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	<title>Comments on: Adventure Prep: Of Airships, Feys and Player Input</title>
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	<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: What Everybody Ought to Know about Rogues &#124; Dungeon Mastering</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53264</link>
		<dc:creator>What Everybody Ought to Know about Rogues &#124; Dungeon Mastering</dc:creator>
		<pubDate>Wed, 11 Nov 2009 01:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53264</guid>
		<description>[...] Musings of the Chatty DM: Adventure Prep: Of Airships, Feys and Player Input [...]</description>
		<content:encoded><![CDATA[<p>[...] Musings of the Chatty DM: Adventure Prep: Of Airships, Feys and Player Input [...]</p>
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		<title>By: Kobold Quarterly 007 (Atomic Array 009)</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53263</link>
		<dc:creator>Kobold Quarterly 007 (Atomic Array 009)</dc:creator>
		<pubDate>Sat, 30 May 2009 23:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53263</guid>
		<description>[...] Musings of the Chatty DM: Adventure Prep: Of Airships, Feys and Player Input [...]</description>
		<content:encoded><![CDATA[<p>[...] Musings of the Chatty DM: Adventure Prep: Of Airships, Feys and Player Input [...]</p>
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		<title>By: The_Gun_Nut</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53262</link>
		<dc:creator>The_Gun_Nut</dc:creator>
		<pubDate>Tue, 18 Nov 2008 17:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53262</guid>
		<description>Earthdawn is to Shadowrun as Exalted is to the World of Darkness.  A sort of pre-history of the earth during a time when magic was prevalent.  But with people and events that make sense as opposed to the default WoD assumption that people with power don&#039;t use it but instead winge about being all cool and potent and angsty.</description>
		<content:encoded><![CDATA[<p>Earthdawn is to Shadowrun as Exalted is to the World of Darkness.  A sort of pre-history of the earth during a time when magic was prevalent.  But with people and events that make sense as opposed to the default WoD assumption that people with power don&#8217;t use it but instead winge about being all cool and potent and angsty.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53261</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 13 Nov 2008 19:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53261</guid>
		<description>I really have no knowledge of Earthdawn, but I will rip off any good ideas I can get wherever I can get them.</description>
		<content:encoded><![CDATA[<p>I really have no knowledge of Earthdawn, but I will rip off any good ideas I can get wherever I can get them.</p>
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		<title>By: justaguy</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53260</link>
		<dc:creator>justaguy</dc:creator>
		<pubDate>Thu, 13 Nov 2008 19:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53260</guid>
		<description>Oh and...
I will say 4E&#039;s default &quot;points of light&quot; setting fits well with ED.  Old civilizations fallen into ruin, centers of population struggling against the darkness between them.   Class wise, 4es power/level structure isn&#039;t a bad model but I do question it&#039;s ability to adapt the flexibility of the magic system... but rituals might do it.  *shrug*</description>
		<content:encoded><![CDATA[<p>Oh and&#8230;<br />
I will say 4E&#8217;s default &#8220;points of light&#8221; setting fits well with ED.  Old civilizations fallen into ruin, centers of population struggling against the darkness between them.   Class wise, 4es power/level structure isn&#8217;t a bad model but I do question it&#8217;s ability to adapt the flexibility of the magic system&#8230; but rituals might do it.  *shrug*</p>
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		<title>By: justaguy</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53259</link>
		<dc:creator>justaguy</dc:creator>
		<pubDate>Thu, 13 Nov 2008 17:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53259</guid>
		<description>Yes... I own both of those and they were published... 3? 5?  I dunno years ago... At some point both companies stopped putting out much of anything and I stopped bothering to go out of my way to track their non-production.  If one or both of them are producing again, good for them.</description>
		<content:encoded><![CDATA[<p>Yes&#8230; I own both of those and they were published&#8230; 3? 5?  I dunno years ago&#8230; At some point both companies stopped putting out much of anything and I stopped bothering to go out of my way to track their non-production.  If one or both of them are producing again, good for them.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53258</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 10 Nov 2008 09:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53258</guid>
		<description>@Ben : I certainly try to use the Fey as they are portrayed in non-Disney settings :)  I especially like the lack of emotion and the longing for it.

