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	<title>Comments on: Tales of the City Within: a 5X5 Sandbox experiment.</title>
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		<title>By: Scott&#8217;s Corner &#187; Archive &#187; random links</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55544</link>
		<dc:creator>Scott&#8217;s Corner &#187; Archive &#187; random links</dc:creator>
		<pubDate>Fri, 31 Jul 2009 22:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55544</guid>
		<description>[...] like roleplaying Patrick Benson&#8217;s Fudge blog Making PTA Work, good reminders by Doyce 5&#215;5 Sandbox Experiment Make your own New Crouzubon The brainstormer quick 3 bit ideas Very nice review of Wraethulu RPG [...]</description>
		<content:encoded><![CDATA[<p>[...] like roleplaying Patrick Benson&#8217;s Fudge blog Making PTA Work, good reminders by Doyce 5&#215;5 Sandbox Experiment Make your own New Crouzubon The brainstormer quick 3 bit ideas Very nice review of Wraethulu RPG [...]</p>
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		<title>By: Using the 5&#215;5 Method for Adventure Design &#124; Critical Hits</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55543</link>
		<dc:creator>Using the 5&#215;5 Method for Adventure Design &#124; Critical Hits</dc:creator>
		<pubDate>Wed, 29 Jul 2009 12:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55543</guid>
		<description>[...] earlier this summer, while planning  a short summer adventure, that dormant idea [...]</description>
		<content:encoded><![CDATA[<p>[...] earlier this summer, while planning  a short summer adventure, that dormant idea [...]</p>
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		<title>By: Milarky</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55542</link>
		<dc:creator>Milarky</dc:creator>
		<pubDate>Fri, 26 Jun 2009 16:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55542</guid>
		<description>just reading yoru post and simplifying it for my own use.. ideas have been sparked thanks!

i get down to :-
1) old threat ( historical enermy, forgtten war, dead wizard, Drow wizards grown up and back for more revenge after his families defeat )
2) new threat ( somethings just move in.brougth in, could be natural or abberant, for me was a magic spell book takes posseion of a local wizard and wants to start an army take over  )
3) Balance of power ( cival war, rivalrys, power bases compitions, who to work for, royalist and anti monarciests, the possed wizard would love a civial war to create bodies for his army., so would the drow devided enermy is easy to kill so help the other side )
4) Consquenses of all of the above,  eg the whos whats where and why after it over to spark the next generation
5) Passive threat dangerous to all (dragon, giants, volcano, sea, just extra story filler side quests, souorce of info/ help/ danger, )
6) mix it up, (the anti royalist tutors the young monarchiests, or the romeo juliet approch :-))

so the old and the new threats will target groups in the balance of power and that will have knock on effects
meh i ramble to much</description>
		<content:encoded><![CDATA[<p>just reading yoru post and simplifying it for my own use.. ideas have been sparked thanks!</p>
<p>i get down to :-<br />
1) old threat ( historical enermy, forgtten war, dead wizard, Drow wizards grown up and back for more revenge after his families defeat )<br />
2) new threat ( somethings just move in.brougth in, could be natural or abberant, for me was a magic spell book takes posseion of a local wizard and wants to start an army take over  )<br />
3) Balance of power ( cival war, rivalrys, power bases compitions, who to work for, royalist and anti monarciests, the possed wizard would love a civial war to create bodies for his army., so would the drow devided enermy is easy to kill so help the other side )<br />
4) Consquenses of all of the above,  eg the whos whats where and why after it over to spark the next generation<br />
5) Passive threat dangerous to all (dragon, giants, volcano, sea, just extra story filler side quests, souorce of info/ help/ danger, )<br />
6) mix it up, (the anti royalist tutors the young monarchiests, or the romeo juliet approch <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> )</p>
<p>so the old and the new threats will target groups in the balance of power and that will have knock on effects<br />
meh i ramble to much</p>
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		<title>By: Adventure Cards and Random Enounters &#171; Wrathofzombie&#8217;s Blog</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55541</link>
		<dc:creator>Adventure Cards and Random Enounters &#171; Wrathofzombie&#8217;s Blog</dc:creator>
		<pubDate>Fri, 26 Jun 2009 13:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55541</guid>
		<description>[...] Cards and Random&#160;Enounters  On Tuesday 6/23/09, Chatty DM posted about 5&#215;5 Sandbox adventure structuring and how it was going to fit in his summer [...]</description>
		<content:encoded><![CDATA[<p>[...] Cards and Random&nbsp;Enounters  On Tuesday 6/23/09, Chatty DM posted about 5&#215;5 Sandbox adventure structuring and how it was going to fit in his summer [...]</p>
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		<title>By: Martin Andersen</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55540</link>
		<dc:creator>Martin Andersen</dc:creator>
		<pubDate>Fri, 26 Jun 2009 11:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55540</guid>
		<description>As tools to help you run the game go, I find some sort of note-taking app for the computer very useful when running the game improv-style, particularily one that allows for easy cross-referencing.

