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	<title>Comments on: Mini Crunch: Fun with D&amp;D 4e Action Points</title>
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	<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Narrative Units: The Adventure &#171; The Spirits of Eden</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51897</link>
		<dc:creator>Narrative Units: The Adventure &#171; The Spirits of Eden</dc:creator>
		<pubDate>Sun, 28 Jun 2009 19:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51897</guid>
		<description>[...] each person gets that many). You can use action points not only to take extra actions, but to do cool stuff. (You should clearly outline what sorts of cool stuff you allow in your game, by the way, and what [...]</description>
		<content:encoded><![CDATA[<p>[...] each person gets that many). You can use action points not only to take extra actions, but to do cool stuff. (You should clearly outline what sorts of cool stuff you allow in your game, by the way, and what [...]</p>
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		<title>By: jonathan</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51896</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Tue, 14 Oct 2008 12:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51896</guid>
		<description>There&#039;s been some concern over at the RPG Bloggers google group that the author&#039;s work is being submitted without their consent - so I just want to clarify: Nothing will be published in Open Game Table unless the author releases the material for inclusion in the Anthology. This post was simply submitted for consideration; which is the first step towards identifying the best in RPG blogging. Let me know if you have any questions over at the &lt;a href=&quot;http://thecoremechanic.blogspot.com/2008/10/open-game-table-2008-anthology-of-role.html&quot; rel=&quot;nofollow&quot;&gt;The Core Mechanic&lt;/a&gt; or in the &lt;a href=&quot;http://groups.google.com/group/open-game-table?hl=en&quot; rel=&quot;nofollow&quot;&gt;OPEN GAME TABLE google group&lt;/a&gt;. I hope that this clears up any confusion you may have.

&lt;abbr&gt;&lt;em&gt;jonathans last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/418592041/open-game-table-2008-anthology-of-role.html&quot; rel=&quot;nofollow&quot;&gt;Open Game Table: The 2008 Anthology of Roleplaying Game Blogs&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>There&#8217;s been some concern over at the RPG Bloggers google group that the author&#8217;s work is being submitted without their consent &#8211; so I just want to clarify: Nothing will be published in Open Game Table unless the author releases the material for inclusion in the Anthology. This post was simply submitted for consideration; which is the first step towards identifying the best in RPG blogging. Let me know if you have any questions over at the <a href="http://thecoremechanic.blogspot.com/2008/10/open-game-table-2008-anthology-of-role.html" rel="nofollow">The Core Mechanic</a> or in the <a href="http://groups.google.com/group/open-game-table?hl=en" rel="nofollow">OPEN GAME TABLE google group</a>. I hope that this clears up any confusion you may have.</p>
<p><abbr><em>jonathans last blog post..<a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/418592041/open-game-table-2008-anthology-of-role.html" rel="nofollow">Open Game Table: The 2008 Anthology of Roleplaying Game Blogs</a></em></abbr></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51895</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 14 Oct 2008 09:30:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51895</guid>
		<description>You have my blessings Johnathan.

Thanks!</description>
		<content:encoded><![CDATA[<p>You have my blessings Johnathan.</p>
<p>Thanks!</p>
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		<title>By: jonathan</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51894</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Tue, 14 Oct 2008 06:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51894</guid>
		<description>I&#039;m submitting this to &lt;a href=&quot;http://thecoremechanic.blogspot.com/2008/10/open-game-table-submission-form.html&quot; rel=&quot;nofollow&quot;&gt;OPEN GAME TABLE&lt;/a&gt; for consideration because, its awesome! As I go through my google reader &quot;starred&quot; list - this post is one of them (along with A Butterfly Dreaming&#039;s post on the same topic).

