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	<title>Comments on: The Dungeon Reality Show, Part 4: Let&#039;s Play!</title>
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	<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Chuck</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55357</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Sat, 13 Jun 2009 13:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55357</guid>
		<description>I think the &quot;roll again if square is occupied&quot; bits are a missed opportunity. If the square is occupied, give the guy in the square a free shot at catching the ball (picking up the fumble). This even gives the potential for a missed pass to be flubbed by an adjacent opponent, who drops it on the square of the guy it was intended for in the first place, who picks it up and runs with it. Sudden turnabout = Excitement! :)
.-= Chuck&#180;s last blog ..&lt;a href=&quot;http://neartpk.blogspot.com/2009/06/why-thats-sextuple-finned-scintillating.html&quot; rel=&quot;nofollow&quot;&gt;Why, that&#039;s a Sextuple-Finned Scintillating Hammerhead Fish!&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I think the &#8220;roll again if square is occupied&#8221; bits are a missed opportunity. If the square is occupied, give the guy in the square a free shot at catching the ball (picking up the fumble). This even gives the potential for a missed pass to be flubbed by an adjacent opponent, who drops it on the square of the guy it was intended for in the first place, who picks it up and runs with it. Sudden turnabout = Excitement! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
.-= Chuck&#180;s last blog ..<a href="http://neartpk.blogspot.com/2009/06/why-thats-sextuple-finned-scintillating.html" rel="nofollow">Why, that&#8217;s a Sextuple-Finned Scintillating Hammerhead Fish!</a> =-.</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55356</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Sat, 06 Jun 2009 03:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55356</guid>
		<description>@ChattyDM :
Maybe a penalty if you use sponsored equipment and fail...

After all, the Bloodbowl nearly lost the Feroze sponsorship after that fiasco with Wallice.

Thankfully, I heard he made it up to them and is now actually the official spokesperson of Feroze and could even star in commercials for their new like of Tuning Blades.

I hear there&#039;s nothing like shredding using one of Feroze&#039;s &quot;stay sharp&quot; line of tuning blade.

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2009/06/05/Welcome-to-%22Heavy-Meta-DM%22&quot; rel=&quot;nofollow&quot;&gt;Welcome to &quot;Heavy Meta DM&quot;&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@ChattyDM :<br />
Maybe a penalty if you use sponsored equipment and fail&#8230;</p>
<p>After all, the Bloodbowl nearly lost the Feroze sponsorship after that fiasco with Wallice.</p>
<p>Thankfully, I heard he made it up to them and is now actually the official spokesperson of Feroze and could even star in commercials for their new like of Tuning Blades.</p>
<p>I hear there&#8217;s nothing like shredding using one of Feroze&#8217;s &#8220;stay sharp&#8221; line of tuning blade.</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2009/06/05/Welcome-to-%22Heavy-Meta-DM%22" rel="nofollow">Welcome to &quot;Heavy Meta DM&quot;</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55355</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 04 Jun 2009 18:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55355</guid>
		<description>@BradG: The intent behind the concept is to make it into a one shot adventure.  As usual your suggestions are excellent and would definitively help spruce up the weaker parts of the scenario.  I particularly like how you propose to weave sponsored weapons in the Bloodbowl game by having the ref look the other way when product placement is done.

In fact, instead of an Action Point, I&#039;d probably say that you can use the sponsored item once without getting a penalty.</description>
		<content:encoded><![CDATA[<p>@BradG: The intent behind the concept is to make it into a one shot adventure.  As usual your suggestions are excellent and would definitively help spruce up the weaker parts of the scenario.  I particularly like how you propose to weave sponsored weapons in the Bloodbowl game by having the ref look the other way when product placement is done.</p>
<p>In fact, instead of an Action Point, I&#8217;d probably say that you can use the sponsored item once without getting a penalty.</p>
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		<title>By: BradG</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55354</link>
		<dc:creator>BradG</dc:creator>
		<pubDate>Thu, 04 Jun 2009 18:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55354</guid>
		<description>I love this idea.  It would make for a great one-shot adventure.

Some thought.  First, I would stat the Chronomancer and the Referee with skills (Insight, Perception) and use them to determine whether they see things.

For the Chronomancer, you seem to be treating him as omnipotent and omniscent.  I would suggest you treat him as a powerful but mortal force in the game.  Rather than assuming he automatically moves people in and out of penalty, I would instead treat this as powers.  When a penalty is called, he uses his You&#039;re In Timeout power (standard action; when a penalty is called on a creature ; +XX vs. Will; the creature is teleported to the sidelines).  If a PC tries to leave the penatly early, he uses his I Said Sit Down Now! power (immediate reaction; the creature  leaves the penalty box early; +XX vs. Will; the creature is teleported back to the sidelines and is dazed (save ends)).  Of course, PCs can try to sneak back onto the field - Stealth vs. the Chronomancers passive perception.

