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	<title>Comments on: Kobold Love: Intro, Background and Summary, Part 2</title>
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	<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/</link>
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		<title>By: &#187; Kobold Love: Intro, Background and Summary, Part 2</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52600</link>
		<dc:creator>&#187; Kobold Love: Intro, Background and Summary, Part 2</dc:creator>
		<pubDate>Sat, 27 Sep 2008 15:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52600</guid>
		<description>[...] post originally appeared here. Refer to it for [...]</description>
		<content:encoded><![CDATA[<p>[...] post originally appeared here. Refer to it for [...]</p>
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		<title>By: SeiferTim</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52599</link>
		<dc:creator>SeiferTim</dc:creator>
		<pubDate>Thu, 18 Sep 2008 20:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52599</guid>
		<description>I agree with Labareda,
From the dungeon-dwellers perspective, they&#039;re wandering around this dungeon complex, trying not to encounter a wandering adventurer on the wandering adventurer encounter table, and they come across these weird looking things that kind of resemble larger, strange-colored Kobolds - they&#039;re not going to know that they&#039;re &quot;half-&quot; anything, and are just going to assume they&#039;re disfigured... perhaps you should save the &#039;reveal&#039; that they are anything other than odd-looking until the very end - by defeating the last boss at the end, they learn of their true heritage...
You could have a table at the end of races that could make up their other half, and determine it randomly at the end of the adventure, or determine it based on how they conclude the adventure... if they talk to the boss at the end, and become freindly, he reveals that they are his children, or his &#039;children&#039;, in the sense that he bred creature X with a Kobold to make them - if they flat out just kill him, they find a note describing that they are half-kobold, half-x...  Gnollbolds?  Kobears?  Kogres? lol</description>
		<content:encoded><![CDATA[<p>I agree with Labareda,<br />
From the dungeon-dwellers perspective, they&#8217;re wandering around this dungeon complex, trying not to encounter a wandering adventurer on the wandering adventurer encounter table, and they come across these weird looking things that kind of resemble larger, strange-colored Kobolds &#8211; they&#8217;re not going to know that they&#8217;re &#8220;half-&#8221; anything, and are just going to assume they&#8217;re disfigured&#8230; perhaps you should save the &#8216;reveal&#8217; that they are anything other than odd-looking until the very end &#8211; by defeating the last boss at the end, they learn of their true heritage&#8230;<br />
You could have a table at the end of races that could make up their other half, and determine it randomly at the end of the adventure, or determine it based on how they conclude the adventure&#8230; if they talk to the boss at the end, and become freindly, he reveals that they are his children, or his &#8216;children&#8217;, in the sense that he bred creature X with a Kobold to make them &#8211; if they flat out just kill him, they find a note describing that they are half-kobold, half-x&#8230;  Gnollbolds?  Kobears?  Kogres? lol</p>
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		<title>By: Labareda</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52598</link>
		<dc:creator>Labareda</dc:creator>
		<pubDate>Tue, 16 Sep 2008 06:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52598</guid>
		<description>I like it! :-)

I think i get a bit hung up on hlaf kobold thing. I would steer away from naming them hlaf-kobold, rather just describe them as different from other kobolds, lacking this, having that. I would do this because it makes them more unique.

A hlaf celestial winged  elf is not unique even though the name sure sounds like it should be, its just a bunch of templates. I think you don&#039;t have say it upfront.

There now i have that out, i can go back to sleep.</description>
		<content:encoded><![CDATA[<p>I like it! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I think i get a bit hung up on hlaf kobold thing. I would steer away from naming them hlaf-kobold, rather just describe them as different from other kobolds, lacking this, having that. I would do this because it makes them more unique.</p>
<p>A hlaf celestial winged  elf is not unique even though the name sure sounds like it should be, its just a bunch of templates. I think you don&#8217;t have say it upfront.</p>
<p>There now i have that out, i can go back to sleep.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52597</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 13 Sep 2008 12:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52597</guid>
		<description>@ Brent and Tim:  In the light of your comments, I see where you are going and I agree.  I WILL rewrite the background based on the same info but by increasing the flavour factor (I can fish in my wildest Trope posts).

I can still have the &#039;formula&#039; as the base and add on it.

