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	<title>Comments on: Give Feedback to your GM&#8230; and live! Part 1.</title>
	<atom:link href="http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Ian Price</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53116</link>
		<dc:creator>Ian Price</dc:creator>
		<pubDate>Mon, 27 Oct 2008 02:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53116</guid>
		<description>I had a similar experience to your &quot;KOed while not at table&quot; example, wherein my character ended up tied up naked in a train by some bad guys when I missed a game session. I&#039;d given advance notice and everything, so I felt this was very uncool. Unfortunately, even though I told the GMs this (two guys were co-running the game, with a large number of players), and was not confrontational, they blew me off. Sadly, this was never amended, and they moved away, and now I&#039;m part of a mostly different gaming group.

The need for meta-social communication is one I&#039;ve been stressing to my group for quite a while now. It&#039;s still very difficult for me to get feedback out of them, because it&#039;s tough to stir them to the &quot;know thyself&quot; portion. I get mostly &quot;oh, I had a lot of fun, can&#039;t think of anything wrong!&quot; It&#039;s good to know when I do a good job, but it&#039;s better to hear specifics. Thankfully, we&#039;ve made better progress towards frank discussion after the fact when there are problems, so we rarely get repeated big mistakes.</description>
		<content:encoded><![CDATA[<p>I had a similar experience to your &#8220;KOed while not at table&#8221; example, wherein my character ended up tied up naked in a train by some bad guys when I missed a game session. I&#8217;d given advance notice and everything, so I felt this was very uncool. Unfortunately, even though I told the GMs this (two guys were co-running the game, with a large number of players), and was not confrontational, they blew me off. Sadly, this was never amended, and they moved away, and now I&#8217;m part of a mostly different gaming group.</p>
<p>The need for meta-social communication is one I&#8217;ve been stressing to my group for quite a while now. It&#8217;s still very difficult for me to get feedback out of them, because it&#8217;s tough to stir them to the &#8220;know thyself&#8221; portion. I get mostly &#8220;oh, I had a lot of fun, can&#8217;t think of anything wrong!&#8221; It&#8217;s good to know when I do a good job, but it&#8217;s better to hear specifics. Thankfully, we&#8217;ve made better progress towards frank discussion after the fact when there are problems, so we rarely get repeated big mistakes.</p>
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		<title>By: Sandrinnad</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53115</link>
		<dc:creator>Sandrinnad</dc:creator>
		<pubDate>Sun, 26 Oct 2008 23:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53115</guid>
		<description>@Chatty - I think you mean &lt;b&gt;splitting&lt;/b&gt; hairs rather than &lt;b&gt;spitting&lt;/b&gt; hairs.... (ironic, eh? :D )

In the past I&#039;ve had trouble conveying to DMs that I&#039;m _really_ not comfortable having my character be the focus or leader of the game....I&#039;ve tried pretty much everything from hints to flat-out statements and have been basically SOL.  Any suggestions on how to give feedback that encourages them to point the roleplaying/leadership stick at someone who enjoys it rather than someone who dreads it?

(oh, and written in a coffeehouse in Switzerland is so cool that you get 12 extra &#039;dude!&#039; points :) )</description>
		<content:encoded><![CDATA[<p>@Chatty &#8211; I think you mean <b>splitting</b> hairs rather than <b>spitting</b> hairs&#8230;. (ironic, eh? <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  )</p>
<p>In the past I&#8217;ve had trouble conveying to DMs that I&#8217;m _really_ not comfortable having my character be the focus or leader of the game&#8230;.I&#8217;ve tried pretty much everything from hints to flat-out statements and have been basically SOL.  Any suggestions on how to give feedback that encourages them to point the roleplaying/leadership stick at someone who enjoys it rather than someone who dreads it?</p>
<p>(oh, and written in a coffeehouse in Switzerland is so cool that you get 12 extra &#8216;dude!&#8217; points <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
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		<title>By: Ben</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53114</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sun, 26 Oct 2008 19:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53114</guid>
		<description>^_-

Perhaps I&#039;ve been at this too long.

