Origins 2009: Ultimate Dungeon Delve
A few weeks back, I spotted on Twitter a new D&D event that would be held at Origins. It was the Ultimate Dungeon Delve, a timed test of our ability to get through 6 combat encounters with a 6th level team of 5 adventurers that we bring to the table. I immediately recruited Krog the spreadsheet barbarian and Geek’s Dream Girl to help me put together a team. A furious email exchange began to decide what our team would be. Part way through the process, Krog made an important discovery in the write-up: the adventure would involve undead. We began to retool our party to include more divine characters. We ended up with the following party makeup:
- Warforged Battlerager Fighter
- Goliath Barbarian
- Dragonborn Cleric
- Elven Avenger
- Dwarven Invoker
Characters were doled out and printed, and we arrived on Thursday night to attack the Ultimate Dungeon Delve. We talked teamwork, shared tips on speeding things up, decided who would do the fast addition for the arithmetically challenged, and interrogated the Dungeon Master before the clock was started. In short, we were nervous, but we were ready.
And we got our butts kicked.
In the first encounter, a particularly annoying foe ran out the clock on us. The DM let us go a second time for fun, and while we beat the first encounter, we stone-walled against the regenerators in the second. We left that night, defeated, swearing that we would make it to the end before Origins was out.
This is that story. (Warning: spoilers ahead for “The Lunar Awakening” UDD, which will also be run at San-Diego Comic Con. It will be different than “Fall of the Tower at Windrock”, the GenCon and PAX UDD).
[Read the rest of this article]
YouTube Tuesday: Darkness Falls Across The Land Edition
Say what you will about the man, he did give us dancing zombies, which lead to the above.
Tales of the City Within: Session 1, Part 1
As mentioned last week, my next mini-campaign was going to focus on a less scripted, more improv style of gaming. Borrowing from Dave the Game’s 5X5 design method, I created an adventure where multiple plots intertwine, forcing PCs to prioritize and chose what to focus on at any given time.
A bit like a Comic Book ‘annual’, the Tales of the City Within had a plot that was completely separate from the Myth Arc we’ve been building with prior sessions.
I had 4 plots broken down in 5 scenes. Each scene was usually detailed as a paragraph and would include combat stats if a fight was expected or a very short description of a skill challenge.
Now, just so recent readers get what our campaign setting is about: The adventure occurs in an underground city being built within an ever expanding Dungeon. The Dungeon is sentient and at the middle of it sits the slowly eroding prison of a Primordial. The City fights the dungeon by growing within it (hence its name).
At the core of the conflict, two opposing energies fight for dominance. First there’s the Dungeon’s energy, representing the Primordial’s consciousness growing ‘feelers’ farther out. Second is the ‘Nexus’ energy, a Divine Source of energy attuned to Erathis, Goddess of Civilization. The Nexus protects the city and also keep the Primordial’s prison intact.
Divine Prelude to Chaos
While we were settling down, I opened up the game with a short scene where Usul (Mike’s Elven Invoker of Kord) was busy checking the flow of divine energies traveling all over the City from the central Crystal spire that was the Nexus. While doing this, Usul felt a beefy hand on his shoulder. When he turned around, he saw this big muscular guy smiling at him.
It turns out that this was an Avatar of Kord that wanted to tell Usul that things were going to get dicey over the next few days. Pointing at the Nexus, he told Usul that its power (along with the power of the Dungeon) would flicker out for a few days, leaving the town without its usual protection. With a hefty pat on the shoulder, Kord’s avatar nominated Usul as his agent to keep protecting the city in the coming days and he vanished.
I somewhat fumbled that scene. By focusing on the message rather than on the messenger, I failed to convey the feeling of grand importance that this NPCs should have had. My players completely missed that Usul was chatting it up with a God and that broke suspension of disbelief for a few players.