That is very useful feedback and I appreciate it greatly.</description>
		<content:encoded><![CDATA[<p>@ Brent and Tim:  In the light of your comments, I see where you are going and I agree.  I WILL rewrite the background based on the same info but by increasing the flavour factor (I can fish in my wildest Trope posts).</p>
<p>I can still have the &#8216;formula&#8217; as the base and add on it.</p>
<p>That is very useful feedback and I appreciate it greatly.</p>
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		<title>By: SeiferTim</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52596</link>
		<dc:creator>SeiferTim</dc:creator>
		<pubDate>Fri, 12 Sep 2008 20:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52596</guid>
		<description>Okay, this project is starting to sound more and more like a ton of fun.  There are only a few things I would change, so far:
As mentioned by Brent, the Adventure Background and Summary seem just a little formulaic.  I suggest mixing it up a little, so it reads a little smoother...
For example:

A decade ago, a bunch of horrendous half-kobold infants were found in one of the empty caves of the underground complex.  No one knew where they came from or by what unholy process such half-breeds were created. Shunned by all, they tried to live off fungi and rodents.

Many died but a handful grew sronger, learning the secrets of cunning and underground survival the hard way.  They were eventually taken under the wing of Grak-th’ah, an ancient and much respected female Kobold Seer.  As they grew up, they became the Oracle’s heralds and protectors.

I would rewrite as something like:
A decade ago, denizens of the underground complex came upon a group of horrendous, half-kobold infants, tucked away in one of the empty, uninhabited caverns.  Repulsed by the half-breeds, they were shunned and abandoned to fend for themselves.  Most of them perished, but a handful - living off of the fungi and rodents that made their home in the complex - grew stronger, and learned the secrets to being cunning and living underground the hard way.  Years later, they were discovered by Grak-th’ah, an ancient and much respected female Kobold Seer, who took them under her wing, and raised them as her own children.  Over time, they became her the Oracle’s heralds and protectors.

Something like that - it just gives it a little more flair...

SeiferTims last blog post..&lt;a href=&quot;http://seifertim.exofire.net/2008/09/09/magics/&quot; rel=&quot;nofollow&quot;&gt;Magics.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Okay, this project is starting to sound more and more like a ton of fun.  There are only a few things I would change, so far:<br />
As mentioned by Brent, the Adventure Background and Summary seem just a little formulaic.  I suggest mixing it up a little, so it reads a little smoother&#8230;<br />
For example:</p>
<p>A decade ago, a bunch of horrendous half-kobold infants were found in one of the empty caves of the underground complex.  No one knew where they came from or by what unholy process such half-breeds were created. Shunned by all, they tried to live off fungi and rodents.</p>
<p>Many died but a handful grew sronger, learning the secrets of cunning and underground survival the hard way.  They were eventually taken under the wing of Grak-th’ah, an ancient and much respected female Kobold Seer.  As they grew up, they became the Oracle’s heralds and protectors.</p>
<p>I would rewrite as something like:<br />
A decade ago, denizens of the underground complex came upon a group of horrendous, half-kobold infants, tucked away in one of the empty, uninhabited caverns.  Repulsed by the half-breeds, they were shunned and abandoned to fend for themselves.  Most of them perished, but a handful &#8211; living off of the fungi and rodents that made their home in the complex &#8211; grew stronger, and learned the secrets to being cunning and living underground the hard way.  Years later, they were discovered by Grak-th’ah, an ancient and much respected female Kobold Seer, who took them under her wing, and raised them as her own children.  Over time, they became her the Oracle’s heralds and protectors.</p>
<p>Something like that &#8211; it just gives it a little more flair&#8230;</p>
<p>SeiferTims last blog post..<a href="http://seifertim.exofire.net/2008/09/09/magics/" rel="nofollow">Magics.</a></p>
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		<title>By: Vauldemare</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52595</link>
		<dc:creator>Vauldemare</dc:creator>
		<pubDate>Fri, 12 Sep 2008 06:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52595</guid>
		<description>It&#039;s always a nice change of pace to play monsters instead of your standard heroes. I like so many others have a soft spot for the cannon fodder that is kobolds. So adventures like this are always craved.  Although this seems like your basic hero story except with monsters but as you commented to another poster this is definantly up for tweaking to fit the dm&#039;s style. Hope it turns out well.</description>
		<content:encoded><![CDATA[<p>It&#8217;s always a nice change of pace to play monsters instead of your standard heroes. I like so many others have a soft spot for the cannon fodder that is kobolds. So adventures like this are always craved.  Although this seems like your basic hero story except with monsters but as you commented to another poster this is definantly up for tweaking to fit the dm&#8217;s style. Hope it turns out well.</p>
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		<title>By: John</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52594</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 11 Sep 2008 21:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52594</guid>
		<description>This sounds like a ton of fun.

