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	<title>Comments on: The 5&#215;5 Method</title>
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	<link>http://critical-hits.com/2009/06/02/the-5x5-method/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Critical Hits &#187; Critical Hits 4th Blogiversary</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66058</link>
		<dc:creator>Critical Hits &#187; Critical Hits 4th Blogiversary</dc:creator>
		<pubDate>Thu, 01 Oct 2009 16:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66058</guid>
		<description>[...] The 5&#215;5 Method [...]</description>
		<content:encoded><![CDATA[<p>[...] The 5&#215;5 Method [...]</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66057</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Thu, 30 Jul 2009 15:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66057</guid>
		<description>Chris: good point. I wouldn&#039;t make a whole column PC specific, but definitely individual entries benefit a lot by tying into PC&#039;s backstories/motivations. I think some campaigns can make the PC&#039;s conflict between the two columns, but not all games will want that type of conflict. Usually the decisions between &quot;I can save my family... but that might doom the village&quot; are enough.</description>
		<content:encoded><![CDATA[<p>Chris: good point. I wouldn&#8217;t make a whole column PC specific, but definitely individual entries benefit a lot by tying into PC&#8217;s backstories/motivations. I think some campaigns can make the PC&#8217;s conflict between the two columns, but not all games will want that type of conflict. Usually the decisions between &#8220;I can save my family&#8230; but that might doom the village&#8221; are enough.</p>
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		<title>By: Chris</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66056</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 30 Jul 2009 12:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66056</guid>
		<description>Another suggestion. Make some of the columns PC-specific, and make some of the steps along the way conflict with another PC&#039;s column.</description>
		<content:encoded><![CDATA[<p>Another suggestion. Make some of the columns PC-specific, and make some of the steps along the way conflict with another PC&#8217;s column.</p>
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	<item>
		<title>By: Using the 5&#215;5 Method for Adventure Design &#124; Critical Hits</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66055</link>
		<dc:creator>Using the 5&#215;5 Method for Adventure Design &#124; Critical Hits</dc:creator>
		<pubDate>Wed, 29 Jul 2009 12:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66055</guid>
		<description>[...] What I will do today is build upon Dave&#8217;s groundbreaking concept: the 5&#215;5 method. [...]</description>
		<content:encoded><![CDATA[<p>[...] What I will do today is build upon Dave&#8217;s groundbreaking concept: the 5&#215;5 method. [...]</p>
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		<title>By: Ennies Voting is Open: Vote for Critical Hits! &#124; Critical Hits</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66054</link>
		<dc:creator>Ennies Voting is Open: Vote for Critical Hits! &#124; Critical Hits</dc:creator>
		<pubDate>Fri, 24 Jul 2009 16:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66054</guid>
		<description>[...] Cook, Game Designer, Author, and Manager of Dungeon A Day [The 5x5 Method] is one of the neatest GMing tools I’ve seen recently — it needs to be turned into a PDF and [...]</description>
		<content:encoded><![CDATA[<p>[...] Cook, Game Designer, Author, and Manager of Dungeon A Day [The 5x5 Method] is one of the neatest GMing tools I’ve seen recently — it needs to be turned into a PDF and [...]</p>
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		<title>By: Hatching a plan for Chaos (not the International Organization of Evil) &#171; Wrathofzombie&#8217;s Blog</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66053</link>
		<dc:creator>Hatching a plan for Chaos (not the International Organization of Evil) &#171; Wrathofzombie&#8217;s Blog</dc:creator>
		<pubDate>Fri, 10 Jul 2009 12:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66053</guid>
		<description>[...] thinking though, that it would be fun to use something that ChattyDM used with great success, the 5&#215;5 adventure, you can read it here: Part 1 and  Part 2. I think it would add a whole level of chaos if things [...]</description>
		<content:encoded><![CDATA[<p>[...] thinking though, that it would be fun to use something that ChattyDM used with great success, the 5&#215;5 adventure, you can read it here: Part 1 and  Part 2. I think it would add a whole level of chaos if things [...]</p>
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		<title>By: Tales of the City Within: Session 1, Part 1 &#124; Musings of the Chatty DM</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66052</link>
		<dc:creator>Tales of the City Within: Session 1, Part 1 &#124; Musings of the Chatty DM</dc:creator>
		<pubDate>Tue, 30 Jun 2009 02:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66052</guid>
		<description>[...] to focus on a less scripted, more improv style of gaming.  Borrowing from Dave the Game&#8217;s 5X5 design method, I created an adventure where multiple plots intertwine, forcing PCs to prioritize and chose what [...]</description>
		<content:encoded><![CDATA[<p>[...] to focus on a less scripted, more improv style of gaming.  Borrowing from Dave the Game&#8217;s 5X5 design method, I created an adventure where multiple plots intertwine, forcing PCs to prioritize and chose what [...]</p>
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		<title>By: Jonathan Drain &#124; D20 Source</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66051</link>
		<dc:creator>Jonathan Drain &#124; D20 Source</dc:creator>
		<pubDate>Sat, 27 Jun 2009 21:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66051</guid>
		<description>My favourite method is to have the players fight random encounters in a dungeon for four hours.

