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	<title>Comments on: Primal/Within Chronicles: The Crypt of the Thief-Prince, Part 1</title>
	<atom:link href="http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54716</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 21 Apr 2009 23:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54716</guid>
		<description>You&#039;re right that its not easy to find as I didn&#039;t tag it.

Here it is:

http://chattydm.net/2009/04/06/dm-chronicles-session-13-crunchy-finale-part-2/</description>
		<content:encoded><![CDATA[<p>You&#8217;re right that its not easy to find as I didn&#8217;t tag it.</p>
<p>Here it is:</p>
<p><a href="http://chattydm.net/2009/04/06/dm-chronicles-session-13-crunchy-finale-part-2/" rel="nofollow">http://chattydm.net/2009/04/06/dm-chronicles-session-13-crunchy-finale-part-2/</a></p>
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		<title>By: Shrodinger's Cat</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54715</link>
		<dc:creator>Shrodinger's Cat</dc:creator>
		<pubDate>Tue, 21 Apr 2009 23:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54715</guid>
		<description>Um, I was just wondering where the second part of the other campaign finale was? Sorry if this is obvious.</description>
		<content:encoded><![CDATA[<p>Um, I was just wondering where the second part of the other campaign finale was? Sorry if this is obvious.</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54714</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Sat, 18 Apr 2009 17:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54714</guid>
		<description>@ChattyDM:

I was thinking about philosophical perception than the mechanical aspects...

Does it define good and bad?  Does it have a sense of self?  Does it have a sense of others?  Are others mere objects?  Does it have objectives or is it purely instinctual?

I&#039;ll have to dig in my books to see if I still have Sartre&#039;s &quot;Hell is other people&quot;...

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2009/04/17/Looking-for-lost-hubby...&quot; rel=&quot;nofollow&quot;&gt;Looking for lost hubby...&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@ChattyDM:</p>
<p>I was thinking about philosophical perception than the mechanical aspects&#8230;</p>
<p>Does it define good and bad?  Does it have a sense of self?  Does it have a sense of others?  Are others mere objects?  Does it have objectives or is it purely instinctual?</p>
<p>I&#8217;ll have to dig in my books to see if I still have Sartre&#8217;s &#8220;Hell is other people&#8221;&#8230;</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2009/04/17/Looking-for-lost-hubby..." rel="nofollow">Looking for lost hubby&#8230;</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54713</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 18 Apr 2009 12:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54713</guid>
		<description>The way I see it, the dungeon perceives things in a slow way.  It doesn&#039;t react to PC exploration by dropping the ceiling on their heads.  Rather it has an influence in each encounter the PCs have while in the dungeon.

It  &#039;thinks&#039; by sending its minions to do his bidding in building more levels of itself and trying to stop the growth of the City Within.</description>
		<content:encoded><![CDATA[<p>The way I see it, the dungeon perceives things in a slow way.  It doesn&#8217;t react to PC exploration by dropping the ceiling on their heads.  Rather it has an influence in each encounter the PCs have while in the dungeon.</p>
<p>It  &#8216;thinks&#8217; by sending its minions to do his bidding in building more levels of itself and trying to stop the growth of the City Within.</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54712</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Sat, 18 Apr 2009 03:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54712</guid>
		<description>I love the sentient dungeon...

Like I love the sentient AI in Portal...

I wonder how a dungeon thinks.  How it understands and relates to things inside and outside of it.

We should go for beers with your buddies and jam on that :P

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2009/04/17/Looking-for-lost-hubby...&quot; rel=&quot;nofollow&quot;&gt;Looking for lost hubby...&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I love the sentient dungeon&#8230;</p>
<p>Like I love the sentient AI in Portal&#8230;</p>
<p>I wonder how a dungeon thinks.  How it understands and relates to things inside and outside of it.</p>
<p>We should go for beers with your buddies and jam on that <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2009/04/17/Looking-for-lost-hubby..." rel="nofollow">Looking for lost hubby&#8230;</a></em></abbr></p>
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		<title>By: Vulcan Stev</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54711</link>
		<dc:creator>Vulcan Stev</dc:creator>
		<pubDate>Mon, 13 Apr 2009 05:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54711</guid>
		<description>&lt;i&gt;Oh yeah and while discussing this, we worked out how Devas re-incarnate!  As soon as they die, they reappear somewhere else, naked and crouching, in the middle of a crater, Terminator style!&lt;/i&gt;

Also similar to Daniel Jackson&#039;s return from Ascension on SG-1

&lt;abbr&gt;&lt;em&gt;Vulcan Stevs last blog post..&lt;a href=&quot;http://vulcanstev.wordpress.com/2009/04/11/vulcan-stev-family-movie-review-tron/&quot; rel=&quot;nofollow&quot;&gt;Vulcan Stev Family Movie Review: TRON&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p><i>Oh yeah and while discussing this, we worked out how Devas re-incarnate!  As soon as they die, they reappear somewhere else, naked and crouching, in the middle of a crater, Terminator style!</i></p>
<p>Also similar to Daniel Jackson&#8217;s return from Ascension on SG-1</p>
<p><abbr><em>Vulcan Stevs last blog post..<a href="http://vulcanstev.wordpress.com/2009/04/11/vulcan-stev-family-movie-review-tron/" rel="nofollow">Vulcan Stev Family Movie Review: TRON</a></em></abbr></p>
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		<title>By: D_luck</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54710</link>
		<dc:creator>D_luck</dc:creator>
		<pubDate>Sun, 12 Apr 2009 22:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54710</guid>
		<description>Ok.  I swear.  No more comments with reference about PCs death for a month.  And you&#039;re right.  I don&#039;t kill PCs that often.  I try all the time... but I&#039;m a fair DM.  I measure my encounters like everyone else, so I try but with a fair chance for them to overcome the enemies.  Only... sometimes...  players has a way to put themselves in difficult situation for the DM.  Like in my next post on the game log section of my campaign.  I&#039;m writing it tomorow...