Anyway, when Usul mentioned that the Nexus energy and it’s Dungeon equivalent were gone, the party started to investigate. I told Jaiel (Deva Avenger and one of the Divine agent that helped found the City) about a book of the Erathian prophecies called ‘The Cycle of Shadows”. It explained that every 200 years, the Nexus and the Prison sitting at the center of the Dungeon both shifted into the Shadowfell, leaving the city to fend for itself. The only way to bring both back was to sacrifice the Original Pentad, the five original souls present at the Foundation of the city.
At that point Yan started dreading what was coming (his Deva Avenger is one of those original souls).
Things were shaping up!
Cracks in the Foundation
I then picked up my notes and looked at the 4 plots I had ready, each a pressing problem that would require immediate attention. Not knowing where to start, I picked up a d4 and rolled to see which one I would trigger first. I rolled a 4.
Chatty: “You all feel an earthquake shake the whole city”
Players: “Uh oh!”
After letting the PCs do what they were doing (shopping for Magic Items, checking on the new spirits, etc) I had panicked reports come from the lower City. A rift had opened in the lowest Delve and lava was pouring into the City, destroying everything!
Of course the PCs ran to the site of the event. As they approached the rift, they saw a Beholder flanked by a pair of Fire Archons and a pair of Fire elementals standing on a rock island floating on the lava. The beholder was shouting an announcement again and again in Common. Something about it being the time to bring the traditional tithe to appease the lord of the Volcano and bring back the two opposing energies. When the PCs talked to the beholder, asking what was the tithe was, it said that it was the City to find out and provide. It also said that they had 3 days to do it as the level of lava would keep rising until it flooded the whole city.
Fun!
The Peace Dividend
Right after that scene, Jarl Botten, the Hobgoblin Mercenary summoned the PCs for something urgent. A group of five Drow diplomats had appeared, asking to see the city’s Grand Council. The PCs were required to act as a security force during the meeting.
At this point, Corwin (Math’s Halfling Sorcerer) tried to make a point that the party had much more pressing matters to attend to, what with Lava threatning to fill up the whole city. To this, Jarl responded that the Drow were menacing to invade the city immediately if their demands weren’t met.
Corwin: Let them invade the freaking city! It will soon be filled with lava anyway!
Somehow, another PCs, probably Usul or Rocco the Rogue, convinced the Sorcerer to calm down. All the social characters went to meet with the Drow to stall them for time.
There they learned that the Drow were asking for a grotesque peace dividend (i.e. pay us not to wage war on you) and had a Scrying device showing tens of thousands of Grimlocks and Spider mounted Drow ammassed in a cave nearby.
The PCs managed to stall the Drow for one hour while they could think about dealing with the Lava situation…
That’s when an Adamantine Dragon burst out in the middle of the City and started eating everything in it’s path.
Franky: What the hell?!?!
Stay tuned for part 2!
While Waiting to Read Me, Why Not Listen to Me?
My writing schedule is a bit in shambles right now. I’m back at work (albeit part time) and the days I am home, I spend with my kids who are on summer vacation.
I’m also focusing on completing my freelance writing assignments and will likely send out my Kobold Quarterly article tonight.
(And I’m late in providing Wizards of the Coast with an outline for the adventure they green lighted)
However, I thought that now would be a good time to share with you links to the Podcasts I participated in recently.
So here they are in order of participation:
The Tome Show
- PHB2 Episode: Bloggers square off about the new race, classes and feats.
- D&D 4e: One year later: Bloggers ask WotC about the past year and the upcoming one for 4e
- Monster Manual 2: Bloggers pick their favorite monsters and argue about Solos.
I really need to lower the volume of my microphone in that show!
The Open Design Podcast
- Halls of the Mountain King: Where Wolfgang Baur and I compare adventure creation techniques and general DMing.
If you liked my participation in that last show, tell them! I’d love to have a regular feature where I chat up a storm with my Nemesis! While shooting the breeze with him before we recorded we had already identified 2 subjects that I think many of you would like.
