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	<title>Comments on: The Tyranny of Fun&#8230;is a Load of Pure Unbridled BS!</title>
	<atom:link href="http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: ipsography &#187; In Search of the Perfect System</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51324</link>
		<dc:creator>ipsography &#187; In Search of the Perfect System</dc:creator>
		<pubDate>Thu, 21 May 2009 00:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51324</guid>
		<description>[...] Between my isolation from the alterna-gaming community and the head-in-the-sand embrace I&#8217;ve had of 3.5E for the past couple years, I was unaware until recently of the OD&amp;D reawakening.  I have spent the past few weeks reading up on the various old-school rules systems and catching up on what has happened in the RPG world while I&#8217;ve been semi-oblivious to it, and I&#8217;ve read with no small amusement the endless flame wars about 4E and the tyranny of fun. [...]</description>
		<content:encoded><![CDATA[<p>[...] Between my isolation from the alterna-gaming community and the head-in-the-sand embrace I&#8217;ve had of 3.5E for the past couple years, I was unaware until recently of the OD&amp;D reawakening.  I have spent the past few weeks reading up on the various old-school rules systems and catching up on what has happened in the RPG world while I&#8217;ve been semi-oblivious to it, and I&#8217;ve read with no small amusement the endless flame wars about 4E and the tyranny of fun. [...]</p>
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		<title>By: The Absurdity of &#8220;The Tyranny of Fun&#8221; &#124; A Butterfly Dreaming</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51323</link>
		<dc:creator>The Absurdity of &#8220;The Tyranny of Fun&#8221; &#124; A Butterfly Dreaming</dc:creator>
		<pubDate>Sat, 25 Apr 2009 08:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51323</guid>
		<description>[...] I&#8217;d initially come across it, shrugged, and moved on.  But then I came across it again, while reading The Chatty DM&#8217;s rant on the subject. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;d initially come across it, shrugged, and moved on.  But then I came across it again, while reading The Chatty DM&#8217;s rant on the subject. [...]</p>
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		<title>By: The Seven-Sided Die &#187; The Fear of Unfun</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51322</link>
		<dc:creator>The Seven-Sided Die &#187; The Fear of Unfun</dc:creator>
		<pubDate>Sat, 11 Oct 2008 16:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51322</guid>
		<description>[...] of D&amp;D. I have some sympathy for those on both sides of the argument. Chatty points out that it injects more incendiary material into the edition wars. I agree that demonising fun is [...]</description>
		<content:encoded><![CDATA[<p>[...] of D&amp;D. I have some sympathy for those on both sides of the argument. Chatty points out that it injects more incendiary material into the edition wars. I agree that demonising fun is [...]</p>
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		<title>By: The Right Way to Have Fun &#171; The Geek Emporium</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51321</link>
		<dc:creator>The Right Way to Have Fun &#171; The Geek Emporium</dc:creator>
		<pubDate>Sun, 20 Jul 2008 12:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51321</guid>
		<description>[...] Right Way to Have&#160;Fun Recent posts at Critical Hits and Chatty DM had me thinking I should post this too. After all, my reader may find this useful (hi Mom!). [...]</description>
		<content:encoded><![CDATA[<p>[...] Right Way to Have&nbsp;Fun Recent posts at Critical Hits and Chatty DM had me thinking I should post this too. After all, my reader may find this useful (hi Mom!). [...]</p>
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		<title>By: blackpigeonpress.com » Blog Archive &#187; Roost Master&#8217;s Web Roundup July 20, 2008</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51320</link>
		<dc:creator>blackpigeonpress.com » Blog Archive &#187; Roost Master&#8217;s Web Roundup July 20, 2008</dc:creator>
		<pubDate>Sun, 20 Jul 2008 07:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51320</guid>
		<description>[...] as it relates to D&amp;D4e. Next, read ChattyDM&#8217;s &#8220;Tyranny of Fun is Baloney&#8221; post. His summary? &#8220;GMs need to stop being control freaks and the almighty ‘keepers of Fun’ [...]</description>
		<content:encoded><![CDATA[<p>[...] as it relates to D&amp;D4e. Next, read ChattyDM&#8217;s &#8220;Tyranny of Fun is Baloney&#8221; post. His summary? &#8220;GMs need to stop being control freaks and the almighty ‘keepers of Fun’ [...]</p>
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		<title>By: Underholdningens tyranni &#171; Stemmen fra ådalen</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51319</link>
		<dc:creator>Underholdningens tyranni &#171; Stemmen fra ådalen</dc:creator>
		<pubDate>Sat, 19 Jul 2008 12:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51319</guid>
		<description>[...] of Fun - replik fra Chatty, som er imod - og som reflekterer over diskussionen på hans blog. Dele af diskussionen gled over til dette [...]</description>
		<content:encoded><![CDATA[<p>[...] of Fun &#8211; replik fra Chatty, som er imod &#8211; og som reflekterer over diskussionen på hans blog. Dele af diskussionen gled over til dette [...]</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51318</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 18 Jul 2008 22:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51318</guid>
		<description>Heh.  Don&#039;t get me wrong, Ish.  It sounds like tons of fun.