A GM should be soliciting that feedback, and ought to have the thick skin to handle whatever it is they have to discuss. The game is meant to be collaborative, so there should be some give and take, there should be discussion about what kind of game people want, there should be input from both sides of the screen. What you&#039;re describing is what ought to happen with the start of every game, every time. Are you telling me it doesn&#039;t?

-Ben.</description>
		<content:encoded><![CDATA[<p>^_-</p>
<p>Perhaps I&#8217;ve been at this too long.</p>
<p>A GM should be soliciting that feedback, and ought to have the thick skin to handle whatever it is they have to discuss. The game is meant to be collaborative, so there should be some give and take, there should be discussion about what kind of game people want, there should be input from both sides of the screen. What you&#8217;re describing is what ought to happen with the start of every game, every time. Are you telling me it doesn&#8217;t?</p>
<p>-Ben.</p>
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		<title>By: Lanir</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53113</link>
		<dc:creator>Lanir</dc:creator>
		<pubDate>Sat, 25 Oct 2008 20:14:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53113</guid>
		<description>@chatty You just reminded me... I have an idea for a future post. After both parts of this series feel done to you, want to make a post encouraging people to comment with one bad habit they know they have as game masters? I know I certainly have one to share (&quot;one&quot; here being something of a euphemism, I&#039;m sure I&#039;ll read several other comments and think &quot;oh yeah, I do that too!&quot;). Just, no &quot;helping&quot; other people add to their list. Wouldn&#039;t be fair. :)</description>
		<content:encoded><![CDATA[<p>@chatty You just reminded me&#8230; I have an idea for a future post. After both parts of this series feel done to you, want to make a post encouraging people to comment with one bad habit they know they have as game masters? I know I certainly have one to share (&#8220;one&#8221; here being something of a euphemism, I&#8217;m sure I&#8217;ll read several other comments and think &#8220;oh yeah, I do that too!&#8221;). Just, no &#8220;helping&#8221; other people add to their list. Wouldn&#8217;t be fair. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Wyatt</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53112</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Sat, 25 Oct 2008 15:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53112</guid>
		<description>I&#039;m actually far nicer normally than on my blog. Surprising I know ;)

That was a pretty extreme example. Usually I won&#039;t take such things very personally. Especially in 3.5, which is not my system of choice, often times I might roll with a bad DMing choice and made the most of it. My now-a-traveling-hobo Warblade spent a few encounters being the only one able to combat things effectively, using Mountain hammer techs with his unarmed strike. I ate a lot of AoO, but it was worth it to see the rogue, knight and bard shouting at me to go get every monster, like I was an attack dog...

I can forgive things, is what I tried to say with that rambling nonsense. But sometimes things really rub me the wrong way. Like a room full of treasure way beyond our level actually being a rust monster encounter that goes way out of control and leaves us at &quot;Wealth: 0 gold&quot;. At those times, the Wyatt Machine might whirr up to work.

&lt;abbr&gt;&lt;em&gt;Wyatts last blog post..&lt;a href=&quot;http://wyattsalazar.wordpress.com/2008/10/24/paizo-watch-the-cp-machine-keeps-on-truckin/&quot; rel=&quot;nofollow&quot;&gt;Paizo Watch: The CP Machine Keeps On Truckin’&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually far nicer normally than on my blog. Surprising I know <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>That was a pretty extreme example. Usually I won&#8217;t take such things very personally. Especially in 3.5, which is not my system of choice, often times I might roll with a bad DMing choice and made the most of it. My now-a-traveling-hobo Warblade spent a few encounters being the only one able to combat things effectively, using Mountain hammer techs with his unarmed strike. I ate a lot of AoO, but it was worth it to see the rogue, knight and bard shouting at me to go get every monster, like I was an attack dog&#8230;</p>
<p>I can forgive things, is what I tried to say with that rambling nonsense. But sometimes things really rub me the wrong way. Like a room full of treasure way beyond our level actually being a rust monster encounter that goes way out of control and leaves us at &#8220;Wealth: 0 gold&#8221;. At those times, the Wyatt Machine might whirr up to work.</p>
<p><abbr><em>Wyatts last blog post..<a href="http://wyattsalazar.wordpress.com/2008/10/24/paizo-watch-the-cp-machine-keeps-on-truckin/" rel="nofollow">Paizo Watch: The CP Machine Keeps On Truckin’</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53111</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 25 Oct 2008 08:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53111</guid>
		<description>Wow!  Thanks for the feedback (he he).