All right, expect to see my game report based on the 5×5 adventure sandbox design method and the results of the One Page Dungeon contest this week. Plus another Chatty Presents on Friday.
Have a good week.
Inq. of the Week: Know Your Role
Arguments of firing from space and beaming into the sun aside, the Quinto vs. Quinto matchup was won by the super-villain Sylar. I thought his role and fate by the end of the last season were pretty interesting, though I’m sad to learn that everyone thinks that not even the scientific genius of Vulcan’s favored son could stand up to an immortal, shape-shifting, power-stealing psychopath. Let us hope that we are never forced to endure that fight.
Only a short Inquisition this week, since I have lots more Origins goodness to send your way soon, including an epic recounting of our journey to victory over the Ultimate Dungeon Delve, another seminar by Monte Cook (this one about designing dungeons), a seminar about 4e villain design, and my recap of the show’s exhibit hall, along with a few very short podcasts that describe some of the cooler games from the show floor.

Without further interruption, as suggested by our Ultimate Dungeon Delve teammate Krog, I ask the following:
Discuss your preferences as far as roles and the strengths and weaknesses, but if you want to bash the role system, might I recommend starting a thread on your favorite RPG forum?
Origins Awards 2009
I reported live from the 35th Annual Origins Awards via the Critical Hits twitter feed, but here’s the results, with all the nominees and winners: [Read the rest of this article]
Critical Bits for the week ending 2009-06-27
- Next D&D Minis Set “Legendary Evils” spoilers posted
- DDI: Class Acts The Bard Paragon Paths for Bardic Multiclassers, including a Daring Blade (Order of the Stick reference?)
- Details on the Doctor Who RPG
- D&D appearances in webcomics this week: Penny Arcade and PvP
- The 15 Games You Need For Your New iPhone
- New article on the D&D Compendium API! (via Oldbie)
- If only my handouts were this badass: RT @cwgabriel: Yes I love making props for my D&D games http://twitpic.com/85tyn
- Origins Exhibit Hall Layout. I’ll be headed straight for Z-Man up front for my copy of Tales of Arabian Nights on Thurs
- “I Know! We’ll Make A Board Game Into A Movie”
- Rockville-based ZeniMax (parent company of BethSoft) buys id Software
- Board game releases at the show with a lot of buzz: Dominion Intrigue, Race for the Galaxy expansion, Wits & Wagers expansion, Tales of the Arabian Nights, Are You The Traitor?, a bunch of Bucephalus games, Martin Wallace’s Totally Renamed Train Game.
- As for RPGs, Hellas is getting some love as “300 in Space.” Unique setting, excellent Fate mechanics, and an absolutely gorgeous hardback.
- First set of photos from Origins 2009 is up
Origins 2009: Monte Cook "Being A Better Game Master"
(Monte Cook ran a seminar about being a game master, and decided to mostly take questions from the audience and run off those. Here are my notes from the event).
When asked to sum up the essence of being a game master, Monte often responds with something smart-alek like “everything I know could fill up a book… and so I did and WotC published it.”
The most important thing is that the game master is the facilitator of the fun. He is not responsible for everyone having a good time, but that is the main concern (and that includes for themselves). A GM sets up situations in game and outside of game so that everyone around the table can have fun.
The big difference between a table top RPG and a computer RPG like WoW or Fallout 3 is the game master. There’s an actual intelligent person facilitating things and keeping things moving smoothly and the way it’s supposed to, so the role is a key one.
However, the whole experience is not just the responsibility of the game master: a lot of it is on players as well. If you show up at the game table with a character that doesn’t fit the setting or doesn’t get along with the party, you’re not playing the game right. Just as the GM is supposed to provide the adventure and setting so everyone can work together, the players need to do their part by providing a character that goes along with that. [Read the rest of this article]
One Page Dungeon Contest Updates
I’m glad to report that judging the entries for the One Page Dungeon contest has been completed last night!
