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	<title>Comments on: Primal/Within Chronicles: Say Yes and have Fun! Part 2</title>
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	<link>http://critical-hits.com/2009/06/01/primalwithin-chronicles-say-yes-and-have-fun-part-2/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/01/primalwithin-chronicles-say-yes-and-have-fun-part-2/#comment-55345</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 02 Jun 2009 17:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3251#comment-55345</guid>
		<description>@Yan:Glad to see that the Phat Loot made your evening.  Now I dread when you&#039;ll start rolling 20s.

@Mike: Sorry man, I live way up north where it snows 10 months a year and cheese is called fromage :)  But thanks for the kudos.  My players berate me that I&#039;m often too hard on myself, but I write these reports mainly because it forces me to re-think about the game and pinpoint the things I could do better.

It&#039;s been helping me a lot!</description>
		<content:encoded><![CDATA[<p>@Yan:Glad to see that the Phat Loot made your evening.  Now I dread when you&#8217;ll start rolling 20s.</p>
<p>@Mike: Sorry man, I live way up north where it snows 10 months a year and cheese is called fromage <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   But thanks for the kudos.  My players berate me that I&#8217;m often too hard on myself, but I write these reports mainly because it forces me to re-think about the game and pinpoint the things I could do better.</p>
<p>It&#8217;s been helping me a lot!</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/06/01/primalwithin-chronicles-say-yes-and-have-fun-part-2/#comment-55344</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Tue, 02 Jun 2009 15:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3251#comment-55344</guid>
		<description>@Mike: Thanks for the good word. As for a sit in you&#039;d have to at least understand French as our game are conducted in French with a sprinkle English here and there. ;)</description>
		<content:encoded><![CDATA[<p>@Mike: Thanks for the good word. As for a sit in you&#8217;d have to at least understand French as our game are conducted in French with a sprinkle English here and there. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Mike</title>
		<link>http://critical-hits.com/2009/06/01/primalwithin-chronicles-say-yes-and-have-fun-part-2/#comment-55343</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 02 Jun 2009 13:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3251#comment-55343</guid>
		<description>I must admit that I am jealous...  Too bad you don&#039;t live in the New Jersey area, cause I would love to sit in on a game.  Your games seem really intelligent and well thought out, and your players, like Yan, seem to be able to think well on their feet, and in many games I&#039;ve played in, that can sometimes be a rare thing.

The main prop I&#039;ll give to you Chatty, is you admit when you have done something wrong, or perhaps didn&#039;t exectue something as well as you had planned or hoped..  Keep that up because that is a trait that many DMs severely lack!</description>
		<content:encoded><![CDATA[<p>I must admit that I am jealous&#8230;  Too bad you don&#8217;t live in the New Jersey area, cause I would love to sit in on a game.  Your games seem really intelligent and well thought out, and your players, like Yan, seem to be able to think well on their feet, and in many games I&#8217;ve played in, that can sometimes be a rare thing.</p>
<p>The main prop I&#8217;ll give to you Chatty, is you admit when you have done something wrong, or perhaps didn&#8217;t exectue something as well as you had planned or hoped..  Keep that up because that is a trait that many DMs severely lack!</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/06/01/primalwithin-chronicles-say-yes-and-have-fun-part-2/#comment-55342</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Tue, 02 Jun 2009 12:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3251#comment-55342</guid>
		<description>That last fight was really hard on moral. It had several things leading to it.

-The candidate where spread out in a difficult to move environment that most of the devil could ignore since they where flying.
-Most of us had few healing surge left (1 or 2) none in my case, with me being one third short of being at full HP.
-We had no daily left and only Math had action surges left (which he horde and never use :p ).

It took all I had not to give in to desperation, while desperately trying to find a non-combat way of ending this fight.

Still an overall satisfying game and the candy at the end helped to heal any frustration I had. ;)


edit: Post at the same time. Concerning &quot;writing your adventures beats using module&quot; Yep It does and by a landslide.</description>
		<content:encoded><![CDATA[<p>That last fight was really hard on moral. It had several things leading to it.</p>
<p>-The candidate where spread out in a difficult to move environment that most of the devil could ignore since they where flying.<br />
-Most of us had few healing surge left (1 or 2) none in my case, with me being one third short of being at full HP.<br />
-We had no daily left and only Math had action surges left (which he horde and never use :p ).</p>
<p>It took all I had not to give in to desperation, while desperately trying to find a non-combat way of ending this fight.</p>
<p>Still an overall satisfying game and the candy at the end helped to heal any frustration I had. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>edit: Post at the same time. Concerning &#8220;writing your adventures beats using module&#8221; Yep It does and by a landslide.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/01/primalwithin-chronicles-say-yes-and-have-fun-part-2/#comment-55341</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 02 Jun 2009 12:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3251#comment-55341</guid>
		<description>@Flying Dutchman: Yeah, that little monologue was built as we bounced stupid mana-babble from one player to the next.

