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	<title>Comments on: Chatty&#039;s Megadungeon: Building the Font of Sorrows</title>
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	<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/</link>
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		<title>By: WarlordGDX</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54456</link>
		<dc:creator>WarlordGDX</dc:creator>
		<pubDate>Sun, 19 Apr 2009 19:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54456</guid>
		<description>Thank you for the dungeon template - I&#039;m always writing up &#039;mini-dungeons&#039; for my world to stack between the main adventure fodder, and this is PERFECT for me to create those dungeons!

Your dungeon is great - love the theme and the ghouls bit especially :) I&#039;ve played around with the idea of a sort of &#039;water temple&#039; before. As no coincidence, I&#039;ve always envisioned it being an old school &#039;punishment before redemption&#039; dungeon. That probably has more to do with the water temple in Legend of Zelda: Ocarina of Time (easily the most punishing dungeon in the game!) than anything else!

&lt;abbr&gt;&lt;em&gt;WarlordGDXs last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/TheGeekHorde/~3/ggPOt-0T7ZY/&quot; rel=&quot;nofollow&quot;&gt;A Video Review: Fiery Dragon Battlebox 4e &amp; Heroic I Counter Collection&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Thank you for the dungeon template &#8211; I&#8217;m always writing up &#8216;mini-dungeons&#8217; for my world to stack between the main adventure fodder, and this is PERFECT for me to create those dungeons!</p>
<p>Your dungeon is great &#8211; love the theme and the ghouls bit especially <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ve played around with the idea of a sort of &#8216;water temple&#8217; before. As no coincidence, I&#8217;ve always envisioned it being an old school &#8216;punishment before redemption&#8217; dungeon. That probably has more to do with the water temple in Legend of Zelda: Ocarina of Time (easily the most punishing dungeon in the game!) than anything else!</p>
<p><abbr><em>WarlordGDXs last blog post..<a href="http://feedproxy.google.com/~r/TheGeekHorde/~3/ggPOt-0T7ZY/" rel="nofollow">A Video Review: Fiery Dragon Battlebox 4e &amp; Heroic I Counter Collection</a></em></abbr></p>
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		<title>By: Tek Sayfal?k Zindan &#124; Kaleidoskop</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54455</link>
		<dc:creator>Tek Sayfal?k Zindan &#124; Kaleidoskop</dc:creator>
		<pubDate>Tue, 14 Apr 2009 07:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54455</guid>
		<description>[...] ve Chgowiz, Tek Sayfal?k Zindan ?ablonunu tan?tmak için ortak bir yar??ma düzenleme karar? ald?lar. Yar??man?n amac?, ilgili [...]</description>
		<content:encoded><![CDATA[<p>[...] ve Chgowiz, Tek Sayfal?k Zindan ?ablonunu tan?tmak için ortak bir yar??ma düzenleme karar? ald?lar. Yar??man?n amac?, ilgili [...]</p>
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		<title>By: 1001 Bobs &#187; The Third Week of March in the Year 2009</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54454</link>
		<dc:creator>1001 Bobs &#187; The Third Week of March in the Year 2009</dc:creator>
		<pubDate>Mon, 23 Mar 2009 21:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54454</guid>
		<description>[...] Chatty DM - Megadungeon [...]</description>
		<content:encoded><![CDATA[<p>[...] Chatty DM &#8211; Megadungeon [...]</p>
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		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54453</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Sun, 22 Mar 2009 23:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54453</guid>
		<description>Re: getting the rituals.

Although you&#039;ve given the PCs a way to discover the rituals already (the book in the hidden cache), another (slightly more obvious) way would be to have someone make it into (but not out) of the temple before the PCs.

The hidden cache could be open when the PCs arrive with one blood-stained torn page of the ritual book on the floor and a bloody smear on the floor leading back through the pillared hall and into the bullette tunnels.

The rest of the book and some sparse humanoid remains would be in the bullette&#039;s lair. It might or might not be there at the time, depending on how lucky the PCs are.

