Quick Updates from GenCon
Before we actually start some more serious writeups of our GenCon experiences, there’s a few tidbits that have crossed by me that I wanted to point out:
- Scott Rouse is very confident that the new version of the GSL will make third parties a lot happier, and they’re specifically using Clark Peterson (Necromancer Games/Orcus) as their bellweather of how friendly it is.
- According to Randy Buehler, the game table part of D&DI won’t be out until 2009, but most of the other applications will be out in some form by the end of the year. Bartoneus and I were pretty blown away by the functionality of D&D Insider, especially the character generator. Even the Compendium, which looks pretty sad on its own, gains a few levels in conjunction with the rest of the software.
- Day 1 of GenCon: WotC sold out of Forgotten Realms Campaign Settings, Player’s Handbooks, and DM Screens. They replenished the first two on Day 2, but sold out of the Campaign Settings again within an hour of opening. We’ll have to check in on Day 3, the busiest day and the day people are most likely to buy, to see how their sales are going. I’d say that’s a pretty good indicator that GenCon folks, at least, are very into 4e.
- WotC takes very, very good care of the press, whether you happen to be a blogger, podcaster, or print journalist. Our treatment has been top notch.
As you can tell, we’ve been spending a lot of time on WotC/D&D stuff, which obviously this is their big show, and hanging out with RPG Bloggers only compounds our desire to play D&D. But we do plan on hitting a few other things tomorrow.
GenCon 2008 Coverage
Bartoneus and myself are at GenCon 2008 in Indianapolis. This post will collect all of our coverage of the event, updated with new links whenever content is posted.
- GenCon Twitter Feed
- GenCon Photos
- Ennie Award Winners and Pictures
- Preview: D&D Insider
- Interview: James Wyatt (podcast)
- Interview: Scott Rouse, Mike Mearls, and Randy Buehler of Wizards of the Coast: Part 1, Part 2
- Interview: Rob Heinsoo (podcast)
- Interview with Randall Bills from Catalyst Labs, Publisher of Classic Battletech
- Actual Play with James Wyatt (podcast)
- Preview: “Dr. Who RPG” and “Starblazer Adventures” RPG from Cubicle 7 Entertainment
- Entropia Universe (podcast)
- True Dungeon Actual Play (podcast)
- Seminar: “Adventure Design Workshop” with Mike Mearls, Bruce Cordell, Rich Baker, Chris Youngs, and James Wyatt
- Drinking D&D Report (Coming Soon)
- First Impressions: “H3: Pyramid of Shadows” (Coming next week)
- First Impressions: “Blue Dragon” Card Game (Coming next week)
- First Impressions: “Heavy Gear Blitz!” (Coming Soon)
Green Lantern Next Mega Franchise?
- In brightest day, in blackest night,
- No evil shall escape my sight
- Let those who worship evil’s might,
- Beware my power…Green Lantern’s light!
So, an epic superhero space movie that draws out the Sinestro/Hal Jordan relationship and seeds the beginnings of Guy Gardner?? Seriously, Green Lantern is perhaps the best established comic franchise yet to be exploited by the movie industry. It has the potential to be a Star Wars esq hit with the right creative team.
Gen Con 2008 Rambling (Semi-Live blog)
Two Sentences Summary: Gen Con is the most fun I ever had with tabletop gaming, ever. It’s about making friends, laughing like hell, and having no shame about being silly. I thought it would be a one shot ‘meh’ thing, turns out I’m now addicted to the Con!
I’ll put my ramblings here as I live Gen Con… no promises… just stream of consciousness time sinking when I can.
Wednesday, August 13th, 4pm
I’m at the Montreal Airport. In order to make sure I don’t get screwed by Continental Airlines Baggage practices (I have a connection to Cleveland), I adopted a crafty strategy:
I packed a huge Clothes/Swag suitcase (3/4 empty) that I sent to bag checkout (I’ll put all then stuff I get at Gen Con in it).
I kept a small-size suitcase packed with my core-books, Dice, Minis box and other gaming stuff. I packed an extra change of clothes in that one and some snacks for DMing.
I’m not letting that one out of my sight!
Of course, that box was X-rayed and security people were curious. They asked me if they could open the suitcase and 3 of them looked at my books and minis, more amused than cautious. When one of them asked me if this was D&D and I said ‘yes’, all inspectors smiled and nodded, one saying ‘I knew it’.
They actually thanked me for making thier job a bit less boring for 5 minutes…
I was happy to oblige.
All right I have 2 hours to kill now, maybe I should re-read those Pathfinder adventures.
Later!
