<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: DM Chronicles: Session 11, Foray into the Well of Demons, part 1</title>
	<atom:link href="http://critical-hits.com/2009/03/09/dm-chronicles-session-11-foray-into-the-well-of-demons-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/03/09/dm-chronicles-session-11-foray-into-the-well-of-demons-part-1/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Sat, 11 Feb 2012 17:53:14 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/09/dm-chronicles-session-11-foray-into-the-well-of-demons-part-1/#comment-54298</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 10 Mar 2009 12:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2388#comment-54298</guid>
		<description>@ Z Adam Wolf: Damn I was sure I sent the reply before, That will teach me to work on multiple computers.  Welcome to the blog and don&#039;t worry about leaving long comments.  I&#039;m not called Chatty for nothing and enjoy reading all comments... no matter how long...

Funny, the encounter you describe went completely the opposite way (as you&#039;ll see today) for our group.

@Ron: The second part is up!</description>
		<content:encoded><![CDATA[<p>@ Z Adam Wolf: Damn I was sure I sent the reply before, That will teach me to work on multiple computers.  Welcome to the blog and don&#8217;t worry about leaving long comments.  I&#8217;m not called Chatty for nothing and enjoy reading all comments&#8230; no matter how long&#8230;</p>
<p>Funny, the encounter you describe went completely the opposite way (as you&#8217;ll see today) for our group.</p>
<p>@Ron: The second part is up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ron Bailey</title>
		<link>http://critical-hits.com/2009/03/09/dm-chronicles-session-11-foray-into-the-well-of-demons-part-1/#comment-54297</link>
		<dc:creator>Ron Bailey</dc:creator>
		<pubDate>Tue, 10 Mar 2009 03:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2388#comment-54297</guid>
		<description>Great stuff! Can&#039;t wait to see how it wraps up.

&lt;abbr&gt;&lt;em&gt;Ron Baileys last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/RjBaileysRandomness/~3/8ko-AtwcZ6c/RJBailey&quot; rel=&quot;nofollow&quot;&gt;Links for 2009-03-07 [del.icio.us]&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Great stuff! Can&#8217;t wait to see how it wraps up.</p>
<p><abbr><em>Ron Baileys last blog post..<a href="http://feedproxy.google.com/~r/RjBaileysRandomness/~3/8ko-AtwcZ6c/RJBailey" rel="nofollow">Links for 2009-03-07 [del.icio.us]</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/09/dm-chronicles-session-11-foray-into-the-well-of-demons-part-1/#comment-54296</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 09 Mar 2009 23:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2388#comment-54296</guid>
		<description>Lol!  Go read last year&#039;s logs... it was 3.5 stuff anyway :)

I&#039;ll be done in a few sessions, then it&#039;s all homebrewed stuff for a while.</description>
		<content:encoded><![CDATA[<p>Lol!  Go read last year&#8217;s logs&#8230; it was 3.5 stuff anyway <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ll be done in a few sessions, then it&#8217;s all homebrewed stuff for a while.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/03/09/dm-chronicles-session-11-foray-into-the-well-of-demons-part-1/#comment-54295</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Mon, 09 Mar 2009 23:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2388#comment-54295</guid>
		<description>We&#039;re about to start H2 ourselves.

I think I better stop reading these posts, but I can&#039;t draw myself away! :D</description>
		<content:encoded><![CDATA[<p>We&#8217;re about to start H2 ourselves.</p>
<p>I think I better stop reading these posts, but I can&#8217;t draw myself away! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Z. Adam Wolf</title>
		<link>http://critical-hits.com/2009/03/09/dm-chronicles-session-11-foray-into-the-well-of-demons-part-1/#comment-54294</link>
		<dc:creator>Z. Adam Wolf</dc:creator>
		<pubDate>Mon, 09 Mar 2009 21:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2388#comment-54294</guid>
		<description>Hey guys,

Thanks for posting this type of stuff ChattyDM. It&#039;s nice to read what other DM&#039;s are doing with this adventure. My group just started the Well of Demons last Saturday and I can already tell it&#039;s going to be fun. However, I&#039;m going to need to increase the difficulty level of the dungeon since my group is now (surprisingly) level 9 after a rather lengthy (almost 8 sessions) detour from the main storyline: After the party finished the Horned Hold, I sent the group back up to the surface to hunt down some of Paldemar&#039;s contacts which ended up being a huge section of the overall storyline. As of last session, the group managed to free Terlan Darkseeker from his curse by journeying down to the House of Silence and solving a riddle. In return, Darkseeker provided them with a map to Well of Demons.

I was surprised to find that the first encounter of the WoD (the room with the ropers, ghouls, and the squid monster thing in the well) actually turned out to be a difficult fight for the group and one of the most tactically strong battles for the monsters since I actually used the monster&#039;s abilities to their advantage. For example, the ropers that were hanging from the ceiling managed to continually grab the Fighter and prevent him from tanking (he couldn&#039;t attack them either since they&#039;re only able to be hit with ranged attacks), while the phalagar (I think it was called) tied up the Warlord keeping him from getting close enough to his allies to use some of his better abilities, and the ghoul immobilized the wizard which prevented him from escaping to a safe distance for a good part of the fight. Overall it was a fun battle for me, and a frusteratingly fun battle for the players.

