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	<title>Comments on: Review: &quot;Advanced Player&#039;s Guide&quot;</title>
	<atom:link href="http://critical-hits.com/2008/10/03/review-advanced-players-guide/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: The return of entangling and the red death &#124; Critical Hits</title>
		<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/#comment-63829</link>
		<dc:creator>The return of entangling and the red death &#124; Critical Hits</dc:creator>
		<pubDate>Fri, 21 Nov 2008 18:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2260#comment-63829</guid>
		<description>[...] be a while before our high-kicking friends make it into core 4e. Fortunately, there are many good alternatives in the meantime.   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] be a while before our high-kicking friends make it into core 4e. Fortunately, there are many good alternatives in the meantime.   Share and [...]</p>
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		<title>By: Are you ready to ROCK? &#124; Critical Hits</title>
		<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/#comment-63828</link>
		<dc:creator>Are you ready to ROCK? &#124; Critical Hits</dc:creator>
		<pubDate>Tue, 04 Nov 2008 19:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2260#comment-63828</guid>
		<description>[...] brief comparison to the Advanced Player&#8217;s Guide version and the Forgotten Heroes version: Play the APG version (Troubador) if you want more of the [...]</description>
		<content:encoded><![CDATA[<p>[...] brief comparison to the Advanced Player&#8217;s Guide version and the Forgotten Heroes version: Play the APG version (Troubador) if you want more of the [...]</p>
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		<title>By: Review: &#8220;Forgotten Heroes: Fang, Fist, and Song&#8221; &#124; Critical Hits</title>
		<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/#comment-63827</link>
		<dc:creator>Review: &#8220;Forgotten Heroes: Fang, Fist, and Song&#8221; &#124; Critical Hits</dc:creator>
		<pubDate>Fri, 10 Oct 2008 12:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2260#comment-63827</guid>
		<description>[...] Player&#8217;s Guide: I tried very hard to judge the product on its own merits. However, the Advanced Player&#8217;s Guide happened to be the one that I heard about first and received first (despite FH being announced [...]</description>
		<content:encoded><![CDATA[<p>[...] Player&#8217;s Guide: I tried very hard to judge the product on its own merits. However, the Advanced Player&#8217;s Guide happened to be the one that I heard about first and received first (despite FH being announced [...]</p>
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		<title>By: joshx0rfz</title>
		<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/#comment-63826</link>
		<dc:creator>joshx0rfz</dc:creator>
		<pubDate>Tue, 07 Oct 2008 07:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2260#comment-63826</guid>
		<description>I&#039;ve decided all my 4e characters shall multiclass into troubadour - it gives me an excuse to play rock band while playing D&amp;D.

&lt;abbr&gt;&lt;em&gt;joshx0rfz&#180;s last post: &lt;a href=&quot;http://www.critical-hits.com/2008/10/07/critical-hits-is-a-trilogy/&quot; rel=&quot;nofollow&quot;&gt;Critical Hits is a Trilogy&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve decided all my 4e characters shall multiclass into troubadour &#8211; it gives me an excuse to play rock band while playing D&#038;D.</p>
<p><abbr><em>joshx0rfz&#180;s last post: <a href="http://www.critical-hits.com/2008/10/07/critical-hits-is-a-trilogy/" rel="nofollow">Critical Hits is a Trilogy</a></em></abbr></p>
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		<title>By: Inquisition of the Week: Upcoming 4e Options &#124; Critical Hits</title>
		<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/#comment-63825</link>
		<dc:creator>Inquisition of the Week: Upcoming 4e Options &#124; Critical Hits</dc:creator>
		<pubDate>Mon, 06 Oct 2008 04:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2260#comment-63825</guid>
		<description>[...] preview of the Barbarian is out now (go check it out, I&#8217;ll wait.) After looking through the Advanced Player&#8217;s Guide and seeing some classic character options hit print again, I&#8217;m feeling a bit nostalgic. As [...]</description>
		<content:encoded><![CDATA[<p>[...] preview of the Barbarian is out now (go check it out, I&#8217;ll wait.) After looking through the Advanced Player&#8217;s Guide and seeing some classic character options hit print again, I&#8217;m feeling a bit nostalgic. As [...]</p>
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		<title>By: Making your own power cards - Page 38 - EN World D&#38;D / RPG News</title>
		<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/#comment-63824</link>
		<dc:creator>Making your own power cards - Page 38 - EN World D&#38;D / RPG News</dc:creator>
		<pubDate>Sat, 04 Oct 2008 23:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2260#comment-63824</guid>
		<description>[...] love the &#039;Pa&#039;s icons too   Hirahito, we all know the work load, but can you also include the information in the Advanced Player?s Guide by Ari Marmell in your next or next next update?   for more info on the above see: Review: &#8220;Advanced Player&#8217;s Guide&#8221; &#124; Critical Hits [...]</description>
		<content:encoded><![CDATA[<p>[...] love the &#8216;Pa&#8217;s icons too   Hirahito, we all know the work load, but can you also include the information in the Advanced Player?s Guide by Ari Marmell in your next or next next update?   for more info on the above see: Review: &#8220;Advanced Player&#8217;s Guide&#8221; | Critical Hits [...]</p>
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		<title>By: Chris Tregenza</title>
		<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/#comment-63823</link>
		<dc:creator>Chris Tregenza</dc:creator>
		<pubDate>Sat, 04 Oct 2008 09:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2260#comment-63823</guid>
		<description>I agree with your comments on 3rd party products. Generally they were lower quality and because most GMs did not have them, they often weren&#039;t considered &#039;canon&#039;.