I just... well, I xkcd&#039;d it.</description>
		<content:encoded><![CDATA[<p>Heh.  Don&#8217;t get me wrong, Ish.  It sounds like tons of fun.</p>
<p>I just&#8230; well, I xkcd&#8217;d it.</p>
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		<title>By: Ish</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51317</link>
		<dc:creator>Ish</dc:creator>
		<pubDate>Fri, 18 Jul 2008 21:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51317</guid>
		<description>BTW, if anyone has not yet read &lt;a href=&quot;http://www.wired.com/culture/lifestyle/commentary/alttext/2008/06/alttext_0618&quot; rel=&quot;nofollow&quot;&gt;this essay&lt;/a&gt; by Lore Sjöberg you need to go clicky-clicky now.

Quoted for truth:
&lt;i&gt;I have read the new &lt;/i&gt;Better Joy Cookbook&lt;i&gt; and I am devastated to my very core. Their macaroni and cheese recipe, the very macaroni and cheese I&#039;ve been making since I was in college, has been ravaged and disfigured and left bleeding on the page. Where once it contained only cheddar cheese, now the recipe calls for a mix of cheddar and Colby. It may contain macaroni, and it may contain cheese, but it is not macaroni and cheese. This is a slap in the face and a knife in the gut. You have lost me, &lt;/i&gt;Better Joy Cookbook&lt;i&gt;. I would bid you goodbye, but I wish you nothing but the pain and rage you have delivered unto me. &lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>BTW, if anyone has not yet read <a href="http://www.wired.com/culture/lifestyle/commentary/alttext/2008/06/alttext_0618" rel="nofollow">this essay</a> by Lore Sjöberg you need to go clicky-clicky now.</p>
<p>Quoted for truth:<br />
<i>I have read the new </i>Better Joy Cookbook<i> and I am devastated to my very core. Their macaroni and cheese recipe, the very macaroni and cheese I&#8217;ve been making since I was in college, has been ravaged and disfigured and left bleeding on the page. Where once it contained only cheddar cheese, now the recipe calls for a mix of cheddar and Colby. It may contain macaroni, and it may contain cheese, but it is not macaroni and cheese. This is a slap in the face and a knife in the gut. You have lost me, </i>Better Joy Cookbook<i>. I would bid you goodbye, but I wish you nothing but the pain and rage you have delivered unto me. </i></p>
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		<title>By: Ish</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51316</link>
		<dc:creator>Ish</dc:creator>
		<pubDate>Fri, 18 Jul 2008 21:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51316</guid>
		<description>@Graham: We didn&#039;t know that at the time.  The book had been in our hot little hands for less than 48-hours at that point.  (And, I think that once the system as written has become better known to us, I might be houseruling the force movement thing. It was &lt;b&gt;fun&lt;/b&gt;.)</description>
		<content:encoded><![CDATA[<p>@Graham: We didn&#8217;t know that at the time.  The book had been in our hot little hands for less than 48-hours at that point.  (And, I think that once the system as written has become better known to us, I might be houseruling the force movement thing. It was <b>fun</b>.)</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51315</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 18 Jul 2008 20:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51315</guid>
		<description>@Ish -

Very cool round.