@Joshua: In terms of being careful, yes I agree that it applies to negative/constructive feedback.  As for positive feedback, if it can be given freely and about specific items, I agree that it should also be given as soon as possible.  However, gamers being geeks, they are sometime on a geekout high and then feedback gushes out in some garbled mess of praise and reminiscences. Pinpointing out the factor that brought the geekout can get lost.

But I&#039;m spitting hairs here.  Bottomline, I agree with you.

@Greywulf: Alex told me what you were referencing.  Har Har har.  I hope to go to the UK (Astra Zenaca has offices there I might visit soon, and I&#039;ll drop by la Maison du Loup Gris)

@Flying: Lack of self confidence in our GMing skill... one of the most common characteristics of our craft. I will get to part II soon enough.

@Lanir: Ack, I recall you sharing that you had been unlucky in your games.  That does indeed suck.  One caveat of this series will be that sometimes, no matter how skillful, careful and helpful you might be, the GM will be too defensive for it to be of any help.

Which is a shame really... the key to becoming better as a Gm is to get that proverbial self-esteem (and related misplaced self-importance) stick out of your butt and accept that you can always get better.

@The Last Rogue: Welcome to the Blog and thanks for the kudos!  Positive feedback from players, when honest, is sooooo appreciated.  I hope you get to DM again soon.

@Wyatt: Welcome back Hombre.  It&#039;s clear from reading your blog that you are of the tough love/tough shit brutal honesty school of thought.  While I don&#039;t share the same conflict resolution methods, I know that it is sometimes very efficient.

Thing is, especially with inexperienced DMs, implying that the DM was dumb or evil for choosing so and so creature makes me grit my teeth. I mean, I have been doing this for 25 years and I still manage to wipe the players with a badly designed encounter once in a while.

Then again,  I  assume that your DM can take it when you dish it out and that&#039;s fine.  It comes with the Salazaar  combo package I&#039;m sure.   As you say, online feedback and discussion are often devoid of the filters of face to face caution and diplomacy.

So I&#039;m not saying you are full of shit, far from it, I&#039;m just saying your kind of shit ain&#039;t my first choice!  He he he!  :)


@Eric: Greywulf&#039;s player feedback is indeed a very good tool.  I use it often to make sure players are aware of their options and are not missing out on things they would find fun.

@Ravyn:Thanks.  The best time for feedback is a few days after the game, by email, when you start planning your next session.  You basically go out on a limb sayiong you&#039;d appreciate feedback to help you pave the way to the next sessions.  It usually works.  Well it does in my group.

@Michael: Welcome on the blog!  I&#039;ll got to part II real soon.  Just tell yourself that its impossible to be good at all aspects of GMing all the time.  Hell, I&#039;ve been doing it forever and I still learn things at each game!

If you are honestly focused on making your player&#039;s evening the most fun possible for them, you can say you are doing a good job and you can stop torturing yourself.

