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And also also, the un-end of the D&D Miniatures Game

Well, you remember that this happened

Today, WotC announced that the D&D Miniatures game would not die after all. Instead, they’ve decided to hand it off to a handful of committed volunteers to develop stats for future minis releases and keep the skirmish/tournament scene going, with official license from WotC. 

The group granted the license is known as “The Guild” and is made up of some serious DDM fans, so it looks to be in good hands. The forum thread about The Guild already contains an impressive amount of work towards branding themselves. The coolest part? 

Tony Gullotti (Dagaron) of Indiana is point person on the design and production of a custom DDM Guild miniature. The miniature will be available by Gen Con. Polling the community resulted in a win for the Guild Master concept — a tribute to E. Gary Gygax.

I’m hoping I can get my hands on a EGG mini at next GenCon- that’d be awesome.

The Guild is also answering questions over at EN World, as well as some clarification by The Rouse. Overall, a very cool move on WotC’s part (and in fact, totally different than how Hasbro handles its board game library- they hold onto the license as long as they can, even if they don’t plan on publishing it).

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The return of entangling and the red death

Next month’s editorial calendar for D&D Insider is up. In it, there are not one, not two, but FOUR playtest articles coming out. The Druid is first up, coming on December 1st. As one of the most missed classes that didn’t make the edition jump, this should be good news to all you entagling shillelagh-wielders out there.

Additionally, it also looks like we’ll see the Invoker class, now almost confirmed to be a new class making its first appearance in Player’s Handbook 2. Is there some thematic link between it and the Druid? Since Primal powers are called Evocations, will the Invoker Evoke, harkening back to the Invocation/Evocation school of 2e? We’ll find out soon enough!

Presumably, we’ll see some new magic items with the Adventurer’s Vault 2 playtest. Unless they feature some brand new awesome mechanic, this will largely just be more magic items to use. I could be wrong, and we’ll see brand new rules for skateboards or something, but new magic items is a best guess. [Read the rest of this article]

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Power Attack the Shoggoth

As noted previously, I’m a huge fan of the d20 Call of Cthluhu book. With it, I ran my favorite campaign of all time, and the rules were exactly the level I wanted them. At all levels, PCs were fragile. (In fact, it seemed like the primary motivation from them for leveling up was to regain 1d6 Sanity.) Characters could have roughly identical skill sets and still not feel useless compared to another character. And most of all, the rules buy-in was already taken care of: these were people very familiar with D&D, and that translated very easily for each person to know what their character could do.

Except…

The feat selection sucked. Keep in mind this was the early days of d20- even the designers (the book was co-written by Monte Cook) didn’t have as much experience with the ins and outs of the d20 system as they would in years to come. Thus, the feat chapter was lifted almost directly out of the D&D Player’s Handbook, and featured primarily combat feats, with a few new psychic feats thrown in. So every 3 levels, the characters in my d20 CoC game got to pick stuff like Power Attack, despite the fact they never wanted to be in melee. [Read the rest of this article]

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Adventure Prep: Online D&D game trial

As discussed here, I’ve gotten a group of geeks together to experiment with playing D&D online.

The first game (Friday night) is mostly about meeting with the players online, getting our various software working and maybe try playing a short D&D 4e Scenario.

For the first game we settled for Gametable as the Virtual tabletop software.

I chose Gametable first because its the simplest software I found.  Its basically nothing more than a shareable drawing surface with movable elements called ‘pogs’ (Miniatures and furniture) and Overlays (map elements).

I invite you to check Alex’s tutorials on this application as I didn’t plan to revisit what he already wrote.  I really like this application even though it’s got exceedingly limited features.  It still provides the basic I want from a virtual tabletop:

  • A battlemap application (which can be used creatively to store other types of gaming props like regional maps and scrolls.
  • A dice roller (very basic) although I’ll likely play with the honor system
  • A way of hosting the game and sharing the map.

The software does not include voice chatting and since we intended to have some, we decided to go with Skype.

The adventure I planned for the game is exceedingly simple.  The adventurers will need a group of 5 fearsome Kobold Champions and their Draconic Boss in a 2 scene setup.

The background for the adventure though is a little more unorthodox:

“Hello and Welcome to this special edition of THE CRAWL!: Monster vs Monster edition! I’m your host, Naquist Balefire.  Lets give a warm welcome to our newest contestants who are getting ready to challenege the yet undefeated SCALY SIX!

