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	<title>Comments on: Chatty&#039;s Review: The D&amp;D 4e Player&#039;s Handbook</title>
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	<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Recent Faves Tagged With "phb" : MyNetFaves</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50893</link>
		<dc:creator>Recent Faves Tagged With "phb" : MyNetFaves</dc:creator>
		<pubDate>Mon, 02 Mar 2009 23:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50893</guid>
		<description>[...] public links &gt;&gt; phb    Chatty’s Review: The D&amp;D 4e Player’s Handbook First saved by peachpearlprincess &#124; 11 days ago      New 4th Edition Dungeons and Dragons PHB Index [...]</description>
		<content:encoded><![CDATA[<p>[...] public links &gt;&gt; phb    Chatty’s Review: The D&amp;D 4e Player’s Handbook First saved by peachpearlprincess | 11 days ago      New 4th Edition Dungeons and Dragons PHB Index [...]</p>
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		<title>By: 4E D&#38;D - A Review or Not? &#171; Roleplaying Games Should Be Fun</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50892</link>
		<dc:creator>4E D&#38;D - A Review or Not? &#171; Roleplaying Games Should Be Fun</dc:creator>
		<pubDate>Sat, 14 Feb 2009 02:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50892</guid>
		<description>[...] D&amp;D - A Review or&#160;Not?  No its not a review for 4E Dungeons and Dragons, if you want a review check out some other very cool [...]</description>
		<content:encoded><![CDATA[<p>[...] D&amp;D &#8211; A Review or&nbsp;Not?  No its not a review for 4E Dungeons and Dragons, if you want a review check out some other very cool [...]</p>
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		<title>By: Leyawiin</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50891</link>
		<dc:creator>Leyawiin</dc:creator>
		<pubDate>Fri, 19 Sep 2008 16:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50891</guid>
		<description>I&#039;ve been playing DnD for about three years, not that long, but I play it almost religously.
We&#039;ve always used 2,3 and 3.5 versions of the players handbook. Then I take a look at v4 and wow. I do not like it at all.
The races changes, classes gone, some added (that none of the troupe likes) and things are just different, and not in a good way. Only one out of my group of 6 doesn&#039;t think it&#039;s all too horrible.
I just think they added too stupid things. I like all my skills, I can fine tune my character, now it&#039;s like, well you&#039;re good at one skill which is like...5 skills. Psh.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing DnD for about three years, not that long, but I play it almost religously.<br />
We&#8217;ve always used 2,3 and 3.5 versions of the players handbook. Then I take a look at v4 and wow. I do not like it at all.<br />
The races changes, classes gone, some added (that none of the troupe likes) and things are just different, and not in a good way. Only one out of my group of 6 doesn&#8217;t think it&#8217;s all too horrible.<br />
I just think they added too stupid things. I like all my skills, I can fine tune my character, now it&#8217;s like, well you&#8217;re good at one skill which is like&#8230;5 skills. Psh.</p>
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		<title>By: Greywulf&#8217;s Lair &#187; Dragons Are Cool &#124;</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50890</link>
		<dc:creator>Greywulf&#8217;s Lair &#187; Dragons Are Cool &#124;</dc:creator>
		<pubDate>Wed, 06 Aug 2008 18:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50890</guid>
		<description>[...] up: My big far hairy (and not so nice) review of the 4e D&amp;D Players’ Handbook. Because ChattyDM&#8217;s review was far too [...]</description>
		<content:encoded><![CDATA[<p>[...] up: My big far hairy (and not so nice) review of the 4e D&amp;D Players’ Handbook. Because ChattyDM&#8217;s review was far too [...]</p>
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		<title>By: Greywulf&#8217;s Lair &#187; The Players Handbook Review You Don&#8217;t Want To Read &#124;</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50889</link>
		<dc:creator>Greywulf&#8217;s Lair &#187; The Players Handbook Review You Don&#8217;t Want To Read &#124;</dc:creator>
		<pubDate>Wed, 06 Aug 2008 18:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50889</guid>
		<description>[...] structured and just downright lacking that it’s beyond a joke. When you’re seeing commenters on other reviews suggesting using sticky tabs to mark pages like that’s a good thing (no, you’re fixing what’s [...]</description>
		<content:encoded><![CDATA[<p>[...] structured and just downright lacking that it’s beyond a joke. When you’re seeing commenters on other reviews suggesting using sticky tabs to mark pages like that’s a good thing (no, you’re fixing what’s [...]</p>
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		<title>By: Ish</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50888</link>
		<dc:creator>Ish</dc:creator>
		<pubDate>Mon, 14 Jul 2008 18:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50888</guid>
		<description>Without a doubt, the most important tool (for me and most folk I know) for learning any RPG is a &lt;i&gt;good&lt;/i&gt; character sheet.  WotC&#039;s offical sheet isn&#039;t bad, I&#039;d give a solid B, and the PHB&#039;s two page spread that goes over how to use the sheet (which, I believe was a technique White-Wolf pioneered) is something that ought to become law for game designers.</description>
		<content:encoded><![CDATA[<p>Without a doubt, the most important tool (for me and most folk I know) for learning any RPG is a <i>good</i> character sheet.  WotC&#8217;s offical sheet isn&#8217;t bad, I&#8217;d give a solid B, and the PHB&#8217;s two page spread that goes over how to use the sheet (which, I believe was a technique White-Wolf pioneered) is something that ought to become law for game designers.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50887</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 14 Jul 2008 17:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50887</guid>
		<description>@Mea: Welcome on the blog and thanks for the nice feedback.  This game is indeed mostly thought by more experienced gamers.  That&#039;s how I learned it...

