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	<title>Comments on: Chatty&#039;s Megadungeon: The Primal Dungeon and The City Within</title>
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	<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Primal Campaign: Background &#187; Geekzorz: WOMG Radio</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54415</link>
		<dc:creator>Primal Campaign: Background &#187; Geekzorz: WOMG Radio</dc:creator>
		<pubDate>Sun, 27 Sep 2009 12:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54415</guid>
		<description>[...] name is: Ludrukafaren). The ideas surrounding the campaign are based on ChattyDM&#8217;s Primal/Within Campaign, but there are some key differences with the city itself, its history, [...]</description>
		<content:encoded><![CDATA[<p>[...] name is: Ludrukafaren). The ideas surrounding the campaign are based on ChattyDM&#8217;s Primal/Within Campaign, but there are some key differences with the city itself, its history, [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54414</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 10 Apr 2009 10:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54414</guid>
		<description>Hey, welcome to the Blog.

I will be seriously considering this as the feedback I got from this project is absolutely phenomenal.

Thanks so much!</description>
		<content:encoded><![CDATA[<p>Hey, welcome to the Blog.</p>
<p>I will be seriously considering this as the feedback I got from this project is absolutely phenomenal.</p>
<p>Thanks so much!</p>
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		<title>By: chando</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54413</link>
		<dc:creator>chando</dc:creator>
		<pubDate>Fri, 10 Apr 2009 04:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54413</guid>
		<description>Dude, this is really great. If (when) you guys make a PDF out of this, let me know, as I would totally buy it. And after that I could see this stuff being published hardcover shortly after :)

Its a great campaign setting on its own, AND can be incorporated in to almost ANY other setting, published or homebrew. Its totally Awesome.</description>
		<content:encoded><![CDATA[<p>Dude, this is really great. If (when) you guys make a PDF out of this, let me know, as I would totally buy it. And after that I could see this stuff being published hardcover shortly after <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Its a great campaign setting on its own, AND can be incorporated in to almost ANY other setting, published or homebrew. Its totally Awesome.</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54412</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Tue, 17 Mar 2009 11:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54412</guid>
		<description>@D_Luck It&#039;s good to have focus, then again sometime an idea does not deliver as you though (i.e: your player do not get the core issue).  In these cases, its better to go with the flow and focus on what drives your players.</description>
		<content:encoded><![CDATA[<p>@D_Luck It&#8217;s good to have focus, then again sometime an idea does not deliver as you though (i.e: your player do not get the core issue).  In these cases, its better to go with the flow and focus on what drives your players.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54411</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 17 Mar 2009 10:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54411</guid>
		<description>@Eric: Dude, I don&#039;t want to know in what state you played 2e all those years!  :)

@D_Luck: Thanks for your kind kudos and very insightful suggestions.  I too have lost track of a campaign&#039;s core idea and diluted it.  Too often it was because I lacked time to prep and chose published adventures that had no thematic link to the campaign.

This time around, I&#039;ll keep an Elemental theme and will try to frame all adventures through the motivations and maneuvering of the various factions of the dungeon and the city.</description>
		<content:encoded><![CDATA[<p>@Eric: Dude, I don&#8217;t want to know in what state you played 2e all those years!  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@D_Luck: Thanks for your kind kudos and very insightful suggestions.  I too have lost track of a campaign&#8217;s core idea and diluted it.  Too often it was because I lacked time to prep and chose published adventures that had no thematic link to the campaign.</p>
<p>This time around, I&#8217;ll keep an Elemental theme and will try to frame all adventures through the motivations and maneuvering of the various factions of the dungeon and the city.</p>
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		<title>By: D_luck</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54410</link>
		<dc:creator>D_luck</dc:creator>
		<pubDate>Tue, 17 Mar 2009 10:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54410</guid>
		<description>Amazing.  It&#039;s really brilliant.  I like it.  There&#039;s so much you can do with a setting like this.  In fact I think I could get lost in it.