I ran &lt;a href=&quot;http://draugrheim.net/rpg/npll/npll.html&quot; rel=&quot;nofollow&quot;&gt;my steampunk-ish campagin&lt;/a&gt; off &lt;a&gt;TiddlyWiki&lt;/a&gt;, but OneNote, Evernote etc would probably work just as well.

This means you can flesh out NPCs as the players interact with them. The downside is you might need to take 5 minute timeouts to write down whatever information has just been revealed about an NPC (or whatever) at inopportune moments, depending on level of prep (i tended to run the above-linked campaign very low-prep) and short-time memory capacity ;) .</description>
		<content:encoded><![CDATA[<p>As tools to help you run the game go, I find some sort of note-taking app for the computer very useful when running the game improv-style, particularily one that allows for easy cross-referencing.</p>
<p>I ran <a href="http://draugrheim.net/rpg/npll/npll.html" rel="nofollow">my steampunk-ish campagin</a> off <a>TiddlyWiki</a>, but OneNote, Evernote etc would probably work just as well.</p>
<p>This means you can flesh out NPCs as the players interact with them. The downside is you might need to take 5 minute timeouts to write down whatever information has just been revealed about an NPC (or whatever) at inopportune moments, depending on level of prep (i tended to run the above-linked campaign very low-prep) and short-time memory capacity <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  .</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55539</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 24 Jun 2009 14:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55539</guid>
		<description>@Jack Colby:  That possible, but from what I got from Ben Robbin&#039;s West Marches, he had prepared quite a lot of material.  Regardless, as I said, an exploratory sandbox game with travel and random encounters is not the type of game I&#039;m looking for.

@Yan:  I will heed your warning. As I look at what doing this entails, I&#039;m starting to fear not having time to have enough playable material for Friday.  So what I&#039;ll do is complete one of the 5X5 and if time permits I&#039;ll flesh out others.  So this might end up being a classic adventure after all.   We&#039;ll see how much prep I can manage till Friday.</description>
		<content:encoded><![CDATA[<p>@Jack Colby:  That possible, but from what I got from Ben Robbin&#8217;s West Marches, he had prepared quite a lot of material.  Regardless, as I said, an exploratory sandbox game with travel and random encounters is not the type of game I&#8217;m looking for.</p>
<p>@Yan:  I will heed your warning. As I look at what doing this entails, I&#8217;m starting to fear not having time to have enough playable material for Friday.  So what I&#8217;ll do is complete one of the 5X5 and if time permits I&#8217;ll flesh out others.  So this might end up being a classic adventure after all.   We&#8217;ll see how much prep I can manage till Friday.</p>
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		<title>By: D_luck</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55538</link>
		<dc:creator>D_luck</dc:creator>
		<pubDate>Wed, 24 Jun 2009 13:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55538</guid>
		<description>One of the PCs has a premonition kind of dream or a nightmare(depending of the nature of the event).  It can be about anything, a tragedy, a robbery, an attack on the city or it&#039;s leaders.

He can choose to believe it or not, but either way you give him hints during the day that it will happen soon.

Also, you could use this &quot;device&quot; to expose the players to one of the suggestion you got from the Twitter brainstorm.