Cheers.</description>
		<content:encoded><![CDATA[<p>Wow!  Thanks for the feedback (he he).</p>
<p>@Joshua: In terms of being careful, yes I agree that it applies to negative/constructive feedback.  As for positive feedback, if it can be given freely and about specific items, I agree that it should also be given as soon as possible.  However, gamers being geeks, they are sometime on a geekout high and then feedback gushes out in some garbled mess of praise and reminiscences. Pinpointing out the factor that brought the geekout can get lost.</p>
<p>But I&#8217;m spitting hairs here.  Bottomline, I agree with you.</p>
<p>@Greywulf: Alex told me what you were referencing.  Har Har har.  I hope to go to the UK (Astra Zenaca has offices there I might visit soon, and I&#8217;ll drop by la Maison du Loup Gris)</p>
<p>@Flying: Lack of self confidence in our GMing skill&#8230; one of the most common characteristics of our craft. I will get to part II soon enough.</p>
<p>@Lanir: Ack, I recall you sharing that you had been unlucky in your games.  That does indeed suck.  One caveat of this series will be that sometimes, no matter how skillful, careful and helpful you might be, the GM will be too defensive for it to be of any help.</p>
<p>Which is a shame really&#8230; the key to becoming better as a Gm is to get that proverbial self-esteem (and related misplaced self-importance) stick out of your butt and accept that you can always get better.</p>
<p>@The Last Rogue: Welcome to the Blog and thanks for the kudos!  Positive feedback from players, when honest, is sooooo appreciated.  I hope you get to DM again soon.</p>
<p>@Wyatt: Welcome back Hombre.  It&#8217;s clear from reading your blog that you are of the tough love/tough shit brutal honesty school of thought.  While I don&#8217;t share the same conflict resolution methods, I know that it is sometimes very efficient.</p>
<p>Thing is, especially with inexperienced DMs, implying that the DM was dumb or evil for choosing so and so creature makes me grit my teeth. I mean, I have been doing this for 25 years and I still manage to wipe the players with a badly designed encounter once in a while.</p>
<p>Then again,  I  assume that your DM can take it when you dish it out and that&#8217;s fine.  It comes with the Salazaar  combo package I&#8217;m sure.   As you say, online feedback and discussion are often devoid of the filters of face to face caution and diplomacy.</p>
<p>So I&#8217;m not saying you are full of shit, far from it, I&#8217;m just saying your kind of shit ain&#8217;t my first choice!  He he he!  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Eric: Greywulf&#8217;s player feedback is indeed a very good tool.  I use it often to make sure players are aware of their options and are not missing out on things they would find fun.</p>
<p>@Ravyn:Thanks.  The best time for feedback is a few days after the game, by email, when you start planning your next session.  You basically go out on a limb sayiong you&#8217;d appreciate feedback to help you pave the way to the next sessions.  It usually works.  Well it does in my group.</p>
<p>@Michael: Welcome on the blog!  I&#8217;ll got to part II real soon.  Just tell yourself that its impossible to be good at all aspects of GMing all the time.  Hell, I&#8217;ve been doing it forever and I still learn things at each game!</p>
<p>If you are honestly focused on making your player&#8217;s evening the most fun possible for them, you can say you are doing a good job and you can stop torturing yourself.</p>
<p>Cheers.</p>
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		<title>By: Michael M</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53110</link>
		<dc:creator>Michael M</dc:creator>
		<pubDate>Sat, 25 Oct 2008 07:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53110</guid>
		<description>THANK YOU!

I&#039;m quite new at GMing, and have only run a few sessions total.  I never get much for feedback other than &quot;I liked it.&quot;  But there&#039;s that inner GM voice that tells me, &quot;He&#039;s lying!  He&#039;s just sparing your feelings!&quot;