It&#039;s huge not only geographically  but also intellectually.  I don&#039;t know if it happened to you before, but never forget what sparked this.  The idea.  Keep it center to your story.  Either the story of the evil force trying to release itself, or the city versus the dungeon.  I don&#039;t know what came first.

I lost focus while DMing/Creating a campaign a long time ago.  At one point I&#039;ve let the reason why I created that adventure get pushed aside by an avalanche of other good ideas, from me and my players and the first idea never got realized.  The game got so far away from the point I was aiming for that the campaign itself finally collapsed. (Not the game, just the campaign) There&#039;s a demon of madness still waiting somewhere on an Island south of Pan Tang.  He could have destroyed the young Kingdom so much faster then Elric...  nian... nvm.

Collapse.  I like that word.  You mentionned that the outside world was clueless of what was happening.  If you need an idea to introduce a group of player to the this place.  A group of dwarf could cause the land where the group is camping to collapse into the ground.  The dwarves, trying to help them, bring them back to the city and are introduced to it&#039;s citizens.

Have fun!</description>
		<content:encoded><![CDATA[<p>Amazing.  It&#8217;s really brilliant.  I like it.  There&#8217;s so much you can do with a setting like this.  In fact I think I could get lost in it.</p>
<p>It&#8217;s huge not only geographically  but also intellectually.  I don&#8217;t know if it happened to you before, but never forget what sparked this.  The idea.  Keep it center to your story.  Either the story of the evil force trying to release itself, or the city versus the dungeon.  I don&#8217;t know what came first.</p>
<p>I lost focus while DMing/Creating a campaign a long time ago.  At one point I&#8217;ve let the reason why I created that adventure get pushed aside by an avalanche of other good ideas, from me and my players and the first idea never got realized.  The game got so far away from the point I was aiming for that the campaign itself finally collapsed. (Not the game, just the campaign) There&#8217;s a demon of madness still waiting somewhere on an Island south of Pan Tang.  He could have destroyed the young Kingdom so much faster then Elric&#8230;  nian&#8230; nvm.</p>
<p>Collapse.  I like that word.  You mentionned that the outside world was clueless of what was happening.  If you need an idea to introduce a group of player to the this place.  A group of dwarf could cause the land where the group is camping to collapse into the ground.  The dwarves, trying to help them, bring them back to the city and are introduced to it&#8217;s citizens.</p>
<p>Have fun!</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54409</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Tue, 17 Mar 2009 04:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54409</guid>
		<description>Hmmm... underground city.

Brings back memories of escaping Menzoberanzan and the Underdark.

...and bioluminescent hallucinogenic fungi.

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2009/03/09/The-Encounter-%5BKobold-Keep-Remix-Finale-Report%2C-Part-2%5D&quot; rel=&quot;nofollow&quot;&gt;The Encounter [Kobold Keep Remix Finale Report, Part 2]&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; underground city.</p>
<p>Brings back memories of escaping Menzoberanzan and the Underdark.</p>
<p>&#8230;and bioluminescent hallucinogenic fungi.</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2009/03/09/The-Encounter-%5BKobold-Keep-Remix-Finale-Report%2C-Part-2%5D" rel="nofollow">The Encounter [Kobold Keep Remix Finale Report, Part 2]</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54408</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 17 Mar 2009 03:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54408</guid>
		<description>@Ivex: Well I&#039;m glad you liked the idea.  Later this week I&#039;ll have a dungeon set up as an example of the kind I&#039;ll be using for the campaign.

Can&#039;t wait to write this post up...

But now, sleep calls...</description>
		<content:encoded><![CDATA[<p>@Ivex: Well I&#8217;m glad you liked the idea.  Later this week I&#8217;ll have a dungeon set up as an example of the kind I&#8217;ll be using for the campaign.</p>
<p>Can&#8217;t wait to write this post up&#8230;</p>
<p>But now, sleep calls&#8230;</p>
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		<title>By: Ivex</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54407</link>
		<dc:creator>Ivex</dc:creator>
		<pubDate>Tue, 17 Mar 2009 00:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54407</guid>
		<description>This kind of dungeon is the exact kind that my group would love. They hate confined places where the only thing to do is kill, but they love dungeons. I didn&#039;t think it was possible to combine the two, but this idea does it perfectly. Bravo, Chatty!

