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	<title>Comments on: Teaching Role Playing Games to New Players</title>
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	<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/</link>
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		<title>By: blackpigeonpress.com » Blog Archive &#187; Roost Master&#8217;s Web Roundup (Sunday Edition)</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51069</link>
		<dc:creator>blackpigeonpress.com » Blog Archive &#187; Roost Master&#8217;s Web Roundup (Sunday Edition)</dc:creator>
		<pubDate>Tue, 15 Jul 2008 19:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51069</guid>
		<description>[...] Another good article from the ChattyDM, this time on teaching RPGs to newcomers. [...]</description>
		<content:encoded><![CDATA[<p>[...] Another good article from the ChattyDM, this time on teaching RPGs to newcomers. [...]</p>
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		<title>By: Pages tagged "role-playing games"</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51068</link>
		<dc:creator>Pages tagged "role-playing games"</dc:creator>
		<pubDate>Sat, 12 Jul 2008 20:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51068</guid>
		<description>[...] bookmarks tagged role-playing games Comment on Teaching Role Playing Games to New Play...&#160;saved by 7 others  &#160;&#160;&#160;&#160;ssanders6 bookmarked on 07/12/08 &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] bookmarks tagged role-playing games Comment on Teaching Role Playing Games to New Play&#8230;&nbsp;saved by 7 others  &nbsp;&nbsp;&nbsp;&nbsp;ssanders6 bookmarked on 07/12/08 | [...]</p>
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		<title>By: Gnome Stewart Will Strangle You in Your Sleep with GMing Links - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51067</link>
		<dc:creator>Gnome Stewart Will Strangle You in Your Sleep with GMing Links - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Fri, 11 Jul 2008 07:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51067</guid>
		<description>[...] Musings of the Chatty DM: Teaching Role Playing Games to New Players is about that very thing, and it&#8217;s solid. Player Motivation and Types Revisited, Again [...]</description>
		<content:encoded><![CDATA[<p>[...] Musings of the Chatty DM: Teaching Role Playing Games to New Players is about that very thing, and it&#8217;s solid. Player Motivation and Types Revisited, Again [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51066</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 09 Jul 2008 09:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51066</guid>
		<description>@Questing DM: I&#039;m way okay with that QDM, getting linked to by other blogs always makes us happy.  Thanks!</description>
		<content:encoded><![CDATA[<p>@Questing DM: I&#8217;m way okay with that QDM, getting linked to by other blogs always makes us happy.  Thanks!</p>
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		<title>By: Questing GM</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51065</link>
		<dc:creator>Questing GM</dc:creator>
		<pubDate>Wed, 09 Jul 2008 04:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51065</guid>
		<description>Hey, Chatty!
I posted your advice in my blog. There is a very significant relevance of it to us here. Hope you don&#039;t mind.

Questing GMs last blog post..&lt;a href=&quot;http://questinggm.blogspot.com/2008/07/good-advice-for-starting-4e.html&quot; rel=&quot;nofollow&quot;&gt;Good advice for starting 4E&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hey, Chatty!<br />
I posted your advice in my blog. There is a very significant relevance of it to us here. Hope you don&#8217;t mind.</p>
<p>Questing GMs last blog post..<a href="http://questinggm.blogspot.com/2008/07/good-advice-for-starting-4e.html" rel="nofollow">Good advice for starting 4E</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51064</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 08 Jul 2008 13:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51064</guid>
		<description>@Diane: If it is important to you to introduce Char Gen to new players, I strongly suggest that you make char gen part of the adventure.  For instance, last time I thought Gurps to new players, I gave them children stats and we role played freely a mini adventure about 8 year olds running away from an evil caretaker in a Corn field.

I took the natural choices each player made to affect how to build each character.  So we would play a scene. then spend about 30 min adding points and traits to PCs, then move forward a few years and repeat until all players were 100 points (Starting point of Gurps) and they were 16.

