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	<title>Comments on: &quot;Player&#039;s Handbook 2&quot;: I haz it</title>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65284</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sat, 14 Mar 2009 22:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65284</guid>
		<description>@wes and MacGuffin

Let&#039;s just say you&#039;re both right.

You can summon as many creatures as you have summoning powers (which will never be 12, but could be 4 or more).

But they have no actions of their own.  You use your own actions to command them.  So you can (usually) only have 3 or 4 doing anything on your turn, and not all can be attacking.

That said, if you look at the Druid summons (Primal Power preview in Dragon magazine recently), many of them have instinctive actions.  So, for instance, if you summon a boar, it will charge the nearest chargeable enemy on your turn, unless you tell it to do something else.  (Other ones may attack, just move to the target, move to an ally, etc.)  So you could theoretically just blow all your daily powers, summon 4 beasts, and let them go wild while you did other things.  This may even be a good idea, in some (not all) circumstances.

The Invoker summons, on the other hand, are more controlled.  They stand there until given direction, and have more commands that they could be given.  So while not as many will be &quot;active&quot; at once, they&#039;ll be in better formation and not acting by GM prerogative.

&lt;abbr&gt;&lt;em&gt;Graham&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/78fULtrEfqI/&quot; rel=&quot;nofollow&quot;&gt;The PHB2 Druid - Nature’s Schizophrenic&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@wes and MacGuffin</p>
<p>Let&#8217;s just say you&#8217;re both right.</p>
<p>You can summon as many creatures as you have summoning powers (which will never be 12, but could be 4 or more).</p>
<p>But they have no actions of their own.  You use your own actions to command them.  So you can (usually) only have 3 or 4 doing anything on your turn, and not all can be attacking.</p>
<p>That said, if you look at the Druid summons (Primal Power preview in Dragon magazine recently), many of them have instinctive actions.  So, for instance, if you summon a boar, it will charge the nearest chargeable enemy on your turn, unless you tell it to do something else.  (Other ones may attack, just move to the target, move to an ally, etc.)  So you could theoretically just blow all your daily powers, summon 4 beasts, and let them go wild while you did other things.  This may even be a good idea, in some (not all) circumstances.</p>
<p>The Invoker summons, on the other hand, are more controlled.  They stand there until given direction, and have more commands that they could be given.  So while not as many will be &#8220;active&#8221; at once, they&#8217;ll be in better formation and not acting by GM prerogative.</p>
<p><abbr><em>Graham&#180;s last post: <a href="http://feedproxy.google.com/~r/criticalanklebites/~3/78fULtrEfqI/" rel="nofollow">The PHB2 Druid &#8211; Nature’s Schizophrenic</a></em></abbr></p>
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		<title>By: MacGuffin</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65283</link>
		<dc:creator>MacGuffin</dc:creator>
		<pubDate>Sat, 14 Mar 2009 22:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65283</guid>
		<description>lol, I doubt it, but I don&#039;t see why it would not be possible... odds are that even if you could, only one (two, maybe three at most for a daily) would attack or move on any given turn.

at least, that&#039;s the way I figure it would go in 4e.

&lt;abbr&gt;&lt;em&gt;MacGuffin&#180;s last post: &lt;a href=&quot;http://ideamancer.blogspot.com/2009/03/terrible-truth.html&quot; rel=&quot;nofollow&quot;&gt;The terrible truth&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>lol, I doubt it, but I don&#8217;t see why it would not be possible&#8230; odds are that even if you could, only one (two, maybe three at most for a daily) would attack or move on any given turn.</p>
<p>at least, that&#8217;s the way I figure it would go in 4e.</p>
<p><abbr><em>MacGuffin&#180;s last post: <a href="http://ideamancer.blogspot.com/2009/03/terrible-truth.html" rel="nofollow">The terrible truth</a></em></abbr></p>
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		<title>By: wes</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65282</link>
		<dc:creator>wes</dc:creator>
		<pubDate>Sat, 14 Mar 2009 21:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65282</guid>
		<description>Is it possible to summon like 12 creatures all active at the same time in a given encounter?</description>
		<content:encoded><![CDATA[<p>Is it possible to summon like 12 creatures all active at the same time in a given encounter?</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65281</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Fri, 06 Mar 2009 23:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65281</guid>
		<description>I endorse all of Graham&#039;s answers here :)

For the Warden, Blumpkin got to play one at New York Comic Con and really dug it. I think double saving throws is pretty cool by itself.</description>
		<content:encoded><![CDATA[<p>I endorse all of Graham&#8217;s answers here <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>For the Warden, Blumpkin got to play one at New York Comic Con and really dug it. I think double saving throws is pretty cool by itself.</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65280</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 06 Mar 2009 22:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65280</guid>
		<description>@Hadley -

It&#039;s... a specific flavour that won&#039;t be liked by everyone.