Wednesday, August 13th, 11h30 PM
Made it to the Omni Severin hotel without a hitch. Had dinner, alone, with a Gen Con Catalog at a nearby Irish Pub.
There’s a Hooters nearby… I have to lose my Hooters virginity someday.
I’m still not sure where the Convention Center is… probably too big for me to notice in the dark. Tomorrow at 6h45 am I’ll do the dumb thing and follow all the gamers.
Thankfully, Paizo is just at the Entrance of the main convention hall.
Going to bed.
Thursday, August 14th, 5h00 AM
Sleep, What is sleep? Hah! I’m just too excited to sleep… and I’m 35 freaking years old!
Never stop being a kid they say.
Well, it seems some RPG Bloggers absolutely hate what Gen Con is all about and I kinda dig what he means by it all. 27 000 nerds being asked for money at every opportunity… he got that one right. The Omni Hotel has got a ‘Weekend Gen Con menu’ that makes me heart rise to my throat:
- Buckets of Dew
- Buckets of Red Bull
- Chili Cheese Fries
Yuck…
Oh wait…
- Bacon Cheeseburger…
I think I’m in love again!
I realized that I failed to pack some very basic items. I’ll need to inquire at the Front Desk about getting them. Is there a Department Store nearby?
Cya later, I have 4 hours of killing D&D 3.5 fans with Paizo’s own, somewhat lukewarm Pathfinder Adventure.
Thursday, August 14th, 6h20 AM
I’m sitting down in line to get my badge, computer propped on my suitcase. I just set up my 1st day of Wifi Access in the Convention Center (13$!!!!). So I guess that I might update people a few times a day.
You can also fellow me on Twitter @ChattyDM.
Some gamers are antisocial wrecks! This is going to be a very interesting 4 days, observation wise…
Thursday, August 14th, 1h30 PM
First game of Pathfinder Society went well… mostly because I’m such a softy DM. One death, whole adventure saved from certain TPK by timely Turning check of Cleric… can you say “I win” button?
Met Dave, Danny (of Critical hits) and Yax (of Dunegeonmastering) and toured the Exhibit hall a bit.
I met Wolfgang Baur and Ed Greenwood… our duel was postponed for after the Con, Ed offered to mediate. (So cool!)
No one showed up for my 2nd Paizo game… I was one of the 2 tables without players…
Oh well, I have 4 hours free… time to offer my playtesting services to Wolfgang and try to fix broken Wifi at the Convention Centre.
Oh yeah, Chainmail Bikinis exist!
Friday, August 15th, 1h30 AM
This has been, by far, my geekiest, most rewarding gaming day ever…
I met Ed Healy (of Atomic Pod and many other projects fame) and he introduced me to all kinds of nice people. Got some free RPGs and bought some 18$ polish Runic dice.
Went to late lunch with Dave and Danny of Critical-hits.com and got invited to a Wizards of the Coast Press Dungeon Delve DMed by James Wyatt… we all died… It was so worth it.
(Working title of game report: WotrC Killed the Press!)
Then I scooted over to the hotel and we started our Drunken D&D game. Which just might have been the greatest gaming fun I had in 25 years. We spent 4 hours on one damn lousy fight vs Flesh Golems and Stirges and we pissed our pants (a free action in 4e, it’s confirmed) because we laughed so much!
More on this soon… we agreed to reconvene on Saturday Night to continue.
I lost my badge earlier today and I just got a Twitter message from Ed Healy saying he found it… what are the odds?
I’m off to retrieve it.
Friday, August 15th, 6h30 AM
You know what’s the downside to Drunken D&D? The Bud light Headache. Which is slowly receeding as I write this (thank god). I thankfully didn’t drink all that much last night (actually less than I do on some of our average games) and I’m glad I did… except, it kinda defeated the adolescent purpose of a D&D drinking game.
Oh well, there’s always Saturday.
Day #2 of sleep deprived gaming insanity starts. I’m on less than 8 hours of sleep in 48 hours… and I’m set to DM for more than 12 hours today! Something’s going to break, I feel it. Day number 1 was so much fun, I hope today is as entertaining.
I’ll get to see Nick Logue in action! Weeee!
Friday, August 15th, 4h15 PM
I just DMed 2 4 hours games. I need to sleep. I’ve 2 hours before the next game and I haven’t had a full meal (my bag is filled with cereal and fruit bars…. well it used to be).
I must say that DMing low level 3.x games remains exceedingly fun. The game is very mature and players know the rules and experiment with weird concepts. Highlights at my table today:
- A Sorcerer that uses the Mount spell (look it up)… many times. A horse is a hard thing to deal with in a small room.