@The Gun Nut: Thanks for the tips!</description>
		<content:encoded><![CDATA[<p>@Ben : I certainly try to use the Fey as they are portrayed in non-Disney settings <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I especially like the lack of emotion and the longing for it.</p>
<p>@The Gun Nut: Thanks for the tips!</p>
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		<title>By: The_Gun_Nut</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53257</link>
		<dc:creator>The_Gun_Nut</dc:creator>
		<pubDate>Mon, 10 Nov 2008 05:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53257</guid>
		<description>Earthdawn is most certainly not &quot;out of print&quot; as Living Room Games produced a second edition and RedBrick produced what most fans are calling &quot;Earthdawn Classic&quot; edition.  RB got the license because the original copyright owners (those folks from FASA, yeah they still have it active) felt that LRG was going in a direction they weren&#039;t ready for.

RedBrick took the original rules and retooled them to make them leaner and meaner.  The Player&#039;s Compendium and Gamemaster&#039;s Compendium (available in both PDF and hardcopy formats, purchase only) are 500+ pages each and have EVERYTHING one could want to play in the world of Earthdawn.

Also, RB is making a D&amp;D 4E version of Earthdawn.  When you read the original rules, you will note TONS of ideas that WotC &quot;appropriated&quot; for 4E (such as defenses, healing surges, points of light, etc.).  Earthdawn took all the old fantasy tropes and made a world where they were not only plausible, but it made absolute SENSE that these things existed.  Dungeons?  Cities breached by Terrors From Beyond (Horrors in ED).  Treasure in dungeons?  That&#039;s the loot folks took with them when they went into hiding from the Horrors (and of course the Horrors keep it there to lure more victims I MEAN adventurers).

Earthdawn is alive and well.  Check out www.earthdawn.com and see.</description>
		<content:encoded><![CDATA[<p>Earthdawn is most certainly not &#8220;out of print&#8221; as Living Room Games produced a second edition and RedBrick produced what most fans are calling &#8220;Earthdawn Classic&#8221; edition.  RB got the license because the original copyright owners (those folks from FASA, yeah they still have it active) felt that LRG was going in a direction they weren&#8217;t ready for.</p>
<p>RedBrick took the original rules and retooled them to make them leaner and meaner.  The Player&#8217;s Compendium and Gamemaster&#8217;s Compendium (available in both PDF and hardcopy formats, purchase only) are 500+ pages each and have EVERYTHING one could want to play in the world of Earthdawn.</p>
<p>Also, RB is making a D&amp;D 4E version of Earthdawn.  When you read the original rules, you will note TONS of ideas that WotC &#8220;appropriated&#8221; for 4E (such as defenses, healing surges, points of light, etc.).  Earthdawn took all the old fantasy tropes and made a world where they were not only plausible, but it made absolute SENSE that these things existed.  Dungeons?  Cities breached by Terrors From Beyond (Horrors in ED).  Treasure in dungeons?  That&#8217;s the loot folks took with them when they went into hiding from the Horrors (and of course the Horrors keep it there to lure more victims I MEAN adventurers).</p>
<p>Earthdawn is alive and well.  Check out <a href="http://www.earthdawn.com" rel="nofollow">http://www.earthdawn.com</a> and see.</p>
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		<title>By: Ben</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53256</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 08 Nov 2008 01:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53256</guid>
		<description>An *excellent* depiction of the Fey can be found in Jim Butcher&#039;s _Summer Knight_, part of the Dresden Files.

I also recommend: White Wolf&#039;s old Changeling game, Exalted&#039;s Fair Folk, a nose through various Ars Magica supplements (Guardians of the Forest and the upcoming _Realms of Power: Faerie_ or the 4th Edition Fairies, perhaps a bit on the Merinita in Houses of Hermes: Mystery Cults)-- where the Fey are a complete realm integrated with the regular world.

