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	<title>Comments on: Chatty&#039;s megadungeon: Meet Spurt and his Wayward Master!</title>
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	<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Links de Domingo &#124; Rolando 20 - D&#38;D 4ª edição</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54835</link>
		<dc:creator>Links de Domingo &#124; Rolando 20 - D&#38;D 4ª edição</dc:creator>
		<pubDate>Sun, 26 Apr 2009 10:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54835</guid>
		<description>[...] Para os fãs do Bulette, o Chatty DM fez uma vesão muito massa desse monstro: Spurt, a &#8220;bala&#8221; de prata! [...]</description>
		<content:encoded><![CDATA[<p>[...] Para os fãs do Bulette, o Chatty DM fez uma vesão muito massa desse monstro: Spurt, a &#8220;bala&#8221; de prata! [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54834</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 22 Apr 2009 13:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54834</guid>
		<description>@TCDM: The way I played it was that the mad Wizard bumped into the Halfling sorcerer while alone.  In his craziness he didn&#039;t take into account the apparent might, he just saw a weirdly dressed halfling.</description>
		<content:encoded><![CDATA[<p>@TCDM: The way I played it was that the mad Wizard bumped into the Halfling sorcerer while alone.  In his craziness he didn&#8217;t take into account the apparent might, he just saw a weirdly dressed halfling.</p>
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		<title>By: TCDM</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54833</link>
		<dc:creator>TCDM</dc:creator>
		<pubDate>Wed, 22 Apr 2009 01:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54833</guid>
		<description>One question...  If your characters are high enough level to take on an Arcane Bulette, don&#039;t they maybe look it?  And if they do, why would the wizard assume they couldn&#039;t?  If he&#039;s actively seeking help, why would he dismiss the very people you are sending out (as the DM) to help him.

&lt;abbr&gt;&lt;em&gt;TCDMs last blog post..&lt;a href=&quot;http://consummatedm.wordpress.com/2009/04/21/coming-back-after-a-long-time/&quot; rel=&quot;nofollow&quot;&gt;Coming Back After A Long Time&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>One question&#8230;  If your characters are high enough level to take on an Arcane Bulette, don&#8217;t they maybe look it?  And if they do, why would the wizard assume they couldn&#8217;t?  If he&#8217;s actively seeking help, why would he dismiss the very people you are sending out (as the DM) to help him.</p>
<p><abbr><em>TCDMs last blog post..<a href="http://consummatedm.wordpress.com/2009/04/21/coming-back-after-a-long-time/" rel="nofollow">Coming Back After A Long Time</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54832</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 20 Apr 2009 00:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54832</guid>
		<description>I doubt that Matt knows who I am.  This is a from the D&amp;D 3.0 Manual of the Planes.  It&#039;s the Axiomatic Bulette... a Bulette coming native to the Lawful Planes.  It does fit my idea of Spurt perfectly though!</description>
		<content:encoded><![CDATA[<p>I doubt that Matt knows who I am.  This is a from the D&#038;D 3.0 Manual of the Planes.  It&#8217;s the Axiomatic Bulette&#8230; a Bulette coming native to the Lawful Planes.  It does fit my idea of Spurt perfectly though!</p>
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		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54831</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Mon, 20 Apr 2009 00:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54831</guid>
		<description>Is that stock artwork, or did Matt do it especially for you?

And an interpretation question for you: Do you read the Earth Furrow ability as allowing the Bullette to attack more than one PC per Furrow? I&#039;m a little unsure about the use of the term &quot;a&quot;.</description>
		<content:encoded><![CDATA[<p>Is that stock artwork, or did Matt do it especially for you?</p>
<p>And an interpretation question for you: Do you read the Earth Furrow ability as allowing the Bullette to attack more than one PC per Furrow? I&#8217;m a little unsure about the use of the term &#8220;a&#8221;.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54830</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 19 Apr 2009 19:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54830</guid>
		<description>@BradG:  You bring many good points.

1) Saving throw should be at +5, I always forget to adjust it.

2) Frenzied Chomping does not include the +1 bonus that seem to be implied because of the long jump included in the normal bite attack... I based the bonus on the Rising Burst attack.  I might have gotten it wrong.