&lt;abbr&gt;&lt;em&gt;Ivexs last blog post..&lt;a href=&quot;http://breakins.synthasite.com/index/schpangband-v-15-and-contest&quot; rel=&quot;nofollow&quot;&gt;Schpangband v.15 and Contest&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>This kind of dungeon is the exact kind that my group would love. They hate confined places where the only thing to do is kill, but they love dungeons. I didn&#8217;t think it was possible to combine the two, but this idea does it perfectly. Bravo, Chatty!</p>
<p><abbr><em>Ivexs last blog post..<a href="http://breakins.synthasite.com/index/schpangband-v-15-and-contest" rel="nofollow">Schpangband v.15 and Contest</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54406</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 16 Mar 2009 20:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54406</guid>
		<description>Are you serious?

Wow, I didn&#039;t expect that reaction!  Thanks.  Stay tuned and we&#039;ll see how far this baby will go!</description>
		<content:encoded><![CDATA[<p>Are you serious?</p>
<p>Wow, I didn&#8217;t expect that reaction!  Thanks.  Stay tuned and we&#8217;ll see how far this baby will go!</p>
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		<title>By: Kevin Richey</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54405</link>
		<dc:creator>Kevin Richey</dc:creator>
		<pubDate>Mon, 16 Mar 2009 20:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54405</guid>
		<description>Let me know when your megadungeon is published in hardcover so I can buy one.</description>
		<content:encoded><![CDATA[<p>Let me know when your megadungeon is published in hardcover so I can buy one.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54404</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 16 Mar 2009 19:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54404</guid>
		<description>@HexMage: That&#039;s why I liked the late D&amp;D 3.5 books better than.  In my mind, Dungeonscape, Book of Nine Swords and Magic Item Compendium (all 4e precursors in their own ways) were among the best non-monsters book Wizards published.</description>
		<content:encoded><![CDATA[<p>@HexMage: That&#8217;s why I liked the late D&#038;D 3.5 books better than.  In my mind, Dungeonscape, Book of Nine Swords and Magic Item Compendium (all 4e precursors in their own ways) were among the best non-monsters book Wizards published.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54403</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 16 Mar 2009 18:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54403</guid>
		<description>As you put it earlier today, a strong story/adventure/campaign rests on recognizable tropes and a skillful subversion of a few to hook players in!</description>
		<content:encoded><![CDATA[<p>As you put it earlier today, a strong story/adventure/campaign rests on recognizable tropes and a skillful subversion of a few to hook players in!</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54402</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Mon, 16 Mar 2009 18:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54402</guid>
		<description>Agreed, especially when you want the setting to be in a genre like fantasy in this case.

You need to strike a balance between recognizable concepts and original ones.</description>
		<content:encoded><![CDATA[<p>Agreed, especially when you want the setting to be in a genre like fantasy in this case.</p>
<p>You need to strike a balance between recognizable concepts and original ones.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54401</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 16 Mar 2009 18:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54401</guid>
		<description>Not many ideas are truly original when you come down to it.  The City vs the Dungeon wasn&#039;t in Dungeonscape... but the Dungeon as an entity was.

Let&#039;s just say that we got some chocolate in peanut butter and the mix is awesome!

:P</description>
		<content:encoded><![CDATA[<p>Not many ideas are truly original when you come down to it.  The City vs the Dungeon wasn&#8217;t in Dungeonscape&#8230; but the Dungeon as an entity was.</p>
<p>Let&#8217;s just say that we got some chocolate in peanut butter and the mix is awesome!<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54400</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Mon, 16 Mar 2009 18:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54400</guid>
		<description>And here I though you came up with that idea... Talk about a reality check... :P</description>
		<content:encoded><![CDATA[<p>And here I though you came up with that idea&#8230; Talk about a reality check&#8230; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Hexmage</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54399</link>
		<dc:creator>Hexmage</dc:creator>
		<pubDate>Mon, 16 Mar 2009 16:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54399</guid>
		<description>Ha ha, Acid Sharks? Those were probably the only things in the book that made me go &quot;Umm, what?&quot; Although it would be cool to have them as elementals composed of acid that are shaped like sharks.