- A halfling fighter using hand axes
- A fight lasting 30 rounds and using 12 potions of Cure light wounds…
- A whip wielding Bard that dances to inspire… on a rowboat during fight.
- PC exploded in a ferocious attack by magical beast (sorry not allowed to spoil)
I’ll try to catch some Zzzzzs before the next event (a 5 hour mega adventure with 26 GMS and 126 players… all sharing the same game!)
Friday, August 15th, 20h20 PM
Copied from Twitter:
Starting the Acension of the Drow Mega Event. I’m a table GM for the Noble House of the Dire Masters: Slavers, Vampire Priests, Gladiators.
I have half the noble house, sharing other group with second GM. My table is full of nice, not too scary people… other GM not so lucky.
More as I have time to add…
TY Monte Cook for showing me how to cheat at 3.X. Advanced a Roper to 30 and made it fiendish in 5 min… had 12 players fighting it fight lasted 3 rounds and 30 minutes! All players were happy and had fun.
Roper exploded for 20d6 on death…
No casualties… but 8th level bard ‘ronin’ that just offered allegiance to house made it unscathed… somehow.
I made him the mascot of the House and he grants a +2 bonus on any die roll to the House player closest to him.
I said a lot of bad things about D&D 3.5 but when you play it seat of your pants and let the rule of Fun take over, it’s still a fucking awesome game….
Okay, Demon lords are pissed that No Drow noble died yet… they want half of the city to die in the next hour or they nuke the place.
Yeah… this is a huge Storytelling game with Hundreds of railroads… but hell, the players seem to like it.
Oh shit we have to kill 63 players, by combat (not narrative) real fast… I’m not paid enough for this… I fucking love it!
Latest plot decision by my players… trying to capture 3 nobles to sacrifice them and bring in the Tarrasque in the Vault.
(Personal Analysis: Why are they trying to destroy the city they are trying to rule)
New ‘ronin’ showed up offering services, BArd Mascot babckstabbed him… Minotaur gladiator joined the fun, dead wizard.
Fuck my house summoned the Tarrasque and it turns on us
Tarrasque Killed one Gladiators and all other Pcs (14) flew/teleported/gaseous formed away…
I got to play a Tarrasque! I’m done with D&D 3.x, I’m going to bed… I’m Gen Con’s whore for life.
Players are doing a throne run… I say that my Vampire Priestess (and her Loyal 1/2 red dragon troll barbarian/fighter player win it.
Friday, August 15th, 20h20 PM
I’m done… going to bed after packing my stuff up. I loved every minute of it.
I heard that Yax (dungeomastering.com) won an Ennies and he thanked me for getting him to enter. I’m happy for him. A bit envious, yes, but happy. He deserves it, and the Magnificent Bastard always, always walks away with the chick. Good game man, next year maybe.
Paizo also won a ton of awards, congratulations guy, you guys are the Epic Legendary underdogs of Fantasy RPGs.
See you tommorow all.
August 16th, 00h55, Pre Sleep musings
(I gotta Empty my head or I won’t sleep)
I thought yesterday could not be topped… I was wrong… or close.
Met Chris Sims and Mike Mearls… he signed my DMG (I’ll catch Chris to sign my 3.x Compendium). I went fanboi on Mike and told him about “my adventure”.
I Dmed 12 hours for Paizo… as you can see up there… and that was the best way for me to say good bye to D&D 3.5… it will live long in Paizo’s hands.
For the first time in my DMing career I felt like Pro DM. I could lead a group through whatever was thrown at me in a fast way that I felt was fun for all. I watched the Tower of Gygax DMs do thier stuff at lightning speed and I realised that’s exactly what I have been doing today.
I’ll post a lessons learned post shortly after Gen Con, broken up by day. I got a lot of insights into DMing RPGs that changed my way of looking at things.
I leveled up as a Geek and as a DM.
Thank you to all players, industry people or legendary geek family members I met in the last two days. I’m now officially a Gen Con Addict.
August 16th, 05h44 am
Woke up 15 min ago, with lots of ideas to start the Seminar with… damn brain, I need my sleep! (12,5 hours in 3 days).
Man, was I drunk last night ir is that fatigue coupled with too much caffeine and not enough veggies?
Murderfuck????… Nah, still an awesome word!
I’m giving the first part if the GM-Fu seminar on Adventure Prep at 8h00 am (Embassy Suites III, it’s full but you can try to see if there are no shows… I intend to go somewhere with the group from 10-noon so I can have a real meal and talk with everyone).
I need to review the actual contents so that I at least make a token effort in fitting my stuff in the 1 hour that I have. Some people are finally understanding what I meant when I called myself Chatty.