There is also Wolfgang Baur&#039;s upcoming _Wrath of the River King_, over at http://www.koboldquarterly.com in the store and forums. This is a whole 4E adventure arc, for characters 4-6, set in the Feywild. I&#039;ve been onboard this project from the beginning -- it is going to set the standard for what a 4E supplement should be, mark my words and watch for it when the Ennies roll around next year.

The big thing about fey is that they *emulate* emotion without actually having it. They desire that emotion as a driving force, wanting memories and feelings and those little tidbits that make us human-- because they are not, and they want that best part of us. They can be beautiful or hideous, but almost always they are amoral and in some degree callous. Their fascination with people could be considered very like our affection for pets-- sure, you *love* your dog, but the neighbor&#039;s barking mutt? Not so much... And you know how some people *hate* cats?...

There is also a good look at some parts of the comic Fables, or, of course, the Brothers Grimm. (Can&#039;t forget the authority. ;) )

D&amp;D often dresses it&#039;s fae up in a very Disney fashion, all smiles and woodland song. The folklore was often a different tone.

-Ben.</description>
		<content:encoded><![CDATA[<p>An *excellent* depiction of the Fey can be found in Jim Butcher&#8217;s _Summer Knight_, part of the Dresden Files.</p>
<p>I also recommend: White Wolf&#8217;s old Changeling game, Exalted&#8217;s Fair Folk, a nose through various Ars Magica supplements (Guardians of the Forest and the upcoming _Realms of Power: Faerie_ or the 4th Edition Fairies, perhaps a bit on the Merinita in Houses of Hermes: Mystery Cults)&#8211; where the Fey are a complete realm integrated with the regular world.</p>
<p>There is also Wolfgang Baur&#8217;s upcoming _Wrath of the River King_, over at <a href="http://www.koboldquarterly.com" rel="nofollow">http://www.koboldquarterly.com</a> in the store and forums. This is a whole 4E adventure arc, for characters 4-6, set in the Feywild. I&#8217;ve been onboard this project from the beginning &#8212; it is going to set the standard for what a 4E supplement should be, mark my words and watch for it when the Ennies roll around next year.</p>
<p>The big thing about fey is that they *emulate* emotion without actually having it. They desire that emotion as a driving force, wanting memories and feelings and those little tidbits that make us human&#8211; because they are not, and they want that best part of us. They can be beautiful or hideous, but almost always they are amoral and in some degree callous. Their fascination with people could be considered very like our affection for pets&#8211; sure, you *love* your dog, but the neighbor&#8217;s barking mutt? Not so much&#8230; And you know how some people *hate* cats?&#8230;</p>
<p>There is also a good look at some parts of the comic Fables, or, of course, the Brothers Grimm. (Can&#8217;t forget the authority. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
<p>D&amp;D often dresses it&#8217;s fae up in a very Disney fashion, all smiles and woodland song. The folklore was often a different tone.</p>
<p>-Ben.</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53255</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Fri, 07 Nov 2008 22:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53255</guid>
		<description>@Yan.  That&#039;s pretty good advice... we&#039;re already a bilingual group (we somehow decided that French was common and English was elven).  I guess I could dig in my old books and find curses in german or arabic... none of which feels really &quot;fey&quot; to me... maybe I should look into spanish.

I had found a PDF book with people who went through the trouble of actually creating an elven dialect... pretty cool stuff.

Ah, found them!  Looks like they&#039;ve been hacked :(   Managed to find a working link anyways: http://www.grey-company.org/Circle/).

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2008/11/07/Stories-of-yore...&quot; rel=&quot;nofollow&quot;&gt;Stories of yore...&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@Yan.  That&#8217;s pretty good advice&#8230; we&#8217;re already a bilingual group (we somehow decided that French was common and English was elven).  I guess I could dig in my old books and find curses in german or arabic&#8230; none of which feels really &#8220;fey&#8221; to me&#8230; maybe I should look into spanish.</p>
<p>I had found a PDF book with people who went through the trouble of actually creating an elven dialect&#8230; pretty cool stuff.</p>
<p>Ah, found them!  Looks like they&#8217;ve been hacked <img src='http://critical-hits.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />    Managed to find a working link anyways: <a href="http://www.grey-company.org/Circle/" rel="nofollow">http://www.grey-company.org/Circle/</a>).</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2008/11/07/Stories-of-yore..." rel="nofollow">Stories of yore&#8230;</a></em></abbr></p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53254</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Fri, 07 Nov 2008 21:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53254</guid>
		<description>No, it&#039;s Franky that plays the Warlock.

