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	<title>Comments on: Chatty&#039;s Guest: Playing Online, Part 1: Style</title>
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	<link>http://critical-hits.com/2008/12/15/chattys-guest-playing-online-part-1-style/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Fri, 25 May 2012 03:02:45 +0000</lastBuildDate>
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		<title>By: Gaming In Code &#187; Classifying Digital Gaming</title>
		<link>http://critical-hits.com/2008/12/15/chattys-guest-playing-online-part-1-style/#comment-53672</link>
		<dc:creator>Gaming In Code &#187; Classifying Digital Gaming</dc:creator>
		<pubDate>Thu, 05 Feb 2009 05:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2028#comment-53672</guid>
		<description>[...] by email (and even play by twitter) systems are available.  For more information on playing online see this series of posts by Wyatt Salazar guest posting on Musings of the Chatty [...]</description>
		<content:encoded><![CDATA[<p>[...] by email (and even play by twitter) systems are available.  For more information on playing online see this series of posts by Wyatt Salazar guest posting on Musings of the Chatty [...]</p>
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		<title>By: Masterpiece Round Game Table Set &#124; Chess Sets</title>
		<link>http://critical-hits.com/2008/12/15/chattys-guest-playing-online-part-1-style/#comment-53671</link>
		<dc:creator>Masterpiece Round Game Table Set &#124; Chess Sets</dc:creator>
		<pubDate>Wed, 14 Jan 2009 15:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2028#comment-53671</guid>
		<description>[...] » Chatty’s Guest: Playing Online, Part 1: Style [...]</description>
		<content:encoded><![CDATA[<p>[...] » Chatty’s Guest: Playing Online, Part 1: Style [...]</p>
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		<title>By: Masterpiece Square Game Table Set &#124; backgammon</title>
		<link>http://critical-hits.com/2008/12/15/chattys-guest-playing-online-part-1-style/#comment-53670</link>
		<dc:creator>Masterpiece Square Game Table Set &#124; backgammon</dc:creator>
		<pubDate>Thu, 01 Jan 2009 06:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2028#comment-53670</guid>
		<description>[...] » Chatty’s Guest: Playing Online, Part 1: Style  Tags: backgammon, board games, entertainment, Masterpiece Square Game Table Set       &#171; Purple Aluminum with Wheels Mah Jong Set Masterpiece Round Game Table Set &#187;     Subscribe to Latest Products (RSS) &#124; My Shopping Store     &#169; 2008 My Shopping Store [...]</description>
		<content:encoded><![CDATA[<p>[...] » Chatty’s Guest: Playing Online, Part 1: Style  Tags: backgammon, board games, entertainment, Masterpiece Square Game Table Set       &laquo; Purple Aluminum with Wheels Mah Jong Set Masterpiece Round Game Table Set &raquo;     Subscribe to Latest Products (RSS) | My Shopping Store     &copy; 2008 My Shopping Store [...]</p>
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		<title>By: chat</title>
		<link>http://critical-hits.com/2008/12/15/chattys-guest-playing-online-part-1-style/#comment-53669</link>
		<dc:creator>chat</dc:creator>
		<pubDate>Tue, 16 Dec 2008 17:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2028#comment-53669</guid>
		<description>&lt;strong&gt;chat...&lt;/strong&gt;

black chat rooms...</description>
		<content:encoded><![CDATA[<p><strong>chat&#8230;</strong></p>
<p>black chat rooms&#8230;</p>
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		<title>By: Wyatt</title>
		<link>http://critical-hits.com/2008/12/15/chattys-guest-playing-online-part-1-style/#comment-53668</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Mon, 15 Dec 2008 18:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2028#comment-53668</guid>
		<description>@Rafe: Yes, PBP is extremely slow. That&#039;s one of the cons I will be discussing when I hit the &quot;Mediums&quot; post. It&#039;s also got problems with flaky attendance.

@Chatty: In D&amp;D 4th, we also have maps as a general reference. For Gametable, we play with the map for combat, and pay more attention to the chat block at other times. But yeah – thanks to you for the opportunity and praise!

&lt;abbr&gt;&lt;em&gt;Wyatts last blog post..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2008/12/15/what-the-heck-is-a-drabble/&quot; rel=&quot;nofollow&quot;&gt;What the heck is a drabble?&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@Rafe: Yes, PBP is extremely slow. That&#8217;s one of the cons I will be discussing when I hit the &#8220;Mediums&#8221; post. It&#8217;s also got problems with flaky attendance.</p>
<p>@Chatty: In D&amp;D 4th, we also have maps as a general reference. For Gametable, we play with the map for combat, and pay more attention to the chat block at other times. But yeah – thanks to you for the opportunity and praise!</p>
<p><abbr><em>Wyatts last blog post..<a href="http://spiritsofeden.wordpress.com/2008/12/15/what-the-heck-is-a-drabble/" rel="nofollow">What the heck is a drabble?</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/12/15/chattys-guest-playing-online-part-1-style/#comment-53667</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 15 Dec 2008 17:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2028#comment-53667</guid>
		<description>Great post Wyatt, thanks for stepping in.