@Labareda: This is where my non-native English skills do me a disservice... I keep reading &#039;Breaking my players&#039;.... :)

@Questing DM: Thanks QDM, hope you get a good group!</description>
		<content:encoded><![CDATA[<p>@Diane: If it is important to you to introduce Char Gen to new players, I strongly suggest that you make char gen part of the adventure.  For instance, last time I thought Gurps to new players, I gave them children stats and we role played freely a mini adventure about 8 year olds running away from an evil caretaker in a Corn field.</p>
<p>I took the natural choices each player made to affect how to build each character.  So we would play a scene. then spend about 30 min adding points and traits to PCs, then move forward a few years and repeat until all players were 100 points (Starting point of Gurps) and they were 16.</p>
<p>@Labareda: This is where my non-native English skills do me a disservice&#8230; I keep reading &#8216;Breaking my players&#8217;&#8230;. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Questing DM: Thanks QDM, hope you get a good group!</p>
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		<title>By: Questing GM</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51063</link>
		<dc:creator>Questing GM</dc:creator>
		<pubDate>Tue, 08 Jul 2008 13:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51063</guid>
		<description>Great advice all around. I&#039;ll keep them in mind when I start luring new players to join the dark side of 4E. Mwahahahahaha~!~!

Questing GMs last blog post..&lt;a href=&quot;http://questinggm.blogspot.com/2008/07/playtest-artificer.html&quot; rel=&quot;nofollow&quot;&gt;Playtest the Artificer&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great advice all around. I&#8217;ll keep them in mind when I start luring new players to join the dark side of 4E. Mwahahahahaha~!~!</p>
<p>Questing GMs last blog post..<a href="http://questinggm.blogspot.com/2008/07/playtest-artificer.html" rel="nofollow">Playtest the Artificer</a></p>
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		<title>By: Labareda</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51062</link>
		<dc:creator>Labareda</dc:creator>
		<pubDate>Tue, 08 Jul 2008 10:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51062</guid>
		<description>I am really looking forward to breaking in some new players just as soon as dem books arrive.</description>
		<content:encoded><![CDATA[<p>I am really looking forward to breaking in some new players just as soon as dem books arrive.</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51061</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Tue, 08 Jul 2008 04:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51061</guid>
		<description>@Diane: Well to create the character you need to know the rule if you do you don&#039;t really need the teaching... ;) What I did is tell them to create one if they could and I brought one character of each class to give to the other players so they could take the actual class they wanted. After the introductory session I&#039;ve let them change any aspect of the character to better fit what they wanted.

That is the simplest way I&#039;ve found.</description>
		<content:encoded><![CDATA[<p>@Diane: Well to create the character you need to know the rule if you do you don&#8217;t really need the teaching&#8230; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  What I did is tell them to create one if they could and I brought one character of each class to give to the other players so they could take the actual class they wanted. After the introductory session I&#8217;ve let them change any aspect of the character to better fit what they wanted.</p>
<p>That is the simplest way I&#8217;ve found.</p>
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		<title>By: Diane</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51060</link>
		<dc:creator>Diane</dc:creator>
		<pubDate>Tue, 08 Jul 2008 02:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51060</guid>
		<description>This is good advice.  The only thing I wouldn&#039;t do is give the players premade characters.  I&#039;d have them make them in advance so they felt more a connection to this person they are going to be.  I do love the comment of being a salesperson instead of a GM.  I would have to think that way to play because while I didn&#039;t fudge my numbers often, I liked the secrecy of rolling behind the screen.

Dianes last blog post..&lt;a href=&quot;http://her-sca-blog.com/2008/07/showtimes-the-tudors-clothing-featured-in-musuem-replicas-catalog/&quot; rel=&quot;nofollow&quot;&gt;Showtime’s The Tudors Clothing Featured in Museum Replicas Catalog&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>This is good advice.  The only thing I wouldn&#8217;t do is give the players premade characters.  I&#8217;d have them make them in advance so they felt more a connection to this person they are going to be.  I do love the comment of being a salesperson instead of a GM.  I would have to think that way to play because while I didn&#8217;t fudge my numbers often, I liked the secrecy of rolling behind the screen.</p>
<p>Dianes last blog post..<a href="http://her-sca-blog.com/2008/07/showtimes-the-tudors-clothing-featured-in-musuem-replicas-catalog/" rel="nofollow">Showtime’s The Tudors Clothing Featured in Museum Replicas Catalog</a></p>
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		<title>By: Kavonde</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51059</link>
		<dc:creator>Kavonde</dc:creator>
		<pubDate>Mon, 07 Jul 2008 21:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51059</guid>
		<description>I was fortunate enough to have most of my group trained in 4E on Game Day, so it didn&#039;t take a lot of effort to get things moving on the first session.  The couple that hadn&#039;t gotten to play yet were still familiar with the d20 mechanic, so the only things that really needed explanation were occasional dissimilarities in the rules between 3.5 and 4E, mostly stuff like bullrushing and grappling.

