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	<title>Comments on: The Rule of C4</title>
	<atom:link href="http://critical-hits.com/2009/01/08/the-rule-of-c4/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/01/08/the-rule-of-c4/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Critical Hits &#187; Critical Hits 4th Blogiversary</title>
		<link>http://critical-hits.com/2009/01/08/the-rule-of-c4/#comment-64706</link>
		<dc:creator>Critical Hits &#187; Critical Hits 4th Blogiversary</dc:creator>
		<pubDate>Thu, 01 Oct 2009 18:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2783#comment-64706</guid>
		<description>[...] The Rule of C4 [...]</description>
		<content:encoded><![CDATA[<p>[...] The Rule of C4 [...]</p>
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		<title>By: Black Powder Weapons IV - Monsters And Traps &#171; Polyhedral</title>
		<link>http://critical-hits.com/2009/01/08/the-rule-of-c4/#comment-64705</link>
		<dc:creator>Black Powder Weapons IV - Monsters And Traps &#171; Polyhedral</dc:creator>
		<pubDate>Thu, 19 Feb 2009 08:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2783#comment-64705</guid>
		<description>[...] First of all, as I&#8217;ve mentioned before, reskinning is your friend. Adding a black powder touch to a monster doesn&#8217;t have to be harder than describing them with muskets instead of javelins. Reskinning, however, can only take you so far, here are some original monsters, with stats, that should be usable in any setting or part of setting where black powder is prevalent. These monsters are mainly intelligent humanoids, I&#8217;ve avoided the Black Powder Golem or Black Powder Dragon or the like on the basis that I think black powder should be all about people shooting stuff with guns (and perhaps blowing stuff up). [...]</description>
		<content:encoded><![CDATA[<p>[...] First of all, as I&#8217;ve mentioned before, reskinning is your friend. Adding a black powder touch to a monster doesn&#8217;t have to be harder than describing them with muskets instead of javelins. Reskinning, however, can only take you so far, here are some original monsters, with stats, that should be usable in any setting or part of setting where black powder is prevalent. These monsters are mainly intelligent humanoids, I&#8217;ve avoided the Black Powder Golem or Black Powder Dragon or the like on the basis that I think black powder should be all about people shooting stuff with guns (and perhaps blowing stuff up). [...]</p>
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		<title>By: Doomsday Gaming &#187; Repost: The Michael Bay School of GMing</title>
		<link>http://critical-hits.com/2009/01/08/the-rule-of-c4/#comment-64704</link>
		<dc:creator>Doomsday Gaming &#187; Repost: The Michael Bay School of GMing</dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2783#comment-64704</guid>
		<description>[...] seen the  Rule of C4 (and here too), now let&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] seen the  Rule of C4 (and here too), now let&#8217;s [...]</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/01/08/the-rule-of-c4/#comment-64703</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Tue, 13 Jan 2009 14:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2783#comment-64703</guid>
		<description>Dave: Yea, those are pretty much the best examples of RoC music

SnakeNuts: I imagine a lot of DMs put explosives into their games, but perhaps weren&#039;t fully aware of why players seem to enjoy it so much.  Hopefully I&#039;ve brought a bit more light to the concept.  :)

Kaeosdad: Glad to hear it!

Phil: Thanks, it&#039;s always a pleasure to develop ideas with you!</description>
		<content:encoded><![CDATA[<p>Dave: Yea, those are pretty much the best examples of RoC music</p>
<p>SnakeNuts: I imagine a lot of DMs put explosives into their games, but perhaps weren&#8217;t fully aware of why players seem to enjoy it so much.  Hopefully I&#8217;ve brought a bit more light to the concept.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Kaeosdad: Glad to hear it!</p>
<p>Phil: Thanks, it&#8217;s always a pleasure to develop ideas with you!</p>
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		<title>By: &#187; The Michael Bay School of GMing: Say it with Rockets</title>
		<link>http://critical-hits.com/2009/01/08/the-rule-of-c4/#comment-64702</link>
		<dc:creator>&#187; The Michael Bay School of GMing: Say it with Rockets</dc:creator>
		<pubDate>Fri, 09 Jan 2009 13:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2783#comment-64702</guid>
		<description>[...] reader Kitsune.  With the recent debate surrounding the Rule of Cool and Critical Hits take on the Rule of C4, I thought this would be a good time to post Kitsune&#8217;s view on GMing.  No doubt this will [...]</description>
		<content:encoded><![CDATA[<p>[...] reader Kitsune.  With the recent debate surrounding the Rule of Cool and Critical Hits take on the Rule of C4, I thought this would be a good time to post Kitsune&#8217;s view on GMing.  No doubt this will [...]</p>
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		<title>By: The Chatty DM</title>
		<link>http://critical-hits.com/2009/01/08/the-rule-of-c4/#comment-64701</link>
		<dc:creator>The Chatty DM</dc:creator>
		<pubDate>Fri, 09 Jan 2009 10:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2783#comment-64701</guid>
		<description>Hey man, thanks for all the credit.  I&#039;m honored.

