Critical Bits for the week ending 2009-02-28
- For when you need to play that mix-tape and invade Hoth at the same time
- Little Big Planet and Rock Band coming to the PSP… somehow.
- RIP Phillip Jose Farmer. Thoughts to his family and friends.
- Are Space Marines recession-proof?
- Worldwide D&D Game Day Blog Carnival
- Stein of the Lich King
- Little Mac returns on May 18th to fight King Hippo and other classic characters
- Can it be true? A sequel to FF IV (2 here in the US) be coming to the Wii?
- WotC Update: March editorial calendar is up and it reveals the existence of Martial Power 2
Chatty's Preview: Master Dungeons H2, Curse of the Kingspire
Please note that this post reveals some spoilers about the adventure presented here.
A few days ago I was contacted by my good friend Ed who wanted to start another round of blog and podcasts posts about a common subject. This time around, the subject was to be Goodman Games’ Master Dungeon series of D&D 4e adventure.
The Master Dungeons series is about bringing adventures that are extremely challenging for players. It is aimed at DMs and players who’ve been around the block a few times and are ready to take on a little more.
I had really liked the first one, Dragora’s Dungeon, having played it as the first part of my 4e campaign. So I was eager to see what the next installment was to be.
Curse of the Kingspire is not a sequel to Dragora’s Dungeon. It’s a stand alone 64 pages adventure for 5 PCs between level 4 and 6.
Being in the Master Dungeons series, this adventure is not for the beginning DM or for introducing players to the 4th edition of the game. Partly because the encounters in this adventure are very hard for level 4 PCs but also because the way they can be sprung on careless players can spell rapid doom to even the best built party.
Curse of the Kingspire is unlike many of the adventures I’ve read, across several editions of the D&D game. It manages to mix both site-based and event-based encounters in relatively restrained adventure area: a hamlet, a swamp and a ruined castle standing in the middle of the swamp. It does that by making good use of the groundhog day trope.
The adventure’s core plot revolves around a cultist ritual gone wrong that snags the PC into an ancient curse that sends them back in time. There the PCs must forge alliances and battle constant threats while dealing with nothing less than a recurring time loop where everything resets after a set amount of time.
I must raise my hat to Harley for tackling something so definitely out of the established adventure format. In fact, it’s so much out of the beaten track that I’m not sure I could DM it properly! At least not with my current group. I’m not all that comfortable with dealing with time loops where we have to replay the same scenes over and over again.
However, if you like dealing with insane cultist NPCs, a spectral battlefield with hundred of ghost soldiers, a court of Evil Feys, a powerful yet cursed artifact and several ‘think or be severely wounded’ tricks and traps, this adventure is for you.
The adventure does have a few weaknesses, mainly that the final solution to break the curse is a bit anticlimactic. If played right, chances are the players will spend a long time wheeling and dealing with the factions of the Eladrin Court stuck in the Time-loop in order to decide what is the best way to escape the curse. However, whatever the faction they side with, breaking the curse is done in just one way and PCs do not get to see ‘different endings’ based on their choices. As soon as the trigger is ‘brought to light’ the adventure ends abruptly in a way reminiscent of Sarah Connors’ day dream in Terminator 2.
Then again, since the adventure is aimed at DMs with plenty of experience, the adventure is wide open for hacking and can be adjusted to fit the needs of pretty much any gaming group, ending included.
I’d probably do it in a very satisfying way where the Magnificent Bastard NPC featured in the adventure dies horribly just has he touches what he seeks… leaving the PCs with a pile of bones, a useful but scary McGuffin turned piece of Phat lootz and a feeling that they aren’t in Neverland anymore.
Hmmm, maybe I will play it after all…
So all in all a good adventure for DMs seeking to break out of the 4e model featured in Wizards of the Coast products and ready to put in some elbow grease to fit their natural styles.
Want to learn more about Master Dungeons? Read on…
- Atomic Array: Episode 017: Master Dungeons
- Game Cryer: Curse of the Kingspire Review
- Gnome Stew: Mastering Goodman’s Dungeons
- Campaign Mastery: The Plot Thickens – Hooking Players Into Adventure
Drop by Goodman Games to pick up your copy today!
10 Monsters I Use in Every D&D Campaign (And 5 I Don't)
I actually had come up with this post BEFORE everyone else on the RPG Bloggers Network started doing their own lists… honest! So here’s my list not necessarily of my favorite monsters in D&D, but of those that I always try to work into every campaign I run. Then, a list of 5 monsters we joke about including, but it never seems to happen except under rare circumstances.
10 MONSTERS I USE IN EVERY D&D CAMPAIGN…
1. Umber Hulk
Giant bugs with some ill-defined confusion attack. Do they have those swirly hypnotist eyes? Do they just rhythmically chant “Ummmmbbbbbeeerrr Huuullllkkkk” until you go crazy? Who knows… I just know these giant burrowing critters are an expected part of every one of my D&D games. [Read the rest of this article]
Everyone Remembers Their First [DM]
Although it’s not a secret, it’s not oftentimes explicit: many of the primary writers and commentators on Critical Hits have known each other for quite a long time. In fact, most of us can trace back our D&D gaming lineage to a single Dungeon Master. That’s not to say we hadn’t played before or more often with others, but our friend Abe made an indelible mark on all of our gaming consciousnesses. This article examines our early gaming experiences with Abe and considers how they affected my current notions on role-playing and D&D. [Read the rest of this article]

Earlier today we were driving to the restaurant for a family dinner. I’m telling my 7 year old son Nico about how long it’s been since we did an interactive story.
