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	<title>Comments on: Chatty on 4e: One year later</title>
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	<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Vulcan Stev</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55441</link>
		<dc:creator>Vulcan Stev</dc:creator>
		<pubDate>Tue, 16 Jun 2009 02:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55441</guid>
		<description>Been awhile since I&#039;ve had the time to visit.  4e is something my boys are expressing an interest in playing.  We loved the initial taste at World D&amp;D day but found gameplay to be a big time factor.

We&#039;d probably have started playing at home if it didn&#039;t take so long to game out combat.
.-= Vulcan Stev&#180;s last blog ..&lt;a href=&quot;http://vulcanstev.wordpress.com/2009/06/15/dungeons-dragons-edition-wars-dd-3-5/&quot; rel=&quot;nofollow&quot;&gt;Dungeons &amp; Dragons Edition Wars: D&amp;D 3.5&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Been awhile since I&#8217;ve had the time to visit.  4e is something my boys are expressing an interest in playing.  We loved the initial taste at World D&amp;D day but found gameplay to be a big time factor.</p>
<p>We&#8217;d probably have started playing at home if it didn&#8217;t take so long to game out combat.<br />
.-= Vulcan Stev&#180;s last blog ..<a href="http://vulcanstev.wordpress.com/2009/06/15/dungeons-dragons-edition-wars-dd-3-5/" rel="nofollow">Dungeons &amp; Dragons Edition Wars: D&amp;D 3.5</a> =-.</p>
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		<title>By: Rafe</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55440</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Tue, 16 Jun 2009 01:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55440</guid>
		<description>(opinion incoming)

I played 4e for a while, and was really excited for it prior to release.  After a while, though, it just felt too compartmentalized.  Combat was like a computer RTS game &lt;i&gt;sans&lt;/i&gt; the ability to speed things up, and the only thing defined for character classes (and the races) was combat role and ability.  After a while, it just became stale and too focused on a single thing:  Combat (which is basically whack-a-mole).  Go through 10 encounters... yay... generic level up.  I had a blast with the people I gamed with (great group), but not with the game.

Anyhoo... the purpose of gaming is to have fun.  To those playing 4e and loving it, carry on!  To those hating it, there are hundreds of other RPGs out there.  I found the one for me.  :)
.-= Rafe&#180;s last blog ..&lt;a href=&quot;http://rpgbehindthescreens.blogspot.com/2009/05/burning-shepherd.html&quot; rel=&quot;nofollow&quot;&gt;Burning Shepherd&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>(opinion incoming)</p>
<p>I played 4e for a while, and was really excited for it prior to release.  After a while, though, it just felt too compartmentalized.  Combat was like a computer RTS game <i>sans</i> the ability to speed things up, and the only thing defined for character classes (and the races) was combat role and ability.  After a while, it just became stale and too focused on a single thing:  Combat (which is basically whack-a-mole).  Go through 10 encounters&#8230; yay&#8230; generic level up.  I had a blast with the people I gamed with (great group), but not with the game.</p>
<p>Anyhoo&#8230; the purpose of gaming is to have fun.  To those playing 4e and loving it, carry on!  To those hating it, there are hundreds of other RPGs out there.  I found the one for me.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
.-= Rafe&#180;s last blog ..<a href="http://rpgbehindthescreens.blogspot.com/2009/05/burning-shepherd.html" rel="nofollow">Burning Shepherd</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55439</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 12 Jun 2009 10:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55439</guid>
		<description>@Bryce: Hi, welcome to the blog.  I think you should look at the later campaign logs (http://chattydm.net/category/rpgs/campaign-logs/) to see how I tackled Skill Challenges.  I haven&#039;t written a post directly about Skill Challenges as I&#039;m going to have one in Kobold Quarterly next fall.</description>
		<content:encoded><![CDATA[<p>@Bryce: Hi, welcome to the blog.  I think you should look at the later campaign logs (<a href="http://chattydm.net/category/rpgs/campaign-logs/" rel="nofollow">http://chattydm.net/category/rpgs/campaign-logs/</a>) to see how I tackled Skill Challenges.  I haven&#8217;t written a post directly about Skill Challenges as I&#8217;m going to have one in Kobold Quarterly next fall.</p>
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		<title>By: Bryce</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55438</link>
		<dc:creator>Bryce</dc:creator>
		<pubDate>Fri, 12 Jun 2009 08:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55438</guid>
		<description>I was just pointed here and I&#039;m curious how you&#039;ve made skill challenges work, as I always find them incredibly clunky.  Do you have any post where you spell it out, or should I just dig through your campaign write-ups and get a general idea?</description>
		<content:encoded><![CDATA[<p>I was just pointed here and I&#8217;m curious how you&#8217;ve made skill challenges work, as I always find them incredibly clunky.  Do you have any post where you spell it out, or should I just dig through your campaign write-ups and get a general idea?</p>
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		<title>By: Nicholas</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55437</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55437</guid>
		<description>Along with the ease of writing your own adventures comes one of the biggest perks of 4e, in my opinion. The fast turn around time from being a player to a DM. I had a player who had never played a tabletop RPG before and within 4 months she was already adeptly running her own games.

