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	<title>Comments on: PHB2 Roundtable: Classes</title>
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	<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Last chance to vote!! &#124; StupidRanger.com</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65430</link>
		<dc:creator>Last chance to vote!! &#124; StupidRanger.com</dc:creator>
		<pubDate>Sat, 01 Aug 2009 03:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65430</guid>
		<description>[...] participate in the launch of the Player&#8217;s Handbook 2, where the Critical Hits guys hosted a PHB2 Roundtable that I truly enjoyed taking part in.  They had been assigned to review the Avenger class, which [...]</description>
		<content:encoded><![CDATA[<p>[...] participate in the launch of the Player&#8217;s Handbook 2, where the Critical Hits guys hosted a PHB2 Roundtable that I truly enjoyed taking part in.  They had been assigned to review the Avenger class, which [...]</p>
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		<title>By: &#187; The Dungeon Reality Show: Half-Time Showdown, Part 2</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65429</link>
		<dc:creator>&#187; The Dungeon Reality Show: Half-Time Showdown, Part 2</dc:creator>
		<pubDate>Tue, 31 Mar 2009 18:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65429</guid>
		<description>[...] Shaman was the class I wanted to see in play most.  It got weak marks in our earlier assessment and I wanted to check if the class was better in play that it felt like in writing.  First off, [...]</description>
		<content:encoded><![CDATA[<p>[...] Shaman was the class I wanted to see in play most.  It got weak marks in our earlier assessment and I wanted to check if the class was better in play that it felt like in writing.  First off, [...]</p>
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	<item>
		<title>By: Pain of Campaigning: Actually Planning &#124; Critical Hits</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65428</link>
		<dc:creator>Pain of Campaigning: Actually Planning &#124; Critical Hits</dc:creator>
		<pubDate>Thu, 26 Mar 2009 02:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65428</guid>
		<description>[...] release of the PHB 2 (and some of the grousing about &#8220;too many options&#8221;) made me consider a way to let [...]</description>
		<content:encoded><![CDATA[<p>[...] release of the PHB 2 (and some of the grousing about &#8220;too many options&#8221;) made me consider a way to let [...]</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65427</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Tue, 24 Mar 2009 12:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65427</guid>
		<description>Tacking on something else, I&#039;ve noticed in all of the Avenger/Daggermaster calculations they are factoring in a +8 Str modifier.  The problem with this is that Twin Strike only does W dmg and does not add your Str modifier to it.

At this point, I may just do a whole post about the topic!</description>
		<content:encoded><![CDATA[<p>Tacking on something else, I&#8217;ve noticed in all of the Avenger/Daggermaster calculations they are factoring in a +8 Str modifier.  The problem with this is that Twin Strike only does W dmg and does not add your Str modifier to it.</p>
<p>At this point, I may just do a whole post about the topic!</p>
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		<title>By: Tonester</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65426</link>
		<dc:creator>Tonester</dc:creator>
		<pubDate>Mon, 23 Mar 2009 02:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65426</guid>
		<description>@Bartoneus
I totally agree, man.  I&#039;ve been putting together all sorts of theoretical builds into the CB.  Between martial powers, adventurer&#039;s vault, and now PHB2 - things just kick more butt it seems.</description>
		<content:encoded><![CDATA[<p>@Bartoneus<br />
I totally agree, man.  I&#8217;ve been putting together all sorts of theoretical builds into the CB.  Between martial powers, adventurer&#8217;s vault, and now PHB2 &#8211; things just kick more butt it seems.</p>
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		<title>By: Tonester</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65425</link>
		<dc:creator>Tonester</dc:creator>
		<pubDate>Mon, 23 Mar 2009 02:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65425</guid>
		<description>Played a Dwarf Protector Shaman (8th level) today in a 4-man delve... without a defender.

1 Warlock
1 Rogue
1 Wizard

We kicked ass ;)  The shaman is an incredibly effective (and fun) healer to play.  All the temp health points, AE heals, etc - was cool.</description>
		<content:encoded><![CDATA[<p>Played a Dwarf Protector Shaman (8th level) today in a 4-man delve&#8230; without a defender.</p>
<p>1 Warlock<br />
1 Rogue<br />
1 Wizard</p>
<p>We kicked ass <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   The shaman is an incredibly effective (and fun) healer to play.  All the temp health points, AE heals, etc &#8211; was cool.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65424</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Mon, 23 Mar 2009 02:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65424</guid>
		<description>Just to tack on a quick note, I was looking at the numbers last night and it looks like you could have an epic level Dwarven Barbarian who puts out not QUITE as much damage as this build but a close enough amount to make me think the Avenger/Daggermaster is not as broken as people think.

