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	<title>Comments on: DM Chronicles: Session 6, When Fun Trumps Story, Part 1</title>
	<atom:link href="http://critical-hits.com/2008/12/29/dm-chronicles-session-6-when-fun-trumps-story-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2008/12/29/dm-chronicles-session-6-when-fun-trumps-story-part-1/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Mike Strand</title>
		<link>http://critical-hits.com/2008/12/29/dm-chronicles-session-6-when-fun-trumps-story-part-1/#comment-53749</link>
		<dc:creator>Mike Strand</dc:creator>
		<pubDate>Wed, 31 Dec 2008 03:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2094#comment-53749</guid>
		<description>Great read, thanks! Because of my unfamiliarity with the system, I am running Keep/Thunderspire before I get into my &#039;real&#039; campaign. While the story is weak I must admit that I like it that way because it alows me to integrate it into my own campaign ideas with out having to take a lot of liberties. It is good to read someone elses account of running the module as it will improve my own attempt when my players hit it. We can only get together once or twice a month so we are only a couple encounters into H1. But hey, we&#039;re not racing, we&#039;re savoring.;-)</description>
		<content:encoded><![CDATA[<p>Great read, thanks! Because of my unfamiliarity with the system, I am running Keep/Thunderspire before I get into my &#8216;real&#8217; campaign. While the story is weak I must admit that I like it that way because it alows me to integrate it into my own campaign ideas with out having to take a lot of liberties. It is good to read someone elses account of running the module as it will improve my own attempt when my players hit it. We can only get together once or twice a month so we are only a couple encounters into H1. But hey, we&#8217;re not racing, we&#8217;re savoring.;-)</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/12/29/dm-chronicles-session-6-when-fun-trumps-story-part-1/#comment-53748</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 30 Dec 2008 16:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2094#comment-53748</guid>
		<description>@Last Rogue: Welcome to the blog!  Steal away, steal away.  One of the things that lead me to try the Interlude model was to stop me from driving a &#039;real time campaign&#039; where players went from level 1 to 20 in mere weeks, never stopping to breathe, stopping one world threat after another.

:)</description>
		<content:encoded><![CDATA[<p>@Last Rogue: Welcome to the blog!  Steal away, steal away.  One of the things that lead me to try the Interlude model was to stop me from driving a &#8216;real time campaign&#8217; where players went from level 1 to 20 in mere weeks, never stopping to breathe, stopping one world threat after another.<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: The Last Rogue</title>
		<link>http://critical-hits.com/2008/12/29/dm-chronicles-session-6-when-fun-trumps-story-part-1/#comment-53747</link>
		<dc:creator>The Last Rogue</dc:creator>
		<pubDate>Tue, 30 Dec 2008 16:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2094#comment-53747</guid>
		<description>One thing I wanted to mention/steal - Interludes. I&#039;ve DMed quite a bit, but rarely do I use an interlude. I am playing around with a new campaign, and after reading this it reminded me the importance of some down time for character development.

Good read!</description>
		<content:encoded><![CDATA[<p>One thing I wanted to mention/steal &#8211; Interludes. I&#8217;ve DMed quite a bit, but rarely do I use an interlude. I am playing around with a new campaign, and after reading this it reminded me the importance of some down time for character development.</p>
<p>Good read!</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/12/29/dm-chronicles-session-6-when-fun-trumps-story-part-1/#comment-53746</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 30 Dec 2008 11:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2094#comment-53746</guid>
		<description>Okay, that sentence was less than ideal.

