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	<title>Comments on: Kobold Love: Dungeon Diplomacy! Part 1</title>
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	<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/</link>
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		<title>By: &#187; Kobold Love: Dungeon Diplomacy! Part 1</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52662</link>
		<dc:creator>&#187; Kobold Love: Dungeon Diplomacy! Part 1</dc:creator>
		<pubDate>Sat, 27 Sep 2008 15:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52662</guid>
		<description>[...] post originally appeared here.  Refer to it for the comments. (It&#8217;s also the last Kobold Love post that featured on my [...]</description>
		<content:encoded><![CDATA[<p>[...] post originally appeared here.  Refer to it for the comments. (It&#8217;s also the last Kobold Love post that featured on my [...]</p>
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		<title>By: George</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52661</link>
		<dc:creator>George</dc:creator>
		<pubDate>Tue, 23 Sep 2008 20:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52661</guid>
		<description>How do you get hold of the battlemaps you mentioned above, I mean at a scale to actually play on?</description>
		<content:encoded><![CDATA[<p>How do you get hold of the battlemaps you mentioned above, I mean at a scale to actually play on?</p>
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		<title>By: Dave T. Game</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52660</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Fri, 19 Sep 2008 15:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52660</guid>
		<description>I&#039;d recommend telling DMs up front of the twist. Never hide anything from the DM, so they can keep everything in mind (or decide early on to ditch it.)

Dave T. Games last blog post..&lt;a href=&quot;http://www.critical-hits.com/2008/09/18/changing-hosts-expect-weirdness/&quot; rel=&quot;nofollow&quot;&gt;Changing hosts, expect weirdness&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;d recommend telling DMs up front of the twist. Never hide anything from the DM, so they can keep everything in mind (or decide early on to ditch it.)</p>
<p>Dave T. Games last blog post..<a href="http://www.critical-hits.com/2008/09/18/changing-hosts-expect-weirdness/" rel="nofollow">Changing hosts, expect weirdness</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52659</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 19 Sep 2008 14:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52659</guid>
		<description>Thanks Rev.

Okay so I have 2 conflicting points of views on the Kobold Hybrid thing (or maybe not).

Here&#039;s my thoughts on this.  What if I tell the DMs reading the adventure up front that they are half-kobolds... So they can wrap their minds around the disturbing concept while reading the rest of the adventure.

At the same time, I&#039;d instruct the DMs not to reveal to players that they are anything other than Kobolds... If they notice the difference in racial stats from the MM (i.e. if the players are reverse engineer geniuses), Id&#039; suggest mentionning  that the PCs are highly mutated kobolds... part of the whole mystery...

Is that a good starting point?</description>
		<content:encoded><![CDATA[<p>Thanks Rev.</p>
<p>Okay so I have 2 conflicting points of views on the Kobold Hybrid thing (or maybe not).</p>
<p>Here&#8217;s my thoughts on this.  What if I tell the DMs reading the adventure up front that they are half-kobolds&#8230; So they can wrap their minds around the disturbing concept while reading the rest of the adventure.</p>
<p>At the same time, I&#8217;d instruct the DMs not to reveal to players that they are anything other than Kobolds&#8230; If they notice the difference in racial stats from the MM (i.e. if the players are reverse engineer geniuses), Id&#8217; suggest mentionning  that the PCs are highly mutated kobolds&#8230; part of the whole mystery&#8230;</p>
<p>Is that a good starting point?</p>
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		<title>By: Reverend Mike</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52658</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Thu, 18 Sep 2008 21:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52658</guid>
		<description>Don&#039;t you mean gnomes?...

Reverend Mikes last blog post..&lt;a href=&quot;http://bookofrev.blogspot.com/2008/09/only-thing-better-than-hitler-on-ice.html&quot; rel=&quot;nofollow&quot;&gt;The Only Thing Better Than Hitler On Ice&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Don&#8217;t you mean gnomes?&#8230;</p>
<p>Reverend Mikes last blog post..<a href="http://bookofrev.blogspot.com/2008/09/only-thing-better-than-hitler-on-ice.html" rel="nofollow">The Only Thing Better Than Hitler On Ice</a></p>
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		<title>By: Tomcat1066</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52657</link>
		<dc:creator>Tomcat1066</dc:creator>
		<pubDate>Thu, 18 Sep 2008 19:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52657</guid>
		<description>You know what needs to be in the dungeon?  Dire rats! You can never have to many dire rats ;)</description>
		<content:encoded><![CDATA[<p>You know what needs to be in the dungeon?  Dire rats! You can never have to many dire rats <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Reverend Mike</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52656</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Thu, 18 Sep 2008 03:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52656</guid>
		<description>&lt;a href=&quot;http://laurent.gauter.free.fr/Soft%20Cell%20-%20Tainted%20Love.mp3&quot; rel=&quot;nofollow&quot;&gt;Done&lt;/a&gt; and &lt;a href=&quot;http://kgerb.free.fr/files/mp3/various/MARILYN%20MANSON%20-%20Tainted%20Love.mp3&quot; rel=&quot;nofollow&quot;&gt;done&lt;/a&gt;!...