I can&#039;t wait to whip this out when we have another &quot;dunno, what to YOU want to play&quot;  night.</description>
		<content:encoded><![CDATA[<p>This sounds like a ton of fun.</p>
<p>I can&#8217;t wait to whip this out when we have another &#8220;dunno, what to YOU want to play&#8221;  night.</p>
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		<title>By: Amphimir</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52593</link>
		<dc:creator>Amphimir</dc:creator>
		<pubDate>Thu, 11 Sep 2008 20:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52593</guid>
		<description>I like your proyect (a lot!) and will probably find a way to buy the finished adventure.

The only thing I would change is that I would make them &quot;full-blooded&quot; kobolds instead of half-breeds.

Still, since they are PCs, they would be above the ordinary kobold in abilities and powers, so they would still be &quot;favored children of fate&quot; or whatever.

In this variation, the Quest-Giver would be an elderly halfling, whose magical mask vanishes when he dies, revealing the face of a kobold wizard...</description>
		<content:encoded><![CDATA[<p>I like your proyect (a lot!) and will probably find a way to buy the finished adventure.</p>
<p>The only thing I would change is that I would make them &#8220;full-blooded&#8221; kobolds instead of half-breeds.</p>
<p>Still, since they are PCs, they would be above the ordinary kobold in abilities and powers, so they would still be &#8220;favored children of fate&#8221; or whatever.</p>
<p>In this variation, the Quest-Giver would be an elderly halfling, whose magical mask vanishes when he dies, revealing the face of a kobold wizard&#8230;</p>
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		<title>By: Brent P. Newhall</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52592</link>
		<dc:creator>Brent P. Newhall</dc:creator>
		<pubDate>Thu, 11 Sep 2008 15:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52592</guid>
		<description>Sorry, yeah, I meant the adventure background.</description>
		<content:encoded><![CDATA[<p>Sorry, yeah, I meant the adventure background.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52591</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 11 Sep 2008 12:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52591</guid>
		<description>@Tom: Hacking is assumed and encouraged.  I get the feeling that many less experienced DMs don&#039;t dare mess with an adventure, they should!

@Czar: The first scene&#039;s will feature the wording of the prophecy which hints strongly at the Quest Giver&#039;s presence in the inn.</description>
		<content:encoded><![CDATA[<p>@Tom: Hacking is assumed and encouraged.  I get the feeling that many less experienced DMs don&#8217;t dare mess with an adventure, they should!</p>
<p>@Czar: The first scene&#8217;s will feature the wording of the prophecy which hints strongly at the Quest Giver&#8217;s presence in the inn.</p>
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		<title>By: Czar</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52590</link>
		<dc:creator>Czar</dc:creator>
		<pubDate>Thu, 11 Sep 2008 12:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52590</guid>
		<description>Excellent start, indeed!

Would you need to tie in how the Kobolds found out about the Quest Giver? Or is that something left up to the DM to decide/make up?</description>
		<content:encoded><![CDATA[<p>Excellent start, indeed!</p>
<p>Would you need to tie in how the Kobolds found out about the Quest Giver? Or is that something left up to the DM to decide/make up?</p>
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		<title>By: Tomcat1066</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52589</link>
		<dc:creator>Tomcat1066</dc:creator>
		<pubDate>Thu, 11 Sep 2008 10:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52589</guid>
		<description>All I can say is that I&#039;d buy it, and I don&#039;t even like 4e!  While I&#039;m still not big on the Quest Giver being their &quot;father&quot;, I could hack that easily out and maybe make him the brother of a local noble or something and use it as a hook for a full campaign.

Looks pretty darn good to me!