I would also create a base set of stats for the Referee.  Then for each referee, give them a quirk, much like familiars in PHB2.  Referee Talbot loves the shiny new Product Placement items (effect: -4 penalty to all checks to spot a rules violation involving product placement items).  Referee Jailal thinks summoning help violates the spirit of the rules (immediate reaction; a creature uses a power with a Conjuration or Summoning keyword; the creature rolls a Charisma vs. the Referees Will; on a miss, the Referee calls for a penalty on the PC).

Are their any adjustments when attacking with a Product Placement magic item work?  It seems to me that the people running the game would want their item to be used.  So if a the product placement is say a +2 vicious weapon maybe they get the following power

    Keep the Sponsors Happy
    Minor Action, Encounter
    Effect: The Referee automatically fails to spot the PCs next attack with a Product Placement weapon or implement.
    Special:  In order to use this power, the PC must plug the product being used as part of the minor action.

Some thought might need to provided for conjured creatures.  If a PC conjures a creature (a fire elemenal, for example) and the conjured creature attacks an opponent, who gets put into the penalty box?  Summoning a creature like this is a Utility power and wouldn&#039;t necessarily trigger a penalty automatically. This line of thinking needs to be applied to PC &quot;pets&quot; as well - familiars, animal companions, etc.</description>
		<content:encoded><![CDATA[<p>I love this idea.  It would make for a great one-shot adventure.</p>
<p>Some thought.  First, I would stat the Chronomancer and the Referee with skills (Insight, Perception) and use them to determine whether they see things.</p>
<p>For the Chronomancer, you seem to be treating him as omnipotent and omniscent.  I would suggest you treat him as a powerful but mortal force in the game.  Rather than assuming he automatically moves people in and out of penalty, I would instead treat this as powers.  When a penalty is called, he uses his You&#8217;re In Timeout power (standard action; when a penalty is called on a creature ; +XX vs. Will; the creature is teleported to the sidelines).  If a PC tries to leave the penatly early, he uses his I Said Sit Down Now! power (immediate reaction; the creature  leaves the penalty box early; +XX vs. Will; the creature is teleported back to the sidelines and is dazed (save ends)).  Of course, PCs can try to sneak back onto the field &#8211; Stealth vs. the Chronomancers passive perception.</p>
<p>I would also create a base set of stats for the Referee.  Then for each referee, give them a quirk, much like familiars in PHB2.  Referee Talbot loves the shiny new Product Placement items (effect: -4 penalty to all checks to spot a rules violation involving product placement items).  Referee Jailal thinks summoning help violates the spirit of the rules (immediate reaction; a creature uses a power with a Conjuration or Summoning keyword; the creature rolls a Charisma vs. the Referees Will; on a miss, the Referee calls for a penalty on the PC).</p>
<p>Are their any adjustments when attacking with a Product Placement magic item work?  It seems to me that the people running the game would want their item to be used.  So if a the product placement is say a +2 vicious weapon maybe they get the following power</p>
<p>    Keep the Sponsors Happy<br />
    Minor Action, Encounter<br />
    Effect: The Referee automatically fails to spot the PCs next attack with a Product Placement weapon or implement.<br />
    Special:  In order to use this power, the PC must plug the product being used as part of the minor action.</p>
<p>Some thought might need to provided for conjured creatures.  If a PC conjures a creature (a fire elemenal, for example) and the conjured creature attacks an opponent, who gets put into the penalty box?  Summoning a creature like this is a Utility power and wouldn&#8217;t necessarily trigger a penalty automatically. This line of thinking needs to be applied to PC &#8220;pets&#8221; as well &#8211; familiars, animal companions, etc.</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55353</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 04 Jun 2009 17:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55353</guid>
		<description>Oh yeah! Speedball 2, was one hell of a fun computer game in its time! ;)


Created by the Bimap Borthers. I liked that name, I find it catchy.</description>
		<content:encoded><![CDATA[<p>Oh yeah! Speedball 2, was one hell of a fun computer game in its time! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Created by the Bimap Borthers. I liked that name, I find it catchy.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55352</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 04 Jun 2009 14:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55352</guid>
		<description>Hi there welcome to the blog dar and Burt.

Thanks for the kudos!