Oh yeah, I’m gonna play me a little Dungeon Reality Show adventure!

As I was trying to draw the map with the mouse I kept having a hard time drawing the cave elements where the adventure will take place. In a moment of frustration when I was about to throw the mouse at the other end of my gaming room, I remembered the X-mas gift my mother gave me last year.

She gave me a Wacom drawing pad…

I hooked it up to my laptop and BAM, I was drawing the map just like if I was using Wet Erase markers on a Chessex Vinyl battlemap.

Awesome!

That’s pretty much it.  I’ll let you know how it went.

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Review: "Martial Power"

Overview: Martial Power is the newest player-centric sourcebook for D&D 4e. It contains more options for the four martial classes (Fighter, Ranger, Rogue, and Warlord.) Each class gets new class feature options, paragon paths, feats, and epic destinies.

In-depth: 159 pages, hard cover, full-color, $29.95 retail.

The new class builds for Fighter and Ranger are worth the price of admission all by themselves. Fighters get Tempest (two-weapon fighter) and Battlerager (kinda like a Barbarian, gets a lot of temp HP). They both get powers to support the builds, plus powers for any fighter to take. [Read the rest of this article]

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Chatty's First Freelance project

Its official.

I just signed a freelance writing contract with Goodman Games.

After a few flip-flops on my part, I (helped by a few people hitting me on the head with a frying pan) decided to plunge forward come what may.  I shall be spending the next few weeks writing (with the help of a friend) a short 4e compatible adventure.

This is going to be my first serious foray in publishing.  Its a small enough project that I feel confident that I’ll meet expectations.  After that we’ll see if its addictive/rewarding enough to do more.

As things stand, I must deliver this by mid-January.  I’m not going to say it (I’m not). Suffice it to say that this project creates a temporary shift in free time priorities… and I sadly can’t blog about it much.

I’m nervous and elated at the same time!

Wish me luck!

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Work less, Partner with People and Make it! (RPG Blog Edition)

Jonhathan, a fellow RPG Blogger network member sent us an impassioned message on the network’s mailing list earlier this week. He was exhorting the virtues of making partnerships to increase our success as bloggers and RPG enthusiasts.

He was sharing with us what he got from this Copyblogger article about how all the work we did as a blogger was keeping us poor.

I started responding and decided that maybe making my response in a blog post would a better idea as several bloggers are not on the network or part of the mailing list.

Partnership IS key…

I strongly agree that one of Blogging’s biggest strength is the community it can build and the networking possibilities it provides by linking like-minded individuals.  I gave myself a community builder voice and am extremely proud to think that I somewhat contributed to what we currently share on the RPG blogsphere.

Several of us are already linked.  As Jonathan mentioned, the RPG Bloggers network is one of them, the Blog Carnival another.

The challenge of the Nerd Partner

However, Copyblogger’s point is about working less and making money.  Partnership is presented as a way to share the work that leads to financial success.

Making money in RPG blogging is a recurring subject (it probably is in all things blog). However, Its a modest success for some (me included, for the moment) and one big pipe dream for most.

In order to achieve any sort of significant financial success you need to establish value.   That value can be attributed to your work or to you as an individual. Once that value is established, people may pay you money to associate with you or your content or to acquire it in one form or another.

The underlying message I decoded from Jon Morrow (author of the Copyblogger post) was that partnership IS indeed a way to success, however you choose to define it.  However, I think you need to build a name, a reputation and possibly a ‘product’ before you can partner with people who will trust you.

A big challenge of RPG blogging is that we’re all geeky nerds.  We develop intense, highly enthusiastic passion for various subjects around our common theme.  We have a near infinite amount of honest goodwill to tackle 1000 projects a week!

However, the nerds I know (myself included) are usually flaky and shaky business partners.   Trusting an unproven nerd to deliver on a promise is a definitive business risk, especially if you’ve never met them in person.

Hell, just look at how many projects and series I tackle and don’t always see to the end.  I for one would be cautious about associating with myself!  :)

So I would say that as a potential partner in a future RPG/Blog endeavor you need to establish your credibility and then find people who have established their own.

You then tackle a small project with them and you gauge how working with them turned out.

(That’s what I’m currently doing in a few team projects I’m trying out)

Oh and if you do partner with people in a project that may involve money, try to address this as early as possible in the project’s lifecycle. It will save you a ton of trouble later.