With the epic level axe feat, the barbarian can get a 19-20 crit range and using howling strike as the at-will he gets at LEAST 2W+3d6+Str, if you factor in power attack (w/2h weapon = +9 dmg), dwarven weapon training, devastating crit, weapon focus and expertise, and assume he&#039;s using a Rage that increases his damage.  It looks to me like his normal hit damage will be higher than the Av/Daggermaster, but his crit % will be lower.

I should have some more solid numbers sometime soon, but suffice to say I don&#039;t think this is SUPER broken especially considering how limited it is and the amount of feats and specific power needed for it.  Besides, if there&#039;s another enemy adjacent to you the whole thing is bust anyway!  :)</description>
		<content:encoded><![CDATA[<p>Just to tack on a quick note, I was looking at the numbers last night and it looks like you could have an epic level Dwarven Barbarian who puts out not QUITE as much damage as this build but a close enough amount to make me think the Avenger/Daggermaster is not as broken as people think.</p>
<p>With the epic level axe feat, the barbarian can get a 19-20 crit range and using howling strike as the at-will he gets at LEAST 2W+3d6+Str, if you factor in power attack (w/2h weapon = +9 dmg), dwarven weapon training, devastating crit, weapon focus and expertise, and assume he&#8217;s using a Rage that increases his damage.  It looks to me like his normal hit damage will be higher than the Av/Daggermaster, but his crit % will be lower.</p>
<p>I should have some more solid numbers sometime soon, but suffice to say I don&#8217;t think this is SUPER broken especially considering how limited it is and the amount of feats and specific power needed for it.  Besides, if there&#8217;s another enemy adjacent to you the whole thing is bust anyway!  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: TheMainEvent</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65423</link>
		<dc:creator>TheMainEvent</dc:creator>
		<pubDate>Sun, 22 Mar 2009 00:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65423</guid>
		<description>@Tonester: That damage output is one of the tops, for sure.  However, unless you&#039;re starting Epic you have to endure a lot of levels of kinda crummy play where you have lower than need be stats to prep for your ultimate epic combos. I&#039;d want to have a cool character levels 1-30, i think, but thats just my preference.</description>
		<content:encoded><![CDATA[<p>@Tonester: That damage output is one of the tops, for sure.  However, unless you&#8217;re starting Epic you have to endure a lot of levels of kinda crummy play where you have lower than need be stats to prep for your ultimate epic combos. I&#8217;d want to have a cool character levels 1-30, i think, but thats just my preference.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65422</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Sat, 21 Mar 2009 23:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65422</guid>
		<description>@Tonester: I&#039;m still not convinced it&#039;s THAT broken, I&#039;d really have to look at what a level 30 Ranger would be able to do with the same equipment to determine that but my gut feeling is it&#039;s not as broken as it first appears.

Some things to consider:
- The +6 daggers used are in the high 20&#039;s levels, so this really needs to be compared to other class capabilities in the Epic Levels
- While the daggermaster might do extra crit damage on 18-20, a result of 18 or 19 does not automatically hit like a natural 20 does.
- These calcs are factoring in power attack bonus dmg, which on top of the previous point I&#039;m not entirely confident in the 69% hit percentage.

It&#039;s extremely impressive, but I&#039;ll have to look into some more epic level things to really determine how broken it is.</description>
		<content:encoded><![CDATA[<p>@Tonester: I&#8217;m still not convinced it&#8217;s THAT broken, I&#8217;d really have to look at what a level 30 Ranger would be able to do with the same equipment to determine that but my gut feeling is it&#8217;s not as broken as it first appears.</p>
<p>Some things to consider:<br />
- The +6 daggers used are in the high 20&#8242;s levels, so this really needs to be compared to other class capabilities in the Epic Levels<br />
- While the daggermaster might do extra crit damage on 18-20, a result of 18 or 19 does not automatically hit like a natural 20 does.<br />
- These calcs are factoring in power attack bonus dmg, which on top of the previous point I&#8217;m not entirely confident in the 69% hit percentage.</p>
<p>It&#8217;s extremely impressive, but I&#8217;ll have to look into some more epic level things to really determine how broken it is.</p>
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		<title>By: Tonester</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65421</link>
		<dc:creator>Tonester</dc:creator>
		<pubDate>Sat, 21 Mar 2009 20:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65421</guid>
		<description>It looks like several people have already pursued this.  And yes, it is quite broken, imo.  I think its the Bloodiron daggers that really break it.  None of the damage comes from the weapons themselves - its all crit damage stacking and being multiplied.