@Burt: Having a game where the ball can be used as a potential weapon is also a great idea, at least for high Dexterity characters.    I reader of mine spoke about using similar rules to re-create the Speedball 2 computer game of the early 90s where killing your opponents with the ball was as much fun as scoring points!</description>
		<content:encoded><![CDATA[<p>Hi there welcome to the blog dar and Burt.</p>
<p>Thanks for the kudos!</p>
<p>@Burt: Having a game where the ball can be used as a potential weapon is also a great idea, at least for high Dexterity characters.    I reader of mine spoke about using similar rules to re-create the Speedball 2 computer game of the early 90s where killing your opponents with the ball was as much fun as scoring points!</p>
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		<title>By: Burt</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55351</link>
		<dc:creator>Burt</dc:creator>
		<pubDate>Thu, 04 Jun 2009 08:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55351</guid>
		<description>wonderful! i remember playing the original blood bowl, and the confusion we all got when the minotaur player fails his willcheck (or something) and starts to eat other players ^_^

Actually, in a campaign i took part of we had a similar game, with the small difference that you were actually allowed to hit the player with the ball. The field was built up with bridges over waterfilled ditches(?) and stones where you could hide... kinda great when you pass the ball to an opponent just to get the chance to knock&#039;im one over the noggin&#039; ^_^</description>
		<content:encoded><![CDATA[<p>wonderful! i remember playing the original blood bowl, and the confusion we all got when the minotaur player fails his willcheck (or something) and starts to eat other players ^_^</p>
<p>Actually, in a campaign i took part of we had a similar game, with the small difference that you were actually allowed to hit the player with the ball. The field was built up with bridges over waterfilled ditches(?) and stones where you could hide&#8230; kinda great when you pass the ball to an opponent just to get the chance to knock&#8217;im one over the noggin&#8217; ^_^</p>
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		<title>By: dar</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55350</link>
		<dc:creator>dar</dc:creator>
		<pubDate>Thu, 04 Jun 2009 02:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55350</guid>
		<description>very cool.

I must play this.</description>
		<content:encoded><![CDATA[<p>very cool.</p>
<p>I must play this.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55349</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 04 Jun 2009 01:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55349</guid>
		<description>@coolcyclone: I&#039;m really happy that you dig it.  I&#039;m having a blast writing it and I find it good practice for describing complex encounters.  I really like to explore what can be done with the game.

Plus it&#039;s a freaking blast to play!</description>
		<content:encoded><![CDATA[<p>@coolcyclone: I&#8217;m really happy that you dig it.  I&#8217;m having a blast writing it and I find it good practice for describing complex encounters.  I really like to explore what can be done with the game.</p>
<p>Plus it&#8217;s a freaking blast to play!</p>
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		<title>By: coolcyclone2000</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55348</link>
		<dc:creator>coolcyclone2000</dc:creator>
		<pubDate>Thu, 04 Jun 2009 01:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55348</guid>
		<description>Awesome! This is really amazing. When you talked about writing about this, I had no clue what you were getting at, but I totally see where you&#039;re going with this.

Now I completely want to drop my zombie encounter and do this!</description>
		<content:encoded><![CDATA[<p>Awesome! This is really amazing. When you talked about writing about this, I had no clue what you were getting at, but I totally see where you&#8217;re going with this.</p>
<p>Now I completely want to drop my zombie encounter and do this!</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55347</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 03 Jun 2009 23:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55347</guid>
		<description>@Toxidyne: I was amazed at how well the experiment worked when I first tried it.  Now I&#039;m thinking of making this adventure a Convention event :)

I saw your Formula D post over at Boardgame geek.  This is a great way of sharing D&amp;D goodness with your daughter.  I may just borrow the idea!

Thanks!</description>
		<content:encoded><![CDATA[<p>@Toxidyne: I was amazed at how well the experiment worked when I first tried it.  Now I&#8217;m thinking of making this adventure a Convention event <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I saw your Formula D post over at Boardgame geek.  This is a great way of sharing D&#038;D goodness with your daughter.  I may just borrow the idea!</p>
<p>Thanks!</p>
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		<title>By: Toxidyne</title>
		<link>http://critical-hits.com/2009/06/03/the-dungeon-reality-show-part-4-lets-play/#comment-55346</link>
		<dc:creator>Toxidyne</dc:creator>
		<pubDate>Wed, 03 Jun 2009 22:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3129#comment-55346</guid>
		<description>I love this approach to DnD.

Using the mechanics for other types of games is great fun!  Also, this approach allows for making the game more accessible to kids without making the game too violent or too mature.

Here&#039;s an example of how my daughter and I used the DnD mechanics to have our characters run a marathon:  http://www.boardgamegeek.com/thread/411203</description>
		<content:encoded><![CDATA[<p>I love this approach to DnD.</p>
<p>Using the mechanics for other types of games is great fun!  Also, this approach allows for making the game more accessible to kids without making the game too violent or too mature.</p>
<p>Here&#8217;s an example of how my daughter and I used the DnD mechanics to have our characters run a marathon:  <a href="http://www.boardgamegeek.com/thread/411203" rel="nofollow">http://www.boardgamegeek.com/thread/411203</a></p>
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