3) It&#039;s not actually very domesticated, that was more the Wizard trying to phrase  but making a Skill Challenge to calm or knock out some of its &#039;enhancements&#039; is a great idea and I will try to flesh this out more!

4) Yes, I need to change his Burrow to Burrow (tunnel), thanks for the reminder.

As for your last 2 questions, that remains for the PCs to find out.  But I wouldn&#039;t refuse to consider such possibilities.

@Eric: The monsters were designed to fight PCs of equivalent level.  They are made based on simpler mechanics and some residual guesstimation to gauge powers.  You&#039;ll find that there are no monsters in the various 4e books that weren&#039;t made to fight against PCs, with the exception of mounts in Adventurers Vault.

So while you can design monsters/NPC to act as allies to the PCs, its not the game&#039;s basic assumption.  Plus I happen to highly dislike NPC on NPC action.   I find it odd that the DM plays against itself.

@Warlord:  I do love a bit of silliness in my games, it does provide a change of pace for sure.</description>
		<content:encoded><![CDATA[<p>@BradG:  You bring many good points.</p>
<p>1) Saving throw should be at +5, I always forget to adjust it.</p>
<p>2) Frenzied Chomping does not include the +1 bonus that seem to be implied because of the long jump included in the normal bite attack&#8230; I based the bonus on the Rising Burst attack.  I might have gotten it wrong.</p>
<p>3) It&#8217;s not actually very domesticated, that was more the Wizard trying to phrase  but making a Skill Challenge to calm or knock out some of its &#8216;enhancements&#8217; is a great idea and I will try to flesh this out more!</p>
<p>4) Yes, I need to change his Burrow to Burrow (tunnel), thanks for the reminder.</p>
<p>As for your last 2 questions, that remains for the PCs to find out.  But I wouldn&#8217;t refuse to consider such possibilities.</p>
<p>@Eric: The monsters were designed to fight PCs of equivalent level.  They are made based on simpler mechanics and some residual guesstimation to gauge powers.  You&#8217;ll find that there are no monsters in the various 4e books that weren&#8217;t made to fight against PCs, with the exception of mounts in Adventurers Vault.</p>
<p>So while you can design monsters/NPC to act as allies to the PCs, its not the game&#8217;s basic assumption.  Plus I happen to highly dislike NPC on NPC action.   I find it odd that the DM plays against itself.</p>
<p>@Warlord:  I do love a bit of silliness in my games, it does provide a change of pace for sure.</p>
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		<title>By: WarlordGDX</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54829</link>
		<dc:creator>WarlordGDX</dc:creator>
		<pubDate>Sun, 19 Apr 2009 18:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54829</guid>
		<description>Haha, this is great! I dig the comedic skew of all this - there seems to be plenty of mirth that happens *around* the gaming table, but sometimes we need to break up the epic seriousness of a game with some elements like this. Goblin minions have proven excellent comic fodder for my group :)

&lt;abbr&gt;&lt;em&gt;WarlordGDXs last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/TheGeekHorde/~3/ggPOt-0T7ZY/&quot; rel=&quot;nofollow&quot;&gt;A Video Review: Fiery Dragon Battlebox 4e &amp; Heroic I Counter Collection&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Haha, this is great! I dig the comedic skew of all this &#8211; there seems to be plenty of mirth that happens *around* the gaming table, but sometimes we need to break up the epic seriousness of a game with some elements like this. Goblin minions have proven excellent comic fodder for my group <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><abbr><em>WarlordGDXs last blog post..<a href="http://feedproxy.google.com/~r/TheGeekHorde/~3/ggPOt-0T7ZY/" rel="nofollow">A Video Review: Fiery Dragon Battlebox 4e &amp; Heroic I Counter Collection</a></em></abbr></p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54828</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Sun, 19 Apr 2009 04:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54828</guid>
		<description>&quot;4e monsters don&#039;t attack other monsters&quot;.

You mentioned that to me earlier to day as well... along with the fact that the DM can disregard this rule at will.

Are you aware if there are any reasons for this... other than to simplify balancing (which, in itself, is quite a good reason, believe you me!)