I like the concept, though I don&#039;t see myself playing one much.  There are definitely some cool Warden powers, and they have a very effective marking ability.

The Warden will actually be talked about more on the 13th by &lt;a href=&quot;http://chattydm.net&quot; rel=&quot;nofollow&quot;&gt;ChattyDM&lt;/a&gt;, if you can wait that long.

&lt;abbr&gt;&lt;em&gt;Graham&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/GGvUIizkxI8/&quot; rel=&quot;nofollow&quot;&gt;I have a PHB2 and you don’t!&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@Hadley -</p>
<p>It&#8217;s&#8230; a specific flavour that won&#8217;t be liked by everyone.</p>
<p>I like the concept, though I don&#8217;t see myself playing one much.  There are definitely some cool Warden powers, and they have a very effective marking ability.</p>
<p>The Warden will actually be talked about more on the 13th by <a href="http://chattydm.net" rel="nofollow">ChattyDM</a>, if you can wait that long.</p>
<p><abbr><em>Graham&#180;s last post: <a href="http://feedproxy.google.com/~r/criticalanklebites/~3/GGvUIizkxI8/" rel="nofollow">I have a PHB2 and you don’t!</a></em></abbr></p>
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		<title>By: Hadley</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65279</link>
		<dc:creator>Hadley</dc:creator>
		<pubDate>Fri, 06 Mar 2009 20:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65279</guid>
		<description>It seems like a lot of people don&#039;t like the warden.  From the preview he doesn&#039;t seem &quot;that&quot; bad.  Does he improve in later levels.</description>
		<content:encoded><![CDATA[<p>It seems like a lot of people don&#8217;t like the warden.  From the preview he doesn&#8217;t seem &#8220;that&#8221; bad.  Does he improve in later levels.</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65278</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 06 Mar 2009 07:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65278</guid>
		<description>@John - re: Verdant Lord

We aren&#039;t giving away rules yet.  But suffice it to say, you turn into a tree.

Given the history of the class, and the fact it&#039;s for a class based around transformation, this should be no surprise. :P

Want more?  Wait for whoever is doing the Warden.  I&#039;m not sure who this is, but there will be links when the articles go up next week.

&lt;abbr&gt;&lt;em&gt;Graham&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/GGvUIizkxI8/&quot; rel=&quot;nofollow&quot;&gt;I have a PHB2 and you don’t!&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@John &#8211; re: Verdant Lord</p>
<p>We aren&#8217;t giving away rules yet.  But suffice it to say, you turn into a tree.</p>
<p>Given the history of the class, and the fact it&#8217;s for a class based around transformation, this should be no surprise. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Want more?  Wait for whoever is doing the Warden.  I&#8217;m not sure who this is, but there will be links when the articles go up next week.</p>
<p><abbr><em>Graham&#180;s last post: <a href="http://feedproxy.google.com/~r/criticalanklebites/~3/GGvUIizkxI8/" rel="nofollow">I have a PHB2 and you don’t!</a></em></abbr></p>
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		<title>By: John</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65277</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 06 Mar 2009 06:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65277</guid>
		<description>What paragon-tier feats stuck out to you, and what do those specific feats do?

Also I&#039;m extremely curious about the Verdant Lord paragon path-what are it&#039;s features and powers?</description>
		<content:encoded><![CDATA[<p>What paragon-tier feats stuck out to you, and what do those specific feats do?</p>
<p>Also I&#8217;m extremely curious about the Verdant Lord paragon path-what are it&#8217;s features and powers?</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65276</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 06 Mar 2009 04:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65276</guid>
		<description>@The_Gun_Nut -

re: Druid

&lt;a href=&quot;http://criticalanklebites.com/2009/03/05/i-have-a-phb2-and-you-dont/&quot; rel=&quot;nofollow&quot;&gt;I&#039;ll be covering the Druid&lt;/a&gt; in more detail when the reviews come up, but let&#039;s go with some quick answers to your questions, in order:

- Yep.  Primal Controller.