http://forums.gleemax.com/showthread.php?t=1164849

http://forums.gleemax.com/showthread.php?t=1161670

106 - 300 damage per round (on average) for an At-Will attack is just stupid :)

*EDIT*
By the way, I absolutely sucked at Stats, but...

1st Roll
Chance to Crit = 3/20 = 0.15
Chance to NoCrit: = 1 - Chance to Crit = 0.85

2nd Roll
Chance to Crit = .15 * NoCrit from 1st roll = .1275

Total Chance to Crit for 1 Attack &#124; 1 Weapon &#124; 2 Rolls = .2775

Twin Strike gets a 2nd attack with a 2nd weapon and 2 more rolls for it.

The chance to crit is pretty high, over 40% I&#039;m sure.

*EDIT*
The guy in the post has calculated it to be:
Chance of at least one critical hit	0.47799375

Seems right to me.</description>
		<content:encoded><![CDATA[<p>It looks like several people have already pursued this.  And yes, it is quite broken, imo.  I think its the Bloodiron daggers that really break it.  None of the damage comes from the weapons themselves &#8211; its all crit damage stacking and being multiplied.</p>
<p><a href="http://forums.gleemax.com/showthread.php?t=1164849" rel="nofollow">http://forums.gleemax.com/showthread.php?t=1164849</a></p>
<p><a href="http://forums.gleemax.com/showthread.php?t=1161670" rel="nofollow">http://forums.gleemax.com/showthread.php?t=1161670</a></p>
<p>106 &#8211; 300 damage per round (on average) for an At-Will attack is just stupid <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>*EDIT*<br />
By the way, I absolutely sucked at Stats, but&#8230;</p>
<p>1st Roll<br />
Chance to Crit = 3/20 = 0.15<br />
Chance to NoCrit: = 1 &#8211; Chance to Crit = 0.85</p>
<p>2nd Roll<br />
Chance to Crit = .15 * NoCrit from 1st roll = .1275</p>
<p>Total Chance to Crit for 1 Attack | 1 Weapon | 2 Rolls = .2775</p>
<p>Twin Strike gets a 2nd attack with a 2nd weapon and 2 more rolls for it.</p>
<p>The chance to crit is pretty high, over 40% I&#8217;m sure.</p>
<p>*EDIT*<br />
The guy in the post has calculated it to be:<br />
Chance of at least one critical hit	0.47799375</p>
<p>Seems right to me.</p>
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		<title>By: I has the P to the H to the 2, 4 real &#171; Incredible Vehicle</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65420</link>
		<dc:creator>I has the P to the H to the 2, 4 real &#171; Incredible Vehicle</dc:creator>
		<pubDate>Sat, 21 Mar 2009 17:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65420</guid>
		<description>[...] at-wills to choose from. Six! This is on top of a couple of other at-wills. This is one class that took some flak over at Critical Hits. After browsing the level 1 abilities, it&#8217;s hard for me to see what the [...]</description>
		<content:encoded><![CDATA[<p>[...] at-wills to choose from. Six! This is on top of a couple of other at-wills. This is one class that took some flak over at Critical Hits. After browsing the level 1 abilities, it&#8217;s hard for me to see what the [...]</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65419</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Sat, 21 Mar 2009 15:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65419</guid>
		<description>@Tonester: I have to agree with Graham &amp; The Main Event, while that&#039;s certainly an interesting build and I think it&#039;d be fun, you&#039;re trading down to d4 damage which is what keeps it from being &quot;absurd&quot;.

What I&#039;ve found that gets a bit ridiculous is when you have a barbarian with Howling Strike geared up with a Vanguard Execution Axe, Horned Helm, and several other charge boosting items.  The charge ends up doing 1d12+d8+d6+Str damage, if you combine that with weapon focus and something like dwarven weapon training, you can really start to get a Barbarian who rocks things pretty quickly.  Combine all of that with a Cape of the Montebank:  charge, take damage - teleport away, charge again!

