r/GamingBrouhaha/~3/E57hqh0tqQY/" rel="nofollow">Stuck for inspiration? Try the Brainstormer</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Krog</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66267</link>
		<dc:creator>Krog</dc:creator>
		<pubDate>Wed, 01 Jul 2009 00:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66267</guid>
		<description>I thought the Delve was exceptionally fun. I love to RP, and I love a good story, but sometimes it&#039;s a blast to just meta-game and enjoy the table-top aspect of the game.</description>
		<content:encoded><![CDATA[<p>I thought the Delve was exceptionally fun. I love to RP, and I love a good story, but sometimes it&#8217;s a blast to just meta-game and enjoy the table-top aspect of the game.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66266</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Tue, 30 Jun 2009 20:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66266</guid>
		<description>@Chris Tulach:  Never fear, we&#039;re already plotting our major PWNage for that adventure!  :)

This post has me endlessly excited to play in the Ultimate Delve at GenCon.  Just need to decide what kind of class/role I want to play.</description>
		<content:encoded><![CDATA[<p>@Chris Tulach:  Never fear, we&#8217;re already plotting our major PWNage for that adventure!  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This post has me endlessly excited to play in the Ultimate Delve at GenCon.  Just need to decide what kind of class/role I want to play.</p>
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		<title>By: Chris Tulach</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66265</link>
		<dc:creator>Chris Tulach</dc:creator>
		<pubDate>Tue, 30 Jun 2009 20:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66265</guid>
		<description>Thanks for the great review Dave! My writing team is hard at work polishing off the next Ultimate Dungeon Delve for Gen Con Indy. I can&#039;t wait to see folks play it!</description>
		<content:encoded><![CDATA[<p>Thanks for the great review Dave! My writing team is hard at work polishing off the next Ultimate Dungeon Delve for Gen Con Indy. I can&#8217;t wait to see folks play it!</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66264</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Tue, 30 Jun 2009 20:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66264</guid>
		<description>You&#039;re welcome e! :)

Oh, and the grappling hook was actually bought on &lt;i&gt;my&lt;/i&gt; impulse, as I had just watched the movie Fanboys.

Grappling hook!!
.-= Graham&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/nRx1GL1x6CA/&quot; rel=&quot;nofollow&quot;&gt;Damn you, Dave!  You and your… logic…&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome e! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oh, and the grappling hook was actually bought on <i>my</i> impulse, as I had just watched the movie Fanboys.</p>
<p>Grappling hook!!<br />
<span class="cluv"> Graham&#180;s last blog ..<a href="http://feedproxy.google.com/~r/criticalanklebites/~3/nRx1GL1x6CA/" rel="nofollow">Damn you, Dave!  You and your… logic…</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Geek's Dream Girl</title>
		<link>http://critical-hits.com/2009/06/30/origins-2009-ultimate-dungeon-delve/#comment-66263</link>
		<dc:creator>Geek's Dream Girl</dc:creator>
		<pubDate>Tue, 30 Jun 2009 19:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=4135#comment-66263</guid>
		<description>P.S. Stabbie was the most useful character by far.  Without Stabbie McRogue, everyone would have died a horrible death. :)
.-= Geek&#039;s Dream Girl&#180;s last blog ..&lt;a href=&quot;http://geeksdreamgirl.com/2009/06/29/es-con-travels-origins-2009-part-deux/&quot; rel=&quot;nofollow&quot;&gt;E’s Con Travels: Origins 2009 – Part Deux!&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>P.S. Stabbie was the most useful character by far.  Without Stabbie McRogue, everyone would have died a horrible death. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<span class="cluv"> Geek&#8217;s Dream Girl&#180;s last blog ..<a href="http://geeksdreamgirl.com/2009/06/29/es-con-travels-origins-2009-part-deux/" rel="nofollow">E’s Con Travels: Origins 2009 – Part Deux!</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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