Although having stopped late in AD&amp;D 1e&#039;s career, I skipped a whole edition and my gaming group taught itself D&amp;D 3e through a tumultuous 10 month long campaign.</description>
		<content:encoded><![CDATA[<p>@Mea: Welcome on the blog and thanks for the nice feedback.  This game is indeed mostly thought by more experienced gamers.  That&#8217;s how I learned it&#8230;</p>
<p>Although having stopped late in AD&#038;D 1e&#8217;s career, I skipped a whole edition and my gaming group taught itself D&#038;D 3e through a tumultuous 10 month long campaign.</p>
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		<title>By: Mea</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50886</link>
		<dc:creator>Mea</dc:creator>
		<pubDate>Mon, 14 Jul 2008 17:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50886</guid>
		<description>Ok, well, like the review.

I HOPE that all the newbs trying to play D&amp;D are being introduced byt someone a little more experienced, and so that might cut down the newb-to-book relationship problem you discussed. Most of the time, from my experience, whole new groups don&#039;t just form, but new players are integrated then wander off.

I still find the character layout to be smoother than in old editions because there&#039;s less going back to the book to figure out mathmatics and what&#039;s this and that that I get at this and that level... but that&#039;s because of the mechanics of the change.

Great job...</description>
		<content:encoded><![CDATA[<p>Ok, well, like the review.</p>
<p>I HOPE that all the newbs trying to play D&amp;D are being introduced byt someone a little more experienced, and so that might cut down the newb-to-book relationship problem you discussed. Most of the time, from my experience, whole new groups don&#8217;t just form, but new players are integrated then wander off.</p>
<p>I still find the character layout to be smoother than in old editions because there&#8217;s less going back to the book to figure out mathmatics and what&#8217;s this and that that I get at this and that level&#8230; but that&#8217;s because of the mechanics of the change.</p>
<p>Great job&#8230;</p>
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		<title>By: Gnome Rodeo: Special Early and Late Edition - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50885</link>
		<dc:creator>Gnome Rodeo: Special Early and Late Edition - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Sat, 05 Jul 2008 21:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50885</guid>
		<description>[...] Musings of the Chatty DM: First he did the DMG, and now Chatty has reviewed the D&amp;D 4e PHB. He&#8217;s also got a killer contest going with Johnn from RPTips &#8212; see the Contests [...]</description>
		<content:encoded><![CDATA[<p>[...] Musings of the Chatty DM: First he did the DMG, and now Chatty has reviewed the D&#38;D 4e PHB. He&#8217;s also got a killer contest going with Johnn from RPTips &#8212; see the Contests [...]</p>
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		<title>By: Comment on Chatty’s Review: The D&#38;D 4e Player’s Handbook by Zack</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50884</link>
		<dc:creator>Comment on Chatty’s Review: The D&#38;D 4e Player’s Handbook by Zack</dc:creator>
		<pubDate>Thu, 03 Jul 2008 02:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50884</guid>
		<description>[...] Comment on Chatty’s Review: The D&amp;D 4e Player’s Handbook by Zack That left me with feat slots that I wound up using for really weak feats, because I already had all the useful feats for the character. It was disappointing and I expect they will add lots of splat books to expand the list of feats. i &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Comment on Chatty’s Review: The D&amp;D 4e Player’s Handbook by Zack That left me with feat slots that I wound up using for really weak feats, because I already had all the useful feats for the character. It was disappointing and I expect they will add lots of splat books to expand the list of feats. i &#8230; [...]</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50883</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 30 Jun 2008 19:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50883</guid>
		<description>&lt;i&gt;the first character (6th level) took an entire day from dawn until dusk. After that I got faster but the fastest character I managed was probably 3 hours and that was a very simple class and race combo.&lt;/i&gt;