Chgowiz and I will be announcing the 3 grand winners and a bunch of Category winners on Wednesday July 1st. Don’t miss it!
Then, a few weeks later we’ll publish the entries as we promised to do. More details to come.
Have a great weekend!
Chatty DM Presents: Newbie DM
It’s been a while since I did a Chatty DM Presents post. It’s a series I started late last year to present a RPG blog that I think could be of interest to readers and I discuss three posts of that blog in a little more detail.
Today I want to give new Dungeonmasters some help by pointing them to the high quality blog of Enrique the Newbie DM. In his own words, here is what the blog is about.
So, about NewbieDM.com… I write the blog from the perspective of a new DM, and what sort of experiences I’ve encountered along the way.
I started DM’ing with 4th Ed., it’s been about a year now, and I’ve had plenty of time to think about how to make my DM’ing life easier, and how I can improve my game for both my players and myself.
I try to pass some of that knowledge on to other guys who may be in my position. I always try to assume that I’m writing to newbie DM’s like myself who might benefit from what I’ve picked up along the way. I’m humbled to say that in the small amount of time my blog’s been around
I’ve gotten a steady number of readers, I’ve been published in the Open Game Table Anthology, and have become an active member of the online D&D community. If I’ve helped out just one DM with any of my stuff, then I’ve done my job as a blogger for this awesome hobby.
Enrique is one very enthusiastic blogger who has spent a lot of effort being genuinely helpful to other new DMs. His posts are almost always focused on the reader and how they can learn from Newbie’s own experienced.
Here are 3 examples of Newbie’s work that will be of interest to potential readers:
NewbieDM Tutorial – Counters, Tokens, or Pogs
For gamers on a budget, Newbie provides a comprehensive tutorial about creating D&D tokens (or Pogs) using nothing more than paper, a copy of ‘Gimp’ (a free graphics application), a 1″ hole puncher and some metal washers (or other dime-a-dozen counter-shaped pieces).
The tutorial covers all the steps and provide hint and tricks to create tokens with normal and bloodied sides. This is absolutely brilliant. So much so that the article was selected in the Open Game Table anthology.
Using the tricks he taught in the token post discussed above, Newbie DM recently created a complete 4e starter kit (in PDF form) to help out new DMs. Focusing on Kobold Keep, the introductory adventure included in the Dungeon Master Guide, the PDF includes all monster/condition tokens, combat maps, an initiative/combat tracker.
This idea is pure genius. I find that Kobold Hall is the perfect little adventure to teach/learn the 4e mechanics. While very low on required roleplaying, the adventure showcases most of the basic adventure mechanics of the game : varied monster roles, traps, tricks and a Solo Boss fight.
Heck, I’ll probably make use of this when I’ll next teach the game.
After writing his blog (and DMing) for one year, Newbie shares his acquired wisdom in one condensed post. Going over it, I have to say that I agree with all of his tips, especially the one about asking players to be ‘condition keepers’ and ‘PHB experts’ to help the DM keep a good pace.
I don’t think I would add much more tips to those, the poor new DMs have enough on their plates as it is, except the following one, which reader will recognize:
- Be on the lookout of your player’s reactions and mood throughout the day. Quickly note (or memorize) what makes a player excited and thrilled and what makes them clam up in frustration. With time you’ll be able to find what motivates each player and plan your scenes to hit those motivations.
And that’s it for this edition o Chatty DM presents. Give Newbie DM a visit and tell him ‘Hi’ from me.
If you have any other good resources for new DMs to share, feel free to link them in the comments. If your HTML-fu sucks, use the following template:
<a href=”url”>Link text</a>
Also, if you have a RPG blog you would like to showcase please contact me at chattydm@chattydm.ne, I have a few ones in the queue (Wyatt, you’re next in line, I promise!), but there’s a good chance I’ll get to yours eventually, if I like your content…