- Quite well.  More entangley-controller, less &quot;keep &#039;em from grouping with area attacks&quot; controller.  Also wild shape.

- Yep.  Invoker.  Divine Controller.  Also neat.  Will be gone into more by &lt;a href=&quot;http://www.thecoremechanic.com/2009/03/players-handbook-2-is-in-my-backpack.html&quot; rel=&quot;nofollow&quot;&gt;The Core Mechanic&lt;/a&gt;

&lt;abbr&gt;&lt;em&gt;Graham&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/GGvUIizkxI8/&quot; rel=&quot;nofollow&quot;&gt;I have a PHB2 and you don’t!&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@The_Gun_Nut -</p>
<p>re: Druid</p>
<p><a href="http://criticalanklebites.com/2009/03/05/i-have-a-phb2-and-you-dont/" rel="nofollow">I&#8217;ll be covering the Druid</a> in more detail when the reviews come up, but let&#8217;s go with some quick answers to your questions, in order:</p>
<p>- Yep.  Primal Controller.</p>
<p>- Quite well.  More entangley-controller, less &#8220;keep &#8216;em from grouping with area attacks&#8221; controller.  Also wild shape.</p>
<p>- Yep.  Invoker.  Divine Controller.  Also neat.  Will be gone into more by <a href="http://www.thecoremechanic.com/2009/03/players-handbook-2-is-in-my-backpack.html" rel="nofollow">The Core Mechanic</a></p>
<p><abbr><em>Graham&#180;s last post: <a href="http://feedproxy.google.com/~r/criticalanklebites/~3/GGvUIizkxI8/" rel="nofollow">I have a PHB2 and you don’t!</a></em></abbr></p>
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		<title>By: The_Gun_Nut</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65275</link>
		<dc:creator>The_Gun_Nut</dc:creator>
		<pubDate>Fri, 06 Mar 2009 03:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65275</guid>
		<description>Re:  Missing in combat.  I have noticed that the 4th edition makes it a requirement that you max out your pertinent combat attribute (strength for fighters/palys/melee rangers, dex for rogues/ranged rangers, etc.) and forsake all others for your combat abilities.  While some might call &quot;min/maxing&quot; or &quot;power-gaming&quot; or even &quot;munchkin&quot;, the truth of the matter is that 4th edition D&amp;D focused on the slow, &quot;boring&quot;, part of the previous editions (combat) so that game play would speed up and be exciting.  And while role-playing is an important part of the game, it doesn&#039;t require much in the way of rules, really.  Therefore, all the rules presented in the books NEED to be about the one time in an adventurers life when they aren&#039;t chatting someone up.

It worked.  However, to be effective in combat now, the primary focus of all the rules and abilities listed in the PHB and DMG, one HAS to maximize their combat statistic to ensure that, throughout their adventuring career, the required number on the d20 remains around the 9 to 12 range.  Right in the middle where WotC said it would be.  It is no wonder, consequently, that the people playing who don&#039;t min/max their combat stats and strive to make a &quot;character&quot; and not a &quot;fighting machine&quot; are disappointed in combat by the rather large number of misses.

I say this:  Min/max your character to combat monsteritude, but create a personality &lt;i&gt;outside&lt;/i&gt; the rules and numbers written on the paper.  If you want an intelligent fighter, max out his strength stat and then put the rest in intelligence.  You want a wise bow ranger?  Max out your dexterity stat and put the remainder in wisdom.  Or do nothing of the sort and just &lt;i&gt;play&lt;/i&gt; your character that way.  Your character will remain competent all the way to level 30, and you will have the satisfaction of creating a multifaceted, interesting, balanced persona.

OK, now for the questions.

The druid is listed as a Primal Controller, right?  How do his control abilities stack up compared to the Wizard?