&lt;abbr&gt;&lt;em&gt;jonathans last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/419524429/open-game-table-submission-form.html&quot; rel=&quot;nofollow&quot;&gt;OPEN GAME TABLE SUBMISSION FORM&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m submitting this to <a href="http://thecoremechanic.blogspot.com/2008/10/open-game-table-submission-form.html" rel="nofollow">OPEN GAME TABLE</a> for consideration because, its awesome! As I go through my google reader &#8220;starred&#8221; list &#8211; this post is one of them (along with A Butterfly Dreaming&#8217;s post on the same topic).</p>
<p><abbr><em>jonathans last blog post..<a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/419524429/open-game-table-submission-form.html" rel="nofollow">OPEN GAME TABLE SUBMISSION FORM</a></em></abbr></p>
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		<title>By: Gnome Rodeo: Put That in Your Gnome and Smoke It - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51893</link>
		<dc:creator>Gnome Rodeo: Put That in Your Gnome and Smoke It - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Fri, 08 Aug 2008 06:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51893</guid>
		<description>[...] &#8594; Musings of the Chatty DM: Chatty&#8217;s series on starting an RPG blog continues with part five (all about what happens once it&#8217;s rolling) and Berin Kinsman&#8217;s guest post, What NOT To Do. This is a great series, and ties in very nicely with the launch of the RPG Bloggers Network (more on that later). Chatty also has a suggestion for expanding D&amp;D 4e&#8217;s action points. [...]</description>
		<content:encoded><![CDATA[<p>[...] &rarr; Musings of the Chatty DM: Chatty&#8217;s series on starting an RPG blog continues with part five (all about what happens once it&#8217;s rolling) and Berin Kinsman&#8217;s guest post, What NOT To Do. This is a great series, and ties in very nicely with the launch of the RPG Bloggers Network (more on that later). Chatty also has a suggestion for expanding D&#38;D 4e&#8217;s action points. [...]</p>
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		<title>By: Action! at A Butterfly Dreaming</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51892</link>
		<dc:creator>Action! at A Butterfly Dreaming</dc:creator>
		<pubDate>Wed, 06 Aug 2008 06:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51892</guid>
		<description>[...] what if they could be more dramatic still?  Chatty DM has put forth that question, and the various commenters have answered it by providing a wealth of [...]</description>
		<content:encoded><![CDATA[<p>[...] what if they could be more dramatic still?  Chatty DM has put forth that question, and the various commenters have answered it by providing a wealth of [...]</p>
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		<title>By: PatrickWR</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51891</link>
		<dc:creator>PatrickWR</dc:creator>
		<pubDate>Tue, 05 Aug 2008 23:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51891</guid>
		<description>Yep, pretty much every game I&#039;ve played or GMed over the last few years has ported in some sort of narrative point mechanic. Lately we&#039;ve been throwing around an idea to turn &quot;bennies&quot; (to use the Savage Worlds nomenclature) into a free-flowing resource that&#039;s shared by the GM and players during the game.

Each players starts the session with 3 bennies. At any time during the game, a player can spend a bennie to force the GM to add another layer of narrative detail to an encounter. So if the players are chasing a band of raiders through a jungle, the thief can spend a bennie to make sure that there&#039;s an assortment of thick vines for him to climb, thereby allowing his thief to get the drop on the raiders.

The same holds true for the GM...s/he can &quot;spend&quot; a bennie (effectively giving it to one of the players) to require that player to further describe a particular action or response. So if a player is trying to fast-talk the Nazi guards outside a barracks, the GM can burn a bennie to make sure the player has to craft a really complex, layered fabrication that might backfire at some point later in the campaign.

This turns bennies into a free-flowing game currency, a pool of narrative resources that&#039;s constantly moving from players to GM back to players. The point of bennies isn&#039;t to hold onto them; it&#039;s to keep them moving to enrich the game.

I think I&#039;ll expand on this a little more over on my blog...

