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	<title>Comments on: Bedtime Campaign: The Sword of Dreams</title>
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	<link>http://critical-hits.com/2008/11/25/bedtime-campaign-nico-and-the-sword-of-dreams-part-1/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Friday Link Adventure - Nov 28 &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://critical-hits.com/2008/11/25/bedtime-campaign-nico-and-the-sword-of-dreams-part-1/#comment-53522</link>
		<dc:creator>Friday Link Adventure - Nov 28 &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Fri, 28 Nov 2008 22:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1911#comment-53522</guid>
		<description>[...] DM: Bedtime Campaign: The Sword of Dreams, Part 1. Another great story from a father who by all measures is raising a great future Dungeon [...]</description>
		<content:encoded><![CDATA[<p>[...] DM: Bedtime Campaign: The Sword of Dreams, Part 1. Another great story from a father who by all measures is raising a great future Dungeon [...]</p>
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		<title>By: Jonathan Drain</title>
		<link>http://critical-hits.com/2008/11/25/bedtime-campaign-nico-and-the-sword-of-dreams-part-1/#comment-53521</link>
		<dc:creator>Jonathan Drain</dc:creator>
		<pubDate>Fri, 28 Nov 2008 16:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1911#comment-53521</guid>
		<description>This story is awesome. You&#039;re raising a fine future Dungeon Master!

&lt;abbr&gt;&lt;em&gt;Jonathan Drains last blog post..&lt;a href=&quot;http://d20.jonnydigital.com/2008/11/lou-zocchi-and-the-science-of-dice&quot; rel=&quot;nofollow&quot;&gt;Lou Zocchi and the Science of Dice&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>This story is awesome. You&#8217;re raising a fine future Dungeon Master!</p>
<p><abbr><em>Jonathan Drains last blog post..<a href="http://d20.jonnydigital.com/2008/11/lou-zocchi-and-the-science-of-dice" rel="nofollow">Lou Zocchi and the Science of Dice</a></em></abbr></p>
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		<title>By: Ashy</title>
		<link>http://critical-hits.com/2008/11/25/bedtime-campaign-nico-and-the-sword-of-dreams-part-1/#comment-53520</link>
		<dc:creator>Ashy</dc:creator>
		<pubDate>Wed, 26 Nov 2008 22:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1911#comment-53520</guid>
		<description>Chatty,

I agree 100% - I try my hardest to share narrative control in all my games, and so far, I&#039;ve always had a waiting list of at least 4 folks wanting in on my games! The players love it and so do I! :D

&lt;abbr&gt;&lt;em&gt;Ashys last blog post..&lt;a href=&quot;http://www.wanderingmen.com/media/podcasts/38-podcasts/307-dead-men-driving-ep-05&quot; rel=&quot;nofollow&quot;&gt;Dead Men Driving, Ep. 05&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Chatty,</p>
<p>I agree 100% &#8211; I try my hardest to share narrative control in all my games, and so far, I&#8217;ve always had a waiting list of at least 4 folks wanting in on my games! The players love it and so do I! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><abbr><em>Ashys last blog post..<a href="http://www.wanderingmen.com/media/podcasts/38-podcasts/307-dead-men-driving-ep-05" rel="nofollow">Dead Men Driving, Ep. 05</a></em></abbr></p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2008/11/25/bedtime-campaign-nico-and-the-sword-of-dreams-part-1/#comment-53519</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Wed, 26 Nov 2008 15:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1911#comment-53519</guid>
		<description>@ChattyDM:  I think the way you&#039;re interacting with your kid also has a part to play.  Fear to displease is a great censor... and I don&#039;t think there are many urges to please greater than the ones to please your parents.  The fact that you welcome such bursts of creativity in your children is certainly a great motivation.

I consider myself a pretty creative guy, but there are some circumstances when I completely sensor myself - for fear of being foolish.  My dad was one of my greatest sensors on that part.

I remember having a pretty hard time at college playing improv for fear of being ridiculous.

However, in drawing or writing - which were more personal means of creation for me back then - I could completely let go... As long as my dad didn&#039;t find my stupid drawings.

So kudos to you for helping your children&#039;s unbridled imagination flourish!