Using this approach, the PCs would know from the blood-stained page that there IS as book to be found (and you might even give them a clue as to what the ritual does) and would almost certainly have an idea of where to find the rest.

If you go that route, it also provides an easy (although slightly cliched) adventure hook. Whoever the unfortunate explorer was, his companions/family/employer send the PCs after him.

Edit: On further consideration, perhaps the bullette&#039;s victim wasn&#039;t a good guy. Perhaps a water cultist discovered mention of the temple in an ancient library and was seeking to re-start it. And the PCs&#039; mentor/employer sends them in to stop him.</description>
		<content:encoded><![CDATA[<p>Re: getting the rituals.</p>
<p>Although you&#8217;ve given the PCs a way to discover the rituals already (the book in the hidden cache), another (slightly more obvious) way would be to have someone make it into (but not out) of the temple before the PCs.</p>
<p>The hidden cache could be open when the PCs arrive with one blood-stained torn page of the ritual book on the floor and a bloody smear on the floor leading back through the pillared hall and into the bullette tunnels.</p>
<p>The rest of the book and some sparse humanoid remains would be in the bullette&#8217;s lair. It might or might not be there at the time, depending on how lucky the PCs are.</p>
<p>Using this approach, the PCs would know from the blood-stained page that there IS as book to be found (and you might even give them a clue as to what the ritual does) and would almost certainly have an idea of where to find the rest.</p>
<p>If you go that route, it also provides an easy (although slightly cliched) adventure hook. Whoever the unfortunate explorer was, his companions/family/employer send the PCs after him.</p>
<p>Edit: On further consideration, perhaps the bullette&#8217;s victim wasn&#8217;t a good guy. Perhaps a water cultist discovered mention of the temple in an ancient library and was seeking to re-start it. And the PCs&#8217; mentor/employer sends them in to stop him.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54452</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 21 Mar 2009 15:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54452</guid>
		<description>@Alric: I&#039;ve thought about involving water elementals for sure... either in the dungeon or working the dungeon&#039;s backstage.

@Flying: The trapped ghouls is my favorite idea about the whole dungeon for sure.  I&#039;m still simmering how I&#039;ll introduce the dungeon into an adventure.  I&#039;m sure something devious and appropriate will come up.</description>
		<content:encoded><![CDATA[<p>@Alric: I&#8217;ve thought about involving water elementals for sure&#8230; either in the dungeon or working the dungeon&#8217;s backstage.</p>
<p>@Flying: The trapped ghouls is my favorite idea about the whole dungeon for sure.  I&#8217;m still simmering how I&#8217;ll introduce the dungeon into an adventure.  I&#8217;m sure something devious and appropriate will come up.</p>
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		<title>By: Flying Dutchman</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54451</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Sat, 21 Mar 2009 14:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54451</guid>
		<description>This is great stuff. I love the ghouls in the caskets, definately a nice horror element there if narrated nicely.

I am very curious about how you&#039;re going to implement this Font of Sorrows into the Primal Dungeon you described. If I were playing it, I would leave some clues (and scooby snacks) about the nature of the dungeon. Perhaps an old scroll that will take a few sessions to decipher. But that&#039;s just an idea, you could also place other indications of the whole of the dungeon in a more subtle way (ancient runes, a blocked passage way, or some nice templates for the elementals that indicate the tampering of a greater evil), or not at all... Anyways, I am very anxious to see the results!
Keep up the great work!</description>
		<content:encoded><![CDATA[<p>This is great stuff. I love the ghouls in the caskets, definately a nice horror element there if narrated nicely.</p>
<p>I am very curious about how you&#8217;re going to implement this Font of Sorrows into the Primal Dungeon you described. If I were playing it, I would leave some clues (and scooby snacks) about the nature of the dungeon. Perhaps an old scroll that will take a few sessions to decipher. But that&#8217;s just an idea, you could also place other indications of the whole of the dungeon in a more subtle way (ancient runes, a blocked passage way, or some nice templates for the elementals that indicate the tampering of a greater evil), or not at all&#8230; Anyways, I am very anxious to see the results!<br />
Keep up the great work!</p>
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		<title>By: Alric</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54450</link>
		<dc:creator>Alric</dc:creator>
		<pubDate>Sat, 21 Mar 2009 06:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54450</guid>
		<description>Sounds like a most exciting campaign. I especially like the slathering ghouls in the glass coffins.