I always liked explosives in games.  They are a powerful narrative control element.  When players get the option to blow off a chuck of your campaign world, they really feel like what they do has an effect in the story.

The trick is to not let this go out of hand or make it so mundane that players always fall back on it.

Good post man!

&lt;abbr&gt;&lt;em&gt;The Chatty DM&#180;s last post: &lt;a href=&quot;http://chattydm.net/2009/01/08/boardcard-games-report-2-part-2-booty-geek-club-blast/&quot; rel=&quot;nofollow&quot;&gt;Board/Card Games report #2, Part 2: Booty Geek Club Blast&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Hey man, thanks for all the credit.  I&#8217;m honored.</p>
<p>I always liked explosives in games.  They are a powerful narrative control element.  When players get the option to blow off a chuck of your campaign world, they really feel like what they do has an effect in the story.</p>
<p>The trick is to not let this go out of hand or make it so mundane that players always fall back on it.</p>
<p>Good post man!</p>
<p><abbr><em>The Chatty DM&#180;s last post: <a href="http://chattydm.net/2009/01/08/boardcard-games-report-2-part-2-booty-geek-club-blast/" rel="nofollow">Board/Card Games report #2, Part 2: Booty Geek Club Blast</a></em></abbr></p>
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		<title>By: kaeosdad</title>
		<link>http://critical-hits.com/2009/01/08/the-rule-of-c4/#comment-64700</link>
		<dc:creator>kaeosdad</dc:creator>
		<pubDate>Fri, 09 Jan 2009 07:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2783#comment-64700</guid>
		<description>Thanks to this article explosives are now a part of my random treasures table.

&lt;abbr&gt;&lt;em&gt;kaeosdad&#180;s last post: &lt;a href=&quot;http://www.obsidianportal.com/campaign/new/wikis/home-page&quot; rel=&quot;nofollow&quot;&gt;kaeosdad updated the wiki page Home Page&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Thanks to this article explosives are now a part of my random treasures table.</p>
<p><abbr><em>kaeosdad&#180;s last post: <a href="http://www.obsidianportal.com/campaign/new/wikis/home-page" rel="nofollow">kaeosdad updated the wiki page Home Page</a></em></abbr></p>
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		<title>By: SnakeNuts</title>
		<link>http://critical-hits.com/2009/01/08/the-rule-of-c4/#comment-64699</link>
		<dc:creator>SnakeNuts</dc:creator>
		<pubDate>Thu, 08 Jan 2009 23:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2783#comment-64699</guid>
		<description>Wehey! I didn&#039;t know about the Rule of C4, and I just had a massive explosion in my session. I must just be a natural :)

&lt;abbr&gt;&lt;em&gt;SnakeNuts&#180;s last post: &lt;a href=&quot;http://blog.crouzen.com/2008/12/new-theme.html&quot; rel=&quot;nofollow&quot;&gt;New Theme&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Wehey! I didn&#8217;t know about the Rule of C4, and I just had a massive explosion in my session. I must just be a natural <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><abbr><em>SnakeNuts&#180;s last post: <a href="http://blog.crouzen.com/2008/12/new-theme.html" rel="nofollow">New Theme</a></em></abbr></p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/01/08/the-rule-of-c4/#comment-64698</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Thu, 08 Jan 2009 21:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2783#comment-64698</guid>
		<description>Dammit, I started getting sucked into TV Tropes again because of this post.

I love the music section of the Rule of Cool entry though: Lemon Demon&#039;s Ultimate Showdown, Muse&#039;s Knights of Cydonia, and Dragon Force.</description>
		<content:encoded><![CDATA[<p>Dammit, I started getting sucked into TV Tropes again because of this post.</p>
<p>I love the music section of the Rule of Cool entry though: Lemon Demon&#8217;s Ultimate Showdown, Muse&#8217;s Knights of Cydonia, and Dragon Force.</p>
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