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2009/04/17/Looking-for-lost-hubby...&quot; rel=&quot;nofollow&quot;&gt;Looking for lost hubby...&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;4e monsters don&#8217;t attack other monsters&#8221;.</p>
<p>You mentioned that to me earlier to day as well&#8230; along with the fact that the DM can disregard this rule at will.</p>
<p>Are you aware if there are any reasons for this&#8230; other than to simplify balancing (which, in itself, is quite a good reason, believe you me!)</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2009/04/17/Looking-for-lost-hubby..." rel="nofollow">Looking for lost hubby&#8230;</a></em></abbr></p>
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		<title>By: BradG</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54827</link>
		<dc:creator>BradG</dc:creator>
		<pubDate>Sun, 19 Apr 2009 02:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54827</guid>
		<description>A couple of random comments.

Spurt gets a +2 to his (her?) saving throws.

Why does frenzied chomping only have a +13 to hit?  Shouldn&#039;t it be the same as Bite ?

According to the scroll: &quot;It’s a completely domesticated Land Shark that responds to the name of Spurt&quot;.  What happens if a PC says &quot;Spurt&quot; to the bulette during combat?  I&#039;d consider building in a section of the stat block that has an effect on Spurt if the PCs say his name

Command Spurt (occurs when someone says Spurts name; encounter)
Spurt reverts temporarily to his domesticated behavior; Spurt is dazed (save ends)

If you really wanted to give the PCs options, you could even let them engage in a skill challenge (social).  Since the Dungeon/Primal awoke and perhaps partially subverted Spurt, a social PC could maybe re-assert his domestication.  Of course this would probably have to happen during combat, making this more interesting.  If you did this, I&#039;d tie each success in the challenge to a specific combat benefit: lower defenses, loses access to some powers (save ends), etc.

Is one of the silver runes on Spurt the symbol of the dungeon/primal in captivity?  The symbol could fade or become clearer based on the level of control the dungeon/primal has on Spurt.

Also, you&#039;re map (from a prior blog post) implies that Spurt is leaving a tunnel behind him when he burrows.  Your stat block lists Spurt as having the standard burrow power, which does not leave a tunnel.  His stat block should say burrow (tunnel) I think if he leaves a tunnel behind.  The description in the back of the monster manual explains this.

Does the use of the Arcana skill (to detect magic) detect the presence of Spurt?  Since he&#039;s got silver runes on him.

Can the runes on Spurt be disabled or otherwise de-powered?</description>
		<content:encoded><![CDATA[<p>A couple of random comments.</p>
<p>Spurt gets a +2 to his (her?) saving throws.</p>
<p>Why does frenzied chomping only have a +13 to hit?  Shouldn&#8217;t it be the same as Bite ?</p>
<p>According to the scroll: &#8220;It’s a completely domesticated Land Shark that responds to the name of Spurt&#8221;.  What happens if a PC says &#8220;Spurt&#8221; to the bulette during combat?  I&#8217;d consider building in a section of the stat block that has an effect on Spurt if the PCs say his name</p>
<p>Command Spurt (occurs when someone says Spurts name; encounter)<br />
Spurt reverts temporarily to his domesticated behavior; Spurt is dazed (save ends)</p>
<p>If you really wanted to give the PCs options, you could even let them engage in a skill challenge (social).  Since the Dungeon/Primal awoke and perhaps partially subverted Spurt, a social PC could maybe re-assert his domestication.  Of course this would probably have to happen during combat, making this more interesting.  If you did this, I&#8217;d tie each success in the challenge to a specific combat benefit: lower defenses, loses access to some powers (save ends), etc.</p>
<p>Is one of the silver runes on Spurt the symbol of the dungeon/primal in captivity?  The symbol could fade or become clearer based on the level of control the dungeon/primal has on Spurt.</p>
<p>Also, you&#8217;re map (from a prior blog post) implies that Spurt is leaving a tunnel behind him when he burrows.  Your stat block lists Spurt as having the standard burrow power, which does not leave a tunnel.  His stat block should say burrow (tunnel) I think if he leaves a tunnel behind.  The description in the back of the monster manual explains this.</p>
<p>Does the use of the Arcana skill (to detect magic) detect the presence of Spurt?  Since he&#8217;s got silver runes on him.</p>
<p>Can the runes on Spurt be disabled or otherwise de-powered?</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54826</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 18 Apr 2009 21:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54826</guid>
		<description>They&#039;d get style points for sure!</description>
		<content:encoded><![CDATA[<p>They&#8217;d get style points for sure!</p>
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		<title>By: Lanir</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54825</link>
		<dc:creator>Lanir</dc:creator>
		<pubDate>Sat, 18 Apr 2009 20:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54825</guid>
		<description>Do they get extra points if they bring it back on a leash? :)</description>
		<content:encoded><![CDATA[<p>Do they get extra points if they bring it back on a leash? <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54824</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 18 Apr 2009 12:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54824</guid>
		<description>@Risan: You are (partially) right.  Since I upgraded the creature from Elite to Solo, I should double the number of HP granted by the Second Wind.  So I doubled it from the Monster manual entry.  Making it to 102 hp would probably be just too much and make the fight last too long for nothing.