Did you plan on having any water elementals in the dungeon? I was reminded of the 2e module&quot; Sea of Blood,&quot; which contained an imprisoned water elemental who was bound to the task of keeping water boiling hot in a given area. Perhaps such a beastie could be involved in maintaining currents and/or monitoring portals to the Plane of Elemental Water in this dungeon. A fellow like that could be very dangerous; heroes attacking them would be overcome if he wins, and the party may have to deal with a permanently open portal to the elemental planes if he loses.

Thank you for posting this. Very inspiring work.</description>
		<content:encoded><![CDATA[<p>Sounds like a most exciting campaign. I especially like the slathering ghouls in the glass coffins.</p>
<p>Did you plan on having any water elementals in the dungeon? I was reminded of the 2e module&#8221; Sea of Blood,&#8221; which contained an imprisoned water elemental who was bound to the task of keeping water boiling hot in a given area. Perhaps such a beastie could be involved in maintaining currents and/or monitoring portals to the Plane of Elemental Water in this dungeon. A fellow like that could be very dangerous; heroes attacking them would be overcome if he wins, and the party may have to deal with a permanently open portal to the elemental planes if he loses.</p>
<p>Thank you for posting this. Very inspiring work.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54449</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 20 Mar 2009 13:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54449</guid>
		<description>@The Gun Nut: I could definitively play with the dungeon&#039;s water level as a possible hazard or as a result for a botched ritual from the PCs.  Imagine walls of force forming on all exits and some near-boiling Primal Water pouring from grates in the ceiling...

That old school enough for ya?  :)</description>
		<content:encoded><![CDATA[<p>@The Gun Nut: I could definitively play with the dungeon&#8217;s water level as a possible hazard or as a result for a botched ritual from the PCs.  Imagine walls of force forming on all exits and some near-boiling Primal Water pouring from grates in the ceiling&#8230;</p>
<p>That old school enough for ya?  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: The_Gun_Nut</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54448</link>
		<dc:creator>The_Gun_Nut</dc:creator>
		<pubDate>Fri, 20 Mar 2009 05:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54448</guid>
		<description>Ok, you&#039;ve got some baddies, you&#039;ve got some cool traps (I&#039;d like to pitch the &quot;convenient air bubble in the dungeon is filled with chlorine gas&quot; trap), and even a good layout.  What about tides?  There are some places in the world with tidal changes in excess of 50 feet (no kidding).  How will the dungeon be affected by that?  Is it even important?  Why or why not?

Also, BACON.  Because that&#039;s my anti-spam word, and worthy of shouting.  BACONBACONBACON.  Mmmmmm...</description>
		<content:encoded><![CDATA[<p>Ok, you&#8217;ve got some baddies, you&#8217;ve got some cool traps (I&#8217;d like to pitch the &#8220;convenient air bubble in the dungeon is filled with chlorine gas&#8221; trap), and even a good layout.  What about tides?  There are some places in the world with tidal changes in excess of 50 feet (no kidding).  How will the dungeon be affected by that?  Is it even important?  Why or why not?</p>
<p>Also, BACON.  Because that&#8217;s my anti-spam word, and worthy of shouting.  BACONBACONBACON.  Mmmmmm&#8230;</p>
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		<title>By: Vulcan Stev</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54447</link>
		<dc:creator>Vulcan Stev</dc:creator>
		<pubDate>Fri, 20 Mar 2009 05:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54447</guid>
		<description>smallish dungeons all found near the city....  Sounds like it&#039;d be a good fit for my Stargate Campaign.

