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	<title>Comments on: Chatty&#039;s Preview: Master Dungeons H2, Curse of the Kingspire</title>
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	<link>http://critical-hits.com/2009/02/27/chattys-preview-master-dungeons-h2-curse-of-the-kingspire/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: D&#38;D Burgoo (4.0): Mastering Goodman&#8217;s Dungeons - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2009/02/27/chattys-preview-master-dungeons-h2-curse-of-the-kingspire/#comment-54232</link>
		<dc:creator>D&#38;D Burgoo (4.0): Mastering Goodman&#8217;s Dungeons - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Wed, 10 Jun 2009 20:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2348#comment-54232</guid>
		<description>[...] Musing of the Chatty DM: Curse of the Kingspire Preview [...]</description>
		<content:encoded><![CDATA[<p>[...] Musing of the Chatty DM: Curse of the Kingspire Preview [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/02/27/chattys-preview-master-dungeons-h2-curse-of-the-kingspire/#comment-54231</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 01 Mar 2009 14:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2348#comment-54231</guid>
		<description>Sorry for not showing up before.  Was a busy end of week.

I think that pulling off a groundhog day scenario can be workable (and fun) if, like a movie) the group only replays what&#039;s different. So for instance, if there is a fight in a room at a certain time... well the group only plays it once and we all assume that it went the same way, unless the group agrees to replay it in order to achieve a different outcome.

I&#039;d do the same for all scenes that are repeated.</description>
		<content:encoded><![CDATA[<p>Sorry for not showing up before.  Was a busy end of week.</p>
<p>I think that pulling off a groundhog day scenario can be workable (and fun) if, like a movie) the group only replays what&#8217;s different. So for instance, if there is a fight in a room at a certain time&#8230; well the group only plays it once and we all assume that it went the same way, unless the group agrees to replay it in order to achieve a different outcome.</p>
<p>I&#8217;d do the same for all scenes that are repeated.</p>
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		<title>By: Flying Dutchman</title>
		<link>http://critical-hits.com/2009/02/27/chattys-preview-master-dungeons-h2-curse-of-the-kingspire/#comment-54230</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Sun, 01 Mar 2009 08:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2348#comment-54230</guid>
		<description>Your players will do such silly things once they realize the whole world resets after a given amount of time...

Aside from that, re-playing scenes would seem to get kind of boring. But I do greatly appreciate those times when you get to play with the minds of your players. I would enjoy &#039;resetting&#039; a scene, with the PC&#039;s oblivious to this fact.

Yes, I would bask in the darkness of their confusion and frustration when the whole town acts like they never saw them, while they slew Stinky McEvil, the [insert chromatic value] dragon yonder behind ye olde hills, for them just minutes ago... Muha</description>
		<content:encoded><![CDATA[<p>Your players will do such silly things once they realize the whole world resets after a given amount of time&#8230;</p>
<p>Aside from that, re-playing scenes would seem to get kind of boring. But I do greatly appreciate those times when you get to play with the minds of your players. I would enjoy &#8216;resetting&#8217; a scene, with the PC&#8217;s oblivious to this fact.</p>
<p>Yes, I would bask in the darkness of their confusion and frustration when the whole town acts like they never saw them, while they slew Stinky McEvil, the [insert chromatic value] dragon yonder behind ye olde hills, for them just minutes ago&#8230; Muha</p>
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		<title>By: Master Dungeons M2: Curse of the Kingspire &#124; Game Cryer</title>
		<link>http://critical-hits.com/2009/02/27/chattys-preview-master-dungeons-h2-curse-of-the-kingspire/#comment-54229</link>
		<dc:creator>Master Dungeons M2: Curse of the Kingspire &#124; Game Cryer</dc:creator>
		<pubDate>Fri, 27 Feb 2009 23:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2348#comment-54229</guid>
		<description>[...] Musing of the Chatty DM: Curse of the Kingspire Preview [...]</description>
		<content:encoded><![CDATA[<p>[...] Musing of the Chatty DM: Curse of the Kingspire Preview [...]</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/02/27/chattys-preview-master-dungeons-h2-curse-of-the-kingspire/#comment-54228</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Fri, 27 Feb 2009 22:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2348#comment-54228</guid>
		<description>Sounds pretty cool.  I&#039;ll have to look into that!

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2009/02/01/What-We-Learned-Because-Every-Game-Session-Yields-Questions.&quot; rel=&quot;nofollow&quot;&gt;What We Learned - Because Every Game Session Yields Questions.&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Sounds pretty cool.  I&#8217;ll have to look into that!</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2009/02/01/What-We-Learned-Because-Every-Game-Session-Yields-Questions." rel="nofollow">What We Learned &#8211; Because Every Game Session Yields Questions.</a></em></abbr></p>
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		<title>By: The Plot Thickens - Hooking Players Into Adventures &#124; Campaign Mastery</title>
		<link>http://critical-hits.com/2009/02/27/chattys-preview-master-dungeons-h2-curse-of-the-kingspire/#comment-54227</link>
		<dc:creator>The Plot Thickens - Hooking Players Into Adventures &#124; Campaign Mastery</dc:creator>
		<pubDate>Fri, 27 Feb 2009 20:22:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2348#comment-54227</guid>
		<description>[...] Musing of the Chatty DM: Curse of the Kingspire Preview [...]</description>
		<content:encoded><![CDATA[<p>[...] Musing of the Chatty DM: Curse of the Kingspire Preview [...]</p>
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		<title>By: brian</title>
		<link>http://critical-hits.com/2009/02/27/chattys-preview-master-dungeons-h2-curse-of-the-kingspire/#comment-54226</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Fri, 27 Feb 2009 18:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2348#comment-54226</guid>
		<description>Huh... Sounds cool actually, I had an idea for something like that, But it was a lighthouse light reflecting off of something... in the distance, that caused it.

&lt;abbr&gt;&lt;em&gt;brians last blog post..&lt;a href=&quot;http://onlyonemanproductions.blogspot.com/2009/02/ahh-stupid-laundry.html&quot; rel=&quot;nofollow&quot;&gt;AHH! Stupid Laundry!&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Huh&#8230; Sounds cool actually, I had an idea for something like that, But it was a lighthouse light reflecting off of something&#8230; in the distance, that caused it.</p>
<p><abbr><em>brians last blog post..<a href="http://onlyonemanproductions.blogspot.com/2009/02/ahh-stupid-laundry.html" rel="nofollow">AHH! Stupid Laundry!</a></em></abbr></p>
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