Like this one &quot;A slighted council member booby traps the infrastructure of the city, group must find and disarm a series of traps.. &quot;</description>
		<content:encoded><![CDATA[<p>One of the PCs has a premonition kind of dream or a nightmare(depending of the nature of the event).  It can be about anything, a tragedy, a robbery, an attack on the city or it&#8217;s leaders.</p>
<p>He can choose to believe it or not, but either way you give him hints during the day that it will happen soon.</p>
<p>Also, you could use this &#8220;device&#8221; to expose the players to one of the suggestion you got from the Twitter brainstorm.</p>
<p>Like this one &#8220;A slighted council member booby traps the infrastructure of the city, group must find and disarm a series of traps.. &#8220;</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55537</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Wed, 24 Jun 2009 04:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55537</guid>
		<description>Be cautious with the multiple hooks... I used a similar technique, although less formal, with the game of paranormal investigator, that I GM with you and the gang. If you remember, you (the players) perceived an urgency and split for the investigation, men did that complicated thing for me.

One thing I frequently use is prepare a few token encounter that is related with the thread. Here is a snippet of my actual game prep.:

&quot;The Ruined city is home of the undeads. This section of the city is in utter ruin and complete section of wall can fall with the slightest push. Nothing of value remain in these ruins it as been emptied a long time ago only death remains. Falling wall make a blast x (x is length of section of the wall) +7 vs Reflex 3d8+4 squares become difficult terrain.
1 ghoul (200)
3 Wights (600)
1 specter (175)&quot;

This was all I had for the scene. An other thing I do is prepare unconnected drops. Be it parcel or hint these are not as related to place as they are related to what will the player do first.

I.e.: In my game I was planning on introducing an artifact. So I had several hint I wanted to give the players before they actually found it. So when they investigate the ruin city first I introduced it right after the undead encounter describe above. &quot;You search the hole area and found nothing. The place as been loot multiple time and nothing remains. As you strike an old lab desk, in frustration of your fruitless search, it breaks. Revealing an hidden compartment that previous looters missed. In it a old journal with [...]&quot; Had they investigated something else first they still would have found the journal only it would have been introduce by an other means.

I improvise the interconnection of all these components and the map layout (if one is needed).

As for the prep required for a sandbox game. I would say it depends a lot on your improvisation skills, the knowledge of your world(world building can take a lot of time) and how much your players are predictable.</description>
		<content:encoded><![CDATA[<p>Be cautious with the multiple hooks&#8230; I used a similar technique, although less formal, with the game of paranormal investigator, that I GM with you and the gang. If you remember, you (the players) perceived an urgency and split for the investigation, men did that complicated thing for me.</p>
<p>One thing I frequently use is prepare a few token encounter that is related with the thread. Here is a snippet of my actual game prep.:</p>
<p>&#8220;The Ruined city is home of the undeads. This section of the city is in utter ruin and complete section of wall can fall with the slightest push. Nothing of value remain in these ruins it as been emptied a long time ago only death remains. Falling wall make a blast x (x is length of section of the wall) +7 vs Reflex 3d8+4 squares become difficult terrain.<br />
1 ghoul (200)<br />
3 Wights (600)<br />
1 specter (175)&#8221;</p>
<p>This was all I had for the scene. An other thing I do is prepare unconnected drops. Be it parcel or hint these are not as related to place as they are related to what will the player do first.</p>
<p>I.e.: In my game I was planning on introducing an artifact. So I had several hint I wanted to give the players before they actually found it. So when they investigate the ruin city first I introduced it right after the undead encounter describe above. &#8220;You search the hole area and found nothing. The place as been loot multiple time and nothing remains. As you strike an old lab desk, in frustration of your fruitless search, it breaks. Revealing an hidden compartment that previous looters missed. In it a old journal with [...]&#8221; Had they investigated something else first they still would have found the journal only it would have been introduce by an other means.</p>
<p>I improvise the interconnection of all these components and the map layout (if one is needed).</p>
<p>As for the prep required for a sandbox game. I would say it depends a lot on your improvisation skills, the knowledge of your world(world building can take a lot of time) and how much your players are predictable.</p>
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		<title>By: Jack Colby</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55536</link>
		<dc:creator>Jack Colby</dc:creator>
		<pubDate>Wed, 24 Jun 2009 02:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55536</guid>
		<description>&quot;This actually requires a lot of preparation as you must detail large areas of your setting in order to give your players something to do wherever they go.&quot;

That&#039;s actually quite false.  Read more on the subject, particularly among the grognard blogs out there.  If the PCs go somewhere on a whim with no reason to be there and following no leads, they are not guaranteed to find anything worthwhile (but it still will be an adventure, just from the travel and encounters.)  Also: what do you think random tables and wandering monsters are for?