I&#039;m sincerely looking forward to Part II, as I&#039;m currently in that &quot;My world/story/system modification is going to be so awesome no player can possibly not enjoy it!&quot; phase right now (good thing I don&#039;t have a group to suffer it!).  I&#039;ll be sure to take this stuff to heart next time I game (whenever that will be, *le sigh*)!</description>
		<content:encoded><![CDATA[<p>THANK YOU!</p>
<p>I&#8217;m quite new at GMing, and have only run a few sessions total.  I never get much for feedback other than &#8220;I liked it.&#8221;  But there&#8217;s that inner GM voice that tells me, &#8220;He&#8217;s lying!  He&#8217;s just sparing your feelings!&#8221;</p>
<p>I&#8217;m sincerely looking forward to Part II, as I&#8217;m currently in that &#8220;My world/story/system modification is going to be so awesome no player can possibly not enjoy it!&#8221; phase right now (good thing I don&#8217;t have a group to suffer it!).  I&#8217;ll be sure to take this stuff to heart next time I game (whenever that will be, *le sigh*)!</p>
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		<title>By: Ravyn</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53109</link>
		<dc:creator>Ravyn</dc:creator>
		<pubDate>Fri, 24 Oct 2008 22:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53109</guid>
		<description>Excellent advice!  I think I&#039;m going to need to keep a link to this one.

I tend to ask for opinions at the end of my games, but everyone tends to be tired or not feel like commenting.  I should implement the giving feedback to players thing as well....

&lt;abbr&gt;&lt;em&gt;Ravyns last blog post..&lt;a href=&quot;http://exchangeofrealities.today.com/2008/10/24/the-generic-villain-on-when-not-to-kill-your-lieutenant/&quot; rel=&quot;nofollow&quot;&gt;The Generic Villain on When Not to Kill Your Lieutenant&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Excellent advice!  I think I&#8217;m going to need to keep a link to this one.</p>
<p>I tend to ask for opinions at the end of my games, but everyone tends to be tired or not feel like commenting.  I should implement the giving feedback to players thing as well&#8230;.</p>
<p><abbr><em>Ravyns last blog post..<a href="http://exchangeofrealities.today.com/2008/10/24/the-generic-villain-on-when-not-to-kill-your-lieutenant/" rel="nofollow">The Generic Villain on When Not to Kill Your Lieutenant</a></em></abbr></p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53108</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Fri, 24 Oct 2008 21:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53108</guid>
		<description>Very good tips in there!!

I always find it difficult to comment &#039;publicly&#039; on a game.

Our DM always polls for our opinion at the end of the game - which is great.  But if I really have something constructive to say, I&#039;ll usually try and talk to him privately about it.  He&#039;s always very receptive of criticism.

@greywulf: I *love* your idea of the DM also giving feedback on the players.

It reminds me that we used to award XP based on roleplaying quality and creative game playing.

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2008/10/23/Writing-adventure-logs&quot; rel=&quot;nofollow&quot;&gt;Writing adventure logs.&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Very good tips in there!!</p>
<p>I always find it difficult to comment &#8216;publicly&#8217; on a game.</p>
<p>Our DM always polls for our opinion at the end of the game &#8211; which is great.  But if I really have something constructive to say, I&#8217;ll usually try and talk to him privately about it.  He&#8217;s always very receptive of criticism.</p>
<p>@greywulf: I *love* your idea of the DM also giving feedback on the players.</p>
<p>It reminds me that we used to award XP based on roleplaying quality and creative game playing.</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2008/10/23/Writing-adventure-logs" rel="nofollow">Writing adventure logs.</a></em></abbr></p>
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		<title>By: Wyatt</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53107</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Fri, 24 Oct 2008 15:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53107</guid>
		<description>I&#039;m always very blunt and honest with my DMs, and I will tell them after the session exactly what I felt was off and what it did for me. However, this comes from being mostly an online gamer rather than a tabletop gamer. Over Fantasy Grounds, Gametable, or heck, even AIM or IRC, it&#039;s far easier to tell a guy online &quot;The rust monsters were a douche thing to do John, seriously, if you don&#039;t want us to get a cache of +5 items, don&#039;t put them in plain sight. Now that I&#039;m a travelling hobo with a high BAB, I&#039;m unsure if this was your plan all along or you just don&#039;t know that Rust Monsters rust stuff, and not just the stuff you wanted,&quot; than it is to say the same thing to someone IRL. Well, for most people. I am generally crass enough to consider it in any situation.