&lt;abbr&gt;&lt;em&gt;Vulcan Stevs last blog post..&lt;a href=&quot;http://vulcanstev.wordpress.com/2009/03/19/a-hearty-thank-you-and-welcome-to-the-networks-readers/&quot; rel=&quot;nofollow&quot;&gt;A Hearty Thank You and Welcome to the Network’s Readers&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>smallish dungeons all found near the city&#8230;.  Sounds like it&#8217;d be a good fit for my Stargate Campaign.</p>
<p><abbr><em>Vulcan Stevs last blog post..<a href="http://vulcanstev.wordpress.com/2009/03/19/a-hearty-thank-you-and-welcome-to-the-networks-readers/" rel="nofollow">A Hearty Thank You and Welcome to the Network’s Readers</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54446</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 19 Mar 2009 21:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54446</guid>
		<description>@Anders: I had to put the sharks in there for sure!  As for non-linearity, it wasn&#039;t intentional, but I guess the forum thread I read about having a good non-linear map rubbed off while I was drawing.

As for not numbering the dungeon, I don&#039;t plan to design this campaign (at least the one I&#039;ll test with my players&#039; with multiple levels of the same dungeon.  I plan to have a series of smallish dungeons, all found near the City Within and each with a specific reason for the PCs to go into.</description>
		<content:encoded><![CDATA[<p>@Anders: I had to put the sharks in there for sure!  As for non-linearity, it wasn&#8217;t intentional, but I guess the forum thread I read about having a good non-linear map rubbed off while I was drawing.</p>
<p>As for not numbering the dungeon, I don&#8217;t plan to design this campaign (at least the one I&#8217;ll test with my players&#8217; with multiple levels of the same dungeon.  I plan to have a series of smallish dungeons, all found near the City Within and each with a specific reason for the PCs to go into.</p>
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		<title>By: Anders Hällzon</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54445</link>
		<dc:creator>Anders Hällzon</dc:creator>
		<pubDate>Thu, 19 Mar 2009 21:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54445</guid>
		<description>Four things:

1. Acid sharks. Yay!

2. So I&#039;m not the only one who doesn&#039;t get anywhere with the drawing tools (I&#039;ve tried Autorealm myself). I should print out a batch of those sheets and play with them sometime.

3. I like the non-linearity of this dungeon. At least two entrances too, three if the river breaches the surface somewhere.

4. Not starting at level 1? Of course, you didn&#039;t say this was the first level of the dungeon...

&lt;abbr&gt;&lt;em&gt;Anders Hällzons last blog post..&lt;a href=&quot;http://savevspointystick.blogspot.com/2009/03/on-missing-players-wisdom-from-two.html&quot; rel=&quot;nofollow&quot;&gt;On Missing Players - Wisdom From Two Mikes&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Four things:</p>
<p>1. Acid sharks. Yay!</p>
<p>2. So I&#8217;m not the only one who doesn&#8217;t get anywhere with the drawing tools (I&#8217;ve tried Autorealm myself). I should print out a batch of those sheets and play with them sometime.</p>
<p>3. I like the non-linearity of this dungeon. At least two entrances too, three if the river breaches the surface somewhere.</p>
<p>4. Not starting at level 1? Of course, you didn&#8217;t say this was the first level of the dungeon&#8230;</p>
<p><abbr><em>Anders Hällzons last blog post..<a href="http://savevspointystick.blogspot.com/2009/03/on-missing-players-wisdom-from-two.html" rel="nofollow">On Missing Players &#8211; Wisdom From Two Mikes</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54444</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 18 Mar 2009 18:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54444</guid>
		<description>@HermitDave: Happy to provide you material and stuff you can use man.  As I said before, when you&#039;re in a buisness that doesn&#039;t charge anything, having people use/adopt your ideas is the equivalent of making a sell.</description>
		<content:encoded><![CDATA[<p>@HermitDave: Happy to provide you material and stuff you can use man.  As I said before, when you&#8217;re in a buisness that doesn&#8217;t charge anything, having people use/adopt your ideas is the equivalent of making a sell.</p>
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		<title>By: HermitDave</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54443</link>
		<dc:creator>HermitDave</dc:creator>
		<pubDate>Wed, 18 Mar 2009 17:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54443</guid>
		<description>OK, i have only begun seriously reading the RPG blogs as in the past most was unfocused ponderings (not that i have anything against pondering but it doesn&#039;t always pull me back) but i LOVE this sort of concrete, useful work.  Basically I love people doing work for me that I can make use of :)

Thanks!  And thanks for the others that started the process.