Forced movement doesn&#039;t provoke opportunity attacks, but even still.  Cool.</description>
		<content:encoded><![CDATA[<p>@Ish -</p>
<p>Very cool round.</p>
<p>Forced movement doesn&#8217;t provoke opportunity attacks, but even still.  Cool.</p>
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		<title>By: Great Discussion &#124; Tim's World</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51314</link>
		<dc:creator>Great Discussion &#124; Tim's World</dc:creator>
		<pubDate>Fri, 18 Jul 2008 18:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51314</guid>
		<description>[...] (I think, some of the talk was quite a bit complicated, even for me). Definitely go take a look here, or review the condensed version here. Keep an eye out for my late-coming [...]</description>
		<content:encoded><![CDATA[<p>[...] (I think, some of the talk was quite a bit complicated, even for me). Definitely go take a look here, or review the condensed version here. Keep an eye out for my late-coming [...]</p>
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		<title>By: Telas</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51313</link>
		<dc:creator>Telas</dc:creator>
		<pubDate>Fri, 18 Jul 2008 17:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51313</guid>
		<description>Thanks for posting this, Chatty.  It gives me the chance to vent...

Oh, for crissake, everyone just shut the hell up and play a frakking game already!

This overanalysis and &quot;X is broken/unfun/gimped/ghey because I said so&quot; does nothing but perpetuate the stereotype of gamers as a bunch of argumentative geeks.

4E not for you?  Then get over it, play another game(please!), and stop accusing it of destroying the goddamned hobby.</description>
		<content:encoded><![CDATA[<p>Thanks for posting this, Chatty.  It gives me the chance to vent&#8230;</p>
<p>Oh, for crissake, everyone just shut the hell up and play a frakking game already!</p>
<p>This overanalysis and &#8220;X is broken/unfun/gimped/ghey because I said so&#8221; does nothing but perpetuate the stereotype of gamers as a bunch of argumentative geeks.</p>
<p>4E not for you?  Then get over it, play another game(please!), and stop accusing it of destroying the goddamned hobby.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51312</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 18 Jul 2008 13:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51312</guid>
		<description>Performance is addictive.  The Lone Wolf/supercool concept proves it.

Team performance is more so because it&#039;s self sustainable and peer reinforced.</description>
		<content:encoded><![CDATA[<p>Performance is addictive.  The Lone Wolf/supercool concept proves it.</p>
<p>Team performance is more so because it&#8217;s self sustainable and peer reinforced.</p>
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		<title>By: Ish</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51311</link>
		<dc:creator>Ish</dc:creator>
		<pubDate>Fri, 18 Jul 2008 12:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51311</guid>
		<description>@Deadshot: With the exception of the Warlord class, there isn&#039;t anything in the game that necessitates a close interlock of characetr abilities, well, beyodn the typical ones that have always existed: high HP melee types shoudl get stuck in, ranged attackers and/or low HP characters should try to stay back...

The Warlord, off course, being defined by the fact that his powers interlock with other characters, it would be kind of silly to use him as an example of bad game design. Akin to saying &quot;I don&#039;t like games with magic spells, and this game has wizards... Eww. Icky.&quot;

4E encougages teamwork and combinations; but they don&#039;t really hide that fact nor force you to take advantage of it... That said, the first time your players pull one of these off? They&#039;ll be hooked for life.

Wizard lays down a one-round duration zone of damage; rogue forces baddie to slide backward three squares... through the wizard&#039;s AoE effect and through one of the fighter&#039;s threaened squares. Fighter takes his attack of opportunity, and the baddie ends his forced move next to the ranger.  The ranger smiles, quick draws his twin longswords and unleashes a flurry...

And they do this at level one. By accident.