Dost thou require anything else, Chatty One?...

Reverend Mikes last blog post..&lt;a href=&quot;http://bookofrev.blogspot.com/2008/09/this-is-something-ive-been-wondering.html&quot; rel=&quot;nofollow&quot;&gt;This Is Something I&#039;ve Been Wondering For A Long Time...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://laurent.gauter.free.fr/Soft%20Cell%20-%20Tainted%20Love.mp3" rel="nofollow">Done</a> and <a href="http://kgerb.free.fr/files/mp3/various/MARILYN%20MANSON%20-%20Tainted%20Love.mp3" rel="nofollow">done</a>!&#8230;</p>
<p>Dost thou require anything else, Chatty One?&#8230;</p>
<p>Reverend Mikes last blog post..<a href="http://bookofrev.blogspot.com/2008/09/this-is-something-ive-been-wondering.html" rel="nofollow">This Is Something I&#8217;ve Been Wondering For A Long Time&#8230;</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52655</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 17 Sep 2008 21:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52655</guid>
		<description>@DNAPhil: Definitively the latter.  Let the players explain the Rube Goldberg device featuring pulleys and counterweights that just happens to be at the exact spot where the monster is upon the PC&#039;s turn.

@ Asmor: Do you mean PCs should chose what kind of trap they want to use upfront?

@Plotter: Great idea!  This is officially the theme song of the adventure...  Can someone provide links to both the Soft Cell and Marylin Manson versions?</description>
		<content:encoded><![CDATA[<p>@DNAPhil: Definitively the latter.  Let the players explain the Rube Goldberg device featuring pulleys and counterweights that just happens to be at the exact spot where the monster is upon the PC&#8217;s turn.</p>
<p>@ Asmor: Do you mean PCs should chose what kind of trap they want to use upfront?</p>
<p>@Plotter: Great idea!  This is officially the theme song of the adventure&#8230;  Can someone provide links to both the Soft Cell and Marylin Manson versions?</p>
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		<title>By: Plotter</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52654</link>
		<dc:creator>Plotter</dc:creator>
		<pubDate>Wed, 17 Sep 2008 20:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52654</guid>
		<description>Whenever I read one of your Kobold Love installments, that 1981 classic, &quot;Tainted Love&quot; starts running through my head.

Planning on having intro music?

Plotters last blog post..&lt;a href=&quot;http://deviousplot.blogspot.com/2008/09/roles.html&quot; rel=&quot;nofollow&quot;&gt;Roles?&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Whenever I read one of your Kobold Love installments, that 1981 classic, &#8220;Tainted Love&#8221; starts running through my head.</p>
<p>Planning on having intro music?</p>
<p>Plotters last blog post..<a href="http://deviousplot.blogspot.com/2008/09/roles.html" rel="nofollow">Roles?</a></p>
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		<title>By: Asmor</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52653</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Wed, 17 Sep 2008 20:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52653</guid>
		<description>Thanks for recommending I take a look at it, very nice idea on the traps!

One suggestion: I&#039;d style it after Channel Divinity, where each trap is a separate power, but you&#039;re restricted to only using one trap power per encounter.

This could work well for NPCs, too, especially for example a kobold master trapsmith. Especially fun since, realistically, he wouldn&#039;t need line of sight to use the powers.

Asmors last blog post..&lt;a href=&quot;http://www.encounteraday.com/2008/09/09/friends-foes-the-masked-mountebank/&quot; rel=&quot;nofollow&quot;&gt;Friends &amp; Foes: The Masked Mountebank&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for recommending I take a look at it, very nice idea on the traps!</p>
<p>One suggestion: I&#8217;d style it after Channel Divinity, where each trap is a separate power, but you&#8217;re restricted to only using one trap power per encounter.</p>
<p>This could work well for NPCs, too, especially for example a kobold master trapsmith. Especially fun since, realistically, he wouldn&#8217;t need line of sight to use the powers.</p>
<p>Asmors last blog post..<a href="http://www.encounteraday.com/2008/09/09/friends-foes-the-masked-mountebank/" rel="nofollow">Friends &amp; Foes: The Masked Mountebank</a></p>
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		<title>By: DNAphil</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52652</link>
		<dc:creator>DNAphil</dc:creator>
		<pubDate>Wed, 17 Sep 2008 20:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52652</guid>
		<description>Very nice opening, and as the others have said, a great trap mechanic.  Its a nice way to avoid a lot of bog down with creating traps.

One question, since the trap is an encounter power, do the players have to pick an area on the map, before the battle, or can they just trigger the power in the middle of the fight, without prior prep?

I am hoping its the latter.  I think that it makes the power more useful by letting the players decide when to set it off in the middle of the fight, which really follows more with the Rule of Cool.  Where is the trap?  Where it would be the most cool.