&lt;abbr&gt;&lt;em&gt;HermitDaves last blog post..&lt;a href=&quot;http://hermitdave.thisboyistoast.nu/?p=232&quot; rel=&quot;nofollow&quot;&gt;disposable spring&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>OK, i have only begun seriously reading the RPG blogs as in the past most was unfocused ponderings (not that i have anything against pondering but it doesn&#8217;t always pull me back) but i LOVE this sort of concrete, useful work.  Basically I love people doing work for me that I can make use of <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks!  And thanks for the others that started the process.</p>
<p><abbr><em>HermitDaves last blog post..<a href="http://hermitdave.thisboyistoast.nu/?p=232" rel="nofollow">disposable spring</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54442</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 18 Mar 2009 13:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54442</guid>
		<description>Cool, lots of comment love this morning.

@Vulcan Stev: After reading your river suggestion, I pictured that I could see a scenario where players (or a NPC) stumble on the temple by the river... maybe there&#039;s a huge Waterfall a bit downstream and the little &quot;sewer&quot; pipe out of the dunegon could be spotted and used to save the party from falling a few miles deeper.

Good hook there...

As for ties to the elemental, we&#039;ll see.  I&#039;m sure that all the rituals in the Water Temple could also serve as minor quests to get the PCs there.

@Chgowiz: Thanks for the template and the link love this morning.  I hope to start loving random encounters again.  As long as we find a way to make them mean something in the game, I&#039;m sure we&#039;ll enjoy them.  I&#039;m happy how the table I made turned up... we&#039;ll see how it applies in game.

@Ravyn: You&#039;re right.  I was too sleepy last night to register it.  The busted glass sarcophagus and the possibility that the Bulette actually reactivated a whole lot of Elemental Water magic (The Basin/Altar, the pool etc) could definitively cause trouble in the city&#039;s water system.

In fact, maybe everything but the Glass coffins had been dry for centuries and the Bulette&#039;s &quot;exploration&quot; started the water running again.. Unholy, tainted, Chaos Elemental-laced water.

I love this!  Thanks!

@Chris: I&#039;m glad you like all this.  I&#039;m sure having fun doing it.  Stay tuned then!

@DLuck: #11 is indeed a waterfall that goes to the river.

The whole floodding dungeon bit is a great idea... and making the temple&#039;s water poisonous/corrosive yet breathable is the kind of sick crap that I love to pull on players.

Thanks for the idea man!

I once did a whole dungeon crawl adventure in a flooded dungeon with a party without access to magic... we played the whole thing in real time, counting rounds while PCs were holding their breath... it was a great game.

@GlennZilla: With the Gimp, the stupid thing that&#039;s been holding me back is that I can&#039;t for the life of me, figure out how to insert text in images that&#039;s other than the stupid default blocky text you get by clicking on the text box tool.