PatrickWRs last blog post..&lt;a href=&quot;http://rpgdiehard.blogspot.com/2008/08/more-on-failure.html&quot; rel=&quot;nofollow&quot;&gt;More on Failure&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Yep, pretty much every game I&#8217;ve played or GMed over the last few years has ported in some sort of narrative point mechanic. Lately we&#8217;ve been throwing around an idea to turn &#8220;bennies&#8221; (to use the Savage Worlds nomenclature) into a free-flowing resource that&#8217;s shared by the GM and players during the game.</p>
<p>Each players starts the session with 3 bennies. At any time during the game, a player can spend a bennie to force the GM to add another layer of narrative detail to an encounter. So if the players are chasing a band of raiders through a jungle, the thief can spend a bennie to make sure that there&#8217;s an assortment of thick vines for him to climb, thereby allowing his thief to get the drop on the raiders.</p>
<p>The same holds true for the GM&#8230;s/he can &#8220;spend&#8221; a bennie (effectively giving it to one of the players) to require that player to further describe a particular action or response. So if a player is trying to fast-talk the Nazi guards outside a barracks, the GM can burn a bennie to make sure the player has to craft a really complex, layered fabrication that might backfire at some point later in the campaign.</p>
<p>This turns bennies into a free-flowing game currency, a pool of narrative resources that&#8217;s constantly moving from players to GM back to players. The point of bennies isn&#8217;t to hold onto them; it&#8217;s to keep them moving to enrich the game.</p>
<p>I think I&#8217;ll expand on this a little more over on my blog&#8230;</p>
<p>PatrickWRs last blog post..<a href="http://rpgdiehard.blogspot.com/2008/08/more-on-failure.html" rel="nofollow">More on Failure</a></p>
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		<title>By: Kenneth Newquist</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51890</link>
		<dc:creator>Kenneth Newquist</dc:creator>
		<pubDate>Tue, 05 Aug 2008 20:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51890</guid>
		<description>@ChattyDM: I agree -- there&#039;s a lot of potential with action points. In fact, what I&#039;d love to see for 4th edition (and sooner rather than later) is an Unearthed Arcana volume with a bunch of optional/variant rules.

@Felonius: You raise a good point regarding how action points transform at higher levels thanks to paragon pathes. I suspect most of us are playing 4E at the heroic, rather than paragon level, and thus haven&#039;t had a chance to see how some of those extra action point options come into play. It&#039;s one of the reason why I want to conclude my 4E playtests with paragon and epic one shot games, just to see how those levels play out.

Overall, I like the idea of doubling the number of action points, and then allowing them to be spent either for their standard use, or as a story edit. I might try that hack in my next game and see how it goes.</description>
		<content:encoded><![CDATA[<p>@ChattyDM: I agree &#8212; there&#8217;s a lot of potential with action points. In fact, what I&#8217;d love to see for 4th edition (and sooner rather than later) is an Unearthed Arcana volume with a bunch of optional/variant rules.</p>
<p>@Felonius: You raise a good point regarding how action points transform at higher levels thanks to paragon pathes. I suspect most of us are playing 4E at the heroic, rather than paragon level, and thus haven&#8217;t had a chance to see how some of those extra action point options come into play. It&#8217;s one of the reason why I want to conclude my 4E playtests with paragon and epic one shot games, just to see how those levels play out.</p>
<p>Overall, I like the idea of doubling the number of action points, and then allowing them to be spent either for their standard use, or as a story edit. I might try that hack in my next game and see how it goes.</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51889</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Tue, 05 Aug 2008 18:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51889</guid>
		<description>@justaguy -

I actually think Felonius has one of the better ideas, actually.  Spend an AP, add a condition to the power.

Note, as well, that I&#039;m not against giving a bonus when they use an AP to try a stunt.  I just don&#039;t like it being a bonus to a power flat out.

It&#039;s the difference between &quot;I use Power X and spend an AP for +2&quot; and &quot;I try a cool stunt, and spend an AP for +2&quot;.  It&#039;s a fine line, but it&#039;s a cinematic line.  It makes players more willing to try new and cool stunts.</description>
		<content:encoded><![CDATA[<p>@justaguy -</p>
<p>I actually think Felonius has one of the better ideas, actually.  Spend an AP, add a condition to the power.</p>
<p>Note, as well, that I&#8217;m not against giving a bonus when they use an AP to try a stunt.  I just don&#8217;t like it being a bonus to a power flat out.</p>
<p>It&#8217;s the difference between &#8220;I use Power X and spend an AP for +2&#8243; and &#8220;I try a cool stunt, and spend an AP for +2&#8243;.  It&#8217;s a fine line, but it&#8217;s a cinematic line.  It makes players more willing to try new and cool stunts.</p>
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		<title>By: Dr. Checkmate</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51888</link>
		<dc:creator>Dr. Checkmate</dc:creator>
		<pubDate>Tue, 05 Aug 2008 16:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51888</guid>
		<description>That&#039;s almost exactly what I do with bennies in Savage Worlds. I don&#039;t remember where I got the term, but I call it Plot Bending. Which reminds me: I need to make a list of &quot;alternate uses for bennies&quot; for my players.