&lt;abbr&gt;&lt;em&gt;Nicholass last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/DungeonMastering/~3/CQ6IgwqO5NY/a-blood-soaked-review-of-the-mm2-with-haiku&quot; rel=&quot;nofollow&quot;&gt;A Blood-Soaked Review of the MM2: With Haiku!&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Along with the ease of writing your own adventures comes one of the biggest perks of 4e, in my opinion. The fast turn around time from being a player to a DM. I had a player who had never played a tabletop RPG before and within 4 months she was already adeptly running her own games.</p>
<p><abbr><em>Nicholass last blog post..<a href="http://feedproxy.google.com/~r/DungeonMastering/~3/CQ6IgwqO5NY/a-blood-soaked-review-of-the-mm2-with-haiku" rel="nofollow">A Blood-Soaked Review of the MM2: With Haiku!</a></em></abbr></p>
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		<title>By: Burt</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55436</link>
		<dc:creator>Burt</dc:creator>
		<pubDate>Thu, 11 Jun 2009 09:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55436</guid>
		<description>I&#039;m currently DM&#039;ing our first forays into 4thED territory, and we&#039;re starting to get it right. Since we&#039;ve been playing D&amp;D since the 1st edition (and alas, got ourself an aha-experience when the miserable mess that was Thac0 arrived ^_^) we find various stuff we like, and vice versa. The thing is, on paper, 4th edition just sounds like so much muck&#039;n&#039;mud. It&#039;s when you start playing it you realize that it&#039;s actually quite fun.

The best part right now is that my players has actually stopped taking long rests as soon as their dailys are spent, and they realize that they can go on for a long time +  the fact that they start to get a feel for the tactics + and i succeeded in making a skill challenge transparent enough so it did not feel forced, something i thought impossible.

i still think it&#039;s a bit dull that all magic items are just instantly known what they do (we have a history of wearing rings and flapping arms, drinking unknown potions and hope for the best and stuff like that), but it&#039;s no biggie.

all in all, it&#039;s fun, and we&#039;ll probably go about it with me as the 4thEd DM, and the other guy as the old 3.5th ed DM.</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently DM&#8217;ing our first forays into 4thED territory, and we&#8217;re starting to get it right. Since we&#8217;ve been playing D&amp;D since the 1st edition (and alas, got ourself an aha-experience when the miserable mess that was Thac0 arrived ^_^) we find various stuff we like, and vice versa. The thing is, on paper, 4th edition just sounds like so much muck&#8217;n'mud. It&#8217;s when you start playing it you realize that it&#8217;s actually quite fun.</p>
<p>The best part right now is that my players has actually stopped taking long rests as soon as their dailys are spent, and they realize that they can go on for a long time +  the fact that they start to get a feel for the tactics + and i succeeded in making a skill challenge transparent enough so it did not feel forced, something i thought impossible.</p>
<p>i still think it&#8217;s a bit dull that all magic items are just instantly known what they do (we have a history of wearing rings and flapping arms, drinking unknown potions and hope for the best and stuff like that), but it&#8217;s no biggie.</p>
<p>all in all, it&#8217;s fun, and we&#8217;ll probably go about it with me as the 4thEd DM, and the other guy as the old 3.5th ed DM.</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55435</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Wed, 10 Jun 2009 23:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55435</guid>
		<description>@ChatyDM:

Re: Aimed shots.