&lt;abbr&gt;&lt;em&gt;Wyatts last blog post..&lt;a href=&quot;http://wyattsalazar.wordpress.com/2008/10/24/paizo-watch-the-cp-machine-keeps-on-truckin/&quot; rel=&quot;nofollow&quot;&gt;Paizo Watch: The CP Machine Keeps On Truckin’&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m always very blunt and honest with my DMs, and I will tell them after the session exactly what I felt was off and what it did for me. However, this comes from being mostly an online gamer rather than a tabletop gamer. Over Fantasy Grounds, Gametable, or heck, even AIM or IRC, it&#8217;s far easier to tell a guy online &#8220;The rust monsters were a douche thing to do John, seriously, if you don&#8217;t want us to get a cache of +5 items, don&#8217;t put them in plain sight. Now that I&#8217;m a travelling hobo with a high BAB, I&#8217;m unsure if this was your plan all along or you just don&#8217;t know that Rust Monsters rust stuff, and not just the stuff you wanted,&#8221; than it is to say the same thing to someone IRL. Well, for most people. I am generally crass enough to consider it in any situation.</p>
<p><abbr><em>Wyatts last blog post..<a href="http://wyattsalazar.wordpress.com/2008/10/24/paizo-watch-the-cp-machine-keeps-on-truckin/" rel="nofollow">Paizo Watch: The CP Machine Keeps On Truckin’</a></em></abbr></p>
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		<title>By: The Last Rogue</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53106</link>
		<dc:creator>The Last Rogue</dc:creator>
		<pubDate>Fri, 24 Oct 2008 15:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53106</guid>
		<description>Good post. I am running a 4e homebrew right now, and we recently had to cut short the game . . .my player&#039;s were so disappointed and actually mentioned how much they loved the story line (they are bandits, go figure).  That put a smile on this DM&#039;s face.</description>
		<content:encoded><![CDATA[<p>Good post. I am running a 4e homebrew right now, and we recently had to cut short the game . . .my player&#8217;s were so disappointed and actually mentioned how much they loved the story line (they are bandits, go figure).  That put a smile on this DM&#8217;s face.</p>
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		<title>By: Lanir</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53105</link>
		<dc:creator>Lanir</dc:creator>
		<pubDate>Fri, 24 Oct 2008 15:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53105</guid>
		<description>I wish I could get good feedback as a GM. I&#039;m currently teaching someone how to roleplay and they aren&#039;t really that good at giving feedback so that side of things is a bit rough. I&#039;m really rusty at GMing and I&#039;m having to gauge everything myself which adds to the pain a bit.