In other words, I totally lucked out.

Kavondes last blog post..&lt;a href=&quot;http://anothergeekyblog.blogspot.com/2008/07/what-ive-learned-about-4th-edition.html&quot; rel=&quot;nofollow&quot;&gt;What I&#039;ve Learned About 4th Edition&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I was fortunate enough to have most of my group trained in 4E on Game Day, so it didn&#8217;t take a lot of effort to get things moving on the first session.  The couple that hadn&#8217;t gotten to play yet were still familiar with the d20 mechanic, so the only things that really needed explanation were occasional dissimilarities in the rules between 3.5 and 4E, mostly stuff like bullrushing and grappling.</p>
<p>In other words, I totally lucked out.</p>
<p>Kavondes last blog post..<a href="http://anothergeekyblog.blogspot.com/2008/07/what-ive-learned-about-4th-edition.html" rel="nofollow">What I&#8217;ve Learned About 4th Edition</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51058</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 07 Jul 2008 14:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51058</guid>
		<description>I tend to agree specifically for 4e because of the structure of the rules.

While I did teach it with a 15 min primer followed by a sample fight, the teach as you go along of the crunchfest that is 4e also works.</description>
		<content:encoded><![CDATA[<p>I tend to agree specifically for 4e because of the structure of the rules.</p>
<p>While I did teach it with a 15 min primer followed by a sample fight, the teach as you go along of the crunchfest that is 4e also works.</p>
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		<title>By: granger44</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51057</link>
		<dc:creator>granger44</dc:creator>
		<pubDate>Mon, 07 Jul 2008 14:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51057</guid>
		<description>Usually when I&#039;ve been presenting a new game, I&#039;ve started off with an explanation of the rules.  But with 4E, I&#039;ve been just starting right off with a brief explanation of the general mechanic (roll d20, add any modifiers, higher is better).  Then I jump right into a combat and explain things as I go along.  I also present options when it&#039;s tactically feasible.  For example, &quot;This might be a good time to charge, here&#039;s what that is...&quot;  or &quot;You could try and bull rush this guy off, here&#039;s how it&#039;ll work...&quot;.

I think it&#039;s worked out better to just learn as you go along and you get to jump right into the action.  The first couple combats go a little slower, but I think players pick up things more organically when they put stuff into action instead of just hearing how things work.</description>
		<content:encoded><![CDATA[<p>Usually when I&#8217;ve been presenting a new game, I&#8217;ve started off with an explanation of the rules.  But with 4E, I&#8217;ve been just starting right off with a brief explanation of the general mechanic (roll d20, add any modifiers, higher is better).  Then I jump right into a combat and explain things as I go along.  I also present options when it&#8217;s tactically feasible.  For example, &#8220;This might be a good time to charge, here&#8217;s what that is&#8230;&#8221;  or &#8220;You could try and bull rush this guy off, here&#8217;s how it&#8217;ll work&#8230;&#8221;.</p>
<p>I think it&#8217;s worked out better to just learn as you go along and you get to jump right into the action.  The first couple combats go a little slower, but I think players pick up things more organically when they put stuff into action instead of just hearing how things work.</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51056</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Sun, 06 Jul 2008 22:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51056</guid>
		<description>Thanks. The session next will be trying to encourage the RP by improving my own description/immersion skills which are really far from your own... ;)</description>
		<content:encoded><![CDATA[<p>Thanks. The session next will be trying to encourage the RP by improving my own description/immersion skills which are really far from your own&#8230; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51055</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 06 Jul 2008 20:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51055</guid>
		<description>@Greywulf: Awesome stuff... all true and appropriate... you are quite the salesman!