Of course, no one has used it yet, but we&#039;ll see. Several bennies were spent last night on the basic re-roll and that was just against zombies. I can&#039;t wait until they run into... but, no. &gt;;)</description>
		<content:encoded><![CDATA[<p>That&#8217;s almost exactly what I do with bennies in Savage Worlds. I don&#8217;t remember where I got the term, but I call it Plot Bending. Which reminds me: I need to make a list of &#8220;alternate uses for bennies&#8221; for my players.</p>
<p>Of course, no one has used it yet, but we&#8217;ll see. Several bennies were spent last night on the basic re-roll and that was just against zombies. I can&#8217;t wait until they run into&#8230; but, no. &gt;;)</p>
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		<title>By: justaguy</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51887</link>
		<dc:creator>justaguy</dc:creator>
		<pubDate>Tue, 05 Aug 2008 14:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51887</guid>
		<description>@Graham: I have this odd sensation of quibbling over something that we don&#039;t really disagree about fundamentally... so moving on to your next point to quibble over...

I tend to not care about the uniqueness factor, I tihnk, because I tend to feel that most powers should be like that. :P  I understand that on some level it&#039;s  about resources, and deciding when to pull out the tricks.  But it still bothers me.  I dislike the feeling of &quot;I pull out the big gun! *sound effects of the Millennium Falcon&#039;s drive failing* DAMN IT!&quot;.  So I feel spending an AP to get a chance to counter that is fair enough.  APs are still &quot;Rare&quot; enough in play (as far as I&#039;ve seen at least) that you won&#039;t be doing that with every power or every time one fails.

And... I&#039;m slightly confused.  You say earlier you think a mechanical expenditure should net a mechanical bonus, but then later say you don&#039;t like them giving a straight bonus to rolls...  if not giving a bonus to the roll, what sort of mechanical bonus would you like to see?</description>
		<content:encoded><![CDATA[<p>@Graham: I have this odd sensation of quibbling over something that we don&#8217;t really disagree about fundamentally&#8230; so moving on to your next point to quibble over&#8230;</p>
<p>I tend to not care about the uniqueness factor, I tihnk, because I tend to feel that most powers should be like that. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   I understand that on some level it&#8217;s  about resources, and deciding when to pull out the tricks.  But it still bothers me.  I dislike the feeling of &#8220;I pull out the big gun! *sound effects of the Millennium Falcon&#8217;s drive failing* DAMN IT!&#8221;.  So I feel spending an AP to get a chance to counter that is fair enough.  APs are still &#8220;Rare&#8221; enough in play (as far as I&#8217;ve seen at least) that you won&#8217;t be doing that with every power or every time one fails.</p>
<p>And&#8230; I&#8217;m slightly confused.  You say earlier you think a mechanical expenditure should net a mechanical bonus, but then later say you don&#8217;t like them giving a straight bonus to rolls&#8230;  if not giving a bonus to the roll, what sort of mechanical bonus would you like to see?</p>
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		<title>By: Virgil Vansant</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51886</link>
		<dc:creator>Virgil Vansant</dc:creator>
		<pubDate>Tue, 05 Aug 2008 13:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51886</guid>
		<description>I&#039;m running a one-shot superhero RPG in a few weeks and I&#039;m adding an Action Point-type system to the game.  But now I totally want to steal the idea of allowing them to enhance the coolness of a scene.  I really like Ninetail&#039;s idea of giving the players an opportunity to change the scene through their narration, with appropriate bonuses.</description>
		<content:encoded><![CDATA[<p>I&#8217;m running a one-shot superhero RPG in a few weeks and I&#8217;m adding an Action Point-type system to the game.  But now I totally want to steal the idea of allowing them to enhance the coolness of a scene.  I really like Ninetail&#8217;s idea of giving the players an opportunity to change the scene through their narration, with appropriate bonuses.</p>
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		<title>By: Felonius</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51885</link>
		<dc:creator>Felonius</dc:creator>
		<pubDate>Tue, 05 Aug 2008 13:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51885</guid>
		<description>I like the overall idea of an action point being more than a point you spend to get an extra action (though I&#039;ve now run one session and had the wizard use his action point for an extra move action to move his Stinking Cloud those extra 6 squares, so it&#039;s not limited to just attacks).