My gamign group converted after that one round of combat.</description>
		<content:encoded><![CDATA[<p>@Deadshot: With the exception of the Warlord class, there isn&#8217;t anything in the game that necessitates a close interlock of characetr abilities, well, beyodn the typical ones that have always existed: high HP melee types shoudl get stuck in, ranged attackers and/or low HP characters should try to stay back&#8230;</p>
<p>The Warlord, off course, being defined by the fact that his powers interlock with other characters, it would be kind of silly to use him as an example of bad game design. Akin to saying &#8220;I don&#8217;t like games with magic spells, and this game has wizards&#8230; Eww. Icky.&#8221;</p>
<p>4E encougages teamwork and combinations; but they don&#8217;t really hide that fact nor force you to take advantage of it&#8230; That said, the first time your players pull one of these off? They&#8217;ll be hooked for life.</p>
<p>Wizard lays down a one-round duration zone of damage; rogue forces baddie to slide backward three squares&#8230; through the wizard&#8217;s AoE effect and through one of the fighter&#8217;s threaened squares. Fighter takes his attack of opportunity, and the baddie ends his forced move next to the ranger.  The ranger smiles, quick draws his twin longswords and unleashes a flurry&#8230;</p>
<p>And they do this at level one. By accident.</p>
<p>My gamign group converted after that one round of combat.</p>
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		<title>By: Deadshot</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51310</link>
		<dc:creator>Deadshot</dc:creator>
		<pubDate>Fri, 18 Jul 2008 12:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51310</guid>
		<description>I think my use of the term lone wolf might have been an error on my part.  What I think I resent the most about 4e is the necessity to build your characters so tightly with other characters and depend on one another to really set up to truly be effective on the battle field.  Our party does work together but my players don&#039;t want to feel like they have to wait for player x to do his thing in order for player y to be able to do his thing.  That&#039;s too &#039;video-gamish&#039; for my players.  They want to work together to achieve their goals but don&#039;t want heavy ties to one another&#039;s abilities to be required for them to be successful.</description>
		<content:encoded><![CDATA[<p>I think my use of the term lone wolf might have been an error on my part.  What I think I resent the most about 4e is the necessity to build your characters so tightly with other characters and depend on one another to really set up to truly be effective on the battle field.  Our party does work together but my players don&#8217;t want to feel like they have to wait for player x to do his thing in order for player y to be able to do his thing.  That&#8217;s too &#8216;video-gamish&#8217; for my players.  They want to work together to achieve their goals but don&#8217;t want heavy ties to one another&#8217;s abilities to be required for them to be successful.</p>
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		<title>By: Berin Kinsman</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51309</link>
		<dc:creator>Berin Kinsman</dc:creator>
		<pubDate>Fri, 18 Jul 2008 04:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51309</guid>
		<description>RPGPundit said one thing in the &lt;a href=&quot;http://weblog.xanga.com/RPGpundit/666084463/item.html&quot; rel=&quot;nofollow&quot;&gt;first post&lt;/a&gt; that I can absolutely get behind. I want to live in a world with unlimited rice pudding.

I have to agree with his point about being connected to your character and not treating it like another piece on a game board. That&#039;s kinda why this is roleplaying and not wargaming. I can see where he gets this impression from 4e, that the game supports a &quot;detached&quot; style of play. But in my 30 years of experience as a roleplayer, people are gonna play the way they&#039;re gonna play regardless of how the rules are written. This is the same issue I have with Ron Edwards&#039; GNS theory - you can write the perfect Narrativist game, but someone&#039;s still gonna make some house rules to add a Gamist or Simulationist slant to it, because that&#039;s what we do. Kit-bashing the rules is part of what makes it fun. Playing &quot;inappropriately&quot; can be part of the fun.