I&#039;m definitely going to have to redesign the dungeon to cater to their high level though, and I also think I&#039;ll pull out a few of the encounters. My group gets bored quick if there is nothing but room after room of combat, so I&#039;m going to try to limit the number of enemy occupied side rooms to one or two at the most.

Anyway, just thought I&#039;d share. Probably left too big of a comment though. :)</description>
		<content:encoded><![CDATA[<p>Hey guys,</p>
<p>Thanks for posting this type of stuff ChattyDM. It&#8217;s nice to read what other DM&#8217;s are doing with this adventure. My group just started the Well of Demons last Saturday and I can already tell it&#8217;s going to be fun. However, I&#8217;m going to need to increase the difficulty level of the dungeon since my group is now (surprisingly) level 9 after a rather lengthy (almost 8 sessions) detour from the main storyline: After the party finished the Horned Hold, I sent the group back up to the surface to hunt down some of Paldemar&#8217;s contacts which ended up being a huge section of the overall storyline. As of last session, the group managed to free Terlan Darkseeker from his curse by journeying down to the House of Silence and solving a riddle. In return, Darkseeker provided them with a map to Well of Demons.</p>
<p>I was surprised to find that the first encounter of the WoD (the room with the ropers, ghouls, and the squid monster thing in the well) actually turned out to be a difficult fight for the group and one of the most tactically strong battles for the monsters since I actually used the monster&#8217;s abilities to their advantage. For example, the ropers that were hanging from the ceiling managed to continually grab the Fighter and prevent him from tanking (he couldn&#8217;t attack them either since they&#8217;re only able to be hit with ranged attacks), while the phalagar (I think it was called) tied up the Warlord keeping him from getting close enough to his allies to use some of his better abilities, and the ghoul immobilized the wizard which prevented him from escaping to a safe distance for a good part of the fight. Overall it was a fun battle for me, and a frusteratingly fun battle for the players.</p>
<p>I&#8217;m definitely going to have to redesign the dungeon to cater to their high level though, and I also think I&#8217;ll pull out a few of the encounters. My group gets bored quick if there is nothing but room after room of combat, so I&#8217;m going to try to limit the number of enemy occupied side rooms to one or two at the most.</p>
<p>Anyway, just thought I&#8217;d share. Probably left too big of a comment though. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/09/dm-chronicles-session-11-foray-into-the-well-of-demons-part-1/#comment-54293</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 09 Mar 2009 18:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2388#comment-54293</guid>
		<description>Awww schucks!  Thanks Dawn Raven.  I&#039;m really looking forward to the Proving Grounds Encounter... this will be the most complex 4e encounter I ran since Play testing my Kobold vs the Whole Dungeon encounter from my Kobold Love adventure.</description>
		<content:encoded><![CDATA[<p>Awww schucks!  Thanks Dawn Raven.  I&#8217;m really looking forward to the Proving Grounds Encounter&#8230; this will be the most complex 4e encounter I ran since Play testing my Kobold vs the Whole Dungeon encounter from my Kobold Love adventure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dawn Raven</title>
		<link>http://critical-hits.com/2009/03/09/dm-chronicles-session-11-foray-into-the-well-of-demons-part-1/#comment-54292</link>
		<dc:creator>Dawn Raven</dc:creator>
		<pubDate>Mon, 09 Mar 2009 17:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2388#comment-54292</guid>
		<description>My group is just completed the Well of Demons part and I had to say that the battles were awesome. However, the way you&#039;ve added and extrapolated the story is amazing! Our DM has done his best, but nothing compared to what I&#039;ve read here. Keep up the good work, and keep posting it

&lt;abbr&gt;&lt;em&gt;Dawn Ravens last blog post..&lt;a href=&quot;http://cabal.inqued.net/archives/339&quot; rel=&quot;nofollow&quot;&gt;Cloud-Skippers&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>My group is just completed the Well of Demons part and I had to say that the battles were awesome. However, the way you&#8217;ve added and extrapolated the story is amazing! Our DM has done his best, but nothing compared to what I&#8217;ve read here. Keep up the good work, and keep posting it</p>
<p><abbr><em>Dawn Ravens last blog post..<a href="http://cabal.inqued.net/archives/339" rel="nofollow">Cloud-Skippers</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/03/09/dm-chronicles-session-11-foray-into-the-well-of-demons-part-1/#comment-54291</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 09 Mar 2009 15:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2388#comment-54291</guid>
		<description>&lt;blockquote&gt;I’m just now realizing that the modules as written are frameworks for stories, the combat encounters merely plot elements - but most of the plot (as opposed to the story) is left up to the DM. I’ve been too quick to see the modules as a litany of combats - they just look that way.&lt;/blockquote&gt;

I&#039;m beginning to suspect that the D&amp;D dev team expected most people to assume that was the intent of all adventures published so far... sadly even I missed that lesson while I was reading Keep on the Shadowfell.

