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	<title>Comments on: Review: Arcane Power</title>
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	<link>http://critical-hits.com/2009/04/23/review-arcane-power/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Review: &#8220;Divine Power&#8221; &#124; Critical Hits</title>
		<link>http://critical-hits.com/2009/04/23/review-arcane-power/#comment-65700</link>
		<dc:creator>Review: &#8220;Divine Power&#8221; &#124; Critical Hits</dc:creator>
		<pubDate>Mon, 20 Jul 2009 04:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3645#comment-65700</guid>
		<description>[...] really adding that extra layer of value and interest to the book.  Much like Martial Power and Arcane Power, if you&#8217;re playing a divine character this book is really a must have.  This sourcebook over [...]</description>
		<content:encoded><![CDATA[<p>[...] really adding that extra layer of value and interest to the book.  Much like Martial Power and Arcane Power, if you&#8217;re playing a divine character this book is really a must have.  This sourcebook over [...]</p>
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	<item>
		<title>By: Tommylight</title>
		<link>http://critical-hits.com/2009/04/23/review-arcane-power/#comment-65699</link>
		<dc:creator>Tommylight</dc:creator>
		<pubDate>Thu, 16 Jul 2009 19:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3645#comment-65699</guid>
		<description>You also forgot the coolest parts of vestig pact. It brings back the binder class as a build for warlock and if u wanna play a voodoun warlcok who is ridden by the loas this is perfect for you. Take god fragment as a paragon path and when u get the daily spell make it baron samedi instead of the generic dead god. It works well if you want to play a campaign based on the real world where all mythologies are in fact real.</description>
		<content:encoded><![CDATA[<p>You also forgot the coolest parts of vestig pact. It brings back the binder class as a build for warlock and if u wanna play a voodoun warlcok who is ridden by the loas this is perfect for you. Take god fragment as a paragon path and when u get the daily spell make it baron samedi instead of the generic dead god. It works well if you want to play a campaign based on the real world where all mythologies are in fact real.</p>
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	<item>
		<title>By: Links de Domingo &#124; Rolando 20 - D&#38;D 4ª edição</title>
		<link>http://critical-hits.com/2009/04/23/review-arcane-power/#comment-65698</link>
		<dc:creator>Links de Domingo &#124; Rolando 20 - D&#38;D 4ª edição</dc:creator>
		<pubDate>Sun, 26 Apr 2009 10:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3645#comment-65698</guid>
		<description>[...] resenhas do Arcane Power saindo na gringa! Confiram The Core Mechanic, Critical Hits, At-Will, Points of Light, Butterfly Dreaming. Vejam os previews e arte no site da [...]</description>
		<content:encoded><![CDATA[<p>[...] resenhas do Arcane Power saindo na gringa! Confiram The Core Mechanic, Critical Hits, At-Will, Points of Light, Butterfly Dreaming. Vejam os previews e arte no site da [...]</p>
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	</item>
	<item>
		<title>By: The O</title>
		<link>http://critical-hits.com/2009/04/23/review-arcane-power/#comment-65697</link>
		<dc:creator>The O</dc:creator>
		<pubDate>Sun, 26 Apr 2009 01:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3645#comment-65697</guid>
		<description>Wizard&#039;s overall did a great job with the book (though I noticed the typos as well). I&#039;m also pleased with what they&#039;ve added to the wizard class. Grease is a nice return as a gag spell, but I&#039;d never use it over sleep. Back in 3rd edition, illusionists were just horribad to me, but Wizard&#039;s really did a great job of making an illusionist fun to play (Visions of Ruin the lvl 9 daily is badass).

What&#039;s bugged me is the Weaver of Chance wizard paragon path. Shouldn&#039;t that be a sorcerer path to match the wild mage idea?</description>
		<content:encoded><![CDATA[<p>Wizard&#8217;s overall did a great job with the book (though I noticed the typos as well). I&#8217;m also pleased with what they&#8217;ve added to the wizard class. Grease is a nice return as a gag spell, but I&#8217;d never use it over sleep. Back in 3rd edition, illusionists were just horribad to me, but Wizard&#8217;s really did a great job of making an illusionist fun to play (Visions of Ruin the lvl 9 daily is badass).</p>
<p>What&#8217;s bugged me is the Weaver of Chance wizard paragon path. Shouldn&#8217;t that be a sorcerer path to match the wild mage idea?</p>
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		<title>By: Nicholas</title>
		<link>http://critical-hits.com/2009/04/23/review-arcane-power/#comment-65696</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Fri, 24 Apr 2009 20:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3645#comment-65696</guid>
		<description>Wizards can get a level 29 daily &quot;Summon Living Mountain&quot;. Anyone who is not convinced to buy Arcane Power by that information has a radically different value set than me.