Think you can piint me out to a good tutorial about that?</description>
		<content:encoded><![CDATA[<p>Cool, lots of comment love this morning.</p>
<p>@Vulcan Stev: After reading your river suggestion, I pictured that I could see a scenario where players (or a NPC) stumble on the temple by the river&#8230; maybe there&#8217;s a huge Waterfall a bit downstream and the little &#8220;sewer&#8221; pipe out of the dunegon could be spotted and used to save the party from falling a few miles deeper.</p>
<p>Good hook there&#8230;</p>
<p>As for ties to the elemental, we&#8217;ll see.  I&#8217;m sure that all the rituals in the Water Temple could also serve as minor quests to get the PCs there.</p>
<p>@Chgowiz: Thanks for the template and the link love this morning.  I hope to start loving random encounters again.  As long as we find a way to make them mean something in the game, I&#8217;m sure we&#8217;ll enjoy them.  I&#8217;m happy how the table I made turned up&#8230; we&#8217;ll see how it applies in game.</p>
<p>@Ravyn: You&#8217;re right.  I was too sleepy last night to register it.  The busted glass sarcophagus and the possibility that the Bulette actually reactivated a whole lot of Elemental Water magic (The Basin/Altar, the pool etc) could definitively cause trouble in the city&#8217;s water system.</p>
<p>In fact, maybe everything but the Glass coffins had been dry for centuries and the Bulette&#8217;s &#8220;exploration&#8221; started the water running again.. Unholy, tainted, Chaos Elemental-laced water.</p>
<p>I love this!  Thanks!</p>
<p>@Chris: I&#8217;m glad you like all this.  I&#8217;m sure having fun doing it.  Stay tuned then!</p>
<p>@DLuck: #11 is indeed a waterfall that goes to the river.</p>
<p>The whole floodding dungeon bit is a great idea&#8230; and making the temple&#8217;s water poisonous/corrosive yet breathable is the kind of sick crap that I love to pull on players.</p>
<p>Thanks for the idea man!</p>
<p>I once did a whole dungeon crawl adventure in a flooded dungeon with a party without access to magic&#8230; we played the whole thing in real time, counting rounds while PCs were holding their breath&#8230; it was a great game.</p>
<p>@GlennZilla: With the Gimp, the stupid thing that&#8217;s been holding me back is that I can&#8217;t for the life of me, figure out how to insert text in images that&#8217;s other than the stupid default blocky text you get by clicking on the text box tool.</p>
<p>Think you can piint me out to a good tutorial about that?</p>
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		<title>By: GlennZilla</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54441</link>
		<dc:creator>GlennZilla</dc:creator>
		<pubDate>Wed, 18 Mar 2009 13:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54441</guid>
		<description>I know it&#039;s not really the point of the post, but if you use GiMP then you really should take a look at the Cartographer&#039;s Guild. (http://www.cartographersguild.com) I&#039;m a lapsed regular there, and it&#039;s chock full of tutorials and guides on how to use just about any program. GiMP is used for many projects there, and after a couple of tutorials, you&#039;ll be slapping custom made maps on the table.

&lt;abbr&gt;&lt;em&gt;GlennZillas last blog post..&lt;a href=&quot;http://forum.cartographersguild.com//showthread.php?t=4787&amp;goto=newpost&quot; rel=&quot;nofollow&quot;&gt;How to photograph your paper maps&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s not really the point of the post, but if you use GiMP then you really should take a look at the Cartographer&#8217;s Guild. (<a href="http://www.cartographersguild.com" rel="nofollow">http://www.cartographersguild.com</a>) I&#8217;m a lapsed regular there, and it&#8217;s chock full of tutorials and guides on how to use just about any program. GiMP is used for many projects there, and after a couple of tutorials, you&#8217;ll be slapping custom made maps on the table.</p>
<p><abbr><em>GlennZillas last blog post..<a href="http://forum.cartographersguild.com//showthread.php?t=4787&amp;goto=newpost" rel="nofollow">How to photograph your paper maps</a></em></abbr></p>
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		<title>By: D_luck</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54440</link>
		<dc:creator>D_luck</dc:creator>
		<pubDate>Wed, 18 Mar 2009 12:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54440</guid>
		<description>...  you could even decide to give them permanently, has a side effect of the exposure to the water, the ability to breath underwater.

Just an idea.</description>
		<content:encoded><![CDATA[<p>&#8230;  you could even decide to give them permanently, has a side effect of the exposure to the water, the ability to breath underwater.</p>
<p>Just an idea.</p>
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		<title>By: D_luck</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54439</link>
		<dc:creator>D_luck</dc:creator>
		<pubDate>Wed, 18 Mar 2009 12:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54439</guid>
		<description>If #11 is a drain, it means the water flow is going towards it.  The water is coming from somewhere else, from the east.  If you use the idea of Ravyn, the group may want to stop the water from getting drained away in the river to the north west.  You could describe the foundation of the drain to be unstable by all those years of erosion, implying that it could be sealed if the player destroy it&#039;s base.