Hmm...suddenly I like Acid Sharks, too!

I especially like how you can see hints of 4E design philosophy in Dungeonscape. The alternate class features presented for the paladin (the various spirits) are similar mechanically to several 4E powers, traps as the focus of encounters that take the whole party&#039;s efforts to stop are a staple of 4E, and monsters are even broken up into various roles (although there are far more roles in Dungeonscape than 4E)!</description>
		<content:encoded><![CDATA[<p>Ha ha, Acid Sharks? Those were probably the only things in the book that made me go &#8220;Umm, what?&#8221; Although it would be cool to have them as elementals composed of acid that are shaped like sharks.</p>
<p>Hmm&#8230;suddenly I like Acid Sharks, too!</p>
<p>I especially like how you can see hints of 4E design philosophy in Dungeonscape. The alternate class features presented for the paladin (the various spirits) are similar mechanically to several 4E powers, traps as the focus of encounters that take the whole party&#8217;s efforts to stop are a staple of 4E, and monsters are even broken up into various roles (although there are far more roles in Dungeonscape than 4E)!</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54398</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 16 Mar 2009 14:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54398</guid>
		<description>@Ameron:  Gee man, thanks for the Kudos.  I didn&#039;t expect such a warm response to the idea.  I&#039;ll keep posting about it for sure!

@Hexmage: I&#039;m busted!  That&#039;s where I got the inspiration for the Dungeon as a Sentient being.  You can be sure that Dungeonscape will be close by when I prep for that game.  That source book is excellent and stays useful across all editions.

Heck, I&#039;m going to make me some Acid Sharks for sure!</description>
		<content:encoded><![CDATA[<p>@Ameron:  Gee man, thanks for the Kudos.  I didn&#8217;t expect such a warm response to the idea.  I&#8217;ll keep posting about it for sure!</p>
<p>@Hexmage: I&#8217;m busted!  That&#8217;s where I got the inspiration for the Dungeon as a Sentient being.  You can be sure that Dungeonscape will be close by when I prep for that game.  That source book is excellent and stays useful across all editions.</p>
<p>Heck, I&#8217;m going to make me some Acid Sharks for sure!</p>
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		<title>By: Hexmage</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54397</link>
		<dc:creator>Hexmage</dc:creator>
		<pubDate>Mon, 16 Mar 2009 14:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54397</guid>
		<description>The 3.5 supplement Dungeonscape has a lot of good ideas in it. You might want to check it out.

One that is similar to your idea is the concept that dungeons can be formed by the chaotic energies of the Abyss. That could easily be retooled into being caused by the Primordial and its connection to the Elemental Chaos.</description>
		<content:encoded><![CDATA[<p>The 3.5 supplement Dungeonscape has a lot of good ideas in it. You might want to check it out.</p>
<p>One that is similar to your idea is the concept that dungeons can be formed by the chaotic energies of the Abyss. That could easily be retooled into being caused by the Primordial and its connection to the Elemental Chaos.</p>
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		<title>By: Ameron</title>
		<link>http://critical-hits.com/2009/03/15/chattys-megadungeon-the-primal-dungeon-and-the-city-within/#comment-54396</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Mon, 16 Mar 2009 13:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2454#comment-54396</guid>
		<description>This sounds amazing. Your incredible back-story provides a lot of good role-playing opportunities. And if you throw in a few skill challenges along the way this sounds like it would keep even the most experienced players interested for a long time. Good job. Please keep us posted as you continue to flesh out this idea.</description>
		<content:encoded><![CDATA[<p>This sounds amazing. Your incredible back-story provides a lot of good role-playing opportunities. And if you throw in a few skill challenges along the way this sounds like it would keep even the most experienced players interested for a long time. Good job. Please keep us posted as you continue to flesh out this idea.</p>
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