In one of our games, the paladin was held by a tentacle monster and failed her check for breaking free.

The ranger decided to help out by shooting arrows at the tentacles.

She hit the monster with one of the arrows - exceeding the DC enough for me to rule that she hit her target.

(I like to interpret how close you came to doing it exactly how you describe by how close / above you are to the target roll)

It gave a +4 bonus to the Paladin on her next attempt (many tentacles).

With the proper fluff, this was a cool action that made the ranger proud.

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2009/06/09/Magical-hunter-boots%3A-Sensi-Paws%2C-by-Firat&quot; rel=&quot;nofollow&quot;&gt;Magical hunter boots: Sensi-Paws, by Firat&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@ChatyDM:</p>
<p>Re: Aimed shots.</p>
<p>In one of our games, the paladin was held by a tentacle monster and failed her check for breaking free.</p>
<p>The ranger decided to help out by shooting arrows at the tentacles.</p>
<p>She hit the monster with one of the arrows &#8211; exceeding the DC enough for me to rule that she hit her target.</p>
<p>(I like to interpret how close you came to doing it exactly how you describe by how close / above you are to the target roll)</p>
<p>It gave a +4 bonus to the Paladin on her next attempt (many tentacles).</p>
<p>With the proper fluff, this was a cool action that made the ranger proud.</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2009/06/09/Magical-hunter-boots%3A-Sensi-Paws%2C-by-Firat" rel="nofollow">Magical hunter boots: Sensi-Paws, by Firat</a></em></abbr></p>
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		<title>By: Johnn</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55434</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Wed, 10 Jun 2009 19:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55434</guid>
		<description>Cool beans!

&lt;abbr&gt;&lt;em&gt;Johnns last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/CampaignMastery/~3/TJ01c1DrQC4/&quot; rel=&quot;nofollow&quot;&gt;11 Homebrew Dungeon Master Screens&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Cool beans!</p>
<p><abbr><em>Johnns last blog post..<a href="http://feedproxy.google.com/~r/CampaignMastery/~3/TJ01c1DrQC4/" rel="nofollow">11 Homebrew Dungeon Master Screens</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55433</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 10 Jun 2009 19:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55433</guid>
		<description>@Johnn: It doesn&#039;t, but you can work with the DM to implement it rather easily.

Disarm: Atk vs Reflex defense of target. Hit: Weapon is knocked away in square adjacent to attacker.

Aimed shots don&#039;t exist (like they didn&#039;t exist in 3e IIRC) since Hit Points are an abstraction.  But then again, I&#039;d allow an atk vs Reflex to daze or slow a target until End of Next turn as a way of demonstrating called shots to the head/legs.</description>
		<content:encoded><![CDATA[<p>@Johnn: It doesn&#8217;t, but you can work with the DM to implement it rather easily.</p>
<p>Disarm: Atk vs Reflex defense of target. Hit: Weapon is knocked away in square adjacent to attacker.</p>
<p>Aimed shots don&#8217;t exist (like they didn&#8217;t exist in 3e IIRC) since Hit Points are an abstraction.  But then again, I&#8217;d allow an atk vs Reflex to daze or slow a target until End of Next turn as a way of demonstrating called shots to the head/legs.</p>
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		<title>By: Johnn</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55432</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Wed, 10 Jun 2009 19:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55432</guid>
		<description>Chatty, how does 4E handle unusual PC actions, such as knocking weapons out of hands or aimed shots?