Seriously?

It took the entire group I GMed for on game day less than an hour for their first character (also perusing their newly acquired books at the time), and less than 20 minutes for their second characters after the TPK.</description>
		<content:encoded><![CDATA[<p><i>the first character (6th level) took an entire day from dawn until dusk. After that I got faster but the fastest character I managed was probably 3 hours and that was a very simple class and race combo.</i></p>
<p>Seriously?</p>
<p>It took the entire group I GMed for on game day less than an hour for their first character (also perusing their newly acquired books at the time), and less than 20 minutes for their second characters after the TPK.</p>
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		<title>By: Ish</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50882</link>
		<dc:creator>Ish</dc:creator>
		<pubDate>Mon, 30 Jun 2008 17:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50882</guid>
		<description>Fooey on the idea that 4E characters have less options than 3.x; Fooey I say!

Compare the PHB of each system, on a one for one basis; now toss every combination that was either illegal or just plain silly... Now account for the sheer number of feats that were merged into Class Features or rendered unnecessary.  I&#039;ll wait while you add up the remainder... ... ...

See. Same amount of options.

You can&#039;t compare a decade of splatbooks to a single core rulebook. It just ain&#039;t fair.</description>
		<content:encoded><![CDATA[<p>Fooey on the idea that 4E characters have less options than 3.x; Fooey I say!</p>
<p>Compare the PHB of each system, on a one for one basis; now toss every combination that was either illegal or just plain silly&#8230; Now account for the sheer number of feats that were merged into Class Features or rendered unnecessary.  I&#8217;ll wait while you add up the remainder&#8230; &#8230; &#8230;</p>
<p>See. Same amount of options.</p>
<p>You can&#8217;t compare a decade of splatbooks to a single core rulebook. It just ain&#8217;t fair.</p>
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		<title>By: Zack</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50881</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Mon, 30 Jun 2008 14:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50881</guid>
		<description>Not sure I agree with everything said in the article but it is dead on on character generation.  I can usually whip out a dozen NPCs in an hour.  I spent a week of 5 hour days generating characters for my one shot adventure.  the first character (6th level) took an entire day from dawn until dusk.  After that I got faster but the fastest character I managed was probably 3 hours and that was a very simple class and race combo.

I also felt certain classes and races combinations wound up with less feats available.  3.5 had tons of generalized feats, but 4.0 most the feats are for a specific class or race.  That left me with feat slots that I wound up using for really weak feats, because I already had all the useful feats for the character.  It was disappointing and I expect they will add lots of splat books to expand the list of feats.  i am just worried since they have shown themselves to rarely balance later books.  (My friend&#039;s 3rd ed level 10 AC 53 psionic in troll form with psionic regeneration is proof of that.)