DNAphils last blog post..&lt;a href=&quot;http://www.dnaphil.com/2008/09/17/my-gamer-resume/&quot; rel=&quot;nofollow&quot;&gt;My Gamer Resume&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Very nice opening, and as the others have said, a great trap mechanic.  Its a nice way to avoid a lot of bog down with creating traps.</p>
<p>One question, since the trap is an encounter power, do the players have to pick an area on the map, before the battle, or can they just trigger the power in the middle of the fight, without prior prep?</p>
<p>I am hoping its the latter.  I think that it makes the power more useful by letting the players decide when to set it off in the middle of the fight, which really follows more with the Rule of Cool.  Where is the trap?  Where it would be the most cool.</p>
<p>DNAphils last blog post..<a href="http://www.dnaphil.com/2008/09/17/my-gamer-resume/" rel="nofollow">My Gamer Resume</a></p>
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		<title>By: tenach</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52651</link>
		<dc:creator>tenach</dc:creator>
		<pubDate>Wed, 17 Sep 2008 19:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52651</guid>
		<description>It sounds very good so far!  I&#039;ve been thinking of playtesting this a bit with a few of my fellow Scoundrels sometime soon, and hopefully without conflicting with the Shadowrun campaign we&#039;re involved in.</description>
		<content:encoded><![CDATA[<p>It sounds very good so far!  I&#8217;ve been thinking of playtesting this a bit with a few of my fellow Scoundrels sometime soon, and hopefully without conflicting with the Shadowrun campaign we&#8217;re involved in.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52650</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 17 Sep 2008 13:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52650</guid>
		<description>How &#039;bout this:

&lt;em&gt;Once peace of purpose met, the world of light they shall enter//To where false Hope dares pierce the night, in the home of Fallen Heroes, fate awaits.

Where walls collide waits the Surface Scourge// It, the Champions must stop, its cycle of death broken, its spirit laid to rest.&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>How &#8217;bout this:</p>
<p><em>Once peace of purpose met, the world of light they shall enter//To where false Hope dares pierce the night, in the home of Fallen Heroes, fate awaits.</p>
<p>Where walls collide waits the Surface Scourge// It, the Champions must stop, its cycle of death broken, its spirit laid to rest.</em></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52649</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 17 Sep 2008 13:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52649</guid>
		<description>@Brent: Good point, I&#039;ll see how I can rephrase that without obfuscating the whole point of the prophecy.

Will re-edit that part tonight.

Thanks for the feedback!

@Rev and Tomcat: I&#039;m glad you approve.</description>
		<content:encoded><![CDATA[<p>@Brent: Good point, I&#8217;ll see how I can rephrase that without obfuscating the whole point of the prophecy.</p>
<p>Will re-edit that part tonight.</p>
<p>Thanks for the feedback!</p>
<p>@Rev and Tomcat: I&#8217;m glad you approve.</p>
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		<title>By: Brent P. Newhall</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52648</link>
		<dc:creator>Brent P. Newhall</dc:creator>
		<pubDate>Wed, 17 Sep 2008 13:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52648</guid>
		<description>I like it!  Good stuff in there.  I especially like and agree with the &quot;generic trap&quot; encounter power.

The only thing that turned my head was the idea of the prophecy describing the stranger *in the corner*.  Seems oddly specific for a prophecy, and I fear that it&#039;s giving too much away at this point.</description>
		<content:encoded><![CDATA[<p>I like it!  Good stuff in there.  I especially like and agree with the &#8220;generic trap&#8221; encounter power.</p>
<p>The only thing that turned my head was the idea of the prophecy describing the stranger *in the corner*.  Seems oddly specific for a prophecy, and I fear that it&#8217;s giving too much away at this point.</p>
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		<title>By: Tomcat1066</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52647</link>
		<dc:creator>Tomcat1066</dc:creator>
		<pubDate>Wed, 17 Sep 2008 02:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52647</guid>
		<description>Looks good so far, that&#039;s for certain!  I like how you&#039;re giving the DM a choice of finale (based on this scene) and all the flexibility the players will have.  It&#039;s definitely not a railroad job, and that&#039;s always a great thing for a module ;)</description>
		<content:encoded><![CDATA[<p>Looks good so far, that&#8217;s for certain!  I like how you&#8217;re giving the DM a choice of finale (based on this scene) and all the flexibility the players will have.  It&#8217;s definitely not a railroad job, and that&#8217;s always a great thing for a module <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Reverend Mike</title>
		<link>http://critical-hits.com/2008/09/16/kobold-love-dungeon-diplomacy-part-1/#comment-52646</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Wed, 17 Sep 2008 01:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1395#comment-52646</guid>
		<description>Good prophecy, great trap mechanic...

I like what I&#039;ve seen so far...

Reverend Mikes last blog post..&lt;a href=&quot;http://bookofrev.blogspot.com/2008/09/this-is-something-ive-been-wondering.html&quot; rel=&quot;nofollow&quot;&gt;This Is Something I&#039;ve Been Wondering For A Long Time...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Good prophecy, great trap mechanic&#8230;</p>
<p>I like what I&#8217;ve seen so far&#8230;</p>
<p>Reverend Mikes last blog post..<a href="http://bookofrev.blogspot.com/2008/09/this-is-something-ive-been-wondering.html" rel="nofollow">This Is Something I&#8217;ve Been Wondering For A Long Time&#8230;</a></p>
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