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	<title>Comments on: Critical Hits Podcast #9: Actual Play with James Wyatt</title>
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	<link>http://critical-hits.com/2008/08/22/critical-hits-podcast-9-actual-play-with-james-wyatt/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Lessons from the Heroic Tier &#124; Critical Hits</title>
		<link>http://critical-hits.com/2008/08/22/critical-hits-podcast-9-actual-play-with-james-wyatt/#comment-63394</link>
		<dc:creator>Lessons from the Heroic Tier &#124; Critical Hits</dc:creator>
		<pubDate>Thu, 21 May 2009 20:26:45 +0000</pubDate>
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		<description>[...] was my first house rule, almost right away. As far as I know and what we confirmed with James Wyatt, you can use encounter healing powers out of combat if you&#8217;re willing to spend the extra [...]</description>
		<content:encoded><![CDATA[<p>[...] was my first house rule, almost right away. As far as I know and what we confirmed with James Wyatt, you can use encounter healing powers out of combat if you&#8217;re willing to spend the extra [...]</p>
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		<title>By: Mark</title>
		<link>http://critical-hits.com/2008/08/22/critical-hits-podcast-9-actual-play-with-james-wyatt/#comment-63393</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 23 Aug 2008 17:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2006#comment-63393</guid>
		<description>Thanks a lot for recording the play session. I&#039;m DM&#039;ing KotS right now after a 15 year layoff, and I need all the pointers I can get!</description>
		<content:encoded><![CDATA[<p>Thanks a lot for recording the play session. I&#8217;m DM&#8217;ing KotS right now after a 15 year layoff, and I need all the pointers I can get!</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/08/22/critical-hits-podcast-9-actual-play-with-james-wyatt/#comment-63392</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Sat, 23 Aug 2008 14:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2006#comment-63392</guid>
		<description>Chatty: You should make your players listen to it, so they can hear what a disruptive player you are ;)

Blunderbuss: Our experience was a bit different than most, since it was a press game arranged outside of the normal GenCon system. We had a block of three hours scheduled, but there were some delays getting James the equipment he needed, so we probably played for about 2 hours all together. Though I really enjoyed just sitting around and talking to him before the game started.</description>
		<content:encoded><![CDATA[<p>Chatty: You should make your players listen to it, so they can hear what a disruptive player you are <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Blunderbuss: Our experience was a bit different than most, since it was a press game arranged outside of the normal GenCon system. We had a block of three hours scheduled, but there were some delays getting James the equipment he needed, so we probably played for about 2 hours all together. Though I really enjoyed just sitting around and talking to him before the game started.</p>
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		<title>By: the_blunderbuss</title>
		<link>http://critical-hits.com/2008/08/22/critical-hits-podcast-9-actual-play-with-james-wyatt/#comment-63391</link>
		<dc:creator>the_blunderbuss</dc:creator>
		<pubDate>Sat, 23 Aug 2008 14:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2006#comment-63391</guid>
		<description>I&#039;m actually looking forward to listening to a D&amp;D play for the first time. My experience has been first handed (is that how you say it?) and this should add some perspective to it.

By the way, how were the Gen Con games organized? How much time did you have to play and what were the general guidelines?

the_blunderbuss&#039;s last post: &lt;a href=&quot;http://dropthedice.wordpress.com/2008/08/23/gorilla-jam-ep2-good-vibrations/&quot; rel=&quot;nofollow&quot;&gt;Gorilla Jam! ep2: Good Vibrations!&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually looking forward to listening to a D&amp;D play for the first time. My experience has been first handed (is that how you say it?) and this should add some perspective to it.</p>
<p>By the way, how were the Gen Con games organized? How much time did you have to play and what were the general guidelines?</p>
<p>the_blunderbuss&#8217;s last post: <a href="http://dropthedice.wordpress.com/2008/08/23/gorilla-jam-ep2-good-vibrations/" rel="nofollow">Gorilla Jam! ep2: Good Vibrations!</a></p>
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		<title>By: The Chatty DM</title>
		<link>http://critical-hits.com/2008/08/22/critical-hits-podcast-9-actual-play-with-james-wyatt/#comment-63390</link>
		<dc:creator>The Chatty DM</dc:creator>
		<pubDate>Sat, 23 Aug 2008 11:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=2006#comment-63390</guid>
		<description>Thank you for recording this, it will help me remember this game for all my life.

James is an awesome DM and I&#039;m very happy that he co-designed my favorite game.

Oh and the tiles he used were all from the Halls of the Giant Kings Tiles.

The Chatty DM&#039;s last post: &lt;a href=&quot;http://feeds.feedburner.com/~r/ChattyDm/~3/371565152/&quot; rel=&quot;nofollow&quot;&gt;Chatty’s Bedtime Campaign: Bend it like Nico!&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Thank you for recording this, it will help me remember this game for all my life.</p>
<p>James is an awesome DM and I&#8217;m very happy that he co-designed my favorite game.</p>
<p>Oh and the tiles he used were all from the Halls of the Giant Kings Tiles.</p>
<p>The Chatty DM&#8217;s last post: <a href="http://feeds.feedburner.com/~r/ChattyDm/~3/371565152/" rel="nofollow">Chatty’s Bedtime Campaign: Bend it like Nico!</a></p>
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