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	<title>Comments on: Primal/Within Chronicles: Election Day, Part One</title>
	<atom:link href="http://critical-hits.com/2009/05/17/primalwithin-chronicles-election-day-part-one/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/05/17/primalwithin-chronicles-election-day-part-one/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/05/17/primalwithin-chronicles-election-day-part-one/#comment-55164</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 19 May 2009 16:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3009#comment-55164</guid>
		<description>@Eric: As Yan said, talking about it in advance allows me to share with players the tone and theme of the upcoming adventure.  I&#039;ve long abandoned working with a campaign plan based on &#039;reveals&#039; and secrets.  While I will throw curveballs during a game session, players start with some basic knowledge of what to expect.

Its a bit invenitable as my players read the blog and at least one follows me on Twitter.</description>
		<content:encoded><![CDATA[<p>@Eric: As Yan said, talking about it in advance allows me to share with players the tone and theme of the upcoming adventure.  I&#8217;ve long abandoned working with a campaign plan based on &#8216;reveals&#8217; and secrets.  While I will throw curveballs during a game session, players start with some basic knowledge of what to expect.</p>
<p>Its a bit invenitable as my players read the blog and at least one follows me on Twitter.</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/05/17/primalwithin-chronicles-election-day-part-one/#comment-55163</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Tue, 19 May 2009 05:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3009#comment-55163</guid>
		<description>@Yan
You can say that again!

We&#039;re a same sized group (6 players) and I don&#039;t think 2 players are looking for the same thing in the game.

Hopefully, this little &quot;preview&quot; will help focus things a bit.

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2009/05/19/The-Court-of-the-Final-Might&quot; rel=&quot;nofollow&quot;&gt;The Court of the Final Might&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@Yan<br />
You can say that again!</p>
<p>We&#8217;re a same sized group (6 players) and I don&#8217;t think 2 players are looking for the same thing in the game.</p>
<p>Hopefully, this little &#8220;preview&#8221; will help focus things a bit.</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2009/05/19/The-Court-of-the-Final-Might" rel="nofollow">The Court of the Final Might</a></em></abbr></p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/05/17/primalwithin-chronicles-election-day-part-one/#comment-55162</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Tue, 19 May 2009 02:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3009#comment-55162</guid>
		<description>It does set the expectation and help with the focus during the game.

We are a fairly large group (6 players) and keeping focus and a decent pace is a not always easy.  ;)</description>
		<content:encoded><![CDATA[<p>It does set the expectation and help with the focus during the game.</p>
<p>We are a fairly large group (6 players) and keeping focus and a decent pace is a not always easy.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/05/17/primalwithin-chronicles-election-day-part-one/#comment-55161</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Tue, 19 May 2009 02:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3009#comment-55161</guid>
		<description>I wonder... how does your &quot;heads up&quot; affect your player&#039;s mental preparation for the game?

I have an inkling that it helps bunches...

I&#039;ll try and weave that in concept in my session designs : an &lt;em&gt;elevator speech&lt;/em&gt; for the session to help put my player&#039;s mindsets and expectations on the &quot;right&quot;* track.

* The word &lt;em&gt;right&lt;/em&gt; is used loosely and without prior or explicit consent from its legal owners.   Parental supervision is advised.

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2009/05/05/Meet-Eldak-Grissom-Serpenthelm&quot; rel=&quot;nofollow&quot;&gt;Meet Eldak &quot;Grissom&quot; Serpenthelm&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I wonder&#8230; how does your &#8220;heads up&#8221; affect your player&#8217;s mental preparation for the game?</p>
<p>I have an inkling that it helps bunches&#8230;</p>
<p>I&#8217;ll try and weave that in concept in my session designs : an <em>elevator speech</em> for the session to help put my player&#8217;s mindsets and expectations on the &#8220;right&#8221;* track.</p>
<p>* The word <em>right</em> is used loosely and without prior or explicit consent from its legal owners.   Parental supervision is advised.</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2009/05/05/Meet-Eldak-Grissom-Serpenthelm" rel="nofollow">Meet Eldak &quot;Grissom&quot; Serpenthelm</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/05/17/primalwithin-chronicles-election-day-part-one/#comment-55160</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 18 May 2009 22:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3009#comment-55160</guid>
		<description>I&#039;m looking forward to writing it.

Just so you know, I don&#039;t spell out the plot to my players, I give them a heads up like &quot;Hey guys, this week we&#039;ll have elections in the City Within and you&#039;ll be involved, expect lots of intrigue and roleplaying, spiced with combat as usual&quot;

I&#039;ll share your props to Mike.</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to writing it.</p>
<p>Just so you know, I don&#8217;t spell out the plot to my players, I give them a heads up like &#8220;Hey guys, this week we&#8217;ll have elections in the City Within and you&#8217;ll be involved, expect lots of intrigue and roleplaying, spiced with combat as usual&#8221;</p>
<p>I&#8217;ll share your props to Mike.</p>
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		<title>By: Flying Dutchman</title>
		<link>http://critical-hits.com/2009/05/17/primalwithin-chronicles-election-day-part-one/#comment-55159</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Mon, 18 May 2009 21:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3009#comment-55159</guid>
		<description>This sounds like a great set-up, I&#039;m anxious to see how it goes! The gold is a fairly high reward there, that&#039;s a sure motivator, but I think your players are hooked enough even if they were to be rewarded with two buttons and a half-eaten piece of bacon.

By the way, I am curious; don&#039;t you get the feeling that you&#039;re kind of &#039;spoiling&#039; the plot if you discuss it with each other in advance? I never tried it, so I wouldn&#039;t know, but that&#039;s the first think that came to mind. Of course, it all depends on the manner in which you discuss it and what information gets revealed, but still. Sidestepping from that, I let players give suggestions at what they think would be cool, but I leave it in the middle whether or not to act on them; but then again; I like the occasional &quot;my character doesn&#039;t want to do that&quot;, provided it is well-motivated.

And props to Mike for giving love to house Atreides and the Fremen ;)</description>
		<content:encoded><![CDATA[<p>This sounds like a great set-up, I&#8217;m anxious to see how it goes! The gold is a fairly high reward there, that&#8217;s a sure motivator, but I think your players are hooked enough even if they were to be rewarded with two buttons and a half-eaten piece of bacon.</p>
<p>By the way, I am curious; don&#8217;t you get the feeling that you&#8217;re kind of &#8216;spoiling&#8217; the plot if you discuss it with each other in advance? I never tried it, so I wouldn&#8217;t know, but that&#8217;s the first think that came to mind. Of course, it all depends on the manner in which you discuss it and what information gets revealed, but still. Sidestepping from that, I let players give suggestions at what they think would be cool, but I leave it in the middle whether or not to act on them; but then again; I like the occasional &#8220;my character doesn&#8217;t want to do that&#8221;, provided it is well-motivated.</p>
<p>And props to Mike for giving love to house Atreides and the Fremen <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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