All of the campaigns I&#039;ve been in since shortly after 3rd edition came out have ended badly to be honest. RL concerns tore me away from one, two crashed and burned because the GM decided he couldn&#039;t run anymore (the last of those was blamed on me, the other one was blamed on a different player), and one completed a full story arc but the GM ran it in a very antagonistic fashion so it wasn&#039;t much fun to play. All four were run by two GMs. The thing they had in common was getting very defensive about player feedback, no matter how well concerns were laid out or how neutral and friendly the words used. I&#039;d say a quarter to a half of all feedback they got ended in arguments which seems really high to me (and I&#039;m generously assuming I forgot a lot of times when arguments didn&#039;t happen).</description>
		<content:encoded><![CDATA[<p>I wish I could get good feedback as a GM. I&#8217;m currently teaching someone how to roleplay and they aren&#8217;t really that good at giving feedback so that side of things is a bit rough. I&#8217;m really rusty at GMing and I&#8217;m having to gauge everything myself which adds to the pain a bit.</p>
<p>All of the campaigns I&#8217;ve been in since shortly after 3rd edition came out have ended badly to be honest. RL concerns tore me away from one, two crashed and burned because the GM decided he couldn&#8217;t run anymore (the last of those was blamed on me, the other one was blamed on a different player), and one completed a full story arc but the GM ran it in a very antagonistic fashion so it wasn&#8217;t much fun to play. All four were run by two GMs. The thing they had in common was getting very defensive about player feedback, no matter how well concerns were laid out or how neutral and friendly the words used. I&#8217;d say a quarter to a half of all feedback they got ended in arguments which seems really high to me (and I&#8217;m generously assuming I forgot a lot of times when arguments didn&#8217;t happen).</p>
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		<title>By: Flying Dutchman</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53104</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Fri, 24 Oct 2008 15:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53104</guid>
		<description>@Chatty
Yeah definately! I tried that method to circumvent any reservations the players might have against criticizing in my face, because I might get insulted, and I thought I could handle it better in written form. But there is no discussion or motivation when you do it like that.

This was at age 15 though; I am a bit better at handling criticism now. With me, I think puberty and associated lack of confidence were the evil-doers in a low tolerance for critique. To what extent this applies to others, I don&#039;t know.</description>
		<content:encoded><![CDATA[<p>@Chatty<br />
Yeah definately! I tried that method to circumvent any reservations the players might have against criticizing in my face, because I might get insulted, and I thought I could handle it better in written form. But there is no discussion or motivation when you do it like that.</p>
<p>This was at age 15 though; I am a bit better at handling criticism now. With me, I think puberty and associated lack of confidence were the evil-doers in a low tolerance for critique. To what extent this applies to others, I don&#8217;t know.</p>
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		<title>By: greywulf</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53103</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Fri, 24 Oct 2008 14:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53103</guid>
		<description>@Phil Remember to &lt;a&gt;bring toilet paper&lt;/a&gt; :D

Hope you have a great time, wish I was there too!</description>
		<content:encoded><![CDATA[<p>@Phil Remember to <a>bring toilet paper</a> <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Hope you have a great time, wish I was there too!</p>
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		<title>By: Joshua</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53102</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Fri, 24 Oct 2008 14:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53102</guid>
		<description>I think fresher feedback tends to be better since players remember more of the details.  Unless something went very badly, I would hope the players wouldn&#039;t need to cool off.  This seems like better advice for giving (constructive) negative feedback.  Positive feedback is more fun to give and receive and I don&#039;t think needs to be approached with quite as much caution as outlined here.

&lt;abbr&gt;&lt;em&gt;Joshuas last blog post..&lt;a href=&quot;http://webamused.com/bumblers/?p=281&quot; rel=&quot;nofollow&quot;&gt;Fluid Combat Rounds Rules&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I think fresher feedback tends to be better since players remember more of the details.  Unless something went very badly, I would hope the players wouldn&#8217;t need to cool off.  This seems like better advice for giving (constructive) negative feedback.  Positive feedback is more fun to give and receive and I don&#8217;t think needs to be approached with quite as much caution as outlined here.</p>
<p><abbr><em>Joshuas last blog post..<a href="http://webamused.com/bumblers/?p=281" rel="nofollow">Fluid Combat Rounds Rules</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53101</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 24 Oct 2008 13:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53101</guid>
		<description>Hey there my Dutch and British friends.

@Flying: I found that giving work to players, especially written, is usually not a good idea to get results.  Asking for pre-campaign ideas and input is a great idea and I tried doing it on occasion and it works wonders!