Lets just say that I didn&#039;t expect much of a deep story from adventures published early in an edition&#039;s life.  So they met my expectations.  The story is nonexistent but there are very interesting locales and encounters in that product.</description>
		<content:encoded><![CDATA[<p>Okay, that sentence was less than ideal.</p>
<p>Lets just say that I didn&#8217;t expect much of a deep story from adventures published early in an edition&#8217;s life.  So they met my expectations.  The story is nonexistent but there are very interesting locales and encounters in that product.</p>
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		<title>By: Propagandroid</title>
		<link>http://critical-hits.com/2008/12/29/dm-chronicles-session-6-when-fun-trumps-story-part-1/#comment-53745</link>
		<dc:creator>Propagandroid</dc:creator>
		<pubDate>Tue, 30 Dec 2008 04:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2094#comment-53745</guid>
		<description>When you say things like &quot;the story of Thunderspire Labyrinth is flimsier than your average “made for DVD” porn flick&quot; and &quot;it’s tied around one of the lamest kidnapped-slave/please look into what my evil colleague is doing stories I have read in an adventure module,&quot; I have a hard time understand what you mean when you say, &quot;I&#039;m not criticizing WotC.&quot; :)

I mean, they *did* publish it, after all.

&lt;abbr&gt;&lt;em&gt;Propagandroids last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/TheGamerDome/~3/498245377/&quot; rel=&quot;nofollow&quot;&gt;How to make D&amp;D more like a video game&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>When you say things like &#8220;the story of Thunderspire Labyrinth is flimsier than your average “made for DVD” porn flick&#8221; and &#8220;it’s tied around one of the lamest kidnapped-slave/please look into what my evil colleague is doing stories I have read in an adventure module,&#8221; I have a hard time understand what you mean when you say, &#8220;I&#8217;m not criticizing WotC.&#8221; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I mean, they *did* publish it, after all.</p>
<p><abbr><em>Propagandroids last blog post..<a href="http://feeds.feedburner.com/~r/TheGamerDome/~3/498245377/" rel="nofollow">How to make D&amp;D more like a video game</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/12/29/dm-chronicles-session-6-when-fun-trumps-story-part-1/#comment-53744</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 29 Dec 2008 23:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2094#comment-53744</guid>
		<description>As you&#039;ll see in part 2, Thunderspire Labyrinth has a lot of potential and can really take off in the hands of an imaginative DM not afraid to leave the bounds of the lines drawn in the adventure.  But as is... its very thin in terms of story... so thin that players may jump the tracks and leave the DM in trouble.</description>
		<content:encoded><![CDATA[<p>As you&#8217;ll see in part 2, Thunderspire Labyrinth has a lot of potential and can really take off in the hands of an imaginative DM not afraid to leave the bounds of the lines drawn in the adventure.  But as is&#8230; its very thin in terms of story&#8230; so thin that players may jump the tracks and leave the DM in trouble.</p>
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		<title>By: Wyatt</title>
		<link>http://critical-hits.com/2008/12/29/dm-chronicles-session-6-when-fun-trumps-story-part-1/#comment-53743</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Mon, 29 Dec 2008 18:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2094#comment-53743</guid>
		<description>I look forward to seeing how you go about that, as flimsy story is the reason I don&#039;t bother with Wizard&#039;s modules most of the time. That and sometimes horrendously punishing encounters. I remember one fight in Keep that people online referred to as &quot;the meatgrinder&quot;.

About the only one of the modules thus far that I&#039;ve liked is Demon Queen&#039;s Enclave.

&lt;abbr&gt;&lt;em&gt;Wyatts last blog post..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2008/12/26/pertaining-to-the-existence-of-the-sidebar-donate-button/&quot; rel=&quot;nofollow&quot;&gt;Pertaining To The Existence Of The Sidebar Donate Button&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I look forward to seeing how you go about that, as flimsy story is the reason I don&#8217;t bother with Wizard&#8217;s modules most of the time. That and sometimes horrendously punishing encounters. I remember one fight in Keep that people online referred to as &#8220;the meatgrinder&#8221;.</p>
<p>About the only one of the modules thus far that I&#8217;ve liked is Demon Queen&#8217;s Enclave.</p>
<p><abbr><em>Wyatts last blog post..<a href="http://spiritsofeden.wordpress.com/2008/12/26/pertaining-to-the-existence-of-the-sidebar-donate-button/" rel="nofollow">Pertaining To The Existence Of The Sidebar Donate Button</a></em></abbr></p>
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