But here is a little trick for flavorful curses, which can be use for all kind of thing... Use an other language then your own they will sound more excentric.

We often revert to other langugage such as english, spanish, germain, japanese instead of French just so it sounds original, removing the schoolyard effect... ;-)</description>
		<content:encoded><![CDATA[<p>No, it&#8217;s Franky that plays the Warlock.</p>
<p>But here is a little trick for flavorful curses, which can be use for all kind of thing&#8230; Use an other language then your own they will sound more excentric.</p>
<p>We often revert to other langugage such as english, spanish, germain, japanese instead of French just so it sounds original, removing the schoolyard effect&#8230; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53253</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Fri, 07 Nov 2008 19:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53253</guid>
		<description>@Yan: Thanks for the tip - I&#039;ll most likely check it out.

Are you the one playing the warlock?  Did you come up with curses to shout at enemies?  I find that I have a hard time writing potent curses that don&#039;t feel like they belong in school yards...

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2008/11/07/Stories-of-yore...&quot; rel=&quot;nofollow&quot;&gt;Stories of yore...&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>@Yan: Thanks for the tip &#8211; I&#8217;ll most likely check it out.</p>
<p>Are you the one playing the warlock?  Did you come up with curses to shout at enemies?  I find that I have a hard time writing potent curses that don&#8217;t feel like they belong in school yards&#8230;</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2008/11/07/Stories-of-yore..." rel="nofollow">Stories of yore&#8230;</a></em></abbr></p>
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		<title>By: Tommi</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53252</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Fri, 07 Nov 2008 18:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53252</guid>
		<description>Earthdawn at lulu.com: &lt;a&gt;http://stores.lulu.com/redbrick&lt;/a&gt; . Only physical books available, though.

The Earthdawn website seems to have links to places of commerce for purchasing a PDF: &lt;a&gt;http://www.earthdawn.com/index.php?categoryid=10&lt;/a&gt;

So, not quite out-of-print.</description>
		<content:encoded><![CDATA[<p>Earthdawn at lulu.com: <a>http://stores.lulu.com/redbrick</a> . Only physical books available, though.</p>
<p>The Earthdawn website seems to have links to places of commerce for purchasing a PDF: <a>http://www.earthdawn.com/index.php?categoryid=10</a></p>
<p>So, not quite out-of-print.</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53251</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Fri, 07 Nov 2008 18:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53251</guid>
		<description>Our best inspiration work for the fey is, the novel, jonathan strange &amp; mr. norrell by Susanna Clarke. It influence a lot how the fey psychology works and the danger they represents.

Otherwise we largely invent as we go based on the allusion here en their about the feywild.</description>
		<content:encoded><![CDATA[<p>Our best inspiration work for the fey is, the novel, jonathan strange &amp; mr. norrell by Susanna Clarke. It influence a lot how the fey psychology works and the danger they represents.</p>
<p>Otherwise we largely invent as we go based on the allusion here en their about the feywild.</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53250</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Fri, 07 Nov 2008 17:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53250</guid>
		<description>Pretty sweet stuff (again?).  Love (love love) your idea of polling the players before hand.

It all builds towards the experience of playing DnD as a group of people (players and DMs alike) building a story together.