Tomcat1066s last blog post..&lt;a href=&quot;http://tomcat1066.wordpress.com/2008/09/11/the-dark-knight-returns/&quot; rel=&quot;nofollow&quot;&gt;The Dark Knight Returns?&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>All I can say is that I&#8217;d buy it, and I don&#8217;t even like 4e!  While I&#8217;m still not big on the Quest Giver being their &#8220;father&#8221;, I could hack that easily out and maybe make him the brother of a local noble or something and use it as a hook for a full campaign.</p>
<p>Looks pretty darn good to me!</p>
<p>Tomcat1066s last blog post..<a href="http://tomcat1066.wordpress.com/2008/09/11/the-dark-knight-returns/" rel="nofollow">The Dark Knight Returns?</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52588</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 11 Sep 2008 10:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52588</guid>
		<description>I understand where your coming from Brent. Although I have a feeling that it&#039;s the adventure&#039;s background your giving me feedback on and not the summary. (Please advise).

Thing is, as a published adventure (and not a story), I need to hit the widest DM audience possible with this part of the document.  The tried and true writing methods for the Background and summary are more or less required.  If I go too Storytelling, I lose the old school crowd, if I go too concise, I lose the storytellers. (A losing battle I fear)

Since I decided to go closer to old school than storytelling, (and my desire to paint a tribute to 36 years of dungeon crawling) my design choice steered me to what&#039;s up there.

All the info you request actually could be given by a storytelling DM to players during the buildup to scene 1.

But that&#039;s just me, I&#039;m open to suggestions.</description>
		<content:encoded><![CDATA[<p>I understand where your coming from Brent. Although I have a feeling that it&#8217;s the adventure&#8217;s background your giving me feedback on and not the summary. (Please advise).</p>
<p>Thing is, as a published adventure (and not a story), I need to hit the widest DM audience possible with this part of the document.  The tried and true writing methods for the Background and summary are more or less required.  If I go too Storytelling, I lose the old school crowd, if I go too concise, I lose the storytellers. (A losing battle I fear)</p>
<p>Since I decided to go closer to old school than storytelling, (and my desire to paint a tribute to 36 years of dungeon crawling) my design choice steered me to what&#8217;s up there.</p>
<p>All the info you request actually could be given by a storytelling DM to players during the buildup to scene 1.</p>
<p>But that&#8217;s just me, I&#8217;m open to suggestions.</p>
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		<title>By: Brent P. Newhall</title>
		<link>http://critical-hits.com/2008/09/11/kobold-love-intro-background-and-summary-part-2/#comment-52587</link>
		<dc:creator>Brent P. Newhall</dc:creator>
		<pubDate>Thu, 11 Sep 2008 09:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=1291#comment-52587</guid>
		<description>Cool!  I like pretty much everything here.

In fact, I only have one beef (other than a few trivial typos):  the adventure summary starts and reads like most every adventure summary I&#039;ve read; &quot;Not far from X, in the forests of Y, there are legends of a beautiful/terrible Z.&quot;  It contains lots of backstory that doesn&#039;t interest me until I understand more about the adventure itself.

I personally recommend that you rewrite the summary to be entirely from the dungeon-dwellers point of view.  Something nice and dark and atmospheric, painting those strange surface dwellers as alien invaders, upsetting the time-honored rituals of trial and sacrifice in the Stone Depths (or whatever the denizens call it).

Make the summary into a story itself.  Intrigue the readers.

But that&#039;s just me.

Brent P. Newhalls last blog post..&lt;a href=&quot;http://brentnewhall.com/blogs/tech/10-Sep-08-twhirl--twitter-and-.php&quot; rel=&quot;nofollow&quot;&gt;twhirl: Twitter and FriendFeed On Your Desktop&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Cool!  I like pretty much everything here.</p>
<p>In fact, I only have one beef (other than a few trivial typos):  the adventure summary starts and reads like most every adventure summary I&#8217;ve read; &#8220;Not far from X, in the forests of Y, there are legends of a beautiful/terrible Z.&#8221;  It contains lots of backstory that doesn&#8217;t interest me until I understand more about the adventure itself.</p>
<p>I personally recommend that you rewrite the summary to be entirely from the dungeon-dwellers point of view.  Something nice and dark and atmospheric, painting those strange surface dwellers as alien invaders, upsetting the time-honored rituals of trial and sacrifice in the Stone Depths (or whatever the denizens call it).</p>
<p>Make the summary into a story itself.  Intrigue the readers.</p>
<p>But that&#8217;s just me.</p>
<p>Brent P. Newhalls last blog post..<a href="http://brentnewhall.com/blogs/tech/10-Sep-08-twhirl--twitter-and-.php" rel="nofollow">twhirl: Twitter and FriendFeed On Your Desktop</a></p>
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