I felt that character design was very much like Wow talent trees.  And the lack of a nice online tool is acutely painful.  Character creation could take minutes with a good tool and give you nice combat cards to use when playing.  But right now the character generation tools are non-existent and I am unsure whether the license will allow us to make free tools since that would compete with the online service they are planning on offering.  There WILL be free online tools, it is just a matter of whether we need to make the &quot;data packs&quot; of all the abilities be illegal torrent only.  A generator without the ability data will not infringe and with the ability to load ability data people can enter their own abilities or download list from the net.  It is just a matter of time.

Z</description>
		<content:encoded><![CDATA[<p>Not sure I agree with everything said in the article but it is dead on on character generation.  I can usually whip out a dozen NPCs in an hour.  I spent a week of 5 hour days generating characters for my one shot adventure.  the first character (6th level) took an entire day from dawn until dusk.  After that I got faster but the fastest character I managed was probably 3 hours and that was a very simple class and race combo.</p>
<p>I also felt certain classes and races combinations wound up with less feats available.  3.5 had tons of generalized feats, but 4.0 most the feats are for a specific class or race.  That left me with feat slots that I wound up using for really weak feats, because I already had all the useful feats for the character.  It was disappointing and I expect they will add lots of splat books to expand the list of feats.  i am just worried since they have shown themselves to rarely balance later books.  (My friend&#8217;s 3rd ed level 10 AC 53 psionic in troll form with psionic regeneration is proof of that.)</p>
<p>I felt that character design was very much like Wow talent trees.  And the lack of a nice online tool is acutely painful.  Character creation could take minutes with a good tool and give you nice combat cards to use when playing.  But right now the character generation tools are non-existent and I am unsure whether the license will allow us to make free tools since that would compete with the online service they are planning on offering.  There WILL be free online tools, it is just a matter of whether we need to make the &#8220;data packs&#8221; of all the abilities be illegal torrent only.  A generator without the ability data will not infringe and with the ability to load ability data people can enter their own abilities or download list from the net.  It is just a matter of time.</p>
<p>Z</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50880</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 30 Jun 2008 12:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50880</guid>
		<description>Everything that people have said holds, but I&#039;d like to add one thing.

Don&#039;t worry about tracking everything.

Now, that may sound like I&#039;ve lost my mind, but bear with me.

Require each player to be responsible for tracking effects that they introduce.  If a Warlock is cursing someone, they need to keep track of that and remind the DM of it.  They can do this by placing a chip/chit/bead beside the guy, as suggested, or just remembering it, whichever they prefer.

A fighter will have to keep track of who he has marked, and remind the DM that the monster is marked if the monster tries to attack someone else (at which point, if the DM had forgotten, he might change the monster&#039;s tactics).

A wizard might set an enemy on fire.  He is responsible for reminding the DM of that fire damage (and the save to end), should the DM forget.

The DM should also attempt to record and track these, but if he misses something, it&#039;s the initiating player&#039;s responsibility to remind him.

Similarly, the DM is responsible for tracking effects he introduces into the game.  If the DM sets the Rogue on fire, the DM is responsible for reminding the rogue of that fire damage (and save to end).  The rogue should write &quot;10 fire&quot; or something on his page, as well, but if he forgets (and no other players remind him), it falls to the DM to remind him about the effect.  Same with monsters marking players.