Hacking published adventures is fun as hell, and often necessary to fit the story/flow to your group&#039;s tastes.</description>
		<content:encoded><![CDATA[<blockquote><p>I’m just now realizing that the modules as written are frameworks for stories, the combat encounters merely plot elements &#8211; but most of the plot (as opposed to the story) is left up to the DM. I’ve been too quick to see the modules as a litany of combats &#8211; they just look that way.</p></blockquote>
<p>I&#8217;m beginning to suspect that the D&#038;D dev team expected most people to assume that was the intent of all adventures published so far&#8230; sadly even I missed that lesson while I was reading Keep on the Shadowfell.</p>
<p>Hacking published adventures is fun as hell, and often necessary to fit the story/flow to your group&#8217;s tastes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wax Banks</title>
		<link>http://critical-hits.com/2009/03/09/dm-chronicles-session-11-foray-into-the-well-of-demons-part-1/#comment-54290</link>
		<dc:creator>Wax Banks</dc:creator>
		<pubDate>Mon, 09 Mar 2009 14:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2388#comment-54290</guid>
		<description>Aah, your group is catching up to ours. The Well of Demons is fun - the &#039;Proving Grounds&#039; encounter was as exciting as the reviews say, though our party (lvl6) handled it quite easily, even with the wacky boulder rolling around. (We used my racquetball-sized d20 for the boulder - a &lt;em&gt;spectacular&lt;/em&gt; prop.) The post-Grounds encounter nearly did us in, though, even &lt;em&gt;without&lt;/em&gt; a high-stepping devil-may-care Fey Pact halfling warlock teleporting heedlessly across the room to free the cousin...

Your doppelganger edit to the module is smart - the ambush was a nice little combat encounter, giving everyone something interesting to do, but it felt disconnected from the main thrust of the adventure, and you&#039;re right that it&#039;s a weirdly risky bottleneck as written. I know I&#039;m relatively new to this stuff but I&#039;m just now realizing that the modules as written are frameworks for stories, the combat encounters merely plot elements - but most of the plot (as opposed to the story) is left up to the DM. I&#039;ve been too quick to see the modules as a litany of combats - they just look that way. Huh, I&#039;m learning a new way of reading! Awesome. What remains of the &lt;em&gt;story&lt;/em&gt;, meanwhile, is up to the players...

(BTW We&#039;ve been using NeonKnight&#039;s H2 battle maps from cartographersguild.com (along with the poster map of course), and the bright colours and giant statues of the blood pool room helped make for a memorable setting.)

&lt;abbr&gt;&lt;em&gt;Wax Bankss last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/iwSQnBszUbk/why-do-genre-switching-tv-shows-go-down-easier-than-their-film-counterparts.html&quot; rel=&quot;nofollow&quot;&gt;Why do genre-switching TV shows go down easier than their film counterparts?&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Aah, your group is catching up to ours. The Well of Demons is fun &#8211; the &#8216;Proving Grounds&#8217; encounter was as exciting as the reviews say, though our party (lvl6) handled it quite easily, even with the wacky boulder rolling around. (We used my racquetball-sized d20 for the boulder &#8211; a <em>spectacular</em> prop.) The post-Grounds encounter nearly did us in, though, even <em>without</em> a high-stepping devil-may-care Fey Pact halfling warlock teleporting heedlessly across the room to free the cousin&#8230;</p>
<p>Your doppelganger edit to the module is smart &#8211; the ambush was a nice little combat encounter, giving everyone something interesting to do, but it felt disconnected from the main thrust of the adventure, and you&#8217;re right that it&#8217;s a weirdly risky bottleneck as written. I know I&#8217;m relatively new to this stuff but I&#8217;m just now realizing that the modules as written are frameworks for stories, the combat encounters merely plot elements &#8211; but most of the plot (as opposed to the story) is left up to the DM. I&#8217;ve been too quick to see the modules as a litany of combats &#8211; they just look that way. Huh, I&#8217;m learning a new way of reading! Awesome. What remains of the <em>story</em>, meanwhile, is up to the players&#8230;</p>
<p>(BTW We&#8217;ve been using NeonKnight&#8217;s H2 battle maps from cartographersguild.com (along with the poster map of course), and the bright colours and giant statues of the blood pool room helped make for a memorable setting.)</p>
<p><abbr><em>Wax Bankss last blog post..<a href="http://feedproxy.google.com/~r/typepad/waxbanks/blog/~3/iwSQnBszUbk/why-do-genre-switching-tv-shows-go-down-easier-than-their-film-counterparts.html" rel="nofollow">Why do genre-switching TV shows go down easier than their film counterparts?</a></em></abbr></p>
]]></content:encoded>
	</item>
</channel>
</rss>