I don&#039;t think there should be any extra benefit (like a +2 to attack rolls or some such) provided to using an action point, unless the player has a feat or ability which specifies that they can.  I think it would throw the balance off a bit as there are feats and class abilities which make specific use of what happens when a point is used.

It&#039;s also worth noting that there are danger in adding extra features.  For example, someone suggested using them to regain an encounter power.  Well, that reduces the value of the Wizard of the Spiral Tower, which specifically adds this ability. There are other examples...  Look over the paragon paths.  The paragon paths specifically add options to the action points, and if you start making those default options then you weaken the paragon paths.

I think that where the APs could be most useful would be allowing players to do things that aren&#039;t normally part of RAW.  Perhaps allowing access to a power they don&#039;t normally have (but is still on their class list), or adding an effect to an existing power (a la &#039;called shots&#039;), such as allowing a player to &#039;target the eyes&#039; to blind, or &#039;cut a hamstring&#039; to &#039;slow&#039; an opponent.

Perhaps that would best handled via a different mechanic...  I haven&#039;t seen enough 4e combats to say whether difficult encounters would be too dependent on the players having APs in order for them to survive...</description>
		<content:encoded><![CDATA[<p>I like the overall idea of an action point being more than a point you spend to get an extra action (though I&#8217;ve now run one session and had the wizard use his action point for an extra move action to move his Stinking Cloud those extra 6 squares, so it&#8217;s not limited to just attacks).</p>
<p>I don&#8217;t think there should be any extra benefit (like a +2 to attack rolls or some such) provided to using an action point, unless the player has a feat or ability which specifies that they can.  I think it would throw the balance off a bit as there are feats and class abilities which make specific use of what happens when a point is used.</p>
<p>It&#8217;s also worth noting that there are danger in adding extra features.  For example, someone suggested using them to regain an encounter power.  Well, that reduces the value of the Wizard of the Spiral Tower, which specifically adds this ability. There are other examples&#8230;  Look over the paragon paths.  The paragon paths specifically add options to the action points, and if you start making those default options then you weaken the paragon paths.</p>
<p>I think that where the APs could be most useful would be allowing players to do things that aren&#8217;t normally part of RAW.  Perhaps allowing access to a power they don&#8217;t normally have (but is still on their class list), or adding an effect to an existing power (a la &#8216;called shots&#8217;), such as allowing a player to &#8216;target the eyes&#8217; to blind, or &#8216;cut a hamstring&#8217; to &#8217;slow&#8217; an opponent.</p>
<p>Perhaps that would best handled via a different mechanic&#8230;  I haven&#8217;t seen enough 4e combats to say whether difficult encounters would be too dependent on the players having APs in order for them to survive&#8230;</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51884</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 05 Aug 2008 10:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51884</guid>
		<description>Some examples of boosts would be to somehow switch a power&#039;s damage type, to make a single target attack into an area attack (albeit using rule 42&#039;s lower damage column).

In fact I currently see it as a restrained way of breaking the rules for people who just aren&#039;t as imaginative as those Rule of Cool windmills players.

As I read the comments, maybe action points could be left as is in their boring role and a DM could assign style points.