The Big Idea!

Finally, once you have established your partnership, I think you need more than goodwill and a good range of skills. You need to build your partnership around a simple idea that everyone shares and that will excite people.

All the ‘oh yeah I’d be willing to do something” of the world are worthless until the “do something” becomes an actual tangible project/goal.

So I agree with the idea… be it more traffic, more blog revenues or starting an new RPG imprint, you need people to share the work.  However, as any business ventures, you need to convince people you are a worthy partner and you need to find others you can trust!

That’s what I’m trying to do with my projects!

Well at least the ones I won’t flake on!  :)

Hell, maybe I should write of them Internet Marketing blogs…

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D&D 4e: New Encounters

In setting out to design new types of Encounter groups for 4th Edition Dungeons & Dragons, I started in the obvious place by looking at what was provided in the Dungeon Master’s Guide.  Right away I noticed the two groups that stood out were the Wolf Pack (4-7 skirmishers) and the Dragon’s Den (one solo monster). Both of these solely feature one type of monster, which highlights the abilities and features of the monster in a unique way.  Wolf Pack is a great encounter of all skirmishers: a group of speedy and maneuverable but lightly armored and weak troops. The Dragon’s Den features solo monsters but adds in the spice of an additional elite monster in particularly hard fights and is presented to us the suggested way of complementing solo monsters with other monsters in correct balance.

With that in mind, and with a request from Asmor, I began putting together some new Encounter group templates that can be used to expedite your game planning and hopefully present your players with some new experiences and challenges. I’ve also listed some suggestions and brainstorming for how these groups could be implemented, and I would love to hear any you’ve come up with as well!

I looked first to my personal favorite monster role to feature in its own Encounter Group: the Lurker!  I feel like they get very little love in the DMG Encounter groups as they only show up in the harder Double Line groups, so I very badly wanted to do them the justice they deserve. [Read the rest of this article]

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DM Chronicle: Session 5, Alien Feys & Whiskered Pirates, Part 2

See part 1 here.

Scene 3: White Rage!

After a night where the PCs slept warily on the bridge of the ship the PCs spotted a winged creature flying toward them.  It was a large White Dragon with a human pirate riding it.

Screaming in draconic about ‘finally getting a prize worth taking’ the dragon charged!

I setup the Paizo Ship battle map (See image) and placed the Dragon about one round away.  My strategy was to have the Dragon fly over the ship, drop the pirate (a Hobgoblin archer refluffed as a Human) in the crow’s nest and engage the party.

The ensuing fight lasted about one hour and was a good challenge for the characters.  They took out the archer first and then concentrated on the dragon.  When the Dragon finally died, it was slowly absorbed by the ship and it gained quite an impressive figurehead. The ship gave out a pair of magical gloves as a thank you.

During that fight, Franky’s warlock missed each and everyone of its attacks.  His rising frustration was palpable. After the fight, Franky made an effort to turn his misfortune in a roleplaying scene, asking the Trent why his Fey Pact was not functioning so close to the primal forces that powered both the pact and the ship’s flight.

While I had the ship argue that being an exiled, it was not ‘in tune’ with the Fey Energies of the Feywild, Franky, being frustrated, was rather resistant to accept that.

Then one of the players made a crack about Franky that I missed (possibly about his relative uselessness in the fight) and Franky became livid with anger and basically clamped up for the rest of the evening (It was barely 8h PM by that time).

As I said before, we since spoke about that after the game.  We both agreed that we would sit down in the near future and hammer out how the Fey work in the gameworld. Thus, next time we’ll be roleplaying on more common grounds.

Scene 4 & 5: Assault of the Pirate Airship!

After the fight, the ship asked how the party wished to approach the pirate’s base.  The party settled for a night run. They were able to approach the moored airship without being spotted.  The Pirate ship was a huge dragon shaped vessel with 4 decks arranged around the gasbags (I took the one featured in Kobold Quartely #7) .  They asked the Trent ship if it could grab the pirate’s ship and rip it out of its mooring while they stealthily boarded the top deck.  It agreed.

As soon as the pirate airship was ripped out of its mooring point and the PCs boarded the enemy ship, the Trent ship faded out, leaving the PCs to their fate.