When you said that you did online gaming, I didn&#039;t know  that you were playing text only.  The points you bring about making this more of a literary experience and exploiting the practical realities of text RPGing gave me many good insights in my own interest to play such games.

Once again, thanks my good man!</description>
		<content:encoded><![CDATA[<p>Great post Wyatt, thanks for stepping in.</p>
<p>When you said that you did online gaming, I didn&#8217;t know  that you were playing text only.  The points you bring about making this more of a literary experience and exploiting the practical realities of text RPGing gave me many good insights in my own interest to play such games.</p>
<p>Once again, thanks my good man!</p>
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		<title>By: Rafe</title>
		<link>http://critical-hits.com/2008/12/15/chattys-guest-playing-online-part-1-style/#comment-53666</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Mon, 15 Dec 2008 17:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2028#comment-53666</guid>
		<description>Two years ago, I GM&#039;d a play-by-post game for my old gaming group, which was scattered across the globe:  I was in China, someone was in Australia, another two were in Scotland, one was in the States and another in western Canada.  That&#039;s four continents!  The game lasted a decent length, but it eventually fell apart.  Three months of real-time was about 36 hours of game world time.

And that can be the only issue with PbP or online gaming (other than the lack of direct social interaction):  What could be done in person in a 4-6 hour game can take weeks to accomplish in a PbP game.

&lt;abbr&gt;&lt;em&gt;Rafes last blog post..&lt;a href=&quot;http://rpgbehindthescreens.blogspot.com/2008/11/three-rs-of-session-planning.html&quot; rel=&quot;nofollow&quot;&gt;The Three &quot;R&quot;s of Session Planning&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Two years ago, I GM&#8217;d a play-by-post game for my old gaming group, which was scattered across the globe:  I was in China, someone was in Australia, another two were in Scotland, one was in the States and another in western Canada.  That&#8217;s four continents!  The game lasted a decent length, but it eventually fell apart.  Three months of real-time was about 36 hours of game world time.</p>
<p>And that can be the only issue with PbP or online gaming (other than the lack of direct social interaction):  What could be done in person in a 4-6 hour game can take weeks to accomplish in a PbP game.</p>
<p><abbr><em>Rafes last blog post..<a href="http://rpgbehindthescreens.blogspot.com/2008/11/three-rs-of-session-planning.html" rel="nofollow">The Three &quot;R&quot;s of Session Planning</a></em></abbr></p>
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		<title>By: Wyatt</title>
		<link>http://critical-hits.com/2008/12/15/chattys-guest-playing-online-part-1-style/#comment-53665</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Mon, 15 Dec 2008 16:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2028#comment-53665</guid>
		<description>@Dutchman: Yeah, I definitely realize that my strange beginnings have a lot to do with my comfort on this medium, and the sense of community I have. For those making the transition to tabletop, it would be awkward at first, especially if you constantly have to play with strangers because you don&#039;t have net buddies who D&amp;D. I&#039;ve sort of been desensitized to that by now, because nearly all of my games have been with different crews at the helm. But I think there&#039;s also a bit of fun in playing with strangers, at least in the real time mediums (in play-by-post there&#039;s more of a disconnection between the players, and you really play only to play.) Thanks for the compliments!

@Bob: Indeed! I love reading chat logs myself, and I&#039;m always asking around for them whenever someone I know is having a game I&#039;m interested in. A massive drive crash a few years ago practically wiped out all of mine, and I mourn their loss to this day.

&lt;abbr&gt;&lt;em&gt;Wyatts last blog post..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2008/12/15/what-the-heck-is-a-drabble/&quot; rel=&quot;nofollow&quot;&gt;What the heck is a drabble?&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@Dutchman: Yeah, I definitely realize that my strange beginnings have a lot to do with my comfort on this medium, and the sense of community I have. For those making the transition to tabletop, it would be awkward at first, especially if you constantly have to play with strangers because you don&#8217;t have net buddies who D&amp;D. I&#8217;ve sort of been desensitized to that by now, because nearly all of my games have been with different crews at the helm. But I think there&#8217;s also a bit of fun in playing with strangers, at least in the real time mediums (in play-by-post there&#8217;s more of a disconnection between the players, and you really play only to play.) Thanks for the compliments!</p>
<p>@Bob: Indeed! I love reading chat logs myself, and I&#8217;m always asking around for them whenever someone I know is having a game I&#8217;m interested in. A massive drive crash a few years ago practically wiped out all of mine, and I mourn their loss to this day.</p>
<p><abbr><em>Wyatts last blog post..<a href="http://spiritsofeden.wordpress.com/2008/12/15/what-the-heck-is-a-drabble/" rel="nofollow">What the heck is a drabble?</a></em></abbr></p>
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		<title>By: BOB</title>
		<link>http://critical-hits.com/2008/12/15/chattys-guest-playing-online-part-1-style/#comment-53664</link>
		<dc:creator>BOB</dc:creator>
		<pubDate>Mon, 15 Dec 2008 15:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2028#comment-53664</guid>
		<description>Nice article, one small thing to add.