@Asmor: Ha ha!  Since 4e monsters weren&#039;t made to attack other monsters, I could rule that it kills lycantrophe easily.  In fact that would make it a very valid reason for the crazy wizard to have created it.  Maybe he had a Wererat infestation in his cellar!

@Kaosdad: It was!  I loved writing it!</description>
		<content:encoded><![CDATA[<p>@Risan: You are (partially) right.  Since I upgraded the creature from Elite to Solo, I should double the number of HP granted by the Second Wind.  So I doubled it from the Monster manual entry.  Making it to 102 hp would probably be just too much and make the fight last too long for nothing.</p>
<p>@Asmor: Ha ha!  Since 4e monsters weren&#8217;t made to attack other monsters, I could rule that it kills lycantrophe easily.  In fact that would make it a very valid reason for the crazy wizard to have created it.  Maybe he had a Wererat infestation in his cellar!</p>
<p>@Kaosdad: It was!  I loved writing it!</p>
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		<title>By: kaeosdad</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54823</link>
		<dc:creator>kaeosdad</dc:creator>
		<pubDate>Sat, 18 Apr 2009 06:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54823</guid>
		<description>Sounds refreshing

&lt;abbr&gt;&lt;em&gt;kaeosdads last blog post..&lt;a href=&quot;http://symptomsofmadness.blogspot.com/2009/04/aloha-rpg-bloggers-network.html&quot; rel=&quot;nofollow&quot;&gt;Aloha rpg bloggers network!&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Sounds refreshing</p>
<p><abbr><em>kaeosdads last blog post..<a href="http://symptomsofmadness.blogspot.com/2009/04/aloha-rpg-bloggers-network.html" rel="nofollow">Aloha rpg bloggers network!</a></em></abbr></p>
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		<title>By: Asmor</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54822</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Sat, 18 Apr 2009 04:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54822</guid>
		<description>Hmm... He should totally get some kind of special ability just for dispatching lycanthropes.

&lt;abbr&gt;&lt;em&gt;Asmors last blog post..&lt;a href=&quot;http://www.encounteraday.com/2009/04/17/setting-seeds-mashup/&quot; rel=&quot;nofollow&quot;&gt;Setting Seeds: Mashup&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; He should totally get some kind of special ability just for dispatching lycanthropes.</p>
<p><abbr><em>Asmors last blog post..<a href="http://www.encounteraday.com/2009/04/17/setting-seeds-mashup/" rel="nofollow">Setting Seeds: Mashup</a></em></abbr></p>
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		<title>By: Risan</title>
		<link>http://critical-hits.com/2009/04/17/chattys-megadungeon-meet-spurt-and-his-wayward-master/#comment-54821</link>
		<dc:creator>Risan</dc:creator>
		<pubDate>Sat, 18 Apr 2009 03:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2831#comment-54821</guid>
		<description>Why does the second wind only restore 35hp?  Shouldn&#039;t it be a quarter of it&#039;s hp(102)?</description>
		<content:encoded><![CDATA[<p>Why does the second wind only restore 35hp?  Shouldn&#8217;t it be a quarter of it&#8217;s hp(102)?</p>
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