A simple system such as this will prevent everything from falling onto the shoulders of the DM, and helps a lot.</description>
		<content:encoded><![CDATA[<p>Everything that people have said holds, but I&#8217;d like to add one thing.</p>
<p>Don&#8217;t worry about tracking everything.</p>
<p>Now, that may sound like I&#8217;ve lost my mind, but bear with me.</p>
<p>Require each player to be responsible for tracking effects that they introduce.  If a Warlock is cursing someone, they need to keep track of that and remind the DM of it.  They can do this by placing a chip/chit/bead beside the guy, as suggested, or just remembering it, whichever they prefer.</p>
<p>A fighter will have to keep track of who he has marked, and remind the DM that the monster is marked if the monster tries to attack someone else (at which point, if the DM had forgotten, he might change the monster&#8217;s tactics).</p>
<p>A wizard might set an enemy on fire.  He is responsible for reminding the DM of that fire damage (and the save to end), should the DM forget.</p>
<p>The DM should also attempt to record and track these, but if he misses something, it&#8217;s the initiating player&#8217;s responsibility to remind him.</p>
<p>Similarly, the DM is responsible for tracking effects he introduces into the game.  If the DM sets the Rogue on fire, the DM is responsible for reminding the rogue of that fire damage (and save to end).  The rogue should write &#8220;10 fire&#8221; or something on his page, as well, but if he forgets (and no other players remind him), it falls to the DM to remind him about the effect.  Same with monsters marking players.</p>
<p>A simple system such as this will prevent everything from falling onto the shoulders of the DM, and helps a lot.</p>
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		<title>By: greywulf</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50879</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Mon, 30 Jun 2008 12:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50879</guid>
		<description>@Antiquated Tory: We&#039;ve found there&#039;s a lot less book-keeping than 3e in combat. For a start, few of the Powers have durations (they&#039;re either intant effect, or last until the end of the encounter) so that&#039;s a big chunk o&#039;numbers you no longer need to track at all.

I strongly recommend using markers to show effects. We use Poker chip style chits under the figure bases so it&#039;s easy to see who&#039;s affected by what. Keep colour coding simple (green for Acid, Red for fire, White for cold, etc, Blue for slowed, etc) and you won&#039;t go far wrong. For larger area effects we&#039;ve got cardboard templates at each radius from one square to 12. As we used corrugated card, it makes a pretty good impromptu hill-slash-ziggurat too :)

Finally, don&#039;t believe all you read about 4e combat being faster. A typical encounter will take about the same length of time as a 3e encounter - but because of the end to multiple attacks, plus the fact that 99% of all the needed info is right on the character sheet, the players turns will come around much more quickly, so if //feels// faster. Which, IMHO, is even better than being faster :)

Hope that helps!</description>
		<content:encoded><![CDATA[<p>@Antiquated Tory: We&#8217;ve found there&#8217;s a lot less book-keeping than 3e in combat. For a start, few of the Powers have durations (they&#8217;re either intant effect, or last until the end of the encounter) so that&#8217;s a big chunk o&#8217;numbers you no longer need to track at all.</p>
<p>I strongly recommend using markers to show effects. We use Poker chip style chits under the figure bases so it&#8217;s easy to see who&#8217;s affected by what. Keep colour coding simple (green for Acid, Red for fire, White for cold, etc, Blue for slowed, etc) and you won&#8217;t go far wrong. For larger area effects we&#8217;ve got cardboard templates at each radius from one square to 12. As we used corrugated card, it makes a pretty good impromptu hill-slash-ziggurat too <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Finally, don&#8217;t believe all you read about 4e combat being faster. A typical encounter will take about the same length of time as a 3e encounter &#8211; but because of the end to multiple attacks, plus the fact that 99% of all the needed info is right on the character sheet, the players turns will come around much more quickly, so if //feels// faster. Which, IMHO, is even better than being faster <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Hope that helps!</p>
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		<title>By: Ish</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50878</link>
		<dc:creator>Ish</dc:creator>
		<pubDate>Mon, 30 Jun 2008 11:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50878</guid>
		<description>There is a program called the \&quot;Magic Set Editor\&quot; that was, I beleive, intended for CCG players to manage and edit their collections.  Someone over at ENWorld.org made a \&#039;set\&#039; for it which contains all the powers in the PHB.  It prints these out in playign card sized boxes with the full text of the ability and boxes for you to pencil in any variable info (i.e. str modifier, to hit bonus...)

I love this program, but I don\&#039;t use them as individual cards.  The program prints out 8 powers per page. I just leave the sheet sitting next to my character sheet during play.  I put a penny or a poker chip on each power as I use it.  However, give the ease in which the sheet can be replaced, i could just use a pen.