&lt;abbr&gt;&lt;em&gt;Nicholas&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/DungeonMastering/~3/KflOu-2uf3g/4-surprising-dd-rules-you-should-know-about&quot; rel=&quot;nofollow&quot;&gt;4 Surprising D&amp;D Rules You Should Know About&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Wizards can get a level 29 daily &#8220;Summon Living Mountain&#8221;. Anyone who is not convinced to buy Arcane Power by that information has a radically different value set than me.</p>
<p><abbr><em>Nicholas&#180;s last post: <a href="http://feedproxy.google.com/~r/DungeonMastering/~3/KflOu-2uf3g/4-surprising-dd-rules-you-should-know-about" rel="nofollow">4 Surprising D&amp;D Rules You Should Know About</a></em></abbr></p>
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		<title>By: Michelle</title>
		<link>http://critical-hits.com/2009/04/23/review-arcane-power/#comment-65695</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Fri, 24 Apr 2009 14:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3645#comment-65695</guid>
		<description>The Wizard has an awesome new At-Will (Storm Pillar) and LOTS of new Zone spells.  The Wizard can now be a top-notch Controller.

Great multi-class synergies abound, too.  Try a Halfling Artful Dodger Rogue with Bard Multiclass and a Falcon Familiar: falcons in passive mode give a bonus of +2 to Perception and an extra +2 bonus to all defenses against Opportunity Attacks.  The Perception bonus is great because Rogues need good Perception but don&#039;t pump Wisdom.  Add in Defensive Mobility and our little Halfling can be virtually unhittable by OAs.  The daily healing from Bard MC is nothing to sneeze at either.</description>
		<content:encoded><![CDATA[<p>The Wizard has an awesome new At-Will (Storm Pillar) and LOTS of new Zone spells.  The Wizard can now be a top-notch Controller.</p>
<p>Great multi-class synergies abound, too.  Try a Halfling Artful Dodger Rogue with Bard Multiclass and a Falcon Familiar: falcons in passive mode give a bonus of +2 to Perception and an extra +2 bonus to all defenses against Opportunity Attacks.  The Perception bonus is great because Rogues need good Perception but don&#8217;t pump Wisdom.  Add in Defensive Mobility and our little Halfling can be virtually unhittable by OAs.  The daily healing from Bard MC is nothing to sneeze at either.</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/04/23/review-arcane-power/#comment-65694</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Fri, 24 Apr 2009 13:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3645#comment-65694</guid>
		<description>Initially, I wasn&#039;t all that impressed with Prescient Bard either, but it looks like it was their way of introducing the Archer-Bard back in without telling us, since most of the powers that get extra benefits from that build are Ranged: Weapon. Pretty cool then.</description>
		<content:encoded><![CDATA[<p>Initially, I wasn&#8217;t all that impressed with Prescient Bard either, but it looks like it was their way of introducing the Archer-Bard back in without telling us, since most of the powers that get extra benefits from that build are Ranged: Weapon. Pretty cool then.</p>
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	<item>
		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/04/23/review-arcane-power/#comment-65693</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Fri, 24 Apr 2009 12:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3645#comment-65693</guid>
		<description>Something I forgot to mention in my review:  I&#039;m ecstatic to see the return of one key spell - Grease!  Also the mechanics for it are really interesting, knocking an opponent prone on a hit and sliding them 2 squares on a miss so that no matter what the spell will be effective in some way.</description>
		<content:encoded><![CDATA[<p>Something I forgot to mention in my review:  I&#8217;m ecstatic to see the return of one key spell &#8211; Grease!  Also the mechanics for it are really interesting, knocking an opponent prone on a hit and sliding them 2 squares on a miss so that no matter what the spell will be effective in some way.</p>
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	<item>
		<title>By: Review of the Magic of Making Up &#124; Online Dating Singles</title>
		<link>http://critical-hits.com/2009/04/23/review-arcane-power/#comment-65692</link>
		<dc:creator>Review of the Magic of Making Up &#124; Online Dating Singles</dc:creator>
		<pubDate>Fri, 24 Apr 2009 11:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3645#comment-65692</guid>
		<description>[...] Review: Arcane Power &#124; Critical Hits [...]</description>
		<content:encoded><![CDATA[<p>[...] Review: Arcane Power | Critical Hits [...]</p>
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