All right I have some prep to do…
August 17th, 00h40, Wha…? I didn’t post all day?
(I was already told twice that this post is too long… I agree, but you know what, I don’t actually expect anyone to read all of it… peruse to your heart’s content… feel free to skip ).
Finally back to my room. I didn’t want to pay for the Convention Centre’s internet access today because I wasn’t Gming anything.
Day started with GM-Fu seminar, which was a resounding success. 21 people showed up at 8h AM to hear us supposedly authoritative GMs talk about our personnal GMing philosophies and techniques about Adventure Ideas generations and Prepping techniques.
I woke up the whole room with liberal use of the F… word. Apparently, that’s a big thing in this country. You must know that fuck means absolutely nothing to me and I don’t mind using it. However, I saw two people with far better people-skills than I have (Cough, Ed Healy, cough) asking people if they minded about cussing… so maybe I should be about that.
GM-fu Seminar went really well, although I had to shut up at a certain point because we’d still be at it now.
After that I wanted to go buy stuff in the exhibit hall, but I met Dave and Danny and we tried a new cool party game called Say Anything. It’s a really fun fast party game and I’d love to see it translated in French!
Then we had our RPG bloggers Unite! panel and it also went really well. We talked about the why and a bit about the how of blogging. I got a lot of good things out of it, including from Bob Younce, about niche blogging.
One person had a great comment/question about how new readers were not in on our own lingo and inside jokes. She said that a primer post/welcoming page about what the blog is all about would help new readers navigate the blog better! Duly noted!
Then we had a buisness meeting about the RPGbloggers.com network where we agreed that this thing was more serious than your average nerd project needed to be. We therefore hammered out the basis of what this project needs to rest upon and what needs to be done in the near future to make it better.
After, we had lunch with Ed and I basically basked in the glow of his wisdom. I finally got “how” to do a proper product review and basically got to know a great guy better. Of course, being as tired as I was then, I was a complete social wreck and ended up treating a bit like crap, for which I apologize. (I know you were ribbing me about it Ed, but I do sincerely apologize… some things I just can’t blame on being French).
Then Dave basically observed that we’ve spent far too much Gen Con time doing business stuff and not, like, actually, playing games.
So we agreed to go do a Magic the Gathering Draft.
We signed up for a 10th edition draft (Sorry, I can’t explain what this is, but It’s my favorite way of playing that game) and we were paired with very nice players.
I ended up drafting a Monster Mono-black deck as I was being shipped insane black cards, a sign that the whole table was made of non pro-players (a good sign).
During the draft, I got to meet Magic Designer Ken Naggle. He showed me Magic cards he designed and how much some prototypes get changed during the design cycle. So Cool. He also shared with me his experiences about D&D 4e. It was very interesting to see that while both games are astoundingly similar in some aspects of thier respective mechanics… fans of one game might just not “get” what the other game is all about. Ken does not get D&D… and he’s cool about it.
I ended up winning the 1st round and playing against Dave for the second round. In a textbook perfect Magic match, Dave and I went to 3 games, playing masterfully. Dave is a true master of game design, marrying fast appraisal of situation with rapid threat/response analysis. Still, thanks to a slight error on his part (which he disagrees that it was) I ended up winning the 3rd game in a very close match.
Of course, by that time, it was 20 minutes past the start of our Drunken D&D game and that’s when I realized that I had told Bob to meet us in the lobby of our Hotel at 7h30 PM, told no one else about the meeting point (all others made it to the game room) and I never gave Bob our phone/room numbers.
Here’s the thing… I freaking hate it when people blow me off or come in late. It’s the epitome of rudeness. Yet, here I was, doing that very thing to Bob.
Bob, if you ever read this, I’ll make it up to you, somehow. I truly am sorry and take full responsibility for that.
As I was getting ready to set up, I realized that I had lost my binder with my D D&D game printed out (I think I forgot it in the Paizo Ascension of the Drow Adventure). This basically means someone may have had their hands on my adventure. Oh Noes!
While I have no intention of ever publicly publishing that adventure as I can’t publicaly advocate excessive drinking, I claim ownership of this adventure should anyone find my binder.
Regardless, the game comes first and we still played our Drunken D&D.
We loosened the drinking rule tremendously as we were just too tired. As it so happens, anything remotely dirty still made us crack up… Stupid Ranger took many photos where the Chatty Dm was broken by a witty comment by Vanir, Danny, Dante or Dave (sometimes all of them teaming on poor old me…) Said pictures will appear online soon, I promise (no worries, everyone kept their clothes).
So yes… Drunken D&D is definitively the most fun I ever had with RPGs in 25 years of DMing.