&lt;abbr&gt;&lt;em&gt;Johnns last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/CampaignMastery/~3/TJ01c1DrQC4/&quot; rel=&quot;nofollow&quot;&gt;11 Homebrew Dungeon Master Screens&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Chatty, how does 4E handle unusual PC actions, such as knocking weapons out of hands or aimed shots?</p>
<p><abbr><em>Johnns last blog post..<a href="http://feedproxy.google.com/~r/CampaignMastery/~3/TJ01c1DrQC4/" rel="nofollow">11 Homebrew Dungeon Master Screens</a></em></abbr></p>
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		<title>By: RichGreen</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55431</link>
		<dc:creator>RichGreen</dc:creator>
		<pubDate>Wed, 10 Jun 2009 18:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55431</guid>
		<description>Totally agree about the reduced prep time, especially when using the Encounter Builder and Compendium on D&amp;D Insider. Never occurred to me to convert treasure parcel magic items to cash - doh!

&lt;abbr&gt;&lt;em&gt;RichGreens last blog post..&lt;a href=&quot;http://richgreen01.livejournal.com/114709.html&quot; rel=&quot;nofollow&quot;&gt;Today&#039;s Tiny Ramblings&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Totally agree about the reduced prep time, especially when using the Encounter Builder and Compendium on D&amp;D Insider. Never occurred to me to convert treasure parcel magic items to cash &#8211; doh!</p>
<p><abbr><em>RichGreens last blog post..<a href="http://richgreen01.livejournal.com/114709.html" rel="nofollow">Today&#8217;s Tiny Ramblings</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55430</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 10 Jun 2009 17:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55430</guid>
		<description>@Bob:  You won&#039;t see me argue economics. 4e is kinda pricey when you want to play with all the options.

@Jonathan: I&#039;m slowly getting used to parcels, especially since I discovered that converting an Item into gold finally gives Players the feeling of scoring big.

As for stat, no contest.  I love how fast it is to create combat encounters in 4e.</description>
		<content:encoded><![CDATA[<p>@Bob:  You won&#8217;t see me argue economics. 4e is kinda pricey when you want to play with all the options.</p>
<p>@Jonathan: I&#8217;m slowly getting used to parcels, especially since I discovered that converting an Item into gold finally gives Players the feeling of scoring big.</p>
<p>As for stat, no contest.  I love how fast it is to create combat encounters in 4e.</p>
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		<title>By: Jonathan Drain</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55429</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Wed, 10 Jun 2009 16:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55429</guid>
		<description>I really like the treasure parcel system, since it lets me pick and choose items and keep the gold and item balance quite constant. When I rolled treasure, players got a lot of redundant equipment or items they couldn&#039;t use, which created a culture of carting rubbish back for resale, and simply buying your own items instead of questing for them.

I&#039;m also impressed with how much easier it is to stat up monsters - after picking up 4E I went back to stat up a third edition monster, and found it very clunky by comparison. This edition is a great time-saver for DMs.

&lt;abbr&gt;&lt;em&gt;Jonathan Drains last blog post..&lt;a href=&quot;http://www.d20source.com/2009/06/mediaeval-wrestling-recreation-video&quot; rel=&quot;nofollow&quot;&gt;Mediaeval Wrestling Recreation Video&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I really like the treasure parcel system, since it lets me pick and choose items and keep the gold and item balance quite constant. When I rolled treasure, players got a lot of redundant equipment or items they couldn&#8217;t use, which created a culture of carting rubbish back for resale, and simply buying your own items instead of questing for them.</p>
<p>I&#8217;m also impressed with how much easier it is to stat up monsters &#8211; after picking up 4E I went back to stat up a third edition monster, and found it very clunky by comparison. This edition is a great time-saver for DMs.</p>
<p><abbr><em>Jonathan Drains last blog post..<a href="http://www.d20source.com/2009/06/mediaeval-wrestling-recreation-video" rel="nofollow">Mediaeval Wrestling Recreation Video</a></em></abbr></p>
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		<title>By: Bob</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55428</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55428</guid>
		<description>@D_luck You take that back about Rolemaster or I&#039;ll have to get my crit tables out and unleash some open-ended d100 style whoopass on you! :)

My main issues with 4e still come down to cost. I just don&#039;t have that sort of cash to drop on the books I&#039;d want/need and the all the other little things like minis etc. That won&#039;t change unless my numbers come up on the lottery.