If the players decide to do it, their success could lead to an &quot;Indy&quot; moment.  The water could start to rise, slowly for a &quot;Titanic&quot; style finale or fast if you&#039;re at the end of the game session and you want to push the player out.  They could have to face the Burrower after sealing the drain.  Forcing them to finish the encounter with only X number of rounds before they drown.

You could even drown them with no escape possible (let them believe there is).  Once they think they are dying, make them roll fortitude saves.  The first one to miss breath water and discover he can breath it.  The water is magical, it gets you sick if you drink it, but you can breath it.  You could create a whole dungeon level completely submerged.

mmm... that would be a &quot;Abyss&quot; moment!</description>
		<content:encoded><![CDATA[<p>If #11 is a drain, it means the water flow is going towards it.  The water is coming from somewhere else, from the east.  If you use the idea of Ravyn, the group may want to stop the water from getting drained away in the river to the north west.  You could describe the foundation of the drain to be unstable by all those years of erosion, implying that it could be sealed if the player destroy it&#8217;s base.</p>
<p>If the players decide to do it, their success could lead to an &#8220;Indy&#8221; moment.  The water could start to rise, slowly for a &#8220;Titanic&#8221; style finale or fast if you&#8217;re at the end of the game session and you want to push the player out.  They could have to face the Burrower after sealing the drain.  Forcing them to finish the encounter with only X number of rounds before they drown.</p>
<p>You could even drown them with no escape possible (let them believe there is).  Once they think they are dying, make them roll fortitude saves.  The first one to miss breath water and discover he can breath it.  The water is magical, it gets you sick if you drink it, but you can breath it.  You could create a whole dungeon level completely submerged.</p>
<p>mmm&#8230; that would be a &#8220;Abyss&#8221; moment!</p>
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		<title>By: Chris Cumming</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54438</link>
		<dc:creator>Chris Cumming</dc:creator>
		<pubDate>Wed, 18 Mar 2009 04:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54438</guid>
		<description>Great stuff. I really like how those 1 pagers set out an encounter areas to build off of. It sounds like a great plotting tool and its interesting to see how you used it in your own design work. I&#039;m really digging the Primal Within and look forward to more.</description>
		<content:encoded><![CDATA[<p>Great stuff. I really like how those 1 pagers set out an encounter areas to build off of. It sounds like a great plotting tool and its interesting to see how you used it in your own design work. I&#8217;m really digging the Primal Within and look forward to more.</p>
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		<title>By: Ravyn</title>
		<link>http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/#comment-54437</link>
		<dc:creator>Ravyn</dc:creator>
		<pubDate>Wed, 18 Mar 2009 04:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2479#comment-54437</guid>
		<description>Look a little closer, Chatty; I had a suggestion.  You&#039;ve got your water-cult--presumably the water they&#039;re working with is in some way magically unsanitary.  You&#039;ve also got your bulette tunneling through the temple.  Now, what happens if the bulette tunnels in just such a way that it results in the temple water leaking into the water table in your city?  That&#039;s going to cause problems, and someone&#039;s going to need to investigate it.

&lt;abbr&gt;&lt;em&gt;Ravyns last blog post..&lt;a href=&quot;http://exchangeofrealities.today.com/2009/03/17/ten-war-options-for-the-non-warlike-character-part-2/&quot; rel=&quot;nofollow&quot;&gt;Ten War Options for the Non-Warlike Character, Part 2&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Look a little closer, Chatty; I had a suggestion.  You&#8217;ve got your water-cult&#8211;presumably the water they&#8217;re working with is in some way magically unsanitary.  You&#8217;ve also got your bulette tunneling through the temple.  Now, what happens if the bulette tunnels in just such a way that it results in the temple water leaking into the water table in your city?  That&#8217;s going to cause problems, and someone&#8217;s going to need to investigate it.</p>
<p><abbr><em>Ravyns last blog post..<a href="http://exchangeofrealities.today.com/2009/03/17/ten-war-options-for-the-non-warlike-character-part-2/" rel="nofollow">Ten War Options for the Non-Warlike Character, Part 2</a></em></abbr></p>
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