I’m shutting up now as I basically wrote another ’5000 word epic about the contents of my laundry basket’.
Don’t forget, you don’t have to read it all… There’s a 2 Sentences summary at the top.
I’m off to bed soon. I promise.
Monday August 18, 2008 1h15 am
I’m home. Still too excited to sleep.
I played in Stupid Ranger’s Out of the Box roleplaying and had a metric ton of fun (better than Imperial I say!).
Quick quote:
Dave the Game”s Character, yielding a Ring of Wish, pointing at Vanir’s turned-into-a-Balor character: “Fix our friend”
Vanir, Growling and mewling at the same time (!!!): I can’t have children anymore!
This people, is the way to play D&D whatever the edition!
Oh yeah, I’ve finally discovered my Player Type, I’m an (Impatient) Instigator, Storyteller, Psychodramatist.
Sigh, I hate those!
Then I ate lunch with the Stupid Rangers (and great friends!), Dave, Bartoneus (Criticalhits.com) and Yax (Winner for the best Fan product at the 2008 Gen Con Ennies awards…. oh yeah he runs a blog too… Je t’aime man!). I basically took over the discussions and proved for the N’th time in 4 days why I chose my moniker.
I liked them as bloggers, I now love them as Brothers and Sisters…. Except Bartoneous, I just really love him…
And his mom.
I finished Gen Con with a very rapid run through the Exhibit Hall (Losing my Gen Con Pass, and dropping Yax’s and then losing my Baggage ticket… I was so out of it).
Chatty’s Play by play Mad Rush through the Hall so he doesn’t miss his plane
(Imagine a 24-type digital clock ticking)
I Bought Pokemon Cards for my Son… We’re going to break the Pre Constructed decks soon and I’m going to teach him about Deck Building (he’s 6 years old).
I met Bruce Cordell. I Geeked out with him a short bit and pitched him my Dragon article idea. He said ‘go for it’ and that he’d see with the office how to explore that idea if I didn’t follow up on the pitch.
Aside: Now this opens up a discussion on the ownership of ideas, and I will have a post on this someday. I currently think that if I don’t use an idea and someone else uses it to make the game I love better, how am I losing
I say Ideas are worthless if there are no guts, talent and sweat to back them up. Ideas alone should not be hoarded or be guarded jealously”
Chatty DM says: get the fuck off your butt and deliver on them!
(So sorry for the hundreds of inside jokes. You’ll know soon enough)
Plus the Wizards of the Coast people are currently busy enough not to kill-steal the ideas they hear about.
At least it beats hearing Vortos monologue about his Paladin for 2 hours.
Where was I?
Ah yes!
I bough a Kirby and a Luigi Plush Doll for my 5 year old daughter so they could play with the Mario doll I got from ZeStuff and the Donkey Kong one we got during our vacations.
I met Robin Laws and apologized for “borrowing” his stuff in his Laws of Gamemastering book to make a series without asking first. He basically said ‘no, that’s totally cool, go for it!
I will finish it… once I find the PDF again… or find my Steve Jackson Games account number to download it.
I then used my action point to whip out our GM’-Fu seminar workbook and say ‘well actually I also built on your stuff in this book of tips I wrote, here’s a copy!” and then use my move action to run away.
And a free action to be Happy.
Yeah, Pissing your pants, having fun and being happy are Free Actions. Wotc confirmed it, news post at 11. Expect ChattyDM Studios to come out with the 500 page E-Book of Free Action in January. Only 5$!
Ahem…
Game designers are one nice bunch of geeks, almost nicer than RPG bloggers… When they are both, we get Nerdvana level niceness!
I ran away from the hall, bid my brothers in arms farewell, made strong promises to come back next year and got to the airport (Graham, we’re spitting a press room)
On the way, I asked the Taxi driver to stop at a CVS and I bough my non-gamer-but-still-geeky wife 100$ worth of Itunes US cards. Why? Well because we can’t legally download US TV shows in Canada because of our (sadly very much needed) cultural protection laws.
Yeah, I have to commit a technical Federal felony in order not to commit another very real one. Ask Shamus Young what he thinks about that?
Then I got back home safe.
Roll credit on Gen Con 2008, the murderfucking best 4 days of gaming!
Damn 3807 words. I was so going for 5000.
Oh well.
I love you all. Peace out, I’m going to bed!
Random Thoughts: Gen Con, Job Posting for ZeStuff, Mearls joins network!
I’m off to Gen Con.
I just finished packing my suitcases and I’m done doing all the prep work for my games, seminars and other fun stuff.