One day, if you&#039;re lucky, he&#039;ll DM for you :P

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2008/11/25/Do-you-even-like-playing-a-warlock&quot; rel=&quot;nofollow&quot;&gt;Do you even like playing a warlock?&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@ChattyDM:  I think the way you&#8217;re interacting with your kid also has a part to play.  Fear to displease is a great censor&#8230; and I don&#8217;t think there are many urges to please greater than the ones to please your parents.  The fact that you welcome such bursts of creativity in your children is certainly a great motivation.</p>
<p>I consider myself a pretty creative guy, but there are some circumstances when I completely sensor myself &#8211; for fear of being foolish.  My dad was one of my greatest sensors on that part.</p>
<p>I remember having a pretty hard time at college playing improv for fear of being ridiculous.</p>
<p>However, in drawing or writing &#8211; which were more personal means of creation for me back then &#8211; I could completely let go&#8230; As long as my dad didn&#8217;t find my stupid drawings.</p>
<p>So kudos to you for helping your children&#8217;s unbridled imagination flourish!</p>
<p>One day, if you&#8217;re lucky, he&#8217;ll DM for you <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2008/11/25/Do-you-even-like-playing-a-warlock" rel="nofollow">Do you even like playing a warlock?</a></em></abbr></p>
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		<title>By: OneManHorde</title>
		<link>http://critical-hits.com/2008/11/25/bedtime-campaign-nico-and-the-sword-of-dreams-part-1/#comment-53518</link>
		<dc:creator>OneManHorde</dc:creator>
		<pubDate>Wed, 26 Nov 2008 15:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1911#comment-53518</guid>
		<description>&quot;What do you think I am… some sort of Suburban Overlord working in a Human Genetics lab? Oh wait… I am! You should have your copy shortly.&quot;

Project Warforge has failed and now the empire relies on human genetics through alchemy to win it&#039;s war selling it&#039;s creations off to the highest bidder to fun more and more experiments...

:D hmmm I wander...</description>
		<content:encoded><![CDATA[<p>&#8220;What do you think I am… some sort of Suburban Overlord working in a Human Genetics lab? Oh wait… I am! You should have your copy shortly.&#8221;</p>
<p>Project Warforge has failed and now the empire relies on human genetics through alchemy to win it&#8217;s war selling it&#8217;s creations off to the highest bidder to fun more and more experiments&#8230;<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  hmmm I wander&#8230;</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/11/25/bedtime-campaign-nico-and-the-sword-of-dreams-part-1/#comment-53517</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 26 Nov 2008 14:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1911#comment-53517</guid>
		<description>@Eric: Glad you liked it.  I agree with you... but shared narrative control is truly alien for many DMs.  I think it goes against a deepset habit that DM = control at all levels.

@Kevin: I&#039;m happy to have written another one.  It truly is an amazing activity and writing about it afterward opens up so many insights.  I too will explore narrative control issues more in the future.

@OMH: Cloning my son?  What do you think I am... some sort of Suburban Overlord working in a Human Genetics lab?  Oh wait... I am!  You should have your copy shortly.  :)

@John: Thanks for writing your piece, the timing was perfect!  I really am floored by how awesome his ideas are... I&#039;m pretty sure its because he&#039;s not burdened with the same rigid sense of verisimilitude adult gamers have.  Funny how we try to phrase our actions and stories around believable concepts even though this is all a fantasy game.</description>
		<content:encoded><![CDATA[<p>@Eric: Glad you liked it.  I agree with you&#8230; but shared narrative control is truly alien for many DMs.  I think it goes against a deepset habit that DM = control at all levels.</p>
<p>@Kevin: I&#8217;m happy to have written another one.  It truly is an amazing activity and writing about it afterward opens up so many insights.  I too will explore narrative control issues more in the future.</p>
<p>@OMH: Cloning my son?  What do you think I am&#8230; some sort of Suburban Overlord working in a Human Genetics lab?  Oh wait&#8230; I am!  You should have your copy shortly.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@John: Thanks for writing your piece, the timing was perfect!  I really am floored by how awesome his ideas are&#8230; I&#8217;m pretty sure its because he&#8217;s not burdened with the same rigid sense of verisimilitude adult gamers have.  Funny how we try to phrase our actions and stories around believable concepts even though this is all a fantasy game.</p>
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		<title>By: John Arcadian</title>
		<link>http://critical-hits.com/2008/11/25/bedtime-campaign-nico-and-the-sword-of-dreams-part-1/#comment-53516</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Wed, 26 Nov 2008 14:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1911#comment-53516</guid>
		<description>Hey Chatty! Thanks for the linkback. I hope, should I ever find myself in the situation, that I can raise my kids with half that much creativity at that age! It&#039;s a great way to get them into gaming, learning vocabulary and critical thinking at that age.