The bit about scaling encounters so that something is as challenging for 5th level character as it is for a 25th level character (or whatever the example was) ism, well, it&#039;s that rules kit-bashing I was just talking about. I&#039;ve scaled adventures to run them with inappropriately-levelled characters, in both directions, running low-level characters through high-level adventures and vice-versa. Game balance, to me, is in the hands of the game master. the GM&#039;s job is to select encounters appropriate to the character(s) and make sure everyone has something appropriate to do. 4e tries to do that with the system, but that&#039;s always been the hallmark of a good GM. It has nothing to do with &quot;fair&quot; or adding an &quot;I win&quot; button, it has to do with making things interesting. TPK is fun once in a while, but not interesting in heavy rotation unless you&#039;re playing Paranoia. Killing everything with no real threat of getting killed, as if you&#039;re playing a first-person shooter in god mode, is fun for a while but gets old. Maintaining a challenge and keeping things interesting requires conscious effort to read the mood at the table, change things up, know when to knock &#039;em down when they&#039;re getting cocky, and knowing when to throw them a bone after they&#039;ve had their asses handed to them.</description>
		<content:encoded><![CDATA[<p>RPGPundit said one thing in the <a href="http://weblog.xanga.com/RPGpundit/666084463/item.html" rel="nofollow">first post</a> that I can absolutely get behind. I want to live in a world with unlimited rice pudding.</p>
<p>I have to agree with his point about being connected to your character and not treating it like another piece on a game board. That&#8217;s kinda why this is roleplaying and not wargaming. I can see where he gets this impression from 4e, that the game supports a &#8220;detached&#8221; style of play. But in my 30 years of experience as a roleplayer, people are gonna play the way they&#8217;re gonna play regardless of how the rules are written. This is the same issue I have with Ron Edwards&#8217; GNS theory &#8211; you can write the perfect Narrativist game, but someone&#8217;s still gonna make some house rules to add a Gamist or Simulationist slant to it, because that&#8217;s what we do. Kit-bashing the rules is part of what makes it fun. Playing &#8220;inappropriately&#8221; can be part of the fun.</p>
<p>The bit about scaling encounters so that something is as challenging for 5th level character as it is for a 25th level character (or whatever the example was) ism, well, it&#8217;s that rules kit-bashing I was just talking about. I&#8217;ve scaled adventures to run them with inappropriately-levelled characters, in both directions, running low-level characters through high-level adventures and vice-versa. Game balance, to me, is in the hands of the game master. the GM&#8217;s job is to select encounters appropriate to the character(s) and make sure everyone has something appropriate to do. 4e tries to do that with the system, but that&#8217;s always been the hallmark of a good GM. It has nothing to do with &#8220;fair&#8221; or adding an &#8220;I win&#8221; button, it has to do with making things interesting. TPK is fun once in a while, but not interesting in heavy rotation unless you&#8217;re playing Paranoia. Killing everything with no real threat of getting killed, as if you&#8217;re playing a first-person shooter in god mode, is fun for a while but gets old. Maintaining a challenge and keeping things interesting requires conscious effort to read the mood at the table, change things up, know when to knock &#8216;em down when they&#8217;re getting cocky, and knowing when to throw them a bone after they&#8217;ve had their asses handed to them.</p>
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		<title>By: Michael Phillips</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51308</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Fri, 18 Jul 2008 01:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51308</guid>
		<description>SeiferTim
That is why if I boost something on the fly and the PC&#039;s catch it, I always make it some temporary magical effect. Potions of whatever spell effect are great for that.

Michael Phillipss last blog post..&lt;a href=&quot;http://roninkakuhito.blogspot.com/2008/07/fey-step-again.html&quot; rel=&quot;nofollow&quot;&gt;Fey Step Again&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>SeiferTim<br />
That is why if I boost something on the fly and the PC&#8217;s catch it, I always make it some temporary magical effect. Potions of whatever spell effect are great for that.</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/07/fey-step-again.html" rel="nofollow">Fey Step Again</a></p>
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		<title>By: Labareda</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51307</link>
		<dc:creator>Labareda</dc:creator>
		<pubDate>Fri, 18 Jul 2008 00:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51307</guid>
		<description>Im with Wickedmurph as to having no time to game. I should try and start a DnD game on my bus commute cause thats about the time i got that aint booked. Despite having no time to play games the monkey that is my mind really enjoys gaming.</description>
		<content:encoded><![CDATA[<p>Im with Wickedmurph as to having no time to game. I should try and start a DnD game on my bus commute cause thats about the time i got that aint booked. Despite having no time to play games the monkey that is my mind really enjoys gaming.</p>
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		<title>By: Heather</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51306</link>
		<dc:creator>Heather</dc:creator>
		<pubDate>Fri, 18 Jul 2008 00:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51306</guid>
		<description>I will permit you to live vicariously through me. :D

Heathers last blog post..&lt;a href=&quot;http://thethingstheystillcarry.blogspot.com/2008/07/life.html&quot; rel=&quot;nofollow&quot;&gt;Life: Paperwork can DIAF&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I will permit you to live vicariously through me. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Heathers last blog post..<a href="http://thethingstheystillcarry.blogspot.com/2008/07/life.html" rel="nofollow">Life: Paperwork can DIAF</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/07/15/the-tyranny-of-funis-a-load-of-baloney/#comment-51305</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 18 Jul 2008 00:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=684#comment-51305</guid>
		<description>I envy your newness to the hobby Heather.

Yes the rules are confusing and there are a gazillion of them but hot damn I wish I could reconnect with the sheer thrill of rediscovering it all for the first time.

:)</description>
		<content:encoded><![CDATA[<p>I envy your newness to the hobby Heather.</p>
<p>Yes the rules are confusing and there are a gazillion of them but hot damn I wish I could reconnect with the sheer thrill of rediscovering it all for the first time.<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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