I don’t plan to live blog because I’m already so overbooked that I fear I won’t enjoy Gen Con as much as I should. Between DMing 13 hours for Paizo, my own game of Drunken D&D, my 2 hour Mastering your GM-FU Seminar, the RPGbloggers unite panel, Stupid Ranger’s Out of the Box D&D game (I’m playing Gloom Darkendusk, Halfing Cleric of Cheerfulness!), a White Wolf party and DNAPhil’s Iron Heroes game, I’m not sure I’ll make it out alive!
For those looking for me at Gen Con, I look like this (I’m the guy in the Hawaiian shirt, not the R2D2 mailbox) and I’ll be wearing my Chatty DM cartoon in my Gen Con Badge.
When I return, I plan to post my thoughts on the Pathfinder Society organized play, the Ascension of the Drow 126 player adventure, Drunken D&D as well as any cool encounters I make during my stay.
ZeStuff looking for help
My good friend Pierre at Zestuff is looking to hire someone in the Montreal region to work in the Laval store, being in charge of tabletop gaming stuff. If you’re bilingual and would like to work in a very cool and dynamic environment, have a look at his posting here.
RPGbloggers news.
After one week, our network has more than 50 member blogs and Dave’s inbox is still full of requests for adhesion. This is so cool. Our last addition before we closed everything down for Gen Con, Mike Mearls!
Have a look at his new blog called The Keep on the Gaming Land.
I was blown away to have Mike join us!
After Gen Con, we’ll come back to adding new members and helping those with feed issues whenever possible.
Wish me luck!
Hold Your Breath Wheel of Time Fans
Universal Pictures has acquired film rights to the late Robert Jordan’s bestselling “The Wheel of Time” novel series in a seven-figure deal.
Now, I may have some complaints about the series, but it sure does do a lot of things right. I liked the idea of a mini series more, but maybe a movie done right will chop out all the extraneous bits and tangents. Good luck keeping the franchise alive for about a dozen movies!
Review: Alone in the Dark
So about a week and a half ago The Game received a review copy of Alone In the Dark, a somewhat new game from Atari and Eden Games released June 24th. A PS3 port is to come later, possibly September. The demo is being released pretty soon if not already.
Alone in the Dark is an incredibly ambitious game. The developers took a number of risks which individually may not mean much, but combined together make the entire game a huge risk. Unfortunately, their gamble did not pay off. While I respect the intentions of the developers, the final product is a mess.
My initial impression of the game was quite good: the menus looked cool, they had good mood music, etc. It wasn’t long though that I noticed something odd: everything was eerily quiet. I turned up my stereo so I could hear everything properly and decided to switch back to regular TV just to see how loud it was. The difference was shocking. [Read the rest of this article]
New 4e errata release
WoTC has served up their latest helping of errata for 4e. While most of it appears to be simple clarifications and actual fixes for typos, there are a few morsels worth noting and savoring.
- Some Endurance checks are more difficult
- Active Perception checks are a Minor Action instead of Standard Action
- Stealth completely rewritten (move action, total cover/superior concealment to start, etc)
- Stealth and Invisible Creatures, Targetting What You Can’t See, etc – clarified and tied into the Stealth/Perception changes
- Brew Potion ritual was changed from 5th level to 1st level
- Several monsters gain significant boosts to their attack damage
Extreme Makeover: Tavern Edition
Howdy all, from your friendly neighborhood Storyteller. I’ll be your guest blogger this fine afternoon in Chatty DM’s continued absence. I’m a young’un when it comes to the RPG blogosphere though I’ve been a roleplayer since middleschool and help to run the RPG club (Adventurers Wanted) at my university. Trust me when I say, there is nothing quite as satisfying as convincing the student government to grant funding for core rulebooks to put in the library. Anyways, enough about me. Let’s get right to the topic at hand.
Taverns! Yes taverns, you heard me right. D&D’s most trite, overdone, and tired cliché. Taverns get a bad rap, and for good reason. Most DMs just avoid the things entirely unless one is written into the adventure they’re running.
With a tavern’s blatantly important NPC’s and obligatory shadowy corners, just the mention of such an establishment elicits groans from experienced and new players alike. This is, after all, Dungeons and Dragons – not Taverns and Gazebos.
So, how do we fix this problem? Taverns have always been a staple part of D&D and an aspect of the game that, I believe, is worth our time. There is hope! Let’s just take a gander at the five potential highlights of every tavern and determine how you as a DM can work to incorporate these into your next tavern adventure.
The Name
Simple right? [Insert Adjective Here][Insert Noun Here]. It’s as close to mad libs as D&D gets! Let’s see how talented a DM my good friend Mr. Word Generator can be.