And I don&#039;t want to mix stunts with alternative/creative use for powers.  I originally saw the spending an action point as trading a resources to obtain an advantage that is approx. equivalent in effect to an extra action.</description>
		<content:encoded><![CDATA[<p>Some examples of boosts would be to somehow switch a power&#8217;s damage type, to make a single target attack into an area attack (albeit using rule 42&#8217;s lower damage column).</p>
<p>In fact I currently see it as a restrained way of breaking the rules for people who just aren&#8217;t as imaginative as those Rule of Cool windmills players.</p>
<p>As I read the comments, maybe action points could be left as is in their boring role and a DM could assign style points.</p>
<p>And I don&#8217;t want to mix stunts with alternative/creative use for powers.  I originally saw the spending an action point as trading a resources to obtain an advantage that is approx. equivalent in effect to an extra action.</p>
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		<title>By: Berin</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51883</link>
		<dc:creator>Berin</dc:creator>
		<pubDate>Tue, 05 Aug 2008 03:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51883</guid>
		<description>This sounds like a GREAT way to adapt Hollow Earth Expedition&#039;s Style Points to 4e. The only thing I&#039;d add is a context in which the DM could award a player with a Style Point for doing something utterly cool and in line with the character concept. I&#039;m not familiar enough with 4e to speculate what that could be; doing something that reinforces class or alignment, maybe.</description>
		<content:encoded><![CDATA[<p>This sounds like a GREAT way to adapt Hollow Earth Expedition&#8217;s Style Points to 4e. The only thing I&#8217;d add is a context in which the DM could award a player with a Style Point for doing something utterly cool and in line with the character concept. I&#8217;m not familiar enough with 4e to speculate what that could be; doing something that reinforces class or alignment, maybe.</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51882</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Tue, 05 Aug 2008 03:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51882</guid>
		<description>@justaguy -

Sure, but in that case, the Rogue is getting the same benefit they would normally get from using his action point: the ability to use the power in the first place.  The action point isn&#039;t allowing anything special.

BTW: Spending an AP to reroll a failed roll is a common one, but IMO detracts from the uniqueness of the Fighter&#039;s &quot;Reliable&quot; powers.

As for a straight bonus to rolls, I&#039;m kinda glad they removed that.  Systems like d20 Modern, where an AP adds 1d6 to a roll, frequently become a numbers game on normal rolls (&quot;Crap, a 15!  I need 16!  Action Point!&quot;) instead of using them to try normally impossible things, which was the point.  In place of that, I personally often give bonuses on stunts with or without APs, if they&#039;re creative enough.</description>
		<content:encoded><![CDATA[<p>@justaguy -</p>
<p>Sure, but in that case, the Rogue is getting the same benefit they would normally get from using his action point: the ability to use the power in the first place.  The action point isn&#8217;t allowing anything special.</p>
<p>BTW: Spending an AP to reroll a failed roll is a common one, but IMO detracts from the uniqueness of the Fighter&#8217;s &#8220;Reliable&#8221; powers.</p>
<p>As for a straight bonus to rolls, I&#8217;m kinda glad they removed that.  Systems like d20 Modern, where an AP adds 1d6 to a roll, frequently become a numbers game on normal rolls (&#8220;Crap, a 15!  I need 16!  Action Point!&#8221;) instead of using them to try normally impossible things, which was the point.  In place of that, I personally often give bonuses on stunts with or without APs, if they&#8217;re creative enough.</p>
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		<title>By: justaguy</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51881</link>
		<dc:creator>justaguy</dc:creator>
		<pubDate>Tue, 05 Aug 2008 03:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51881</guid>
		<description>@Graham:  I think he specific in the example that the Rogue had missed, so the AP was him taking another action and electing to use his slide power... so it wasn&#039;t /just/ stunting with the power...

However, in general I\&#039;ve always been lenient, and preferred my players to do cool things so I tend to encourage that when possible.  I do wish that APs (and were I running, they probably would) give some sort of bonus to rolls.  Or allow rerolling a failed roll, so that you get another shot at the special power working.</description>
		<content:encoded><![CDATA[<p>@Graham:  I think he specific in the example that the Rogue had missed, so the AP was him taking another action and electing to use his slide power&#8230; so it wasn&#8217;t /just/ stunting with the power&#8230;</p>
<p>However, in general I\&#8217;ve always been lenient, and preferred my players to do cool things so I tend to encourage that when possible.  I do wish that APs (and were I running, they probably would) give some sort of bonus to rolls.  Or allow rerolling a failed roll, so that you get another shot at the special power working.</p>
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	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51880</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 05 Aug 2008 02:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51880</guid>
		<description>The fact that we can entertain using AP (or not!) for doing so much more without endangering the game&#039;s &#039;inner balance&#039; shows that 4e has a lot of room to grow as a game engine.</description>
		<content:encoded><![CDATA[<p>The fact that we can entertain using AP (or not!) for doing so much more without endangering the game&#8217;s &#8216;inner balance&#8217; shows that 4e has a lot of room to grow as a game engine.</p>
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		<title>By: Ken Newquist</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51879</link>
		<dc:creator>Ken Newquist</dc:creator>
		<pubDate>Tue, 05 Aug 2008 02:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51879</guid>
		<description>I like the idea of being able to do more with action dice, especially with regard to narrative control.