And yes, that works in 4E, too.</description>
		<content:encoded><![CDATA[<p>&#8220;This actually requires a lot of preparation as you must detail large areas of your setting in order to give your players something to do wherever they go.&#8221;</p>
<p>That&#8217;s actually quite false.  Read more on the subject, particularly among the grognard blogs out there.  If the PCs go somewhere on a whim with no reason to be there and following no leads, they are not guaranteed to find anything worthwhile (but it still will be an adventure, just from the travel and encounters.)  Also: what do you think random tables and wandering monsters are for?</p>
<p>And yes, that works in 4E, too.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55535</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 24 Jun 2009 00:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55535</guid>
		<description>Thanks for the ideas!  I wore my list down to 5 that I&#039;d be comfortable with and I&#039;m now stretching those into 5 scene quests each.

(I may whittle this to 3 if time runs out on my prep)</description>
		<content:encoded><![CDATA[<p>Thanks for the ideas!  I wore my list down to 5 that I&#8217;d be comfortable with and I&#8217;m now stretching those into 5 scene quests each.</p>
<p>(I may whittle this to 3 if time runs out on my prep)</p>
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		<title>By: Dyson Logos</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55534</link>
		<dc:creator>Dyson Logos</dc:creator>
		<pubDate>Wed, 24 Jun 2009 00:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55534</guid>
		<description>the 5x5 method is quite reminiscent of how adventures are handled in AGON. When you land on a new island, you are given 3 quests that you can do in any order - the GM breaks up the quests into 3 to 5 parts to complete to finish the quest, usually making a few of the parts optional (so you CAN confront the hydra without first getting the elixir of hydra shrinking, but the fight will be harder).
.-= Dyson Logos&#180;s last blog ..&lt;a href=&quot;http://rpgcharacters.wordpress.com/2009/06/23/on-changing-an-established-setting/&quot; rel=&quot;nofollow&quot;&gt;On changing an established setting&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>the 5&#215;5 method is quite reminiscent of how adventures are handled in AGON. When you land on a new island, you are given 3 quests that you can do in any order &#8211; the GM breaks up the quests into 3 to 5 parts to complete to finish the quest, usually making a few of the parts optional (so you CAN confront the hydra without first getting the elixir of hydra shrinking, but the fight will be harder).<br />
.-= Dyson Logos&#180;s last blog ..<a href="http://rpgcharacters.wordpress.com/2009/06/23/on-changing-an-established-setting/" rel="nofollow">On changing an established setting</a> =-.</p>
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		<title>By: Vulcan Stev</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55533</link>
		<dc:creator>Vulcan Stev</dc:creator>
		<pubDate>Tue, 23 Jun 2009 23:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55533</guid>
		<description>I am real curious to see how your experiement turns out.
.-= Vulcan Stev&#180;s last blog ..&lt;a href=&quot;http://vulcanstev.wordpress.com/2009/06/23/dungeons-dragons-edition-wars-wrap-up/&quot; rel=&quot;nofollow&quot;&gt;Dungeons &amp; Dragons Edition Wars: Wrap Up&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I am real curious to see how your experiement turns out.<br />
.-= Vulcan Stev&#180;s last blog ..<a href="http://vulcanstev.wordpress.com/2009/06/23/dungeons-dragons-edition-wars-wrap-up/" rel="nofollow">Dungeons &amp; Dragons Edition Wars: Wrap Up</a> =-.</p>
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		<title>By: Zzarchov</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55532</link>
		<dc:creator>Zzarchov</dc:creator>
		<pubDate>Tue, 23 Jun 2009 22:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55532</guid>
		<description>Here is a classic one:

A well dressed foreigner from an exotic locale stumbles into the inn at night and dies of his wounds in the doorway.
.-= Zzarchov&#180;s last blog ..&lt;a href=&quot;http://zzarchov.blogspot.com/2009/06/follow-up-to-social-conflict-mechanics.html&quot; rel=&quot;nofollow&quot;&gt;A follow-up to Social Conflict Mechanics&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Here is a classic one:</p>
<p>A well dressed foreigner from an exotic locale stumbles into the inn at night and dies of his wounds in the doorway.<br />
.-= Zzarchov&#180;s last blog ..<a href="http://zzarchov.blogspot.com/2009/06/follow-up-to-social-conflict-mechanics.html" rel="nofollow">A follow-up to Social Conflict Mechanics</a> =-.</p>
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		<title>By: BradG</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55531</link>
		<dc:creator>BradG</dc:creator>
		<pubDate>Tue, 23 Jun 2009 21:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55531</guid>
		<description>A large bronze staue depicting a hooded humanoid appears in the town square one morning.  The robes of the statue are filled with cryptic runes.  No one knows who put the statue there, or what its purpose is.</description>
		<content:encoded><![CDATA[<p>A large bronze staue depicting a hooded humanoid appears in the town square one morning.  The robes of the statue are filled with cryptic runes.  No one knows who put the statue there, or what its purpose is.</p>
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		<title>By: greywulf</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55530</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Tue, 23 Jun 2009 21:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55530</guid>
		<description>Terrific stuff!

I suggest writing them all out on individual index cards, shuffling them and draw five. The inspiration will hit far quicker and patterns form more easily than if you just try to eyeball the lot in one go.

The results may well surprise you :D

Best of luck!
.-= greywulf&#180;s last blog ..&lt;a href=&quot;http://blog.microlite20.net/2009/06/23/character-du-jour-blackbird/&quot; rel=&quot;nofollow&quot;&gt;Character du Jour: Blackbird&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Terrific stuff!</p>
<p>I suggest writing them all out on individual index cards, shuffling them and draw five. The inspiration will hit far quicker and patterns form more easily than if you just try to eyeball the lot in one go.</p>
<p>The results may well surprise you <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Best of luck!<br />
.-= greywulf&#180;s last blog ..<a href="http://blog.microlite20.net/2009/06/23/character-du-jour-blackbird/" rel="nofollow">Character du Jour: Blackbird</a> =-.</p>
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		<title>By: BradG</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55529</link>
		<dc:creator>BradG</dc:creator>
		<pubDate>Tue, 23 Jun 2009 21:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55529</guid>
		<description>A local auctioneer is in the process of preparing a recently deceased wizards house and possessions for sale.   The objects and the house itself are exhibiting strange properties and he needs the PCs help to keep everything in line to get them sold (this adventure could range from &quot;Night at the Mueseum&quot; to some kind of possessed house horror movie).  The auction at the end would be a good opportunity for PCs to find/purchase items they&#039;ve been looking for but aren&#039;t normally for sale.

A local alderman was found unconcisous this morning;  a small, red creature attached to his neck.  It does not seem to be harming the alderman if left alone, but it resists all attempts at removal.</description>
		<content:encoded><![CDATA[<p>A local auctioneer is in the process of preparing a recently deceased wizards house and possessions for sale.   The objects and the house itself are exhibiting strange properties and he needs the PCs help to keep everything in line to get them sold (this adventure could range from &#8220;Night at the Mueseum&#8221; to some kind of possessed house horror movie).  The auction at the end would be a good opportunity for PCs to find/purchase items they&#8217;ve been looking for but aren&#8217;t normally for sale.</p>
<p>A local alderman was found unconcisous this morning;  a small, red creature attached to his neck.  It does not seem to be harming the alderman if left alone, but it resists all attempts at removal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55528</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 23 Jun 2009 19:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55528</guid>
		<description>I&#039;d likely make each hook into dancing plot points trying to get the PCs attention and the party would be free to grab as many as they want.</description>
		<content:encoded><![CDATA[<p>I&#8217;d likely make each hook into dancing plot points trying to get the PCs attention and the party would be free to grab as many as they want.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wrathofzombie</title>
		<link>http://critical-hits.com/2009/06/23/tales-of-the-city-within-a-5x5-sandbox-experiment/#comment-55527</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Tue, 23 Jun 2009 19:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3365#comment-55527</guid>
		<description>Sounds interesting Chatty!  Now would you introduce more than one hook at a time, or as they are wrapping one up, introduce another, etc?</description>
		<content:encoded><![CDATA[<p>Sounds interesting Chatty!  Now would you introduce more than one hook at a time, or as they are wrapping one up, introduce another, etc?</p>
]]></content:encoded>
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