Is there a controller other than the Druid and Wizard?</description>
		<content:encoded><![CDATA[<p>Re:  Missing in combat.  I have noticed that the 4th edition makes it a requirement that you max out your pertinent combat attribute (strength for fighters/palys/melee rangers, dex for rogues/ranged rangers, etc.) and forsake all others for your combat abilities.  While some might call &#8220;min/maxing&#8221; or &#8220;power-gaming&#8221; or even &#8220;munchkin&#8221;, the truth of the matter is that 4th edition D&amp;D focused on the slow, &#8220;boring&#8221;, part of the previous editions (combat) so that game play would speed up and be exciting.  And while role-playing is an important part of the game, it doesn&#8217;t require much in the way of rules, really.  Therefore, all the rules presented in the books NEED to be about the one time in an adventurers life when they aren&#8217;t chatting someone up.</p>
<p>It worked.  However, to be effective in combat now, the primary focus of all the rules and abilities listed in the PHB and DMG, one HAS to maximize their combat statistic to ensure that, throughout their adventuring career, the required number on the d20 remains around the 9 to 12 range.  Right in the middle where WotC said it would be.  It is no wonder, consequently, that the people playing who don&#8217;t min/max their combat stats and strive to make a &#8220;character&#8221; and not a &#8220;fighting machine&#8221; are disappointed in combat by the rather large number of misses.</p>
<p>I say this:  Min/max your character to combat monsteritude, but create a personality <i>outside</i> the rules and numbers written on the paper.  If you want an intelligent fighter, max out his strength stat and then put the rest in intelligence.  You want a wise bow ranger?  Max out your dexterity stat and put the remainder in wisdom.  Or do nothing of the sort and just <i>play</i> your character that way.  Your character will remain competent all the way to level 30, and you will have the satisfaction of creating a multifaceted, interesting, balanced persona.</p>
<p>OK, now for the questions.</p>
<p>The druid is listed as a Primal Controller, right?  How do his control abilities stack up compared to the Wizard?</p>
<p>Is there a controller other than the Druid and Wizard?</p>
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		<title>By: &#187; Yet another PHB2 post (Better get used to it)</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65274</link>
		<dc:creator>&#187; Yet another PHB2 post (Better get used to it)</dc:creator>
		<pubDate>Fri, 06 Mar 2009 02:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65274</guid>
		<description>[...] join my voice to those who already have started bragging posting about having received pre-market copies of the Dungeons [...]</description>
		<content:encoded><![CDATA[<p>[...] join my voice to those who already have started bragging posting about having received pre-market copies of the Dungeons [...]</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65273</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 06 Mar 2009 01:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65273</guid>
		<description>@Cooperflood -

re: types of Shifters.

While there are only two, I don&#039;t think you&#039;ll be disappointed.

See, they get some new Paragon racial feats.  Like &quot;Beasthide Shifting&quot;.

I think you&#039;ll like it. :)

&lt;abbr&gt;&lt;em&gt;Graham&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/GGvUIizkxI8/&quot; rel=&quot;nofollow&quot;&gt;I have a PHB2 and you don’t!&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@Cooperflood -</p>
<p>re: types of Shifters.</p>
<p>While there are only two, I don&#8217;t think you&#8217;ll be disappointed.</p>
<p>See, they get some new Paragon racial feats.  Like &#8220;Beasthide Shifting&#8221;.</p>
<p>I think you&#8217;ll like it. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><abbr><em>Graham&#180;s last post: <a href="http://feedproxy.google.com/~r/criticalanklebites/~3/GGvUIizkxI8/" rel="nofollow">I have a PHB2 and you don’t!</a></em></abbr></p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65272</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 06 Mar 2009 00:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65272</guid>
		<description>@Stargazer -

BTW, for how much different the Sorcerer feels from the Wizard?  The Sorcerer is a striker, so it should be fairly different.