I have yet to find any one particular build or power that I would consider broken or absurd, just a lot of interesting options and opportunities!</description>
		<content:encoded><![CDATA[<p>@Tonester: I have to agree with Graham &#038; The Main Event, while that&#8217;s certainly an interesting build and I think it&#8217;d be fun, you&#8217;re trading down to d4 damage which is what keeps it from being &#8220;absurd&#8221;.</p>
<p>What I&#8217;ve found that gets a bit ridiculous is when you have a barbarian with Howling Strike geared up with a Vanguard Execution Axe, Horned Helm, and several other charge boosting items.  The charge ends up doing 1d12+d8+d6+Str damage, if you combine that with weapon focus and something like dwarven weapon training, you can really start to get a Barbarian who rocks things pretty quickly.  Combine all of that with a Cape of the Montebank:  charge, take damage &#8211; teleport away, charge again!</p>
<p>I have yet to find any one particular build or power that I would consider broken or absurd, just a lot of interesting options and opportunities!</p>
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		<title>By: TheMainEvent</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65418</link>
		<dc:creator>TheMainEvent</dc:creator>
		<pubDate>Sat, 21 Mar 2009 15:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65418</guid>
		<description>@Graham/Tonester: Part of the reason why crits are so... critical... is that magic item bonus die rolls.  I spent some time tinkering with the Avenger/Rogue Daggermaster notion previously and came to the same conclusion Graham did, that the feat wasn&#039;t worth it.  You can just as easily take an Executioner&#039;s Axe with that feat and get a brutal: 2/ d12 damage weapon.  Secondly, rolling to hit twice doesn&#039;t increase the probability of critical hits as much as I thought... instead of the usual daggermaster 15% i think its like about 17.5% (correct me if i&#039;m wrong).  As for the Zealous Assassain paragon path, its got some cool stuff in it, but for a rogue I still think Shadow Assassain and Dagger Master (where you may be using a dagger anyway to get a to hit bonus) are really hard to beat.</description>
		<content:encoded><![CDATA[<p>@Graham/Tonester: Part of the reason why crits are so&#8230; critical&#8230; is that magic item bonus die rolls.  I spent some time tinkering with the Avenger/Rogue Daggermaster notion previously and came to the same conclusion Graham did, that the feat wasn&#8217;t worth it.  You can just as easily take an Executioner&#8217;s Axe with that feat and get a brutal: 2/ d12 damage weapon.  Secondly, rolling to hit twice doesn&#8217;t increase the probability of critical hits as much as I thought&#8230; instead of the usual daggermaster 15% i think its like about 17.5% (correct me if i&#8217;m wrong).  As for the Zealous Assassain paragon path, its got some cool stuff in it, but for a rogue I still think Shadow Assassain and Dagger Master (where you may be using a dagger anyway to get a to hit bonus) are really hard to beat.</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65417</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sat, 21 Mar 2009 10:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65417</guid>
		<description>@Tonester -

1) While this is, indeed, awesome, the Avenger is built around a big two-handed weapon.  So while the 3x chance for a crit is nice, it only gives 4 damage from the weapon.  Greatsword average damage is 4.5, so doing this is actually a net loss in damage output.  Except for with crit bonus damage.  Ah well, it&#039;s probably still not much better on average, and is costs a feat to do.  That feat could be better spent on fullblade proficiency.

2) See above, for the most part.  The most broken half-elf grab is probably a barbarian attack.  These just do more damage, period.

3) I haven&#039;t read that Paragon Path much, so no opinion yet.

&lt;abbr&gt;&lt;em&gt;Graham&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/gekASLmD668/&quot; rel=&quot;nofollow&quot;&gt;32 hours of D&amp;D gaming party!&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@Tonester -</p>
<p>1) While this is, indeed, awesome, the Avenger is built around a big two-handed weapon.  So while the 3x chance for a crit is nice, it only gives 4 damage from the weapon.  Greatsword average damage is 4.5, so doing this is actually a net loss in damage output.  Except for with crit bonus damage.  Ah well, it&#8217;s probably still not much better on average, and is costs a feat to do.  That feat could be better spent on fullblade proficiency.</p>
<p>2) See above, for the most part.  The most broken half-elf grab is probably a barbarian attack.  These just do more damage, period.</p>
<p>3) I haven&#8217;t read that Paragon Path much, so no opinion yet.</p>
<p><abbr><em>Graham&#180;s last post: <a href="http://feedproxy.google.com/~r/criticalanklebites/~3/gekASLmD668/" rel="nofollow">32 hours of D&amp;D gaming party!</a></em></abbr></p>
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		<title>By: Tonester</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65416</link>
		<dc:creator>Tonester</dc:creator>
		<pubDate>Sat, 21 Mar 2009 01:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65416</guid>
		<description>Okay - having spent the last 4 days going through the PHB2 page by page (several times over), I can&#039;t really express just how awesome I think it is.