The 4e 3rd party market probably won&#039;t pan out either. WotC can produce bigger, prettier products for less money and get them into all the gaming shops. Even if some 3rd party manages to produce something new and original that catches people&#039;s imagination, WotC can have a spoiler product out in a few months.

&lt;abbr&gt;&lt;em&gt;Chris Tregenza&#180;s last post: &lt;a href=&quot;http://6d6fireball.com/rpg/the-boss-monsters-boss/&quot; rel=&quot;nofollow&quot;&gt;The Boss Monster’s Boss&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I agree with your comments on 3rd party products. Generally they were lower quality and because most GMs did not have them, they often weren&#8217;t considered &#8216;canon&#8217;.</p>
<p>The 4e 3rd party market probably won&#8217;t pan out either. WotC can produce bigger, prettier products for less money and get them into all the gaming shops. Even if some 3rd party manages to produce something new and original that catches people&#8217;s imagination, WotC can have a spoiler product out in a few months.</p>
<p><abbr><em>Chris Tregenza&#180;s last post: <a href="http://6d6fireball.com/rpg/the-boss-monsters-boss/" rel="nofollow">The Boss Monster’s Boss</a></em></abbr></p>
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		<title>By: Tony</title>
		<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/#comment-63822</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Fri, 03 Oct 2008 21:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2260#comment-63822</guid>
		<description>I&#039;m glad they&#039;ve included Monk as a character (Martial Artist). Believe it or not, I actually enjoy playing monks. ;)

&lt;abbr&gt;&lt;em&gt;Tony&#180;s last post: &lt;a href=&quot;http://rpgcentric.com/?p=207&quot; rel=&quot;nofollow&quot;&gt;Nuke-Con is this weekend!&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad they&#8217;ve included Monk as a character (Martial Artist). Believe it or not, I actually enjoy playing monks. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><abbr><em>Tony&#180;s last post: <a href="http://rpgcentric.com/?p=207" rel="nofollow">Nuke-Con is this weekend!</a></em></abbr></p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/#comment-63821</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Fri, 03 Oct 2008 16:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2260#comment-63821</guid>
		<description>Indeed, you make some good points. The author does specifically say that he tried to make his versions of the classes different than the new ones that come out from WotC so the book will still have value. Still, there&#039;s got to be some conceptual overlap... I would be very surprised if the Barbarian doesn&#039;t get bonuses from being bloodied.

The Nature Priest in the book feels a lot like the Wizard in the at-wills, though at higher levels, definitely a lot more zones/conjurations/things that require sustaining that are similar to what you talk about. There&#039;s very little in the way of shape-changing and focuses on the spells you talk about. (Though there is a Wildshaper paragon path.)