One of the things that disappointed me about 4E is how stingy and simplistic action dice were. After playing games like  Mutants &amp; Masterminds, Spycraft and Serenity/Battlestar Galactica (Cortex) and enjoying how much more dynamic they made the game, I was really hoping for more from D&amp;D 4E.

As is, they work alright, but they don&#039;t feel intrinsic to the system the way that action dice do in Spycraft and Cortex.</description>
		<content:encoded><![CDATA[<p>I like the idea of being able to do more with action dice, especially with regard to narrative control.</p>
<p>One of the things that disappointed me about 4E is how stingy and simplistic action dice were. After playing games like  Mutants &amp; Masterminds, Spycraft and Serenity/Battlestar Galactica (Cortex) and enjoying how much more dynamic they made the game, I was really hoping for more from D&amp;D 4E.</p>
<p>As is, they work alright, but they don&#8217;t feel intrinsic to the system the way that action dice do in Spycraft and Cortex.</p>
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		<title>By: Matthew</title>
		<link>http://critical-hits.com/2008/08/04/mini-crunch-fun-with-dd-4e-action-points/#comment-51878</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Tue, 05 Aug 2008 02:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=894#comment-51878</guid>
		<description>This reminds me a lot of the dramatic editing/Inspiration mechanic from &lt;a href=&quot;http://wiki.white-wolf.com/whitewolf/index.php?title=Adventure!&quot; rel=&quot;nofollow&quot;&gt;Adventure!&lt;/a&gt; (which, as far as I can tell, is in the same spirit as Hollow Earth Expedition).

For my own part, I&#039;ve been bouncing some ideas around in my head; I was going to turn this into a post, even, but you beat me to it. :)

My biggest gripe is that sometimes people will come up with really cool ways to use their encounter or daily powers, and then they miss. It&#039;s kind of a big letdown!

I worry a little bit about the balance of extending this to &lt;i&gt;any&lt;/i&gt; roll, but at the same time, I think it&#039;d be interesting to use action points to offer the player some amount of narrative control or insurance. Perhaps it should be like what Ninetail suggests above, with a substantial bonus (+5 to +10, depending on how awesome it would be).

For me, I think dramatic editing is a little far afield for my style, but that might just be because I associate this concept much more intimately with pulp along the lines of the Mummy or the Rocketeer, for some modern examples.

I will have to think more on this!

Matthews last blog post..&lt;a href=&quot;http://trahari.wordpress.com/2008/08/04/matthew-has-joined-your-party/&quot; rel=&quot;nofollow&quot;&gt;Matthew has joined your party!&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>This reminds me a lot of the dramatic editing/Inspiration mechanic from <a href="http://wiki.white-wolf.com/whitewolf/index.php?title=Adventure!" rel="nofollow">Adventure!</a> (which, as far as I can tell, is in the same spirit as Hollow Earth Expedition).</p>
<p>For my own part, I&#8217;ve been bouncing some ideas around in my head; I was going to turn this into a post, even, but you beat me to it. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>My biggest gripe is that sometimes people will come up with really cool ways to use their encounter or daily powers, and then they miss. It&#8217;s kind of a big letdown!</p>
<p>I worry a little bit about the balance of extending this to <i>any</i> roll, but at the same time, I think it&#8217;d be interesting to use action points to offer the player some amount of narrative control or insurance. Perhaps it should be like what Ninetail suggests above, with a substantial bonus (+5 to +10, depending on how awesome it would be).</p>
<p>For me, I think dramatic editing is a little far afield for my style, but that might just be because I associate this concept much more intimately with pulp along the lines of the Mummy or the Rocketeer, for some modern examples.</p>
<p>I will have to think more on this!</p>
<p>Matthews last blog post..<a href="http://trahari.wordpress.com/2008/08/04/matthew-has-joined-your-party/" rel="nofollow">Matthew has joined your party!</a></p>
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