I actually think the Shaman is cool.  I didn&#039;t get hung up too much on what animal is what (I mean, just change them if you want), but I love the mechanics.

My favorite classes?  Avenger, Barbarian, Druid, and Warden.

However, being the min/max&#039;er that I am, I can already a couple of huge balance loopholes that DMs should probably be aware of.

1) Avengers multi-classing into Daggermasters.  18-20 Crits and getting to roll twice?  I haven&#039;t done the math, but this is pretty absurd.

2) Half-Elf getting an At-Will from another class... especially if you use this with #1.  Again, I haven&#039;t done the math, but the first thing that sticks out to me is a Half-Elf Avenger multi&#039;d into a Dagger Master and going with Twin Strike from the Ranger class and getting several Two-Weapon feats, AP feats, etc.  I would wager a build like this makes absolutely no sense at all from a RP sense, but from a pure damage sense, it might be the best/most unbalanced build ever.

3) Or, you could go the other way and do a Rogue multi&#039;d into the Zealous Assassin Avenger.  Artful Dodger (with their ridiculous OA defense) and being able to essentially have combat challenge every time you charge... and untouchable in the process?  Ugh.

Barbarian:
Despite my previous sentiments for the class, after looking at all of their options, this class is amazing.  The preview definitely didn&#039;t have enough choices for rages.  The PHB2 has TONS of rage choices.  This is a class that seems to really be a semi-late bloomer, but when they do... they look to be pretty devastating.  Match this up with their relatively good durability compared to other strikers, and this looks to be a winner.

All in all - I like it.  I&#039;ve never been much into magic users so I haven&#039;t spent too much time Min/Max&#039;ing the Bard, Sorc, or Invoker.

From a RP view, I really enjoy the Druid.  The Elf makes a perfect Druid, and I really like the idea of being a familiar for a party member.... hardly ever being caught in humanoid form... maybe trying to RP it as never changing to humanoid form unless alone - perhaps some sort of psychic connection to owner and just speaking through them all the time.  Being this stalking cat-like beast, high perception and insight (sniffing out liars and ambushes), being shunned from entering establishments, etc - I  like it!