Random Tavern Name #1: The Imaginative Wren
Random Tavern Name #2: The Unaware Daughter
Random Tavern Name #3: The Resting Mirror
Voila! Three great tavern names, right? A tavern by any other name would… smell as sweet I suppose? Nah, you can do better then that. I have faith. A tavern’s name can hold a lot of power if you’re trying to hold onto a player’s interest.
Contrary to popular belief, when opening a new place of business most people do not throw darts at a wall full of words in order to determine the company’s name. A tavern’s name should have a reason behind it! When you decide on the name for a tavern you’re already half of the way there in determining the establishment’s atmosphere, theme, and decorations!
While you’re in this brainstorming process, or looking at a tavern’s name for the first time in a published adventure, give some thought to what that name says about the tavern itself. A tavern’s name is the foundation upon which you can build an experience to remember. Make it count.
The Ambiance
If you give every room in a dungeon at least three to four sentences of your time in description, you can at least give a tavern’s common room the same effort! What does the sign outside look like? Who’s behind the bar? Are there balloons? When you start reading a description for the tavern the players just walked into, you’ll get their pavlovian reflexes kicking. At that point they’ll start paying attention for fear of falling through the pit trap directly inside the main entrance.
Obviously, you’re not going to want to map out every tavern ahead of time, but spicing up your tavern’s atmosphere is one of the best ways to get players interested. Even just having one or two things catch the attention of the characters is all you need to set the scene.
Remember, you can make your tavern as absurd and abnormal as you want. The stranger it is, the more entertaining your players may find it. Of course, there can always be too much of a good thing (a red dragon bartender for example). Trust me when I say, a little bit of “weird” goes a long way.
If you have the time, come up with some ideas of your own. If not, roll a d% twice on the Random Atmosphere Generator table below (reroll if you get the same result twice) for instant ambiance. The first roll distinguishes something interesting, while the second distinguishes something unique. Either way, these are some areas of interest that you might want to think about when introducing a tavern.
Random Atmosphere Generator
01-20% – Lighting
21-40% – Staff
41-60% – Decorations
61-80% – Music
81-100% – Clientele
Lighting: Interesting? Magical torches work well, or perhaps candles that float about an inch off every table. Unique? Firefly powered lanterns! Maybe a disco ball?
Staff: Interesting? Maybe a Satyr works the bar, or the waiters are lizardfolk. Unique? A team of twenty Iron-Chef style Kobold cooks and waiters. With top hats.
Decorations: Interesting? Tapestries or hunting trophies could work as a standby. Unique? Walls lined with mirrors, or even a fountain in the room’s center.
Music: Interesting? A self-playing lute, or music that seems to emanate from the tavern itself. Unique? A trio of animatronic Clockwork Constructs. Banjos included.
Clientele: Interesting? A pair of Hobgoblins enjoying tea or a peaceful Gnoll priest might make the characters do a double take. Unique? GNOMES! They’re everywhere!
The Food
So why are the characters really at the tavern? If they answer “to advance the plot” it’s because they’re full of lies, probably delusional, and have been up too late spouting vicious rumors about your mother. We all know that they’re really there for the alcohol. Oh, and maybe some food to.
When it comes to bringing food before your players, you have the opportunity to engage all of their senses at once. Does the food actually look like food? Is it burnt and crunchy, or does it melt like butter in their mouths? Does it taste bland, or have an overwhelming amount of spices? Does it smell like hell and taste like heaven? That’s all up to you!
If you have the time and initiative, type up a couple menus! Print them out on manuscript paper! Walk around your table with a towel over one arm while you hand them out! Or maybe at the mention of food, the Half-Orc waitress just drops a shovel-full of stew(?) into their bowls and it’s up for them to decide who takes the first bite. (Mmm… tastes like food poisoning!)
For a unique dining experience, you can give a tavern the same sort of themes that modern-day restaurants have. Maybe it has a salad bar, or a dessert cart! One dining adventure I recently sent my players on was to a tavern with a hibachi-style grill manned by a pair of Halflings.
The two cooks juggled knives between them as they steamed up fresh fish and vegetables – eventually catapulting the dishes across the room onto the player’s plates. Success of the launch was determined by whether or not a player could catch a piece of popcorn in their mouth as I hurled it at them. I had fun.
Speaking of popcorn all over the floor, this brings up another point. Use real food! For those of you out there skilled at cooking, it never hurts to actually give your players food as they order it in-game.
“Well, we have Mountaine Dew Ale, and a fine Pretzale Stixa Salad…”
This is a good way to keep the snack rations lasting throughout the whole session, not to mention a great way to get your players to actually look forward to their tavern visits. Always a plus.
