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	<title>Comments on: Primal/Within Chronicles: The Font of Sorrow, Part 1</title>
	<atom:link href="http://critical-hits.com/2009/04/18/primalwithin-chronicles-the-font-of-sorrow-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/04/18/primalwithin-chronicles-the-font-of-sorrow-part-1/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Obelos Session 1: Buffoons Are Dumb Sacks of HP &#171; The Spirits of Eden</title>
		<link>http://critical-hits.com/2009/04/18/primalwithin-chronicles-the-font-of-sorrow-part-1/#comment-54839</link>
		<dc:creator>Obelos Session 1: Buffoons Are Dumb Sacks of HP &#171; The Spirits of Eden</dc:creator>
		<pubDate>Fri, 24 Apr 2009 18:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2844#comment-54839</guid>
		<description>[...] this was my first session post, at around 1500 words. Hope you enjoyed. It&#8217;s no Chatty DM, but I tried, and I have to study for an exam anyway. I better go do that. Until next time, lots of [...]</description>
		<content:encoded><![CDATA[<p>[...] this was my first session post, at around 1500 words. Hope you enjoyed. It&#8217;s no Chatty DM, but I tried, and I have to study for an exam anyway. I better go do that. Until next time, lots of [...]</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/04/18/primalwithin-chronicles-the-font-of-sorrow-part-1/#comment-54838</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Mon, 20 Apr 2009 12:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2844#comment-54838</guid>
		<description>Technically you could, I&#039;m pretty sure that it&#039;s not a few more GP that will break the balances of the game. What it does is providing you a point of reference.

If you want to stick to the balance, you could just re-balance afterward taking the extra cash given for the quest and remove it from the next treasure the players found...</description>
		<content:encoded><![CDATA[<p>Technically you could, I&#8217;m pretty sure that it&#8217;s not a few more GP that will break the balances of the game. What it does is providing you a point of reference.</p>
<p>If you want to stick to the balance, you could just re-balance afterward taking the extra cash given for the quest and remove it from the next treasure the players found&#8230;</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/04/18/primalwithin-chronicles-the-font-of-sorrow-part-1/#comment-54837</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 19 Apr 2009 23:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2844#comment-54837</guid>
		<description>Yes, my players are very quest friendly.  In fact, I forgot to tell them about the rewards for some of the quests!

It&#039;s kinda hard to haggle for money in 4e since technically all rewards are pre-planned to the exact GP... but it&#039;s entirely within the DM&#039;s power to do so... provided he/she&#039;s no skinflint.</description>
		<content:encoded><![CDATA[<p>Yes, my players are very quest friendly.  In fact, I forgot to tell them about the rewards for some of the quests!</p>
<p>It&#8217;s kinda hard to haggle for money in 4e since technically all rewards are pre-planned to the exact GP&#8230; but it&#8217;s entirely within the DM&#8217;s power to do so&#8230; provided he/she&#8217;s no skinflint.</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/04/18/primalwithin-chronicles-the-font-of-sorrow-part-1/#comment-54836</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Sun, 19 Apr 2009 04:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2844#comment-54836</guid>
		<description>Woohoo! I caught up with my reading!

So... do your players always choose to help your NPCs?

Mine seem to be less nobly inclined, forcing me to always have a convincing answer to &quot;what&#039;s in it for me?&quot;  (which ain&#039;t all that bad, really...)

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2009/04/17/Looking-for-lost-hubby...&quot; rel=&quot;nofollow&quot;&gt;Looking for lost hubby...&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Woohoo! I caught up with my reading!</p>
<p>So&#8230; do your players always choose to help your NPCs?</p>
<p>Mine seem to be less nobly inclined, forcing me to always have a convincing answer to &#8220;what&#8217;s in it for me?&#8221;  (which ain&#8217;t all that bad, really&#8230;)</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2009/04/17/Looking-for-lost-hubby..." rel="nofollow">Looking for lost hubby&#8230;</a></em></abbr></p>
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