&lt;abbr&gt;&lt;em&gt;Graham&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/GGvUIizkxI8/&quot; rel=&quot;nofollow&quot;&gt;I have a PHB2 and you don’t!&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@Stargazer -</p>
<p>BTW, for how much different the Sorcerer feels from the Wizard?  The Sorcerer is a striker, so it should be fairly different.</p>
<p><abbr><em>Graham&#180;s last post: <a href="http://feedproxy.google.com/~r/criticalanklebites/~3/GGvUIizkxI8/" rel="nofollow">I have a PHB2 and you don’t!</a></em></abbr></p>
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		<title>By: criticalanklebites.com &#187; I have a PHB2 and you don&#8217;t!</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65271</link>
		<dc:creator>criticalanklebites.com &#187; I have a PHB2 and you don&#8217;t!</dc:creator>
		<pubDate>Thu, 05 Mar 2009 23:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65271</guid>
		<description>[...] stuff, too.  I have a couple of article ideas lined up, including some collaborative stuff with Critical Hits, but I&#8217;ll also take [...]</description>
		<content:encoded><![CDATA[<p>[...] stuff, too.  I have a couple of article ideas lined up, including some collaborative stuff with Critical Hits, but I&#8217;ll also take [...]</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65270</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 05 Mar 2009 21:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65270</guid>
		<description>Though I will say that, like the Warden itself, they all focus on a transformation.  And one is the Verdant Lord.

Take from that what you will. :P

&lt;abbr&gt;&lt;em&gt;Graham&#180;s last post: &lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/kqhfjLm0up4/&quot; rel=&quot;nofollow&quot;&gt;Scales of War - All sorts of updates&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Though I will say that, like the Warden itself, they all focus on a transformation.  And one is the Verdant Lord.</p>
<p>Take from that what you will. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><abbr><em>Graham&#180;s last post: <a href="http://feedproxy.google.com/~r/criticalanklebites/~3/kqhfjLm0up4/" rel="nofollow">Scales of War &#8211; All sorts of updates</a></em></abbr></p>
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	<item>
		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65269</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 05 Mar 2009 21:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65269</guid>
		<description>@Steve -

One of the other blogs will be previewing Wardens.  It probably wouldn&#039;t do much justice to give you a vague answer here.</description>
		<content:encoded><![CDATA[<p>@Steve -</p>
<p>One of the other blogs will be previewing Wardens.  It probably wouldn&#8217;t do much justice to give you a vague answer here.</p>
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		<title>By: Steve</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65268</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 05 Mar 2009 20:22:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65268</guid>
		<description>I haven&#039;t seen much said about Wardens.  What are their different paragon paths like?</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t seen much said about Wardens.  What are their different paragon paths like?</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65267</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Thu, 05 Mar 2009 19:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65267</guid>
		<description>The Dragonborn paragon path grants wings that let you fly.</description>
		<content:encoded><![CDATA[<p>The Dragonborn paragon path grants wings that let you fly.</p>
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	<item>
		<title>By: Hal</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65266</link>
		<dc:creator>Hal</dc:creator>
		<pubDate>Thu, 05 Mar 2009 19:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65266</guid>
		<description>Tell more about Dragonborn wings?</description>
		<content:encoded><![CDATA[<p>Tell more about Dragonborn wings?</p>
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		<title>By: MacGuffin</title>
		<link>http://critical-hits.com/2009/03/04/players-handbook-2-i-haz-it/#comment-65265</link>
		<dc:creator>MacGuffin</dc:creator>
		<pubDate>Thu, 05 Mar 2009 17:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=3246#comment-65265</guid>
		<description>phew, good thing I didn&#039;t put any money on that...

thank you for answering my questions, and if you have any free time, not that you will with your new book and answering questions, feel free to check out my blog: http://ideamancer.blogspot.com/

Its mostly D&amp;D, but there is also some random ideas (that I hope are entertaining enough to read) in there as well.

&lt;abbr&gt;&lt;em&gt;MacGuffin&#180;s last post: &lt;a href=&quot;http://ideamancer.blogspot.com/2009/03/ages-of-ages-of-avion.html&quot; rel=&quot;nofollow&quot;&gt;Ages of Ages of Avion&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>phew, good thing I didn&#8217;t put any money on that&#8230;</p>
<p>thank you for answering my questions, and if you have any free time, not that you will with your new book and answering questions, feel free to check out my blog: <a href="http://ideamancer.blogspot.com/" rel="nofollow">http://ideamancer.blogspot.com/</a></p>
<p>Its mostly D&amp;D, but there is also some random ideas (that I hope are entertaining enough to read) in there as well.</p>
<p><abbr><em>MacGuffin&#180;s last post: <a href="http://ideamancer.blogspot.com/2009/03/ages-of-ages-of-avion.html" rel="nofollow">Ages of Ages of Avion</a></em></abbr></p>
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