I must say that I&#039;m highly satisfied with the last 5 sessions as we&#039;ve finally gotten in the groove of building a story.  While we have our crunchtastic moments, we also have good roleplaying now.

Yan has been telling me for some time that making my own adventure beats using published ones hands down.  It&#039;s now obvious to me now.

Thanks for reading.</description>
		<content:encoded><![CDATA[<p>@Flying Dutchman: Yeah, that little monologue was built as we bounced stupid mana-babble from one player to the next.</p>
<p>I must say that I&#8217;m highly satisfied with the last 5 sessions as we&#8217;ve finally gotten in the groove of building a story.  While we have our crunchtastic moments, we also have good roleplaying now.</p>
<p>Yan has been telling me for some time that making my own adventure beats using published ones hands down.  It&#8217;s now obvious to me now.</p>
<p>Thanks for reading.</p>
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		<title>By: Flying Dutchman</title>
		<link>http://critical-hits.com/2009/06/01/primalwithin-chronicles-say-yes-and-have-fun-part-2/#comment-55340</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Tue, 02 Jun 2009 11:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3251#comment-55340</guid>
		<description>Sounds like a great session. I love the bluff; &quot;nega-flux conduits&quot; sounds a lot like Marty is about to skateboard by while Doc yells &quot;Great Scott&quot;.

Also, good on you for tossing out the dice the next time. We have always done so, especially with motivational speeches (bluffs/intimidates/lies/etc.). I find that if a player has a great story, the dice should never bother them. Even though it might be realistic for a player with little charisma to botch the greatest speech, these are the kind of moments that PC&#039;s shine. Some players shine even more when delivering such moments than when they hack the head of Flubbywubby the Evil Nemesis; but that&#039;s a player type discussion ;)

Anyways, great story, these certainly fascinate me more than a lot of other chronicled campaigns out there!</description>
		<content:encoded><![CDATA[<p>Sounds like a great session. I love the bluff; &#8220;nega-flux conduits&#8221; sounds a lot like Marty is about to skateboard by while Doc yells &#8220;Great Scott&#8221;.</p>
<p>Also, good on you for tossing out the dice the next time. We have always done so, especially with motivational speeches (bluffs/intimidates/lies/etc.). I find that if a player has a great story, the dice should never bother them. Even though it might be realistic for a player with little charisma to botch the greatest speech, these are the kind of moments that PC&#8217;s shine. Some players shine even more when delivering such moments than when they hack the head of Flubbywubby the Evil Nemesis; but that&#8217;s a player type discussion <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anyways, great story, these certainly fascinate me more than a lot of other chronicled campaigns out there!</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/06/01/primalwithin-chronicles-say-yes-and-have-fun-part-2/#comment-55339</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 02 Jun 2009 02:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3251#comment-55339</guid>
		<description>I know you were frustrated, but you hit a &#039;nothing&#039;s prepared and I don&#039;t know how to improv this&#039; wall.

I&#039;m glad that you could recycle your ideas later in the game and I was happy to see your reaction when the Cambion dropped that +3 vicious Greatsword.

:)</description>
		<content:encoded><![CDATA[<p>I know you were frustrated, but you hit a &#8216;nothing&#8217;s prepared and I don&#8217;t know how to improv this&#8217; wall.</p>
<p>I&#8217;m glad that you could recycle your ideas later in the game and I was happy to see your reaction when the Cambion dropped that +3 vicious Greatsword.<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/06/01/primalwithin-chronicles-say-yes-and-have-fun-part-2/#comment-55338</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Tue, 02 Jun 2009 00:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3251#comment-55338</guid>
		<description>I must admit that when you force me to silence, as I was about to try to talk our way out of the last encounter, it did frustrate me a bit.

Oh well, cannot win them all, especially when tired.

I did re-use part of my speech to try to convince the devil to leave afterward.</description>
		<content:encoded><![CDATA[<p>I must admit that when you force me to silence, as I was about to try to talk our way out of the last encounter, it did frustrate me a bit.</p>
<p>Oh well, cannot win them all, especially when tired.</p>
<p>I did re-use part of my speech to try to convince the devil to leave afterward.</p>
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