The PCs sneaked in the ship’s top (control) deck and moved in it until they found the main control room and heard voices arguing, Brandobaris among them.  It seemed that the old dog was actually negotiating with the pirates!  When the PCs looked into the room through a port hole they saw Dragora (The Scholar Pirate of previous adventures) another pirate who seemed to be the captain of the ship and 4 other crewmen.

Brandobaris was lounging in a chair by a table filled with charts and papers.  He was attached to the table by a thin silvery chain on his ankle.

When the party burst in, surprising everyone, Brandobaris managed to recover, smiled and said ‘What took you boys so long?”

When all crewmen turned into wererats, things became…hairier. (Rimshot!)  The fight was hard, really hard.  Franky continued being unlucky, depriving the party of a striker’s damage output.  The flanking wererats skirmisher hurt a lot!

So much so that half the party went down fast (including the warlord, the party’s only healer).  While Dragora was dispatched rapidly, at that point things looked grim and I started planning for the party’s defeat. I was thinking they could be jailed in the dungeons under the city and possibly make the next campaign about breaking out.

What a downer ending though, given the mood of some players, I didn’t want to risk it!

Because of that, and since I’m such a softie DM, I decided to do something I rarely ever do, and I started fudging numbers.  Not dice rolls, those I always play in the open.  I did however cut all wererats HP in half from 48 to 25. Thus the party was able to vanquish them.

At a certain point in the fight, another crewman from the next room came, noticed the fight and went away to sound the alert (and bring the drifting airship back to its mooring point).

As the players managed to beat the last wererats, I decided that they could take a bit more punishing (plus I was hoping Franky’s bad dice streak would start to turn).  I had 2 other wererats (un-nerfed) come in.  Up to that point I had forgotten to play out the lycantrophes’ regeneration powers so I did with these two, much to the distress of the already emotionally spent players.

As planned, Franky’s luck turned and started to do significant damage.  Takeo (Warlord), having spent a long part of the fight dying, was finally healed and joined the fight with most of his powers intact. The party prevailed! At the end of the combat, all players were down to a few hit points, most of their healing surges gone and all powers expended.

Brandobaris cheered them! As the PCs took command of the airship and started steering it toward the coast, Brandobaris revealed most of the “Humans” of the South Seas were in fact Lycantrophes (a fact that goes back to a campaign I played in that region 15 years ago ion real time and 2000 years ago in game world time).  When the players asked about the silver chain, they learned that Bradobaris was one too and in fact an old founding member of the Crimson Fleet. The chain was enchanted to cause immense amount of pain to a captured were-creature whenever it tried to do something other than move slowly.

He explained that engineered his kidnapping, making the pirates believe that he was ready to return to the fold and share his ample wealth as an atonement offering.  He trusted that the PCs would come to screw the pirates’ plans and for that he vowed eternal friendship and support for his “favorite heroes”.

The PCs returned home, at the helm of the realm’s most fantastic vehicle, leaving the Crimson Fleet disorganized and deprived of its two main leaders and its flagship.

Roll campaign’s credits. Good job guys!

The next campaign, to be played in January, will occur 4 years in the future and will likely be based on Thunderspire Labyrinth and Brandobaris sending in the PCs to establish trading relationships with the Underdark.

Lessons Learned

  • When creating a roleplaying encounter, be it Skill challenge-based or otherwise, work in more links between the PCs and the situation so that players have a better chance of knowing what to do and how to react.
  • D&D 4e PCs in the hands of experienced players can take a lot more punishment than I expected.  I I can afford to put waves of monsters like Mearls did here.

What players liked

  • Sneaking in the airship and the Epic fight!
  • Scoring an Airship! (No worries, that ship will not feature as a PC possession in the next campaign)

What Player disliked

  • The Fey ship scenes, too alien and lacking proper hooks to be enjoyable.
  • I need to look into frustration management in regards to low dice rolls.  I’ll be discussing a frustration token mechanics with my players and online friends.  Heck, I’ll make a Chatty’s question about it!

Thanks for reading! My 1st D&D 4e campaign is complete!

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YouTube Tuesday: Beam Me Up Edition

How could it be anything else this week but the trailer to the new Star Trek movie, a reboot of the franchise. I’ve embedded the theater bootleg since it’s the only one up on YouTube, but I highly recommend watching the full quality trailer instead.

Everything I’ve heard has made me excited for this movie, and the trailer only moreso. What do you guys think?

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