Combat-wise, they are really appealing to me.  Very versatile strikers with quite a few controller abilities and a couple of leader abilities thrown in for good measure.  I love charging in combat and having At-Wills designed specifically for this pretty much sealed the deal for me I think.  I&#039;ll let everyone know how it goes.  To be honest, I just love the idea of having 2 minis for my character - a badass cat beast being one of them!  Raaawwwrrr!</description>
		<content:encoded><![CDATA[<p>Okay &#8211; having spent the last 4 days going through the PHB2 page by page (several times over), I can&#8217;t really express just how awesome I think it is.</p>
<p>I actually think the Shaman is cool.  I didn&#8217;t get hung up too much on what animal is what (I mean, just change them if you want), but I love the mechanics.</p>
<p>My favorite classes?  Avenger, Barbarian, Druid, and Warden.</p>
<p>However, being the min/max&#8217;er that I am, I can already a couple of huge balance loopholes that DMs should probably be aware of.</p>
<p>1) Avengers multi-classing into Daggermasters.  18-20 Crits and getting to roll twice?  I haven&#8217;t done the math, but this is pretty absurd.</p>
<p>2) Half-Elf getting an At-Will from another class&#8230; especially if you use this with #1.  Again, I haven&#8217;t done the math, but the first thing that sticks out to me is a Half-Elf Avenger multi&#8217;d into a Dagger Master and going with Twin Strike from the Ranger class and getting several Two-Weapon feats, AP feats, etc.  I would wager a build like this makes absolutely no sense at all from a RP sense, but from a pure damage sense, it might be the best/most unbalanced build ever.</p>
<p>3) Or, you could go the other way and do a Rogue multi&#8217;d into the Zealous Assassin Avenger.  Artful Dodger (with their ridiculous OA defense) and being able to essentially have combat challenge every time you charge&#8230; and untouchable in the process?  Ugh.</p>
<p>Barbarian:<br />
Despite my previous sentiments for the class, after looking at all of their options, this class is amazing.  The preview definitely didn&#8217;t have enough choices for rages.  The PHB2 has TONS of rage choices.  This is a class that seems to really be a semi-late bloomer, but when they do&#8230; they look to be pretty devastating.  Match this up with their relatively good durability compared to other strikers, and this looks to be a winner.</p>
<p>All in all &#8211; I like it.  I&#8217;ve never been much into magic users so I haven&#8217;t spent too much time Min/Max&#8217;ing the Bard, Sorc, or Invoker.</p>
<p>From a RP view, I really enjoy the Druid.  The Elf makes a perfect Druid, and I really like the idea of being a familiar for a party member&#8230;. hardly ever being caught in humanoid form&#8230; maybe trying to RP it as never changing to humanoid form unless alone &#8211; perhaps some sort of psychic connection to owner and just speaking through them all the time.  Being this stalking cat-like beast, high perception and insight (sniffing out liars and ambushes), being shunned from entering establishments, etc &#8211; I  like it!</p>
<p>Combat-wise, they are really appealing to me.  Very versatile strikers with quite a few controller abilities and a couple of leader abilities thrown in for good measure.  I love charging in combat and having At-Wills designed specifically for this pretty much sealed the deal for me I think.  I&#8217;ll let everyone know how it goes.  To be honest, I just love the idea of having 2 minis for my character &#8211; a badass cat beast being one of them!  Raaawwwrrr!</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65415</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 19 Mar 2009 13:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65415</guid>
		<description>Oh, no worries, man.  The Deva underwent a name/flavour change anyways, and the Half-Orc sometime was in core, and sometimes wasn&#039;t.  It was core in 3e, at least.

I agree completely on the classes.  I just wasn&#039;t sure what you meant by the races being a stretch.  Now I know. :P

&lt;abbr&gt;&lt;em&gt;Graham&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/78fULtrEfqI/&quot; rel=&quot;nofollow&quot;&gt;The PHB2 Druid - Nature’s Schizophrenic&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Oh, no worries, man.  The Deva underwent a name/flavour change anyways, and the Half-Orc sometime was in core, and sometimes wasn&#8217;t.  It was core in 3e, at least.</p>
<p>I agree completely on the classes.  I just wasn&#8217;t sure what you meant by the races being a stretch.  Now I know. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><abbr><em>Graham&#180;s last post: <a href="http://feedproxy.google.com/~r/criticalanklebites/~3/78fULtrEfqI/" rel="nofollow">The PHB2 Druid &#8211; Nature’s Schizophrenic</a></em></abbr></p>
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		<title>By: OriginalSultan</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65414</link>
		<dc:creator>OriginalSultan</dc:creator>
		<pubDate>Thu, 19 Mar 2009 12:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65414</guid>
		<description>@ Graham

Firstly, I was unaware that Deva and Half-Orcs had been around for multiple editions of the game.  So I stand corrected if that is the case.  But aside from the gnome, I don&#039;t think any of the others could be described as &#039;core&#039; races, which is kind of what I was referring to.

Some of the classes, on the other hand, were either &#039;core&#039; classes that were omitted in PHB 1 or were logical extensions of existing core classes.

I should have qualified my statement of the races with a: &quot;except for the gnome&quot;.  (I just don&#039;t buy the half-orc as a core race, despite its popularity amongst many other D&amp;Ders).</description>
		<content:encoded><![CDATA[<p>@ Graham</p>
<p>Firstly, I was unaware that Deva and Half-Orcs had been around for multiple editions of the game.  So I stand corrected if that is the case.  But aside from the gnome, I don&#8217;t think any of the others could be described as &#8216;core&#8217; races, which is kind of what I was referring to.</p>
<p>Some of the classes, on the other hand, were either &#8216;core&#8217; classes that were omitted in PHB 1 or were logical extensions of existing core classes.</p>
<p>I should have qualified my statement of the races with a: &#8220;except for the gnome&#8221;.  (I just don&#8217;t buy the half-orc as a core race, despite its popularity amongst many other D&amp;Ders).</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65413</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 18 Mar 2009 13:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65413</guid>
		<description>I can certainly see the link between Shamans and leaders, but the mechanics of the D&amp;D class just don&#039;t carry that through. &quot;I have to get my bear next to you to do extra healing&quot; is just funky. And their powers don&#039;t carry it through for me either (especially since many of the powers have the spirit do something). Whereas all the other leaders- including the Artificer- use their mechanics to carry through their concept quite well.</description>
		<content:encoded><![CDATA[<p>I can certainly see the link between Shamans and leaders, but the mechanics of the D&#038;D class just don&#8217;t carry that through. &#8220;I have to get my bear next to you to do extra healing&#8221; is just funky. And their powers don&#8217;t carry it through for me either (especially since many of the powers have the spirit do something). Whereas all the other leaders- including the Artificer- use their mechanics to carry through their concept quite well.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65412</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Wed, 18 Mar 2009 11:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65412</guid>
		<description>Holy crap, it seems that no one has really gone back to the etymology of the word &quot;Shaman&quot; : http://en.wikipedia.org/wiki/Shaman