@Ninetail: I agree completely with what you add here.  Adding story to even the most basic dungeon crawl is simple enough.  I also completely buy the competent character concept.</description>
		<content:encoded><![CDATA[<p>@Greywulf: Awesome stuff&#8230; all true and appropriate&#8230; you are quite the salesman!</p>
<p>@Ninetail: I agree completely with what you add here.  Adding story to even the most basic dungeon crawl is simple enough.  I also completely buy the competent character concept.</p>
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		<title>By: Ninetail</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51054</link>
		<dc:creator>Ninetail</dc:creator>
		<pubDate>Sun, 06 Jul 2008 20:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51054</guid>
		<description>Excellent advice.

One thing I would add:  Try to tell a story.  In a short introductory game, it will by necessity be a short, fairly simple story, but a plotline will grab most players&#039; attention faster than a plotless hack-and-slay will.

That doesn&#039;t mean you can&#039;t send the players through a short dungeon.  Just provide a reason for it.  Maybe the boss has kidnapped the Baron&#039;s only daughter, and he&#039;s tasked the PCs with rescuing her.  Maybe the goblins in this cave have been raiding a local village, and the PCs are going to put a stop to it.  Maybe the witch who lives down in the crypt is the only one who knows the cure to a rare disease that&#039;s struck the prince, and the PCs have to fight through her undead guards to get to her -- and then convince her to help.  Maybe this is some sort of rite of passage or tournament in the PCs&#039; culture, and they and their enemies are &quot;really&quot; using mock weapons and illusory spells.

Any of it is better than &quot;You decide to kill these things and take their treasure.&quot;  Even a player whose main interest lies in the tactical wargaming part of the game will typically be drawn into the game more when there&#039;s a story, and a specific, defined goal.  It also makes it easier for you to launch a campaign from there.

Along the same lines, don&#039;t be afraid to give the players capable characters.  You don&#039;t want them to be too overpowered, but they should be on the stronger side of average, so that they succeed more often than they fail (at least when they&#039;re doing the job their character is &quot;meant&quot; to do).  Don&#039;t penalize the players for trying unusual actions -- you want to encourage that at this point.  It means they&#039;re getting more immersed in the game.  If they come up with a plan you hadn&#039;t anticipated, and it seems even remotely plausible, give them a bonus.  You can clarify the usual chances of success later, if you feel the need, but if they&#039;re making the effort in the introductory game, they should have a good chance of succeeding.

My other piece of advice would be to vary the challenges.  Don&#039;t make it all straight combat.  Give the players a chance to roleplay and use their social skills, give them a chance to deal with a trap, give them a fight with some sort of interesting environmental effect in play.  You don&#039;t necessarily need to give them a little of everything the game has to offer -- it&#039;s a one-shot, after all -- but give them a variety of experiences.

Ninetails last blog post..&lt;a href=&quot;http://abutterflydreaming.wordpress.com/2008/07/06/skybreaker-session-2-deep-as-a/&quot; rel=&quot;nofollow&quot;&gt;Skybreaker session 2: Deep as a…&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Excellent advice.</p>
<p>One thing I would add:  Try to tell a story.  In a short introductory game, it will by necessity be a short, fairly simple story, but a plotline will grab most players&#8217; attention faster than a plotless hack-and-slay will.</p>
<p>That doesn&#8217;t mean you can&#8217;t send the players through a short dungeon.  Just provide a reason for it.  Maybe the boss has kidnapped the Baron&#8217;s only daughter, and he&#8217;s tasked the PCs with rescuing her.  Maybe the goblins in this cave have been raiding a local village, and the PCs are going to put a stop to it.  Maybe the witch who lives down in the crypt is the only one who knows the cure to a rare disease that&#8217;s struck the prince, and the PCs have to fight through her undead guards to get to her &#8212; and then convince her to help.  Maybe this is some sort of rite of passage or tournament in the PCs&#8217; culture, and they and their enemies are &#8220;really&#8221; using mock weapons and illusory spells.</p>
<p>Any of it is better than &#8220;You decide to kill these things and take their treasure.&#8221;  Even a player whose main interest lies in the tactical wargaming part of the game will typically be drawn into the game more when there&#8217;s a story, and a specific, defined goal.  It also makes it easier for you to launch a campaign from there.</p>
<p>Along the same lines, don&#8217;t be afraid to give the players capable characters.  You don&#8217;t want them to be too overpowered, but they should be on the stronger side of average, so that they succeed more often than they fail (at least when they&#8217;re doing the job their character is &#8220;meant&#8221; to do).  Don&#8217;t penalize the players for trying unusual actions &#8212; you want to encourage that at this point.  It means they&#8217;re getting more immersed in the game.  If they come up with a plan you hadn&#8217;t anticipated, and it seems even remotely plausible, give them a bonus.  You can clarify the usual chances of success later, if you feel the need, but if they&#8217;re making the effort in the introductory game, they should have a good chance of succeeding.</p>
<p>My other piece of advice would be to vary the challenges.  Don&#8217;t make it all straight combat.  Give the players a chance to roleplay and use their social skills, give them a chance to deal with a trap, give them a fight with some sort of interesting environmental effect in play.  You don&#8217;t necessarily need to give them a little of everything the game has to offer &#8212; it&#8217;s a one-shot, after all &#8212; but give them a variety of experiences.</p>
<p>Ninetails last blog post..<a href="http://abutterflydreaming.wordpress.com/2008/07/06/skybreaker-session-2-deep-as-a/" rel="nofollow">Skybreaker session 2: Deep as a…</a></p>
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		<title>By: greywulf</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51053</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Sun, 06 Jul 2008 19:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51053</guid>
		<description>Oh yeh, I forgot the most important tip of all :)