Combat isn\&#039;t simplier, per se, although there are far less subsystems to remember and the book is far easier to reference during play.</description>
		<content:encoded><![CDATA[<p>There is a program called the \&#8221;Magic Set Editor\&#8221; that was, I beleive, intended for CCG players to manage and edit their collections.  Someone over at ENWorld.org made a \&#8217;set\&#8217; for it which contains all the powers in the PHB.  It prints these out in playign card sized boxes with the full text of the ability and boxes for you to pencil in any variable info (i.e. str modifier, to hit bonus&#8230;)</p>
<p>I love this program, but I don\&#8217;t use them as individual cards.  The program prints out 8 powers per page. I just leave the sheet sitting next to my character sheet during play.  I put a penny or a poker chip on each power as I use it.  However, give the ease in which the sheet can be replaced, i could just use a pen.</p>
<p>Combat isn\&#8217;t simplier, per se, although there are far less subsystems to remember and the book is far easier to reference during play.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50877</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 30 Jun 2008 11:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50877</guid>
		<description>@Antiquated Tory:  What a lot of people do is print out some of the Power Cards already available online, slip them in plastic Sleeves (used by Collectible Card Games) and keep track of used/unused ones with the cards.

As for Marks, I suggest using poker chips or colored beads on the Mini so marked.

(Do the same for Warlock Curses and whatever Brands the Paladins and Cleric use)</description>
		<content:encoded><![CDATA[<p>@Antiquated Tory:  What a lot of people do is print out some of the Power Cards already available online, slip them in plastic Sleeves (used by Collectible Card Games) and keep track of used/unused ones with the cards.</p>
<p>As for Marks, I suggest using poker chips or colored beads on the Mini so marked.</p>
<p>(Do the same for Warlock Curses and whatever Brands the Paladins and Cleric use)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MikeLemmer</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50876</link>
		<dc:creator>MikeLemmer</dc:creator>
		<pubDate>Mon, 30 Jun 2008 11:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50876</guid>
		<description>Re: Power Bookkeeping

A lot? Maybe; not enough experience with the system yet.

Less than 3E? Definitely. You have just as many buffs/debuffs as 3E, but you don&#039;t have to track durations any longer. They&#039;re either:
1. Gone at the end/beginning of your next turn.
2. Gone (or changed) once you make a saving throw.
3. Active the entire encounter.

The biggest problem I&#039;ve noticed is having the tanks keep track of their marks.</description>
		<content:encoded><![CDATA[<p>Re: Power Bookkeeping</p>
<p>A lot? Maybe; not enough experience with the system yet.</p>
<p>Less than 3E? Definitely. You have just as many buffs/debuffs as 3E, but you don&#8217;t have to track durations any longer. They&#8217;re either:<br />
1. Gone at the end/beginning of your next turn.<br />
2. Gone (or changed) once you make a saving throw.<br />
3. Active the entire encounter.</p>
<p>The biggest problem I&#8217;ve noticed is having the tanks keep track of their marks.</p>
]]></content:encoded>
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	<item>
		<title>By: AntiquatedTory</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50875</link>
		<dc:creator>AntiquatedTory</dc:creator>
		<pubDate>Mon, 30 Jun 2008 09:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50875</guid>
		<description>I&#039;ve just got the 4e PHB and a friend has got the other books, we&#039;re looking to start up in August sometime, and we have a question for those of you who&#039;ve played the system:
Everyone says the combat system is fast and smooth, but it looks like there might be a lot of bookkeeping involved with tracking powers. Each character has different powers that may be activated for their turn and which may affect one or more monsters, and then there are the monsters&#039; powers.
Have you found this problematic?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just got the 4e PHB and a friend has got the other books, we&#8217;re looking to start up in August sometime, and we have a question for those of you who&#8217;ve played the system:<br />
Everyone says the combat system is fast and smooth, but it looks like there might be a lot of bookkeeping involved with tracking powers. Each character has different powers that may be activated for their turn and which may affect one or more monsters, and then there are the monsters&#8217; powers.<br />
Have you found this problematic?</p>
]]></content:encoded>
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	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/26/chattys-review-the-dd-4e-players-handbook/#comment-50874</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 29 Jun 2008 02:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=658#comment-50874</guid>
		<description>@Kenneth!  My bad, I&#039;ll go correct this now!</description>
		<content:encoded><![CDATA[<p>@Kenneth!  My bad, I&#8217;ll go correct this now!</p>
]]></content:encoded>
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