You mentionned the fey a few times in there... I haven&#039;t found much material about them.  I&#039;m also playing a fey warlock and in dire need of background material... so if you feel like writing about that or pointing towards existing material, I&#039;d be much obliged :P

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2008/11/03/Goldrake-aka-Grendizer-aka-Goldorak-Stickfas-custom&quot; rel=&quot;nofollow&quot;&gt;Goldrake aka Grendizer aka Goldorak Stickfas custom&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Pretty sweet stuff (again?).  Love (love love) your idea of polling the players before hand.</p>
<p>It all builds towards the experience of playing DnD as a group of people (players and DMs alike) building a story together.</p>
<p>You mentionned the fey a few times in there&#8230; I haven&#8217;t found much material about them.  I&#8217;m also playing a fey warlock and in dire need of background material&#8230; so if you feel like writing about that or pointing towards existing material, I&#8217;d be much obliged <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2008/11/03/Goldrake-aka-Grendizer-aka-Goldorak-Stickfas-custom" rel="nofollow">Goldrake aka Grendizer aka Goldorak Stickfas custom</a></em></abbr></p>
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		<title>By: Asmor</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53249</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Fri, 07 Nov 2008 16:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53249</guid>
		<description>Regarding Eberron&#039;s airships: They&#039;re made from a type of wood called Soarwood, which is either incredibly light or even slightly buoyant. As a result, even if an airship had all the magical enchantments and what not ripped from it, the ship wouldn&#039;t plummet so much as fall with style. Still not great being on one that&#039;s falling, but not as invariably lethal as if you suddenly find yourself falling from a mile high.

The airships have elementals bound to them, either fire or air, which are the blue and/or red rings you&#039;ll see in depictions of airships from Eberron. The elementals provide propulsion and also, I believe, are what actually keeps the ship aloft.

This is all from memory, so I may have gotten the details wrong but that&#039;s the gist of it.</description>
		<content:encoded><![CDATA[<p>Regarding Eberron&#8217;s airships: They&#8217;re made from a type of wood called Soarwood, which is either incredibly light or even slightly buoyant. As a result, even if an airship had all the magical enchantments and what not ripped from it, the ship wouldn&#8217;t plummet so much as fall with style. Still not great being on one that&#8217;s falling, but not as invariably lethal as if you suddenly find yourself falling from a mile high.</p>
<p>The airships have elementals bound to them, either fire or air, which are the blue and/or red rings you&#8217;ll see in depictions of airships from Eberron. The elementals provide propulsion and also, I believe, are what actually keeps the ship aloft.</p>
<p>This is all from memory, so I may have gotten the details wrong but that&#8217;s the gist of it.</p>
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		<title>By: Darvin</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53248</link>
		<dc:creator>Darvin</dc:creator>
		<pubDate>Fri, 07 Nov 2008 15:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53248</guid>
		<description>The airship could be entirely mechanical too. Just a little animate object applied to some giant flywheels, you got yourself a magical engine.  Just add rotor blades.</description>
		<content:encoded><![CDATA[<p>The airship could be entirely mechanical too. Just a little animate object applied to some giant flywheels, you got yourself a magical engine.  Just add rotor blades.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53247</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 07 Nov 2008 14:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53247</guid>
		<description>@Lanir and Justaguy: Yeah, Earthdawn looks like it was a great setting.  The mix the element is something I&#039;m going for.  I imagine the Gasbag on the Pirate ship being made of 3 chambers.  Two very small ones in which a fire and Air elementals are housed and a large chamber in the middle where they mix to create the Hot Air needed to achieve lift.

But I really don&#039;t need to go at this level of detail... I mean we&#039;re going to have combat in flying airships... what more do you need?

@Ben: Thanks for writing this and kudos on getting it published Ben.</description>
		<content:encoded><![CDATA[<p>@Lanir and Justaguy: Yeah, Earthdawn looks like it was a great setting.  The mix the element is something I&#8217;m going for.  I imagine the Gasbag on the Pirate ship being made of 3 chambers.  Two very small ones in which a fire and Air elementals are housed and a large chamber in the middle where they mix to create the Hot Air needed to achieve lift.</p>
<p>But I really don&#8217;t need to go at this level of detail&#8230; I mean we&#8217;re going to have combat in flying airships&#8230; what more do you need?</p>
<p>@Ben: Thanks for writing this and kudos on getting it published Ben.</p>
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		<title>By: justaguy</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53246</link>
		<dc:creator>justaguy</dc:creator>
		<pubDate>Fri, 07 Nov 2008 14:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53246</guid>
		<description>Earthdawn might be in a PDF somewhere, but last I checked it wouldn&#039;t be a legal one as the game pretty much went out of print a few years back.  Not even the third parties that had picked it up to do stuff with it have done stuff  with it...