Having all those posts/chat logs archived in one place makes the game&#039;s history much more alive to people. My game has been running for 15+ years with the last 5+ years of it being online.

The stories that have become our own little mythology from &#039;the old days&#039; are seeping farther away as newer players refer to stories that they read in the chat logs. Just having all the content from a game session in one place really helps to clear the debates about &quot;wait a minute you ruled this way last month&quot; or &quot;what was that lead dwarfs name?&quot;

I have found that I have a small handful of people that can not make the leap into live roleplaying but do like to read the chat logs and or contribute character sketches, etc. on the site.

I do feel that online roleplaying is the way of the future, as it stops a lot of the &#039;how do I compute that attack&#039; problems from happening. The program of your choice handles it and you just worry about the role, not the roll.

BOB</description>
		<content:encoded><![CDATA[<p>Nice article, one small thing to add.</p>
<p>Having all those posts/chat logs archived in one place makes the game&#8217;s history much more alive to people. My game has been running for 15+ years with the last 5+ years of it being online.</p>
<p>The stories that have become our own little mythology from &#8216;the old days&#8217; are seeping farther away as newer players refer to stories that they read in the chat logs. Just having all the content from a game session in one place really helps to clear the debates about &#8220;wait a minute you ruled this way last month&#8221; or &#8220;what was that lead dwarfs name?&#8221;</p>
<p>I have found that I have a small handful of people that can not make the leap into live roleplaying but do like to read the chat logs and or contribute character sketches, etc. on the site.</p>
<p>I do feel that online roleplaying is the way of the future, as it stops a lot of the &#8216;how do I compute that attack&#8217; problems from happening. The program of your choice handles it and you just worry about the role, not the roll.</p>
<p>BOB</p>
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		<title>By: Flying Dutchman</title>
		<link>http://critical-hits.com/2008/12/15/chattys-guest-playing-online-part-1-style/#comment-53663</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Mon, 15 Dec 2008 15:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=2028#comment-53663</guid>
		<description>A very nice (and lengthy) article. I would say the chosen method of gaming depends entirely on the group dynamics. You were introduced to D&amp;D through online gaming, whereas most others (as you state yourself) physically rolled their first dice at the table.

If you still play with the same group as the one you started in, and never have been forced to brave the internets in a quest for gaming buddies, the game will become more and more of a social event where you drink and eat with friends and fool around a lot more.

Now I&#039;m not saying that playing online can&#039;t be a social event... Au contraire, it can probably be great fun and you can still drink and eat and talk about other stuff. What I am saying is that such a transition from desk to desktop would be awkward to gaming groups in the same &#039;phase&#039; as I am.

But your article did shine a light on a different aspect of online (text) gaming; the writing and the role-playing aspect. The bar for role-playing (and contributing in general) for shy players is probably set much lower in an online environment, and I never even thought about the nice practice and sharing of writing techniques and styles that online gaming facilitates. This stimulation of writing and role-playing will probably not exist when you play online with skype and cams...

Anyway, I get the point and see the advantages now. I would be very willing to try it in the way you described it. Since I plan on leaving my country for a few months next summer, it might even be a great way to keep the group playing in my absence, which is (go figure) one of my &quot;major&quot; problems should I leave my home and native land.

Finally, again my compliments. Good form! Looking forward to the next part. Many black sheep and platypi (keepin&#039; it pseudo-Latin, yo) to you too!</description>
		<content:encoded><![CDATA[<p>A very nice (and lengthy) article. I would say the chosen method of gaming depends entirely on the group dynamics. You were introduced to D&amp;D through online gaming, whereas most others (as you state yourself) physically rolled their first dice at the table.</p>
<p>If you still play with the same group as the one you started in, and never have been forced to brave the internets in a quest for gaming buddies, the game will become more and more of a social event where you drink and eat with friends and fool around a lot more.</p>
<p>Now I&#8217;m not saying that playing online can&#8217;t be a social event&#8230; Au contraire, it can probably be great fun and you can still drink and eat and talk about other stuff. What I am saying is that such a transition from desk to desktop would be awkward to gaming groups in the same &#8216;phase&#8217; as I am.</p>
<p>But your article did shine a light on a different aspect of online (text) gaming; the writing and the role-playing aspect. The bar for role-playing (and contributing in general) for shy players is probably set much lower in an online environment, and I never even thought about the nice practice and sharing of writing techniques and styles that online gaming facilitates. This stimulation of writing and role-playing will probably not exist when you play online with skype and cams&#8230;</p>
<p>Anyway, I get the point and see the advantages now. I would be very willing to try it in the way you described it. Since I plan on leaving my country for a few months next summer, it might even be a great way to keep the group playing in my absence, which is (go figure) one of my &#8220;major&#8221; problems should I leave my home and native land.</p>
<p>Finally, again my compliments. Good form! Looking forward to the next part. Many black sheep and platypi (keepin&#8217; it pseudo-Latin, yo) to you too!</p>
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