@Greywulf: Good comment, as always! I am in fact having dinner with Alex tonight.  You should come! :)

I&#039;m coming back Tomorrow...</description>
		<content:encoded><![CDATA[<p>Hey there my Dutch and British friends.</p>
<p>@Flying: I found that giving work to players, especially written, is usually not a good idea to get results.  Asking for pre-campaign ideas and input is a great idea and I tried doing it on occasion and it works wonders!</p>
<p>@Greywulf: Good comment, as always! I am in fact having dinner with Alex tonight.  You should come! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m coming back Tomorrow&#8230;</p>
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		<title>By: greywulf</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53100</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Fri, 24 Oct 2008 13:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53100</guid>
		<description>Good stuff, and say hi to Alex for me this weekend if you meet up :D

A corollary to this is that a good GM needs to know how to give advice and feedback to players too. Sometimes this can just be a matter of going over points in the rules that the player is unsure of (AKA If I hear &quot;how do you grapple in 3e&quot; one more time, I shall scream.....), suggesting how their characters could work together, agreeing House Rules or planning future plots and machinations just for them. Players love it when you take them behind the scenes and give them little off-camera snippets about what you&#039;ve got planned for them.

For example, I told one of my players &quot;by 5th level, your character is going to be a Duke. Don&#039;t die.&quot;. Boy did his ability to role-play caution (and cowardice!) improve! :D

Feedback works both ways, and it&#039;s a fine life skill to possess if you can give and receive it diplomatically. After all, it&#039;s not called &lt;i&gt;co-operative&lt;/i&gt; storytelling for nuthin&#039;.

Good post, as ever!</description>
		<content:encoded><![CDATA[<p>Good stuff, and say hi to Alex for me this weekend if you meet up <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>A corollary to this is that a good GM needs to know how to give advice and feedback to players too. Sometimes this can just be a matter of going over points in the rules that the player is unsure of (AKA If I hear &#8220;how do you grapple in 3e&#8221; one more time, I shall scream&#8230;..), suggesting how their characters could work together, agreeing House Rules or planning future plots and machinations just for them. Players love it when you take them behind the scenes and give them little off-camera snippets about what you&#8217;ve got planned for them.</p>
<p>For example, I told one of my players &#8220;by 5th level, your character is going to be a Duke. Don&#8217;t die.&#8221;. Boy did his ability to role-play caution (and cowardice!) improve! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Feedback works both ways, and it&#8217;s a fine life skill to possess if you can give and receive it diplomatically. After all, it&#8217;s not called <i>co-operative</i> storytelling for nuthin&#8217;.</p>
<p>Good post, as ever!</p>
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		<title>By: Flying Dutchman</title>
		<link>http://critical-hits.com/2008/10/24/give-feedback-to-your-gm-and-live-part-1/#comment-53099</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Fri, 24 Oct 2008 11:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1694#comment-53099</guid>
		<description>Good advice. As a DM, I try never to get insulted at all when I am criticized. As a player, I am apologetic when giving critique (which is not necessarily a good thing).

We actually tried to use anonymous fill-out forms sent via e-mail to all players and handed in at the end of a session as a feedback option. The problem is that you&#039;ll recognoze most player&#039;s writing style or you can track back their negative comments to a certain point in the game, immediately knowing who filled out the form. So it&#039;s not all that anonymous.

Needless to say, we returned to good &#039;ole verbal communication after the forms ended up being too much of a drag and not really efficient anyway. A form does work for player suggestions for next campaigns, though.</description>
		<content:encoded><![CDATA[<p>Good advice. As a DM, I try never to get insulted at all when I am criticized. As a player, I am apologetic when giving critique (which is not necessarily a good thing).</p>
<p>We actually tried to use anonymous fill-out forms sent via e-mail to all players and handed in at the end of a session as a feedback option. The problem is that you&#8217;ll recognoze most player&#8217;s writing style or you can track back their negative comments to a certain point in the game, immediately knowing who filled out the form. So it&#8217;s not all that anonymous.</p>
<p>Needless to say, we returned to good &#8216;ole verbal communication after the forms ended up being too much of a drag and not really efficient anyway. A form does work for player suggestions for next campaigns, though.</p>
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