That all said... hmm, how much to explain... basically each element had a &quot;true form&quot; (true air, true earth, etc.) which basically represent a finite quantity of pure elemental energy of the specific type.  Each true element would confer certain aspects to the items they were woven in to, and elements could be combined in differing amounts to provide effects as well.

Airships where basically ships... they had galleys, barges, viking style longboats, all sorts of boats.  These ships would be infused with large amounts of the True Air to make them fly... the specific mechanics of these were a bit, um, vague.  They pretty much sailed like a normal ship, only on air, so you could have sails or rowers.  The big nasty/decadent magic empire to the south had many stone ships, even a few city sized &quot;Behemoths&quot; that they flew around oppressing everyone in.  These ships tended to be fuels by both elemental stuff and Blood Magic, where they would use slaves life force to help keep the huge bulk in the air.  Again, specifics were sketchy.

As a side note to the ships themselves, True Air and True Fire were explosive when mixed.  So they had &quot;Fire Canons&quot; which were basically magically reinforced canons that combines motes of fire and air to cause fiery explosions.  They tended to be quiet devastating in the system... especially since most airships were wooden.

&lt;abbr&gt;&lt;em&gt;justaguys last blog post..&lt;a href=&quot;http://anonynos.livejournal.com/10193.html&quot; rel=&quot;nofollow&quot;&gt;Is this thing on?&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Earthdawn might be in a PDF somewhere, but last I checked it wouldn&#8217;t be a legal one as the game pretty much went out of print a few years back.  Not even the third parties that had picked it up to do stuff with it have done stuff  with it&#8230;</p>
<p>That all said&#8230; hmm, how much to explain&#8230; basically each element had a &#8220;true form&#8221; (true air, true earth, etc.) which basically represent a finite quantity of pure elemental energy of the specific type.  Each true element would confer certain aspects to the items they were woven in to, and elements could be combined in differing amounts to provide effects as well.</p>
<p>Airships where basically ships&#8230; they had galleys, barges, viking style longboats, all sorts of boats.  These ships would be infused with large amounts of the True Air to make them fly&#8230; the specific mechanics of these were a bit, um, vague.  They pretty much sailed like a normal ship, only on air, so you could have sails or rowers.  The big nasty/decadent magic empire to the south had many stone ships, even a few city sized &#8220;Behemoths&#8221; that they flew around oppressing everyone in.  These ships tended to be fuels by both elemental stuff and Blood Magic, where they would use slaves life force to help keep the huge bulk in the air.  Again, specifics were sketchy.</p>
<p>As a side note to the ships themselves, True Air and True Fire were explosive when mixed.  So they had &#8220;Fire Canons&#8221; which were basically magically reinforced canons that combines motes of fire and air to cause fiery explosions.  They tended to be quiet devastating in the system&#8230; especially since most airships were wooden.</p>
<p><abbr><em>justaguys last blog post..<a href="http://anonynos.livejournal.com/10193.html" rel="nofollow">Is this thing on?</a></em></abbr></p>
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		<title>By: Ben</title>
		<link>http://critical-hits.com/2008/11/06/adventure-prep-of-airships-feys-and-player-input/#comment-53245</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 07 Nov 2008 12:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1784#comment-53245</guid>
		<description>Glad you enjoyed the article! :)

-Ben.

&lt;abbr&gt;&lt;em&gt;Bens last blog post..&lt;a href=&quot;http://terraleon.livejournal.com/4308.html&quot; rel=&quot;nofollow&quot;&gt;My Spawn of Dajobas&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Glad you enjoyed the article! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Ben.</p>
<p><abbr><em>Bens last blog post..<a href="http://terraleon.livejournal.com/4308.html" rel="nofollow">My Spawn of Dajobas</a></em></abbr></p>
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