I actually predict this book will do very well to grab up the people who ONLY play Druids or ONLY play Bards and so forth. There&#039;s a surprising number of people that have dealbreakers in one specific class or race.</description>
		<content:encoded><![CDATA[<p>Indeed, you make some good points. The author does specifically say that he tried to make his versions of the classes different than the new ones that come out from WotC so the book will still have value. Still, there&#8217;s got to be some conceptual overlap&#8230; I would be very surprised if the Barbarian doesn&#8217;t get bonuses from being bloodied.</p>
<p>The Nature Priest in the book feels a lot like the Wizard in the at-wills, though at higher levels, definitely a lot more zones/conjurations/things that require sustaining that are similar to what you talk about. There&#8217;s very little in the way of shape-changing and focuses on the spells you talk about. (Though there is a Wildshaper paragon path.)</p>
<p>I actually predict this book will do very well to grab up the people who ONLY play Druids or ONLY play Bards and so forth. There&#8217;s a surprising number of people that have dealbreakers in one specific class or race.</p>
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		<title>By: OriginalSultan</title>
		<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/#comment-63820</link>
		<dc:creator>OriginalSultan</dc:creator>
		<pubDate>Fri, 03 Oct 2008 16:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2260#comment-63820</guid>
		<description>It will be interesting to see how close the classes and races in this book are compared to the official classes and races (when they eventually get released).

I hope that they differentiate the classes of the same role enough that they don&#039;t feel like 6 one way vs. half dozen the other.  In regards to the Druid class, I would hope that they gave it a different feel than the Wizard, particularly since the other controller class mentioned (Spellbinder) also uses wizard spells.  What&#039;s the point in having 3 classes of controller when they all feel the same?

I think they could easily make the druid feel different than the wizard, if only by doing something simple like decreasing the damage output of his powers and increasing the non-damaging effects (slow, restrain, daze, stun, etc.).  That simple change would also mesh well with the &#039;traditional&#039; druid powers involving weather, swarms, entangling roots / vines, etc.

While material like this is really interesting, I don&#039;t think most gamers who play D&amp;D would buy a product like this.  1) Most gamers who play D&amp;D also play games other than D&amp;D and as such must ration their spending appropriately.  2) At some point in the future much of the material in this book will become superseded by official 4e releases.  These 2 factors combined mean that, in all likelihood, only serious D&amp;D players will buy something like this.  And even players that are serious D&amp;Ders might not buy this book if they have a friend who purchased this book and will let them borrow it.  :-)</description>
		<content:encoded><![CDATA[<p>It will be interesting to see how close the classes and races in this book are compared to the official classes and races (when they eventually get released).</p>
<p>I hope that they differentiate the classes of the same role enough that they don&#8217;t feel like 6 one way vs. half dozen the other.  In regards to the Druid class, I would hope that they gave it a different feel than the Wizard, particularly since the other controller class mentioned (Spellbinder) also uses wizard spells.  What&#8217;s the point in having 3 classes of controller when they all feel the same?</p>
<p>I think they could easily make the druid feel different than the wizard, if only by doing something simple like decreasing the damage output of his powers and increasing the non-damaging effects (slow, restrain, daze, stun, etc.).  That simple change would also mesh well with the &#8216;traditional&#8217; druid powers involving weather, swarms, entangling roots / vines, etc.</p>
<p>While material like this is really interesting, I don&#8217;t think most gamers who play D&amp;D would buy a product like this.  1) Most gamers who play D&amp;D also play games other than D&amp;D and as such must ration their spending appropriately.  2) At some point in the future much of the material in this book will become superseded by official 4e releases.  These 2 factors combined mean that, in all likelihood, only serious D&amp;D players will buy something like this.  And even players that are serious D&amp;Ders might not buy this book if they have a friend who purchased this book and will let them borrow it.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: 4e / GSL Advanced Player's Guide questions - Page 2 - EN World D&#38;D / RPG News</title>
		<link>http://critical-hits.com/2008/10/03/review-advanced-players-guide/#comment-63819</link>
		<dc:creator>4e / GSL Advanced Player's Guide questions - Page 2 - EN World D&#38;D / RPG News</dc:creator>
		<pubDate>Fri, 03 Oct 2008 15:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2260#comment-63819</guid>
		<description>[...] and are there any interesting combinations of race and class?    Just finished posting my review: Review: &#8220;Advanced Player&#8217;s Guide&#8221; &#124; Critical Hits  But actual play is probably going to have to wait a bit. Maybe I can talk some people into a [...]</description>
		<content:encoded><![CDATA[<p>[...] and are there any interesting combinations of race and class?    Just finished posting my review: Review: &#8220;Advanced Player&#8217;s Guide&#8221; | Critical Hits  But actual play is probably going to have to wait a bit. Maybe I can talk some people into a [...]</p>
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