Just kiddding ;)

This might be a good time to link to my 2006 essay, &lt;a href=&quot;http://www.d20source.com/2006/02/the-invisible-dungeon&quot; rel=&quot;nofollow&quot;&gt;The Invisible Dungeon&lt;/a&gt;.
.-= Jonathan Drain &#124; D20 Source&#180;s last blog ..&lt;a href=&quot;http://www.d20source.com/2009/06/hit-points-and-you&quot; rel=&quot;nofollow&quot;&gt;Hit Points And You&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>My favourite method is to have the players fight random encounters in a dungeon for four hours.</p>
<p>Just kiddding <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>This might be a good time to link to my 2006 essay, <a href="http://www.d20source.com/2006/02/the-invisible-dungeon" rel="nofollow">The Invisible Dungeon</a>.<br />
.-= Jonathan Drain | D20 Source&#180;s last blog ..<a href="http://www.d20source.com/2009/06/hit-points-and-you" rel="nofollow">Hit Points And You</a> =-.</p>
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		<title>By: Gnome Rodeo: Five Quests One Cup - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66050</link>
		<dc:creator>Gnome Rodeo: Five Quests One Cup - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Fri, 26 Jun 2009 08:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66050</guid>
		<description>[...] Critical Hits: The 5&#215;5 Method: This is one of the neatest GMing tools I&#8217;ve seen recently &#8212; it needs to be turned into a PDF and shared as widely as possible. As a GM, I need structure in my prep, or I lose focus, start meandering, and produce some pretty weird stuff. Dave Chalker&#8217;s 5&#215;5 method is perfect for me: to plot out a campaign or major story arc, create five 5-part quests. Awesome. [...]</description>
		<content:encoded><![CDATA[<p>[...] Critical Hits: The 5&#215;5 Method: This is one of the neatest GMing tools I&#8217;ve seen recently &#8212; it needs to be turned into a PDF and shared as widely as possible. As a GM, I need structure in my prep, or I lose focus, start meandering, and produce some pretty weird stuff. Dave Chalker&#8217;s 5&#215;5 method is perfect for me: to plot out a campaign or major story arc, create five 5-part quests. Awesome. [...]</p>
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	<item>
		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66049</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 24 Jun 2009 16:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66049</guid>
		<description>High praise indeed coming from you guys. I need to do a followup post (possibly when I&#039;ve played a few more sessions with it) and then I might see about turning it into a PDF or similar.</description>
		<content:encoded><![CDATA[<p>High praise indeed coming from you guys. I need to do a followup post (possibly when I&#8217;ve played a few more sessions with it) and then I might see about turning it into a PDF or similar.</p>
]]></content:encoded>
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		<title>By: Telas</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66048</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66048</guid>
		<description>Simple, effective, easy.

Consider it acquired.</description>
		<content:encoded><![CDATA[<p>Simple, effective, easy.</p>
<p>Consider it acquired.</p>
]]></content:encoded>
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		<title>By: Martin Ralya</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66047</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Wed, 24 Jun 2009 02:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66047</guid>
		<description>This is pure gold for GMs like me who need clear, simple structure to keep our prep on track. I will absolutely be using this, and I think you should turn it into a PDF. Awesome!</description>
		<content:encoded><![CDATA[<p>This is pure gold for GMs like me who need clear, simple structure to keep our prep on track. I will absolutely be using this, and I think you should turn it into a PDF. Awesome!</p>
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		<title>By: Tales of the City Within: a 5X5 Sandbox experiment. &#124; Musings of the Chatty DM</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66046</link>
		<dc:creator>Tales of the City Within: a 5X5 Sandbox experiment. &#124; Musings of the Chatty DM</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66046</guid>
		<description>[...] Enter Dave the Game&#8217;s 5X5 method. [...]</description>
		<content:encoded><![CDATA[<p>[...] Enter Dave the Game&#8217;s 5X5 method. [...]</p>
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		<title>By: Alex Schröder</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66045</link>
		<dc:creator>Alex Schröder</dc:creator>
		<pubDate>Sat, 06 Jun 2009 13:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66045</guid>
		<description>The only thing I think you need to watch out for is the number of todo items. If they only know the next step for each plot line, then you&#039;ve limited the number of todo items to five, which is fine. If you learn of multiple things to do per plot line, this number might explode. Worst case is they know the first three items of all the five plots: fifteen todo items! My experience has been that players don&#039;t like more than seven todo items. Just a thing to keep in mind.