There&#039;s only a couple of situation where I don&#039;t think twice before killing a PC.  And since I just said I will stop for a month from talking about PCs death...  I wont start a huge comment about that!  I will write something complete on the subject and post it in a month on the forum.

Can&#039;t wait for the next log of your Primal Within Campaign!</description>
		<content:encoded><![CDATA[<p>Ok.  I swear.  No more comments with reference about PCs death for a month.  And you&#8217;re right.  I don&#8217;t kill PCs that often.  I try all the time&#8230; but I&#8217;m a fair DM.  I measure my encounters like everyone else, so I try but with a fair chance for them to overcome the enemies.  Only&#8230; sometimes&#8230;  players has a way to put themselves in difficult situation for the DM.  Like in my next post on the game log section of my campaign.  I&#8217;m writing it tomorow&#8230;</p>
<p>There&#8217;s only a couple of situation where I don&#8217;t think twice before killing a PC.  And since I just said I will stop for a month from talking about PCs death&#8230;  I wont start a huge comment about that!  I will write something complete on the subject and post it in a month on the forum.</p>
<p>Can&#8217;t wait for the next log of your Primal Within Campaign!</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54709</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 12 Apr 2009 20:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54709</guid>
		<description>I&#039;ve long since assumed that D_Luck&#039;s got a death fetish with D&amp;D.  I know that his players must high five each other whenever they survive a game... :)

We tease man, I&#039;m sure you don&#039;t kill PCs that often.  You don&#039;t right?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve long since assumed that D_Luck&#8217;s got a death fetish with D&#038;D.  I know that his players must high five each other whenever they survive a game&#8230; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>We tease man, I&#8217;m sure you don&#8217;t kill PCs that often.  You don&#8217;t right?</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54708</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Sun, 12 Apr 2009 20:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54708</guid>
		<description>Thanks D_luck. It is definetely one of my best PC backstory and I truly like it.

I know that you like it because you could kill him without any remorse, not that i think it would stop you otherwise... ;-)</description>
		<content:encoded><![CDATA[<p>Thanks D_luck. It is definetely one of my best PC backstory and I truly like it.</p>
<p>I know that you like it because you could kill him without any remorse, not that i think it would stop you otherwise&#8230; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: D_luck</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54707</link>
		<dc:creator>D_luck</dc:creator>
		<pubDate>Sun, 12 Apr 2009 19:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54707</guid>
		<description>I like your players background btw.  Yan&#039;s PC is my favorite!  He can die at will!

LOL :-)</description>
		<content:encoded><![CDATA[<p>I like your players background btw.  Yan&#8217;s PC is my favorite!  He can die at will!</p>
<p>LOL <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54706</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 12 Apr 2009 18:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54706</guid>
		<description>We&#039;ll see where my players want to establish their headquarters.  I&#039;ll probably give them a Loft somewhere on Builder&#039;s Terrace or Riceburg :)</description>
		<content:encoded><![CDATA[<p>We&#8217;ll see where my players want to establish their headquarters.  I&#8217;ll probably give them a Loft somewhere on Builder&#8217;s Terrace or Riceburg <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: D_luck</title>
		<link>http://critical-hits.com/2009/04/12/primalwithin-chronicle-the-crypt-of-thief-prince-part-1/#comment-54705</link>
		<dc:creator>D_luck</dc:creator>
		<pubDate>Sun, 12 Apr 2009 17:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2718#comment-54705</guid>
		<description>I agree with you that it&#039;s better that you don&#039;t design the city, giving you the possibility to add anything you need while DMing the campaign.

That&#039;s the way I do things myself.  But I always create specific places with alot of details.  A tavern, a Inn or their quarters if they have any.  It could be a common place with merchants or something.  With a detailled map of the place.  It creates a link for the players to the city.

I don&#039;t know, or at the least I don&#039;t know well all the places from the city I live in (in real life I mean), but there&#039;s specific places that I know inside out and have memories of.  It&#039;s the kind of thing that help my players connect to the world they play in.

In my actual campaign, the seignory and the Tower of Mourn were the only two places I took the time to create and design inside out.

The Builders quarter could be that place for your players.</description>
		<content:encoded><![CDATA[<p>I agree with you that it&#8217;s better that you don&#8217;t design the city, giving you the possibility to add anything you need while DMing the campaign.</p>
<p>That&#8217;s the way I do things myself.  But I always create specific places with alot of details.  A tavern, a Inn or their quarters if they have any.  It could be a common place with merchants or something.  With a detailled map of the place.  It creates a link for the players to the city.</p>
<p>I don&#8217;t know, or at the least I don&#8217;t know well all the places from the city I live in (in real life I mean), but there&#8217;s specific places that I know inside out and have memories of.  It&#8217;s the kind of thing that help my players connect to the world they play in.</p>
<p>In my actual campaign, the seignory and the Tower of Mourn were the only two places I took the time to create and design inside out.</p>
<p>The Builders quarter could be that place for your players.</p>
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