&lt;abbr&gt;&lt;em&gt;Bobs last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/dicebag/~3/LxC2zyi-_1A/&quot; rel=&quot;nofollow&quot;&gt;Old Guy Being Taught An Old Trick?&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@D_luck You take that back about Rolemaster or I&#8217;ll have to get my crit tables out and unleash some open-ended d100 style whoopass on you! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>My main issues with 4e still come down to cost. I just don&#8217;t have that sort of cash to drop on the books I&#8217;d want/need and the all the other little things like minis etc. That won&#8217;t change unless my numbers come up on the lottery.</p>
<p><abbr><em>Bobs last blog post..<a href="http://feedproxy.google.com/~r/dicebag/~3/LxC2zyi-_1A/" rel="nofollow">Old Guy Being Taught An Old Trick?</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55427</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55427</guid>
		<description>The game has had a big barrier to entry for many people, for many reason.

I&#039;ve no issues with those who decided to give the game a pass.  I consider myself luck to have seen the game target most of my specific needs and preferences in a RPG.

Maybe your friends will reconsider at a later date.</description>
		<content:encoded><![CDATA[<p>The game has had a big barrier to entry for many people, for many reason.</p>
<p>I&#8217;ve no issues with those who decided to give the game a pass.  I consider myself luck to have seen the game target most of my specific needs and preferences in a RPG.</p>
<p>Maybe your friends will reconsider at a later date.</p>
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		<title>By: D_luck</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55426</link>
		<dc:creator>D_luck</dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55426</guid>
		<description>Many of my friends still doesnt want to try it.  I bought the player handbook and I think it&#039;s interresting, but I can&#039;t give a definitive opinion it until I try it for real...

Rolemaster was awesome when I was reading it... until I tried it.

Maybe one day...

;)</description>
		<content:encoded><![CDATA[<p>Many of my friends still doesnt want to try it.  I bought the player handbook and I think it&#8217;s interresting, but I can&#8217;t give a definitive opinion it until I try it for real&#8230;</p>
<p>Rolemaster was awesome when I was reading it&#8230; until I tried it.</p>
<p>Maybe one day&#8230;<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: One Year Later for 4e Podcast &#124; Critical Hits</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55425</link>
		<dc:creator>One Year Later for 4e Podcast &#124; Critical Hits</dc:creator>
		<pubDate>Wed, 10 Jun 2009 13:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55425</guid>
		<description>[...] year. A whole pile of bloggers and podcasters, including the likes of At-Will, Dungeonmastering, ChattyDM, Gamer&#8217;s Haven, Sly Flourish, and yours truly, got together to ask James Wyatt and Chris [...]</description>
		<content:encoded><![CDATA[<p>[...] year. A whole pile of bloggers and podcasters, including the likes of At-Will, Dungeonmastering, ChattyDM, Gamer&#8217;s Haven, Sly Flourish, and yours truly, got together to ask James Wyatt and Chris [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Wyatt was a Striker: 4th Edition One Year Later - At Will</title>
		<link>http://critical-hits.com/2009/06/10/chatty-on-4e-one-year-later/#comment-55424</link>
		<dc:creator>James Wyatt was a Striker: 4th Edition One Year Later - At Will</dc:creator>
		<pubDate>Wed, 10 Jun 2009 12:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3301#comment-55424</guid>
		<description>[...] Chatty DM [...]</description>
		<content:encoded><![CDATA[<p>[...] Chatty DM [...]</p>
]]></content:encoded>
	</item>
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