In fact, you should get together with an artist and put together a book on GMing for kids. 1/2 picture story book 1/2 adult how to.</description>
		<content:encoded><![CDATA[<p>Hey Chatty! Thanks for the linkback. I hope, should I ever find myself in the situation, that I can raise my kids with half that much creativity at that age! It&#8217;s a great way to get them into gaming, learning vocabulary and critical thinking at that age.</p>
<p>In fact, you should get together with an artist and put together a book on GMing for kids. 1/2 picture story book 1/2 adult how to.</p>
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		<title>By: OneManHorde</title>
		<link>http://critical-hits.com/2008/11/25/bedtime-campaign-nico-and-the-sword-of-dreams-part-1/#comment-53515</link>
		<dc:creator>OneManHorde</dc:creator>
		<pubDate>Wed, 26 Nov 2008 13:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1911#comment-53515</guid>
		<description>Wow, Chatty this kid will be awesome at DnD... Could you clone him and send him by air mail to me, he&#039;d be a great addition to my group :D

I think I might share narrative control in the future... should get my players inspired...

&lt;abbr&gt;&lt;em&gt;OneManHordes last blog post..&lt;a href=&quot;http://rolld4e.wordpress.com/2008/11/26/dm%E2%80%99s-advice-let-your-players-play-the-characters-they-want-to-play-and-possibly-save-money/&quot; rel=&quot;nofollow&quot;&gt;DM’s Advice: Let your players play the characters they want to play, and possibly save money.&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Wow, Chatty this kid will be awesome at DnD&#8230; Could you clone him and send him by air mail to me, he&#8217;d be a great addition to my group <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I think I might share narrative control in the future&#8230; should get my players inspired&#8230;</p>
<p><abbr><em>OneManHordes last blog post..<a href="http://rolld4e.wordpress.com/2008/11/26/dm%E2%80%99s-advice-let-your-players-play-the-characters-they-want-to-play-and-possibly-save-money/" rel="nofollow">DM’s Advice: Let your players play the characters they want to play, and possibly save money.</a></em></abbr></p>
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		<title>By: Kevin Richey</title>
		<link>http://critical-hits.com/2008/11/25/bedtime-campaign-nico-and-the-sword-of-dreams-part-1/#comment-53514</link>
		<dc:creator>Kevin Richey</dc:creator>
		<pubDate>Wed, 26 Nov 2008 05:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1911#comment-53514</guid>
		<description>I love your bed-time stories, thank you for sharing.  I look forward to my son being old enough for this (he&#039;s two years old now).

I&#039;ve been reading about Shared Narrative Control around the RPG Blogosphere with much interest. As a new DM, I really want to mold that concept into my style. Partly for the practical reason of less responsibility for world building and session prep. I am including &quot;Shared Narrative Control&quot; in my list of core RPG principals, next to &quot;Say Yes&quot; and &quot;Don&#039;t Write the Ending&quot;.</description>
		<content:encoded><![CDATA[<p>I love your bed-time stories, thank you for sharing.  I look forward to my son being old enough for this (he&#8217;s two years old now).</p>
<p>I&#8217;ve been reading about Shared Narrative Control around the RPG Blogosphere with much interest. As a new DM, I really want to mold that concept into my style. Partly for the practical reason of less responsibility for world building and session prep. I am including &#8220;Shared Narrative Control&#8221; in my list of core RPG principals, next to &#8220;Say Yes&#8221; and &#8220;Don&#8217;t Write the Ending&#8221;.</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2008/11/25/bedtime-campaign-nico-and-the-sword-of-dreams-part-1/#comment-53513</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Wed, 26 Nov 2008 03:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1911#comment-53513</guid>
		<description>This is pure awesomeness!

I believe that sharing narrative control is probably the most exhilarating thing, if pulled right and with equally cooperative parties.

My fondest DnD memories often revolve around parts of stories built by having the players and DMs weave their creative energies together.

Kind of like that &quot;tag-team DMing&quot; we used to do in college: 1 campaign, 3 DMs.  We switched DM almost every game, the new DM picking up where the other one left off.

You never knew where the plot line you created last month was going to be when you&#039;ll be back at the helm.

It could have been disastrous, but we did it cooperatively (while mischievously derailing plot lines).

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2008/11/25/Do-you-even-like-playing-a-warlock&quot; rel=&quot;nofollow&quot;&gt;Do you even like playing a warlock?&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>This is pure awesomeness!</p>
<p>I believe that sharing narrative control is probably the most exhilarating thing, if pulled right and with equally cooperative parties.</p>
<p>My fondest DnD memories often revolve around parts of stories built by having the players and DMs weave their creative energies together.</p>
<p>Kind of like that &#8220;tag-team DMing&#8221; we used to do in college: 1 campaign, 3 DMs.  We switched DM almost every game, the new DM picking up where the other one left off.</p>
<p>You never knew where the plot line you created last month was going to be when you&#8217;ll be back at the helm.</p>
<p>It could have been disastrous, but we did it cooperatively (while mischievously derailing plot lines).</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2008/11/25/Do-you-even-like-playing-a-warlock" rel="nofollow">Do you even like playing a warlock?</a></em></abbr></p>
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