They are traditionally the human link between the material world and the spirit world, and have almost always been associated with curing disease, sickness, and other forms of healing.  Shaman were typically looked at as the real leaders of tribes, and as such I didn&#039;t even blink at them being put into the leader role.  I think the hang-up on &quot;Bears don&#039;t heal, they hurt things!&quot; is really a disservice to the concept and the class in this roundtable considering all of the other non-sensical things that happen in D&amp;D which we love and accept. :D

Besides it&#039;s a SPIRIT animal, it does whatever the hell it wants.  Now, if the bear is wielding nunchakus...then you know it&#039;s not there to heal but to rain down the PAIN!

All of that said, I take the results of this roundtable with the Shaman as a Miss really to mean that in any collection of classes you&#039;ve got to have some good ones and some that aren&#039;t so good, so I&#039;m confident the Shaman will end up being a cool class but it does appear to be the most &#039;out-of-sorts&#039; class in the PHB2.</description>
		<content:encoded><![CDATA[<p>Holy crap, it seems that no one has really gone back to the etymology of the word &#8220;Shaman&#8221; : <a href="http://en.wikipedia.org/wiki/Shaman" rel="nofollow">http://en.wikipedia.org/wiki/Shaman</a></p>
<p>They are traditionally the human link between the material world and the spirit world, and have almost always been associated with curing disease, sickness, and other forms of healing.  Shaman were typically looked at as the real leaders of tribes, and as such I didn&#8217;t even blink at them being put into the leader role.  I think the hang-up on &#8220;Bears don&#8217;t heal, they hurt things!&#8221; is really a disservice to the concept and the class in this roundtable considering all of the other non-sensical things that happen in D&#038;D which we love and accept. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Besides it&#8217;s a SPIRIT animal, it does whatever the hell it wants.  Now, if the bear is wielding nunchakus&#8230;then you know it&#8217;s not there to heal but to rain down the PAIN!</p>
<p>All of that said, I take the results of this roundtable with the Shaman as a Miss really to mean that in any collection of classes you&#8217;ve got to have some good ones and some that aren&#8217;t so good, so I&#8217;m confident the Shaman will end up being a cool class but it does appear to be the most &#8216;out-of-sorts&#8217; class in the PHB2.</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/03/16/phb2-roundtable-classes/#comment-65411</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 18 Mar 2009 06:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3330#comment-65411</guid>
		<description>@OriginalSultan -

re: races

What do you mean?  Gnome, Half-Orc, and Deva (Aasimar) have all been around for multiple editions of the game.

Shifter and Goliath are both from 3.5e, but I suppose had a suitably Primal flavour for the book.

There were actually no real new races in the book.

&lt;abbr&gt;&lt;em&gt;Graham&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/78fULtrEfqI/&quot; rel=&quot;nofollow&quot;&gt;The PHB2 Druid - Nature’s Schizophrenic&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@OriginalSultan -</p>
<p>re: races</p>
<p>What do you mean?  Gnome, Half-Orc, and Deva (Aasimar) have all been around for multiple editions of the game.</p>
<p>Shifter and Goliath are both from 3.5e, but I suppose had a suitably Primal flavour for the book.</p>
<p>There were actually no real new races in the book.</p>
<p><abbr><em>Graham&#180;s last post: <a href="http://feedproxy.google.com/~r/criticalanklebites/~3/78fULtrEfqI/" rel="nofollow">The PHB2 Druid &#8211; Nature’s Schizophrenic</a></em></abbr></p>
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