&lt;abbr&gt;&lt;em&gt;Alex Schröder&#180;s last post: &lt;a href=&quot;http://www.emacswiki.org/alex/2009-06-06_Judging_1PDC_2009&quot; rel=&quot;nofollow&quot;&gt;Judging 1PDC 2009&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>The only thing I think you need to watch out for is the number of todo items. If they only know the next step for each plot line, then you&#8217;ve limited the number of todo items to five, which is fine. If you learn of multiple things to do per plot line, this number might explode. Worst case is they know the first three items of all the five plots: fifteen todo items! My experience has been that players don&#8217;t like more than seven todo items. Just a thing to keep in mind.</p>
<p><abbr><em>Alex Schröder&#180;s last post: <a href="http://www.emacswiki.org/alex/2009-06-06_Judging_1PDC_2009" rel="nofollow">Judging 1PDC 2009</a></em></abbr></p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66044</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Fri, 05 Jun 2009 19:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66044</guid>
		<description>@kingworks:  I&#039;m right there with you, though I&#039;m actually applying a bit of the 5x5 idea to a single adventure.  We&#039;ll see how it goes tomorrow!</description>
		<content:encoded><![CDATA[<p>@kingworks:  I&#8217;m right there with you, though I&#8217;m actually applying a bit of the 5&#215;5 idea to a single adventure.  We&#8217;ll see how it goes tomorrow!</p>
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		<title>By: kingworks</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66043</link>
		<dc:creator>kingworks</dc:creator>
		<pubDate>Fri, 05 Jun 2009 17:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66043</guid>
		<description>I like this idea.  As my group is preparing to being the next leg of their campaign (still heroic tier), this will be a good chance to try this out.

&lt;abbr&gt;&lt;em&gt;kingworks&#180;s last post: &lt;a href=&quot;http://kingworkscreative.blogspot.com/2009/06/dnd-project-building-digital-game-table.html&quot; rel=&quot;nofollow&quot;&gt;DnD Project: Building a Digital Game Table, Pt. 3&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I like this idea.  As my group is preparing to being the next leg of their campaign (still heroic tier), this will be a good chance to try this out.</p>
<p><abbr><em>kingworks&#180;s last post: <a href="http://kingworkscreative.blogspot.com/2009/06/dnd-project-building-digital-game-table.html" rel="nofollow">DnD Project: Building a Digital Game Table, Pt. 3</a></em></abbr></p>
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		<title>By: Weekly Digest for June 3rd : BorkWeb</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66042</link>
		<dc:creator>Weekly Digest for June 3rd : BorkWeb</dc:creator>
		<pubDate>Thu, 04 Jun 2009 00:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66042</guid>
		<description>[...] The 5×5 Method &#124; Critical Hits &#8212; 2:29pm via [...]</description>
		<content:encoded><![CDATA[<p>[...] The 5×5 Method | Critical Hits &mdash; 2:29pm via [...]</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66041</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 03 Jun 2009 14:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66041</guid>
		<description>Thanks guys.

Asmor: That&#039;s a great addition. I tend to think of linear adventures to be easier to plan, but making the first 3 or so of each one combine to the 4th would be a great way to do it.</description>
		<content:encoded><![CDATA[<p>Thanks guys.</p>
<p>Asmor: That&#8217;s a great addition. I tend to think of linear adventures to be easier to plan, but making the first 3 or so of each one combine to the 4th would be a great way to do it.</p>
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		<title>By: Yax</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66040</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Wed, 03 Jun 2009 01:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66040</guid>
		<description>Right on,

I like it too.

&lt;abbr&gt;&lt;em&gt;Yax&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/DungeonMastering/~3/72_n710yi2g/nerd-watching-twittering-dungeon-masterings-secrets&quot; rel=&quot;nofollow&quot;&gt;Nerd Watching: Twittering Dungeon Mastering’s Secrets&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Right on,</p>
<p>I like it too.</p>
<p><abbr><em>Yax&#180;s last post: <a href="http://feedproxy.google.com/~r/DungeonMastering/~3/72_n710yi2g/nerd-watching-twittering-dungeon-masterings-secrets" rel="nofollow">Nerd Watching: Twittering Dungeon Mastering’s Secrets</a></em></abbr></p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/06/02/the-5x5-method/#comment-66039</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Tue, 02 Jun 2009 21:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3931#comment-66039</guid>
		<description>I&#039;m passing on a recommendation from Twitter. If you liked this idea, check out the game &quot;Duty &amp; Honour&quot;
http://www.omnihedron.co.uk/dutyandhonour/
which features a similar &quot;mission&quot; system.</description>
		<content:encoded><![CDATA[<p>I&#8217;m passing on a recommendation from Twitter. If you liked this idea, check out the game &#8220;Duty &#038; Honour&#8221;<br />
<a href="http://www.omnihedron.co.uk/dutyandhonour/" rel="nofollow">http://www.omnihedron.co.uk/dutyandhonour/</a><br />
which features a similar &#8220;mission&#8221; system.</p>
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