Note: If you’re lacking vast quantities of food, I don’t suggest hoarding too much of the snacks for this purpose, lest your players gnaw their own hands off. But if you feel like baking cookies, or making milkshakes, these could function as fun tavern surprises.
As for the alcohol? Well, you’ve obviously got your ale, mead, rum, and anything else your players want to guzzle down (you can provide those at your gaming session too if you’re old enough and wild enough of course).
You can always get imaginative with wines as well, but nothing really beats the “House Special”. What is the House Special you may ask? Well, that’s for you to decide, but I highly suggest that drinking it involves a note being passed from the DM to a player. And of course, hilarity should ensue.
If all else fails, trust in the creativity of your players! Have a brewer in your party? (Or a Dwarf, since they’re all brewers, right?) Have the bartender ask for their help to finish off a new drink’s creation. Let them name it! Thus, the Scotch’n'Bacon was born in my campaign, and we’ve never looked back.
The Gimmick
Every tavern should have something to do at it besides sit in a corner and look shady (as a side note, one way to deter this behavior is to have a completely circular tavern, or even better, to have the only other person sitting in a corner to be dressed in pink – it works, trust me). With so many resources out there, how can you have a tavern without a game or two running!
From Wizards we’ve got Inn Fighting and Three Dragon Ante. From Pathfinder you could use any of those shiny new gambling games from the Gold Goblin (Pathfinder #13). Don’t have such resources? Wizards had a great series on the D&D website called Dice Games that you can check out for some simple gambling games to wrangle your players in.
If you don’t care as much for gambling games, there are many other ways to entertain your traveling adventurers. Have a Tarot reading if you can do such things, or a Pathfinder Harrow Reading (Pathfinder #7) if you feel so inclined.
Taverns can have any assortment of games and competitions set up for your amusement. Let the characters show off their abilities with arm wrestling matches, dart throwing, or even a sparring arena set up in the back! If all else fails, a good ‘ole match of pin-the-tail on the kobold works well (live kobolds suggested).
The Fight
Ah, the tavern brawl. The glorious end to all tavern adventures. Now, I’m not saying you have to give your players at least one tavern fight per campaign, but yes, yes you do. Tavern fights can occur for any number of reasons really.
“Wait. The Eladrin waitress is shacking up with the Tiefling bouncer?!”
“Yes, now roll initiative.”
Back in the days of 3.5, such encounters would be a headache to manage. If I may quote the Player’s Handbook for a moment…
“To determine the size category and appropriate damage for an improvised weapon, the DM should compare its relative size and damage potential to the weapon list to find a reasonable match.”
Yeah… some of us have a game to run. Sorry, but I’m not going over the weapon list to find a reasonable weapon match for a flying bowl of stew. And how does one comprehend the “damage potential” of a half empty (half full?) mug of ale?
Anyways, fourth edition has shiny new improvised weapons tables which apparently cover everything “from a rock to a chair”, so we’re good to go.
I was recently in a campaign where, during one tavern trip, my group may have engendered some hostility towards ourselves which ended with… shall we say… unfortunate consequences. The angered party, which may or may not have had multiple peas catapulted at their heads, rose to the challenge with an overturned table and a snarl on their faces.
We responded in kind as our barbarian snapped off a sizable table leg, I grabbed a handful more of peas, and our rogue readied some throwing forks (yes, Mystery Men jokes were made, I assure you). And what happened? Everyone in the tavern ran! They left us to our fates while the barkeep took a nosedive behind the counter.
I may not know much in this wild and crazy world, but I do know one thing. I don’t care if you’re a first level peasant or a tenth level paladin. If you live in the D&D universe and you go to spend some time at the local tavern, you are waiting for a fight! It’s like watching Nascar. Someone’s got to crash eventually!
When your players face off against the pack of drunken Dwarves who just called them lily-pickin’ lightweights, and they begin breaking bottles on the edge of the table just because it looks cool, this is the moment that everyone in the establishment has been waiting for.
If your players are patient – give it a moment. Let the silence fill the tavern for just a second, before the storm hits. War cries from the local butcher, bottles flying, crazed laughter from the town’s tax collector before a spinning plate catches him in the gut, tables toppling, maybe even a Halfling being thrown. This is what the tavern brawl is all about. There are no enemies or allies, just things to hit.
And if you have any love for me, please give the barkeep a heavy crossbow that cocks like a shotgun. C’mon, you know you want to!
Happy taverning!
YouTube of the Week: Shameless Self Promotion Part 2 Edition
Just as with last year, I am inflicting upon you the movie I helped make in 48.25 hours. It is not eligible for the YouTube of the Year award, despite being awesome.



