Critical Hits Podcast #9: Actual Play with James Wyatt
During GenCon 2008, Bartoneus, ChattyDM, GamingSteve, and myself had the privilege to be in a D&D session run by James Wyatt, author of the DMG (who we interviewed later on in the con- this is the game we referenced at the beginning of the interview.)
It was a straightforward dungeon delve, with Wyatt starting the game by asking us questions to let us shape our quest. Of course, being bloggers, we didn’t exactly take everything seriously. At the beginning of the game, we told him that we would easily be as funny as the Penny Arcade guys.
We managed to record the first encounter, plus some of the second. After the recorder died, we took out the hobgoblins, but then were defeated by the hag in the room. What followed was an awesome impromptu skill challenge, negotiating with the hag to save our miserable lives. And just when we had reached an agreement… we had to go. But still, the whole thing was a blast, and I hope by listening to the recording that you are able to experience part of what it’s like to play with a celebrity DM.
Critical Hits Podcast #9 (40 MB, approximiately an hour and a half long)
TheGame is Dave Chalker, a lifelong gamer, freelance game designer, Master of Arts, and son of Jack L. Chalker. Dave is the Editor-in-Chief of Critical Hits and so runs the place. He is the envy of geeks everywhere because he's dating e, the Geek's Dream Girl. (Email Dave or follow him on Twitter).







Thank you for recording this, it will help me remember this game for all my life.
James is an awesome DM and I’m very happy that he co-designed my favorite game.
Oh and the tiles he used were all from the Halls of the Giant Kings Tiles.
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I’m actually looking forward to listening to a D&D play for the first time. My experience has been first handed (is that how you say it?) and this should add some perspective to it.
By the way, how were the Gen Con games organized? How much time did you have to play and what were the general guidelines?
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Chatty: You should make your players listen to it, so they can hear what a disruptive player you are
Blunderbuss: Our experience was a bit different than most, since it was a press game arranged outside of the normal GenCon system. We had a block of three hours scheduled, but there were some delays getting James the equipment he needed, so we probably played for about 2 hours all together. Though I really enjoyed just sitting around and talking to him before the game started.
Thanks a lot for recording the play session. I’m DM’ing KotS right now after a 15 year layoff, and I need all the pointers I can get!