LEAVE THEM BEGGING FOR MORE!

Leave loose ends. Have plot hooks that need resolving. Keep some mysteries mysterious so that the new players WANT to come back to solve them. Perhaps they&#039;ve still got to work out why an elven tribe is aiding the goblins. Maybe the Paladin wants to know who his true father is, or the Big Bad Villain turns out to be a Little Bad Villain who&#039;s working for an even Bigger power.

In other words, treat the scenario like it&#039;s an episode not a movie. This way the new players can&#039;t tick the &quot;I&#039;ve played D&amp;D&quot; box in their mind because there&#039;s still stuff to do.

Get this one right, and even if they don&#039;t understand the rules (and they won&#039;t), even if lots of it didn&#039;t make sense (and it doesn&#039;t) - They&#039;ll Be Back For More.

And that, after all, is what that first scenario is all about.</description>
		<content:encoded><![CDATA[<p>Oh yeh, I forgot the most important tip of all <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>LEAVE THEM BEGGING FOR MORE!</p>
<p>Leave loose ends. Have plot hooks that need resolving. Keep some mysteries mysterious so that the new players WANT to come back to solve them. Perhaps they&#8217;ve still got to work out why an elven tribe is aiding the goblins. Maybe the Paladin wants to know who his true father is, or the Big Bad Villain turns out to be a Little Bad Villain who&#8217;s working for an even Bigger power.</p>
<p>In other words, treat the scenario like it&#8217;s an episode not a movie. This way the new players can&#8217;t tick the &#8220;I&#8217;ve played D&amp;D&#8221; box in their mind because there&#8217;s still stuff to do.</p>
<p>Get this one right, and even if they don&#8217;t understand the rules (and they won&#8217;t), even if lots of it didn&#8217;t make sense (and it doesn&#8217;t) &#8211; They&#8217;ll Be Back For More.</p>
<p>And that, after all, is what that first scenario is all about.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51052</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 06 Jul 2008 15:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51052</guid>
		<description>Thanks Matt!</description>
		<content:encoded><![CDATA[<p>Thanks Matt!</p>
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		<title>By: Matt</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51051</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 06 Jul 2008 15:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51051</guid>
		<description>Great advice!

Matts last blog post..&lt;a href=&quot;http://matthewmiddleton.ca/?p=45&quot; rel=&quot;nofollow&quot;&gt;Geeking It Up: D&amp;D 4th Edition&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great advice!</p>
<p>Matts last blog post..<a href="http://matthewmiddleton.ca/?p=45" rel="nofollow">Geeking It Up: D&amp;D 4th Edition</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/07/06/teaching-role-playing-games-to-new-players/#comment-51050</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 06 Jul 2008 14:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=673#comment-51050</guid>
		<description>@greywulf and Yan: Awesome tips both of you especially for D&amp;D.  Yan, I was told by one of your players that you are a Master teacher of games so kudos to you!</description>
		<content:encoded><![CDATA[<p>@greywulf and Yan: Awesome tips both of you especially for D&#038;D.  Yan, I was told by one of your players that you are a Master teacher of games so kudos to you!</p>
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